Super Naruto: Clash of Ninja 4/Kisame: Difference between revisions

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|name = Kisame
|name = Kisame
|image = SCON4 Kisame Portrait.png
|image = SCON4 Kisame Portrait.png
|size = 300
|size = 250px
|health = 230
|health = 230
|guard = 1840
|guard = 1840

Revision as of 07:41, 2 September 2023

Kisame

SCON4 Kisame Portrait.png
Health: 230
Guard Gauge: 1840
Backdash Type: Normal


Summary

Kisame trades away some of the agility of his swordsman brethren, SCON4 Zabuza Icon.png Zabuza, for the chakra-sapping sword Samehada. Similar to his Vanilla incarnation, Kisame emphasizes a simple gameplan with the undeniable power of meter drain.

Notes

String List

String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
  • For CONR3 STRING.png 02, can hold the final input to change the move's effect.
CONR3 STRING.png 02 B ButtonB ButtonB ButtonA Button
CONR3 STRING.png 03 B ButtonB ButtonA ButtonA ButtonB Button
CONR3 STRING.png 04 B ButtonB ButtonA ButtonA ButtonA Button
CONR3 STRING.png 05 B ButtonA ButtonB ButtonA Button
  • Can hold the final input to change the move's effect.
CONR3 STRING.png 06 ForwardB ButtonB Button
CONR3 STRING.png 07 ForwardB ButtonA Button
  • Can hold the final input to change the move's effect.
CONR3 STRING.png 08 BackB ButtonB ButtonB Button
CONR3 STRING.png 09 BackB ButtonB ButtonA Button
  • Can hold the final input to change the move's effect.
CONR3 STRING.png 10 BackB ButtonA ButtonA ButtonB Button
CONR3 STRING.png 11 BackB ButtonA ButtonA ButtonA Button
CONR3 STRING.png 12 DownB ButtonA Button
  • Can hold the final input to change the move's effect.
CONR3 STRING.png 13 UpB ButtonB ButtonB Button
CONR3 STRING.png 14 UpB ButtonB ButtonA Button
  • Can hold the final input to change the move's effect.
CONR3 STRING.png 15 UpB ButtonA Button
CONR3 STRING.png 16 A ButtonA ButtonA ButtonB Button
CONR3 STRING.png 17 A ButtonA ButtonA ButtonA Button
CONR3 STRING.png 18 A ButtonB ButtonB Button
CONR3 STRING.png 19 A ButtonB ButtonA Button
  • Can hold the final input to change the move's effect.
CONR3 STRING.png 20 DownA ButtonB ButtonA Button

Weak Attacks

5B

B Button
SCON4 Kisame 5B.png
SCON4 Kisame 5B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
SCON4 Kisame 6B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

4B

BackB Button
SCON4 Kisame 4B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
SCON4 Kisame 8B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

j.B

Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Strong Attacks

5A

A Button
SCON4 Kisame 5A hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
SCON4 Kisame 6A hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2A

DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
20 - 1 1 48 - - - -
  • Description

2Y

DownY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Special

5X

X Button
SCON4 Kisame 5X hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2X

DownX Button
SCON4 Kisame 2X hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strategy

Like Zabuza, Kisame opens the opponent frequently using his overhead aerial slash, Air AttackA Button. The attack auto-cancels on landing, resulting in plus frames (approximately between 6 and 17 depending on how far Kisame is from the ground when the attack is blocked) and leading to a strike/throw mix. The quickness and range of Air AttackA Button can punish opponents for recklessly mashing in neutral or attempting to take their turn back after a Kisame string, and can also be used defensively to punish blockstrings which lift Kisame into the air.

As counterplay, once Kisame jumps, the opponent can sidestep to put Kisame off-axis and avoid and punish Air AttackA Button. While Air AttackA Button gives Kisame a powerful mix on block, the vast majority of Kisame's strings past B ButtonB Button are slow and allow the opponent to BackB Button or sidestep to punish Kisame for over-committing. As such, much of Kisame's guard pressure will rely on Air AttackA Button, B Button, and B ButtonB Button.

  • Zabuza and Kisame's backwalks are faster than most other characters, allowing them to walk backwards out of some blockstrings.
  • Phantom Sword: There is a one-frame window just before Kisame lands in which the hitbox of Air AttackA Button will be displaced, resulting in an unblockable attack that also hits to the sides of Kisame.
  • Kisame's signature punish, B ButtonB ButtonA ButtonA ButtonB ButtonY-CancelCONR3 TO.pngB ButtonB ButtonX Button drains chakra both mid-combo and during the super, making it one of the most devastating combos in the game. Kisame can then press his advantage due to his opponent likely being left with little or no meter. The combo requires a just-frame input for 5X, though Kisame's just-frame window is 2 frames due to the amount of active frames on his B Button(B Button).
  • UpB Button is a deceptively fast high crush and is a good option against characters with fast high jabs such as Lee or Gai. UpA Button also high crushes and saps chakra. Activated BackA Button saps chakra and can be Y-Cancel leading to his BnB. Kisame's BackB Button is poor and should be used sparingly.
  • DownX Button, Kisame's only ranged attack, beats projectiles and can be used to whiff punish or punish charged attacks at range. It also hits on-the-ground (OTG) and can finish combos or rounds.
  • Against SCON4 Kankuro Icon.png Kankuro, Kisame may have trouble cancelling his Air AttackB Button due to the shockwave hitting Karasu. Kisame can instead combo with B ButtonB ButtonA ButtonA ButtonY-Cancel.

Colors

Default ()
Color 2 ()
Color 3 ()
CONR3 Alternate ()

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