Super Naruto: Clash of Ninja 4/Kabuto: Difference between revisions
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|name = Kabuto | |name = Kabuto | ||
|image = SCON4 Kabuto Portrait.png | |image = SCON4 Kabuto Portrait.png | ||
|size = | |size = 350px | ||
|health = 190 | |health = 190 | ||
|guard = 1640 | |guard = 1640 |
Revision as of 07:47, 2 September 2023
Kabuto
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Health: | 190 |
Guard Gauge: | 1640 |
Backdash Type: | Normal |
Summary
Kabuto was often considered a sleeper character in Vanilla GNT4. In Super, he augments his great jab, low sweep, and 2A combo finisher with improvements to some of his lesser-used buttons and strings. Kabuto is a character who leverages his user's fundamentals via his above-average close-quarter attacks and strong punish game. The character's signature ability is continual health regeneration, making Kabuto a pesky foe to defeat.
Notes
- Cellular Activation: Kabuto will continuously regenerate a portion of the damage taken.
String List
String # | Inputs | Notes |
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Weak Attacks
5B
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Toggle Hitboxes Toggle Hitboxes
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6B
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Toggle Hitboxes Toggle Hitboxes
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2B
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Toggle Hitboxes Toggle Hitboxes
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4B
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Toggle Hitboxes Toggle Hitboxes
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8B
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Toggle Hitboxes Toggle Hitboxes
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Running B
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Toggle Hitboxes Toggle Hitboxes
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j.B
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Toggle Hitboxes Toggle Hitboxes
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Strong Attacks
5A
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Toggle Hitboxes Toggle Hitboxes
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6A
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Toggle Hitboxes Toggle Hitboxes
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2A
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Toggle Hitboxes Toggle Hitboxes
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4A
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8A
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Toggle Hitboxes Toggle Hitboxes
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Running A
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Toggle Hitboxes Toggle Hitboxes
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j.A
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Toggle Hitboxes Toggle Hitboxes
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Throws
5Y
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j.Y
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Specials
5X
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Toggle Hitboxes Toggle Hitboxes
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2X
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Toggle Hitboxes Toggle Hitboxes
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Strategy
Kabuto is a fundamentals-heavy character who relies on a straightforward yet strong selection of buttons and strings. His low HP, which is the smallest in the game, is made up for by continual regeneration after taking damage, and as such zoners like Haku or
Sakura will be limited in their ability to threaten Kabuto with chip damage. On the other hand, Kabuto must be wary of being on the receiving end of touch-of-death combos that would not be able to finish the round against a character with a normally sized health bar.
Kabuto's blockstrings apply good pressure and tend to leave him in an advantageous position. (or
) lifts the opponent in the air, giving Kabuto an opportunity to
or mix their landing. If the opponent uses jump kunai or a swordsmen
, Kabuto's
string finisher has guard frames and will punish the attack, though this finisher will whiff if the opponent double jumps first.
is an extremely strong capture state combo-ender, often accessed with
.
Kabuto has a grounded infinite, linking the string into itself on repeat, which combines the hitstun of his horizontal kunai slash and the speed of his quick jab. This loop can also be started with
or
. Kabuto can kill opponents caught grounded with low meter by linking the loop with
, which drains meter and starts a new combo. The A+B tech can be used to make the link from the kunai slash to jab easier.
can also link into
if the opponent does not mash out of stagger state.