Dengeki Bunko: Fighting Climax/DFCI/Akira Yuki: Difference between revisions
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[[File:DFC.Akira.Header.jpg|550px|thumb|right|<center><font size="3">'''Akira Yuki (アキラ)'''</font></center>]] | |||
==Introduction== | |||
=Introduction= | |||
Originally from the Sega-AM2 developed arcade series ''Virtua Fighter''. A champion of the second tournament who seeks to know what true strength is. He was unplayable in the pre-console release arcade versions, but he can now be unlocked in the console version if the player finishes Arcade Mode using very few Climax Art finishes. However, Akira has no storyline in neither Arcade nor Dream Duel Mode. He was added to the arcade version via the Version 1.30 update. However for an unknown reason, Akira can be played in Single play Arcade Mode in arcade version, and it is unknown if he has his arcade story or hasn't, just like Labrys (both versions) and Elizabeth in original Persona 4 Arena. | Originally from the Sega-AM2 developed arcade series ''Virtua Fighter''. A champion of the second tournament who seeks to know what true strength is. He was unplayable in the pre-console release arcade versions, but he can now be unlocked in the console version if the player finishes Arcade Mode using very few Climax Art finishes. However, Akira has no storyline in neither Arcade nor Dream Duel Mode. He was added to the arcade version via the Version 1.30 update. However for an unknown reason, Akira can be played in Single play Arcade Mode in arcade version, and it is unknown if he has his arcade story or hasn't, just like Labrys (both versions) and Elizabeth in original Persona 4 Arena. | ||
In ''Ignition'', he became a regular character. | In ''Ignition'', he became a regular character. | ||
==Gameplay== | ===Gameplay=== | ||
Akira is one of the few Shoto type characters in the game, although Akira's is more similar to Capcom's original Shoto character from ''Street Fighter'', Ryu. His moves are references from his series and ''Dead or Alive 5'', except some of their properties are different due to the transition from 3D to 2D fighting. Akira is an unique character to play, and unlike his 3D fighting game versions, he's a beginner-friendly character. | Akira is one of the few Shoto type characters in the game, although Akira's is more similar to Capcom's original Shoto character from ''Street Fighter'', Ryu. His moves are references from his series and ''Dead or Alive 5'', except some of their properties are different due to the transition from 3D to 2D fighting. Akira is an unique character to play, and unlike his 3D fighting game versions, he's a beginner-friendly character. | ||
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*Has no projectile move; requires an Assist character who has a projectile with either fast start-up or long-range. | *Has no projectile move; requires an Assist character who has a projectile with either fast start-up or long-range. | ||
==Recommended Assists== | ===Recommended Assists=== | ||
'''Pai Chan''' - His ''default'' assist. You can combo into an untechable launcher. | '''Pai Chan''' - His ''default'' assist. You can combo into an untechable launcher. | ||
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'''Dokuro Mitsuaki''' - during an air combo, Support Cancel 5S from Renkantai to extend combos. Her 5S dive attack provides Akira ample time to perform combo extensions into Climax Arts or to gain meter from a Power-Up Blast. | '''Dokuro Mitsuaki''' - during an air combo, Support Cancel 5S from Renkantai to extend combos. Her 5S dive attack provides Akira ample time to perform combo extensions into Climax Arts or to gain meter from a Power-Up Blast. | ||
==Potentials== | ===Potentials=== | ||
'''Universal Potential''': Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead. | '''Universal Potential''': Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead. | ||
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'''Character Potential''': Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round. | '''Character Potential''': Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round. | ||
=Move List= | ==Move List== | ||
'''L''' = Low, '''H''' = High, '''A''' = Air, '''UNB''' = Unblockable<br> | '''L''' = Low, '''H''' = High, '''A''' = Air, '''UNB''' = Unblockable<br> | ||
'''JC''' = Jump Cancel, '''SC''' = Support Cancel, '''EX''' = EX Cancel<br> | '''JC''' = Jump Cancel, '''SC''' = Support Cancel, '''EX''' = EX Cancel<br> | ||
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'''Startup includes the first active frame.''' | '''Startup includes the first active frame.''' | ||
==Normal Moves== | ===Normal Moves=== | ||
{{DFC-Move | {{DFC-Move | ||
|image=DFC.Akira.5A.jpg | |image=DFC.Akira.5A.jpg | ||
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}} | }} | ||
==Command Normal== | ===Command Normal=== | ||
{{DFC-Move | {{DFC-Move | ||
|image=DFC.Akira.666B.jpg | |image=DFC.Akira.666B.jpg | ||
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}} | }} | ||
==Special Moves== | ===Special Moves=== | ||
{{DFC-Move | {{DFC-Move | ||
|image=DFC.Akira.236A.jpg | |image=DFC.Akira.236A.jpg | ||
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}} | }} | ||
==Universal Mechanics== | ===Universal Mechanics=== | ||
{{DFC-Move | {{DFC-Move | ||
|name=Throw<br>Shin'iha<br>「心意把」 | |name=Throw<br>Shin'iha<br>「心意把」 | ||
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}} | }} | ||
==Climax Arts== | ===Climax Arts=== | ||
{{DFC-Move | {{DFC-Move | ||
|image=DFC.Akira.41236BC.jpg | |image=DFC.Akira.41236BC.jpg | ||
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}} | }} | ||
=Combos= | ==Combos== | ||
==Midscreen Starter== | ===Midscreen Starter=== | ||
2A> 5B> 5C> 214A> 5A> 5B> jc> JA> JB> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu)) | 2A> 5B> 5C> 214A> 5A> 5B> jc> JA> JB> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu)) | ||
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JC -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu) | JC -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu) | ||
=Colors= | ==Colors== | ||
{{ | {{DFCI-Colors | ||
|Character= DFCAkiraY | |Character= DFCAkiraY | ||
|Color1= Color 1 | |Color1= Color 1 | ||
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}} | }} | ||
{{ | {{DFCI}} | ||
[[Category:Dengeki Bunko Fighting Climax]] | [[Category:Dengeki Bunko: Fighting Climax Ignition]] | ||
[[Category:Akira Yuki]] |
Revision as of 11:47, 18 September 2019
Introduction
Originally from the Sega-AM2 developed arcade series Virtua Fighter. A champion of the second tournament who seeks to know what true strength is. He was unplayable in the pre-console release arcade versions, but he can now be unlocked in the console version if the player finishes Arcade Mode using very few Climax Art finishes. However, Akira has no storyline in neither Arcade nor Dream Duel Mode. He was added to the arcade version via the Version 1.30 update. However for an unknown reason, Akira can be played in Single play Arcade Mode in arcade version, and it is unknown if he has his arcade story or hasn't, just like Labrys (both versions) and Elizabeth in original Persona 4 Arena.
In Ignition, he became a regular character.
Gameplay
Akira is one of the few Shoto type characters in the game, although Akira's is more similar to Capcom's original Shoto character from Street Fighter, Ryu. His moves are references from his series and Dead or Alive 5, except some of their properties are different due to the transition from 3D to 2D fighting. Akira is an unique character to play, and unlike his 3D fighting game versions, he's a beginner-friendly character.
Akira is one of two characters (the other being Rentaro) to have a command move and be able to perform solo air combos without an assist or EX moves (like Kirino and Rentaro etc.). Being a character who doesn't have a projectile, he focuses on short-ranged ground attack punishes, akin to his playstyle in 3D fighting games. Most of his moves' properties are strikes and knockdowns. He is also the only character in Dengeki Bunko: Fighting Climax to have a step dash.
Before the Version 1.21 console release, he was incomplete, with "Mouko Kouhazan" and "Jouhou Senshou" as his only special moves. His Air C was Renkantai before it downgraded to "Tankyaku/Utankyaku." The "Shura Haoh Koukazan's" first hit was Mouko Kouhazan's and "Teishitsu Dantai" was the only Impact Skill move. Finally, "Hougeki Unshin Soukoshou" didn't have invuln. start-up and was his only Climax Art.
Pros
- Has many moves with versatile uses, including two Extend Actions.
- Feels very familiar to fighting game veterans.
- His step dash allows him to outmaneuver opponents at close range.
- Has a repeatable normal chain combos when Trump Card is activated.
Cons
- His step dash can be a liability against zoning characters.
- Has no projectile move; requires an Assist character who has a projectile with either fast start-up or long-range.
Recommended Assists
Pai Chan - His default assist. You can combo into an untechable launcher.
Dokuro Mitsuaki - during an air combo, Support Cancel 5S from Renkantai to extend combos. Her 5S dive attack provides Akira ample time to perform combo extensions into Climax Arts or to gain meter from a Power-Up Blast.
Potentials
Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.
Character Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Can be activated three times a round.
Move List
L = Low, H = High, A = Air, UNB = Unblockable
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel
Startup includes the first active frame.
Normal Moves
Chusui 「冲捶」 5A |
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Housui 「崩捶」 2A |
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Rimon Chouchu 「裡門頂肘」 5B |
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Souka Housui 「捜下崩捶」 2B |
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Chouzan Housui 「跳山崩捶」 5C |
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Chouzan Housui (MAX) 「跳山崩捶 (MAX)」 5[C] |
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Maho Shoukou 「馬歩衝靠」 2C |
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Zesshou Daiden Housui/Maho Shoukou (MAX) 「絶書大電崩捶」/「馬歩衝靠 (MAX)」 2[C] |
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Touku Rakushou 「投句洛書」 j.A |
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j.B |
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Tankyaku/Utankyaku 「端脚」/「右端脚」 j.C |
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Command Normal
Rimon Chouchu Lv.2/Yakuho Chouchu 「裡門頂肘・二式 」/「薬舗頂肘」 666B |
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Special Moves
Mouko Kouhazan 「猛虎硬爬山」 236A |
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Byakko Soushouda 「白虎双掌打」 236B |
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Renkantai 「連環腿」 236C |
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Renkantai (Air Version) 「連環腿(空中可)」 j.236X |
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Shura Haoh Koukazan 「修羅覇王靠華山」 236A+B |
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Jouho Senshou 「上歩川掌」 214A |
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Kaiko 214B 「開跨」 |
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Koboku 「虎撲」 214C |
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Koboku (MAX) 「虎撲 (MAX)」 214[C] |
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Youhou 「揚炮」 214A+B |
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Universal Mechanics
Throw Shin'iha 「心意把」 6C or 4C |
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Impact Skill Tenzankou 「貼山靠」 5A+B |
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Impact Skill Teishitsu Dantai 「提膝弾腿」 2A+B |
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Impact Break 4A+B |
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Trump Card Tetsuzankou 「鉄山靠」 5A+C |
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Climax Arts
Hougeki Unshin Soukoshou 「崩撃雲身双虎掌」 41236B+C |
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Yuki-ryu Hakkyoku-ken Hiden ・ Hozan 「結城流八極拳秘伝・崩山」 63214B+C |
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Combos
Midscreen Starter
2A> 5B> 5C> 214A> 5A> 5B> jc> JA> JB> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
4AB> additional input> JB> JC> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
214[C]> dash 2A> 2B> 2C> 236B > JB > JC > sjB > JC > jc > JB > JC > j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
214[C]> 214AB> 5B> jc> JB> JC> jc > JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
Dash 6B> 2[C]> 214A> 5A> 5B> jc> JA> JB> jc > JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
Dash 6B> 5[C]> 214A> 5B> 2C> 214AB> JC> jc> JB> JC> j236C (> j236AB > Assist: Dokuro > 5AB (> 236AB (> ABC > 214[C] > 236AB)) > CA (Hougeki/Yuki-ryu))
5A -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu)
JC -> 5B -> 5C -> 214A -> 2A -> 2C -> 236C -> 5B -> 236B -> 236AB -> CA (Hougeki/Yuki-ryu)
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
---|---|---|---|
Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | Color 15 | Color 16 |
Color 17 | Color 18 | Color 19 | Color 20 |
Color 21 | Color 22 | Color 23 | Color 24 |