Kimimaro
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Health:
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210
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Guard Gauge:
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1680
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Backdash Type:
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Normal
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Summary
Largely unchanged from his Vanilla counterpart, Kimimaro does not have access to much in the way of unique mechanics or tricks. Rather, he is a physical combatant who hits hard with slicing bone attacks and giant dinosaur tail. The leader of the Sound Five has made many a ninja, genin and jounin alike, cry foul of his sheer efficiency grounding their health bar to zero.
Notes
String List
String #
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Inputs
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Notes
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01
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![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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Cancellable at ( )
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02
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![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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03
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![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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04
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![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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05
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![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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06
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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07
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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08
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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09
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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10
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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11
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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12
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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13
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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14
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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15
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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16
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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17
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![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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18
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![Run Run](/images/thumb/5/53/CONR3_RUN.png/28px-CONR3_RUN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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19
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![Run Run](/images/thumb/5/53/CONR3_RUN.png/28px-CONR3_RUN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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20
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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21
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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22
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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23
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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24
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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25
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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26
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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27
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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28
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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29
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![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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30
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![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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31
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![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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Weak Attacks
5B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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13
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2
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-
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-
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-
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-
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-
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- Primary Jab.
- Can go into
( ) on whiff.
5BB is -9 with 2 active frames. Double hits on-the-ground (OTG).
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Toggle Hitboxes Toggle Hitboxes
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6B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
|
Advantage on Block
|
-
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-
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-
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-
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-
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-
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-
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-
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-
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Quick kick mid with tail swipe string follow ups. Notably does not stagger or turn the opponent.
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Toggle Hitboxes Toggle Hitboxes
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2B
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Damage
|
Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
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-
|
-
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-
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-
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-
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-
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-
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-
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Double hits OTG. Notably does not sweep or turn the opponent, nor does it high crush.
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Toggle Hitboxes Toggle Hitboxes
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4B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
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-
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-
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-
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-
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-
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-
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-
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-
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One of the more notorious 4B's of the game. Massive upwards tail swipe that spinning launches the victim and links to combos. Lifts on block. High crushes during the wind up and low crushes during the little hop after the attack.
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Toggle Hitboxes Toggle Hitboxes
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8B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
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-
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-
|
-
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-
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-
|
-
|
-
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-
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A back flip kick which spinning launches. Seldom used due to its recovery. Can link to 5B at low combo counts.
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Toggle Hitboxes Toggle Hitboxes
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Running B
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Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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-
|
Jumping run attack with a upwards tail swipe string.
|
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Toggle Hitboxes Toggle Hitboxes
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j.B
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Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
One of Kimi's best moves. Quick overhead tail swipe which bounces the opponent or pushes on block. Recovery is cancelled if Kimi lands on the ground. Has a tendency to hit behind as well as in front of him.
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Toggle Hitboxes Toggle Hitboxes
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Strong Attacks
5A
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Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
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Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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-
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-
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Kimi's 10-finger drilling bullets justu. 5[A] launches a large number of bones which deals significant chip damage and can leave Kimi in frame advantage when blocked.
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Toggle Hitboxes Toggle Hitboxes
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6A
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Damage
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Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
A lunging overhead slash. Rarely used.
|
|
Toggle Hitboxes Toggle Hitboxes
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2A
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Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Low lunging bone slash. Sweeps the opponent.
|
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Toggle Hitboxes Toggle Hitboxes
|
4A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Dance of the Larch. Counter. Upon activation, Kimi spins and slashes with bones and knocks away the opponent.
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Toggle Hitboxes Toggle Hitboxes
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8A
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Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kimi's "dancing" spin into the air. Carries the opponent with him inflicting lots of chip damage when blocked. Can also be used as a janky substitution punish.
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Toggle Hitboxes Toggle Hitboxes
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Running A
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Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Dino tackle! Sudden and far-reaching. Knocks the opponent down on hit.
|
|
Toggle Hitboxes Toggle Hitboxes
|
j.A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kimi throws a few bone bullets down at a 45 degree angle. Slightly slower than standard "air shanks".
|
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Toggle Hitboxes Toggle Hitboxes
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Throws
5Y
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.Y
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special
5X
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Dance of the Clematis. Kimi brandishes a giant bone construct and spears the opponent. The activator has Kimi lunge forward with seven active frames making it effective as a wake-up-super (WUS) or to whiff punish an unsuspecting foe.
|
|
Toggle Hitboxes Toggle Hitboxes
|
2X
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kimi's Dance of the Seedling Fern jutsu. He summons a field of bone trees completely surrounding him. Hits multiple times and, due to how inconsistently the bone trees hit, behaves like a variable damage attack. Tends to hit more times when Kimi has open space in front of him; generally, Kimi wants to be far from the wall for higher amounts of damage. Can be used as a sub punish or a "checkmate" move when the opponent is at low health and will die regardless of whether they choose to substitute or not. This attack hits in the same direction Kimi is facing regardless of his location in relation to the opponent so it is unblockable if Kimi gets in front of the opponent, with his back to their face. The attack can be 4B'd irrespective of positioning, though the victim will still take chip damage.
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Toggle Hitboxes Toggle Hitboxes
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Strategy
Colors
Navigation
General
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Characters
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Archived Information
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