Sakura
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Health:
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210
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Guard Gauge:
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1640
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Backdash Type:
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Quick
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Summary
Sakura didn't exactly do much during part 1 of the anime. So what did we wind up with in Eighting's Clash of Ninja? Hard-hitting, "Inner Sakura" style normals and a plethora of shuriken projectiles. In Super, she sports a more reliable combo game, as well as a less redundant kit, via repurposed attacks which were hard to access in her Vanilla iteration.
Notes
String List
String #
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Inputs
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Notes
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01
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![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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Cancellable at ( )
- For
03, switches sides with the final move.
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02
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![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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03
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![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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04
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![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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05
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![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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- Can hold the second input to change the move's effect, but a full charge will lock Sakura out of the rest of the string.
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06
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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07
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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- Switches sides with the final move.
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08
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![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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09
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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10
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![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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11
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![Run Run](/images/thumb/5/53/CONR3_RUN.png/28px-CONR3_RUN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
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12
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![Run Run](/images/thumb/5/53/CONR3_RUN.png/28px-CONR3_RUN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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13
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![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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- Can hold the first input to change the move's effect, but a full charge will lock Sakura out of the rest of the string.
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14
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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- Switches sides with the final move.
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15
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![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png)
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16
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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17
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![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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- Switches sides with the final move.
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18
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![Air Attack Air Attack](/images/thumb/c/ca/CONR3_AIR.png/28px-CONR3_AIR.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
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Weak Attacks
5B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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-
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-
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-
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-
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-
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-
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-
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- Primary Jab.
- Can go into
( ) on whiff.
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Toggle Hitboxes Toggle Hitboxes
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6B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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-
|
-
|
|
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Toggle Hitboxes Toggle Hitboxes
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2B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
|
-
|
-
|
-
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-
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-
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-
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-
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-
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|
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Toggle Hitboxes Toggle Hitboxes
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4B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
|
-
|
-
|
-
|
-
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-
|
-
|
-
|
-
|
-
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|
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Toggle Hitboxes Toggle Hitboxes
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8B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
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-
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-
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-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
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Toggle Hitboxes Toggle Hitboxes
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Running B
|
Damage
|
Hit Level
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Startup
|
Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
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Toggle Hitboxes Toggle Hitboxes
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j.B
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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-
|
|
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Toggle Hitboxes Toggle Hitboxes
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Strong Attacks
5A
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
|
Advantage on Block
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-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
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Toggle Hitboxes Toggle Hitboxes
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6A
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
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Advantage on Block
|
-
|
-
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-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
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Toggle Hitboxes Toggle Hitboxes
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2A
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Damage
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Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Toggle Hitboxes Toggle Hitboxes
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4A
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Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
8A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Running A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
j.A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
Throws
5Y
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2Y
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special
5X
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
2X
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
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Toggle Hitboxes Toggle Hitboxes
|
Strategy
Strengths
Sakura has a flexible toolkit allowing her to be approached as the player best see fit.
- Myriad ninja tools allow her to play the projectile zoner game-
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
, ![Air Attack Air Attack](/images/thumb/c/ca/CONR3_AIR.png/28px-CONR3_AIR.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
, ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png)
, and
-2C force opponents without a good long-range option to approach Sakura.
- If the opponent commits at the wrong time, Sakura can intercept their run-in with
, ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
, ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
, and ![Air Attack Air Attack](/images/thumb/c/ca/CONR3_AIR.png/28px-CONR3_AIR.png)
.
- She can perform
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
and ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
on whiff adding another layer of zoning mix-ups.
- A well timed
![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png)
can leave Sakura in an advantageous position behind a whiffing opponent.
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
is perhaps her greatest "cheat" button- being a fast high crush which can convert into a combo with ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
without expending chakra.
- Her
![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png)
is the second fastest guard frame attack in the game and can get her out of many a sticky situation.
- Beware because both 4B and 4BB are jab punishable.
- With only 7 frames of auto-guard, 4B should be pressed right before the incoming attack connects with Sakura.
- Sakura's
throw is one of the most reliable in the game because it leaves the victim standing in front of her.
- Convert into a combo with
, ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
, ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png)
, ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
, or ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
.
- Some of these options have strict timings.
- Between her projectiles,
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
, ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
, ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png)
and ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
, Sakura inflicts lots of chip damage and can close out rounds without needing an actual neutral win.
Weaknesses
- Sakura does not have an obvious answer to an opponent's jump back aside from basic counterplay such as sidesteps.
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png)
will cover all vertical space but is slow and potentially leaves Sakura vulnerable. She may be able to combo off of a hit.
![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png)
will teleport Sakura behind the opponent
- Her backturn options are not particularly reliable, causing her to rely on throw which, when predictable, can be broken.
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
is the quickest and most rewarding option, but it can be sidestepped or jumped.
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
or ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png)
staggers the opponent leading to a strike/throw mix between ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
and
.
-2C: Backturn situations may give Sakura ample time to charge her homing shuriken.
- Her combos are finnicky at the wall as she may pop her opponent over her head and behind her.
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
->
can be used to catch a combo victim directly above her and reset spacing for the combo.
Combos
Combo
|
Notes
|
25% Chakra Opponent
|
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
Meterless super confirm from ; note that the may need to be delayed slightly to connect with the staggering victim
|
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
159 damage. First ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) can be omitted, in which case ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) does not need to be -cancelled (151 damage).
|
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
156 damage.
|
![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
152 damage. ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) (158 damage; may drop at the wall) or ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) (156 damage; requires a just frame) can replace ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
|
![Air Attack Air Attack](/images/thumb/c/ca/CONR3_AIR.png/28px-CONR3_AIR.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
160 damage.
|
> ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
169 damage.
|
> ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
164 damage. > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) can be omitted (159 damage).
|
> ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
162 damage.
|
> ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
169 damage.
|
|
0% Chakra Opponent
|
|
> ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
196 damage- most damage with a throw.
|
> ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
186 damage
|
> ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
189 damage
|
> ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
191 damage. 8A can be omitted (-2 damage).
|
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
185 damage
|
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
187 damage
|
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
187 damage
|
![Run Run](/images/thumb/5/53/CONR3_RUN.png/28px-CONR3_RUN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
189 damage
|
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
183 damage
|
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png) ![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) > ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png) ![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png) |
183 damage
|
Credits[1]
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
is her highest damage 2-hit loop and can be done 3 times in a row from a 0 combo count.
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
is her best 2-hit loop for meterless damage. Can lead into no-y-cancel ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
or even into her supers directly, depending on combo structure.
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
functions similarly to ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
. The former does a bit more damage but needs to
-cancel in situations where the latter does not.
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png)
is a meterless super confirm to ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
or ![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
![X Button X Button](/images/thumb/3/3a/SCON4_X.png/28px-SCON4_X.png)
Changes from Vanilla
- HP increased from 185 to 210
- Guard increased from 1480 to 1640
- Shuriken throws are grabbable
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
and ![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
cause spinning launches instead of flying screen.
string has been adjusted. She now has an adding lunging punch as BBB(B) with both an A and B follow-up, and no longer has the air shuriken at the end of the string
- 5B(B): shoulder hitbox slightly smaller, hitbox appears and disappears one frame later
- 5BB(B): "lands" two frames sooner; ends 9 frames sooner
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
launches instead of sweeps
![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png)
cannot be continued on whiff
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
uppercut replaced with vanilla ![Run Run](/images/thumb/5/53/CONR3_RUN.png/28px-CONR3_RUN.png)
(lunging punch)
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png)
ends sooner
![Run Run](/images/thumb/5/53/CONR3_RUN.png/28px-CONR3_RUN.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
and ![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
![B Button B Button](/images/thumb/4/4d/SCON4_B.png/28px-SCON4_B.png)
: Final kick has more lift
![Run Run](/images/thumb/5/53/CONR3_RUN.png/28px-CONR3_RUN.png)
is now an untechable bounce and a high for the first two frames; techable and mid after the first two frames; hitbox disappears two frames sooner
![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png)
counter replaced with a back teleport
![Run Run](/images/thumb/5/53/CONR3_RUN.png/28px-CONR3_RUN.png)
teleport replaced with running shuriken
![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
short teleport replaced with vanilla activated counter kunai slash with string follow-ups: ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
, ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
and ![Forward Forward](/images/thumb/6/67/SCON4_RIGHT.png/28px-SCON4_RIGHT.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
![Back Back](/images/thumb/f/fc/SCON4_LEFT.png/28px-SCON4_LEFT.png)
![A Button A Button](/images/thumb/8/87/SCON4_A.png/28px-SCON4_A.png)
![Up Up](/images/thumb/6/62/SCON4_UP.png/28px-SCON4_UP.png)
throws an array of shuriken covering all vertical space instead of a packed group
-double charge now staggers
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
strings cannot be continued on whiff
- Added 2A(B)
- 2AA(A) replaced with Vanilla wrA
one more frame duration on hitbox
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
has better super freeze, hitbox appears one frame sooner and disappears two frames later
- GRKnJ: bounce changed to be closer; travels one frame faster
replaced with an animation from Bloody Roar: Extreme and now does damage
![Down Down](/images/thumb/8/8b/SCON4_DOWN.png/28px-SCON4_DOWN.png)
added as a hard knockdown throw which does more damage (also from Bloody Roar: Extreme)
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- ↑ Special thank you to Jakyi for contributing to the combo list.