Haku
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Health:
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200
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Guard Gauge:
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1600
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Backdash Type:
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Normal
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Summary
Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with Haku's great normals is essential to mastering the character.
Notes
String List
String #
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Inputs
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Notes
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01
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- Cancellable at ()
- For 07-08, switches sides with the fourth move.
- For 12-13, switches sides with the third move.
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02
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03
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04
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05
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06
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07
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08
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09
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10
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11
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12
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13
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14
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- Can hold the second input to change the move's effect.
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15
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16
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17
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18
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19
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20
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21
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22
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- Switches sides with the second move.
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23
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24
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25
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26
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27
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28
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29
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30
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31
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32
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- Switches sides with the third move.
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33
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34
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35
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36
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- Can hold the first input to change the move's effect.
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37
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38
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39
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40
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41
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42
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43
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Weak Attacks
5B
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Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
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-
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15
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2
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28
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-
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-
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-
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-11
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- Primary Jab.
- Can go into () on whiff.
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6B
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Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
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-
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-
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21
|
3
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32
|
-
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-
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-
|
-16
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Flag Data
High Crush
|
7~20
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|
|
2B
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
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-
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-
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23
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6
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26
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-
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-
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-
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-12
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Flag Data
High Crush
|
7~41
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|
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4B
|
Damage
|
Hit Level
|
Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
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-
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19
|
4
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41
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-
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-
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-
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-20
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Flag Data
Low Crush
|
frames 13~43
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Autoguard
|
frames 2~10
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|
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8B
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Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
Middle
|
16
|
3(4)6
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16
|
-
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-
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-
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-6
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Haku does a mid-hitting cartwheel kick. Safe on block and has fast startup, and the hit level means that it can't be high crushed.
String options: for ???, for 2A
|
|
Running B
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Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
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Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
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-
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20
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5
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33
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-
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-
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-
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-19
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Weird looking flip kick that's blessed with immediate low crush.
Flag Data
Low Crush
|
frames 1~35
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j.B
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Damage
|
Hit Level
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Startup
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Active Frames
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Recovery
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Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
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-
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17
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4
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13+9L
|
-
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-
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-
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-
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Strong Attacks
5A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
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-
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-
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-
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-
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-
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-
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-
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-
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-
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6A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
17
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4(9)4
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33
|
-
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-
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-
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-30
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|
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2A
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Damage
|
Hit Level
|
Startup
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Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
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-
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14
|
3
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32
|
-
|
-
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-
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-17
|
Haku takes a quick step forward into a kunai sweep at the opponent's feet. Great for low profiling in neutral due to the surprise movement and fast high crush.
Flag Data
High Crush
|
frames 8~35
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|
|
4A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
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-
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11
|
25
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-
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-
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-
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-
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-
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8A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
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Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
-
|
-
|
-
|
-
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-
|
-
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-
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Running A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
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17, 18
|
-
|
-
|
-
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-
|
-
|
-
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j.A
|
Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
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8, 12, 15, 18, 21
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Until hit
|
Until landing
|
-
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-
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-
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-
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Throws
5Y
|
Damage
|
Hit Level
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
1
|
-
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-
|
-
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-
|
-
|
-
|
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Special
5X
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
22
|
3
|
30
|
-
|
-
|
-
|
-
|
|
|
2X
|
Damage
|
Hit Level
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
-
|
-
|
18
|
2
|
57
|
-
|
-
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-
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-
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