Super Naruto: Clash of Ninja 4/Haku

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< Super Naruto: Clash of Ninja 4
Revision as of 14:50, 29 June 2023 by Scatteraxis (talk | contribs) (→‎String List: string list thanks to gunblaze)
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Haku

300
Health: 200
Guard Gauge: 1600
Backdash Type: Normal



Summary

Haku is considered by many as one of the most technically challenging characters SCON has to offer, due to to his subpar HP and high skill ceiling. Haku's playstyle revolves around the use of his trademark needle projectiles, used to threaten tick throws, create frame traps, or for his needle loop infinite. Haku also possesses strong normals, such as 8B and 2A, allowing for both defensive and offensive game plans to shine. Utilizing the many applications of needles in tandem with Haku's great normals is essential to mastering the character.

Notes

String List

String # Inputs Notes
01 B ButtonB ButtonB ButtonB ButtonB Button X ButtonCancellable at B Button(B Button)
02 B ButtonB ButtonB ButtonB ButtonA ButtonB Button
03 B ButtonB ButtonB ButtonB ButtonA ButtonA Button
04 B ButtonB ButtonB ButtonA ButtonB ButtonB Button
05 B ButtonB ButtonB ButtonA ButtonB ButtonA Button
06 B ButtonB ButtonB ButtonA ButtonA Button
07 B ButtonB ButtonB ButtonUpA ButtonB Button
08 B ButtonB ButtonB ButtonUpA ButtonA Button
09 B ButtonB ButtonA ButtonB ButtonB Button
10 B ButtonB ButtonA ButtonB ButtonA Button
11 B ButtonB ButtonA ButtonA Button
12 B ButtonB ButtonUpA ButtonB Button
13 B ButtonB ButtonUpA ButtonA Button
14 B ButtonA ButtonA Button
15 B Button[A Button]A Button
16 ForwardB ButtonB ButtonB Button
17 ForwardB ButtonB ButtonA ButtonB Button
18 ForwardB ButtonB ButtonA ButtonA Button
19 ForwardB ButtonA ButtonB ButtonB Button
20 ForwardB ButtonA ButtonB ButtonA Button
21 ForwardB ButtonA ButtonA Button
22 ForwardB ButtonUpA ButtonB Button
23 ForwardB ButtonUpA ButtonA Button
24 DownB ButtonB Button
25 DownB ButtonA Button
26 UpB ButtonB ButtonB ButtonB Button
27 UpB ButtonB ButtonB ButtonA ButtonB Button
28 UpB ButtonB ButtonB ButtonA ButtonA Button
29 UpB ButtonB ButtonA ButtonB ButtonB Button
30 UpB ButtonB ButtonA ButtonB ButtonA Button
31 UpB ButtonB ButtonA ButtonA Button
32 UpB ButtonB ButtonUpA ButtonB Button
33 UpB ButtonB ButtonUpA ButtonA Button
34 UpB ButtonA ButtonB ButtonB Button
35 UpB ButtonA ButtonB ButtonA ButtonB Button
36 UpB ButtonA ButtonB ButtonA ButtonA Button
37 A ButtonA Button
38 [A Button]A Button
39 ForwardA ButtonB ButtonB Button
40 ForwardA ButtonB ButtonA Button
41 ForwardA ButtonA Button
42 DownA ButtonB ButtonB Button
43 DownA ButtonB ButtonA ButtonB Button
44 DownA ButtonB ButtonA ButtonA Button
45 Air AttackB ButtonA Button

Weak Attacks

5B

B Button
SCON4 Haku 5B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 15 2 28 - - - -11
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.

6B

ForwardB Button
SCON4 Haku 6B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 21 3 32 - - - -16
  • Description
Flag Data
High Crush 7~20

2B

DownB Button
SCON4 Haku 2B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 23 6 26 - - - -12
  • Description
Flag Data
High Crush 7~41

4B

BackB Button
SCON4 Haku 4B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 19 4 41 - - - -20
  • Autoguards on frames 2~10
  • Airborne on frames 16~39
Flag Data
Low Crush 13~43

8B

UpB Button
SCON4 Haku 8B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 16 3(4)6 16 - - - -6
  • Description

Running B

RunB Button
SCON4 Haku runB.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 20 5 33 - - - -19
  • Airborne on frames 4~31
Flag Data
Low Crush 1~35

j.B

Air AttackB Button
SCON4 Haku jB.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 17 4 13+9L - - - -
  • Placeholder

Strong Attacks

5A

A Button
SCON4 Haku 5A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

6A

ForwardA Button
SCON4 Haku 6A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 17 4(9)4 33 - - - -30
  • Description

2A

DownA Button
SCON4 Haku 2A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 14 3 32 - - - -17
  • Description
Flag Data
High Crush 8~35

4A

BackA Button
SCON4 Haku 4A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 11 25 - - - - -
  • Description

8A

UpA Button
SCON4 Haku 8A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Running A

RunA Button
SCON4 Haku runA.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 17, 18 - - - - - -
  • Description

j.A

Air AttackA Button
SCON4 Haku jA.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 8, 12, 15, 18, 21 Until hit Until landing - - - -
  • Description

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 1 - - - - - -
  • Description

Special

5X

X Button
SCON4 Haku 5X.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 22 3 30 - - - -
  • Description

2X

DownX Button
SCON4 Haku 2X.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - 18 2 57 - - - -
  • Description

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