Super Naruto: Clash of Ninja 4/Naruto

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Naruto

300
Health: 220
Guard Gauge: 1760
Backdash Type: Normal
Install (Nine-Tails)
Install Damage Modifier: 1x
Install Backdash Type: Long



Summary

Naruto takes his place in Super as a well-rounded character with the ability to transform into his feral Nine-Tails Zero-tailed Kyuubi (ZTK) form. Naruto's air throw, decent sweep, good running attacks, a long range button and a 14-frame jab leave him ready to face the entire cast without having big exploitable weaknesses of his own. 6A gives him impressive okizeme, contributing to a scary offense, and Naruto also has a few new toys to play with- such as ZTK's Nine-Tails2A chakra burst.

Notes

String List

CONR3 STRING.png
Nine-Tails
String # Inputs Notes
01 B ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
02 B ButtonB ButtonB ButtonUpB ButtonB ButtonB Button
03 B ButtonB ButtonB ButtonB ButtonB ButtonA Button
04 B ButtonB ButtonB ButtonUpB ButtonB ButtonA Button
05 B ButtonB ButtonB ButtonB ButtonA Button
06 B ButtonB ButtonUpB Button
07 B ButtonA ButtonA ButtonA ButtonA Button
08 B ButtonA ButtonA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B ButtonA ButtonA Button(B Button)
09 B ButtonA ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonB Button
10 B ButtonA ButtonA ButtonB ButtonB ButtonB ButtonA Button
11 B ButtonA ButtonA ButtonB ButtonUpB Button
12 B ButtonA ButtonA ButtonB ButtonB ButtonB ButtonB ButtonA Button
13 B ButtonA ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonA Button
14 B ButtonA ButtonB ButtonB Button
15 B ButtonA ButtonB ButtonA ButtonA Button
16 B ButtonA ButtonB ButtonA ButtonUpA Button
17 ForwardB ButtonB Button
18 ForwardB ButtonA ButtonA Button
19 ForwardB ButtonA ButtonUpA Button
20 DownB ButtonA ButtonA ButtonA Button
21 DownB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at DownB ButtonA Button(B Button)
22 DownB ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonB Button
23 DownB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonA Button
24 DownB ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonA Button
25 DownB ButtonA ButtonB ButtonUpB Button
26 ForwardA ButtonA Button
27 ForwardA ButtonUpA Button
28 RunA ButtonA ButtonA ButtonA Button
29 RunA ButtonA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at RunA ButtonA Button(B Button)
30 RunA ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonB Button
31 RunA ButtonA ButtonB ButtonB ButtonB ButtonB ButtonA Button
32 RunA ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonA Button
33 RunA ButtonA ButtonB ButtonB ButtonB ButtonA Button
34 RunA ButtonA ButtonB ButtonUpB Button
35 RunA ButtonB ButtonB Button
36 RunA ButtonB ButtonA ButtonA Button
37 RunA ButtonB ButtonA ButtonUpA Button
String # Inputs Notes
01 B ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
02 B ButtonB ButtonB ButtonB ButtonA Button
03 B ButtonB ButtonB ButtonA Button
04 B ButtonA ButtonA ButtonA ButtonA Button
05 B ButtonA ButtonB ButtonB Button
06 B ButtonA ButtonB ButtonA Button
07 B ButtonA ButtonA ButtonB ButtonB ButtonB ButtonB Button
08 B ButtonA ButtonA ButtonB ButtonB ButtonA Button
09 B ButtonA ButtonA ButtonB ButtonA Button
10 A ButtonA ButtonB ButtonB ButtonB ButtonB Button
11 A ButtonA ButtonB ButtonB ButtonA Button
12 A ButtonA ButtonB ButtonA Button
13 A ButtonA ButtonA ButtonA Button
14 A ButtonB ButtonB Button
15 A ButtonB ButtonA Button
16 ForwardB ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at ForwardB Button(B Button)
17 ForwardB ButtonB ButtonB ButtonB ButtonA Button
18 ForwardB ButtonB ButtonB ButtonA Button
19 ForwardB ButtonA ButtonA Button
20 DownB ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at DownB Button(B Button)
21 DownB ButtonB ButtonB ButtonB ButtonA Button
22 DownB ButtonB ButtonB ButtonA Button
23 DownB ButtonA ButtonA Button
24 UpB ButtonB ButtonB ButtonB Button
25 UpB ButtonB ButtonA Button
26 UpB ButtonA Button
27 ForwardA ButtonB ButtonB ButtonB ButtonB Button
28 ForwardA ButtonB ButtonB ButtonA Button
29 ForwardA ButtonB ButtonA Button
30 ForwardA ButtonA ButtonA Button
31 UpA ButtonA Button

Weak Attacks

5B

B Button
SCON4 Naruto 5B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
SCON4 Naruto 6B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 6B

Nine-TailsForwardB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4B

BackB Button
SCON4 Naruto 4B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 4B

Nine-TailsBackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.B

Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strong Attacks

5A

A Button
Version Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
Normal - - - - - - - - -
Partial Charge - - - - - - - - -
Full Charge - - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 5A

Nine-TailsA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 6A

Nine-TailsForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2A

DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 2A

Nine-TailsDownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 4A

Nine-TailsBackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 8A

Nine-TailsUpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK Running A

Nine-TailsRunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK j.A

Nine-TailsAir AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

j.Y

Air AttackY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Special

5X

X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2X

DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4X

BackX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 5X

Nine-TailsX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

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