Super Naruto: Clash of Ninja 4/Naruto

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Summary

Naruto takes his place in Super as a well-rounded character with the ability to transform into his feral Nine-Tails Zero-tailed Kyuubi (ZTK) form. Naruto's air throw, decent sweep, good running attacks, a long range button and a 14-frame jab leave him ready to face the entire cast without having big exploitable weaknesses of his own. 6A gives him impressive okizeme, contributing to a scary offense, and Naruto also has a few new toys to play with- such as ZTK's Nine-Tails2A chakra burst.

Notes

String List

CONR3 STRING.png
Nine-Tails
String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
CONR3 STRING.png 02 B ButtonB ButtonB ButtonUpB ButtonB ButtonB Button
CONR3 STRING.png 03 B ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 04 B ButtonB ButtonB ButtonUpB ButtonB ButtonA Button
CONR3 STRING.png 05 B ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 06 B ButtonB ButtonUpB Button
CONR3 STRING.png 07 B ButtonA ButtonA ButtonA ButtonA Button
CONR3 STRING.png 08 B ButtonA ButtonA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B ButtonA ButtonA Button(B Button)
CONR3 STRING.png 09 B ButtonA ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonB Button
CONR3 STRING.png 10 B ButtonA ButtonA ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 11 B ButtonA ButtonA ButtonB ButtonUpB Button
CONR3 STRING.png 12 B ButtonA ButtonA ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 13 B ButtonA ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonA Button
CONR3 STRING.png 14 B ButtonA ButtonB ButtonB Button
CONR3 STRING.png 15 B ButtonA ButtonB ButtonA ButtonA Button
CONR3 STRING.png 16 B ButtonA ButtonB ButtonA ButtonUpA Button
CONR3 STRING.png 17 ForwardB ButtonB Button
CONR3 STRING.png 18 ForwardB ButtonA ButtonA Button
CONR3 STRING.png 19 ForwardB ButtonA ButtonUpA Button
CONR3 STRING.png 20 DownB ButtonA ButtonA ButtonA Button
CONR3 STRING.png 21 DownB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at DownB ButtonA Button(B Button)
CONR3 STRING.png 22 DownB ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonB Button
CONR3 STRING.png 23 DownB ButtonA ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 24 DownB ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonA Button
CONR3 STRING.png 25 DownB ButtonA ButtonB ButtonUpB Button
CONR3 STRING.png 26 ForwardA ButtonA Button
CONR3 STRING.png 27 ForwardA ButtonUpA Button
CONR3 STRING.png 28 RunA ButtonA ButtonA ButtonA Button
CONR3 STRING.png 29 RunA ButtonA ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at RunA ButtonA Button(B Button)
CONR3 STRING.png 30 RunA ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonB Button
CONR3 STRING.png 31 RunA ButtonA ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 32 RunA ButtonA ButtonB ButtonB ButtonUpB ButtonB ButtonA Button
CONR3 STRING.png 33 RunA ButtonA ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 34 RunA ButtonA ButtonB ButtonUpB Button
CONR3 STRING.png 35 RunA ButtonB ButtonB Button
CONR3 STRING.png 36 RunA ButtonB ButtonA ButtonA Button
CONR3 STRING.png 37 RunA ButtonB ButtonA ButtonUpA Button
String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
CONR3 STRING.png 02 B ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 03 B ButtonB ButtonB ButtonA Button
CONR3 STRING.png 04 B ButtonA ButtonA ButtonA ButtonA Button
  • X ButtonCancellable at B ButtonA Button(A Button)
CONR3 STRING.png 05 B ButtonA ButtonB ButtonB Button
CONR3 STRING.png 06 B ButtonA ButtonB ButtonA Button
CONR3 STRING.png 07 B ButtonA ButtonA ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B ButtonA Button(A Button)
CONR3 STRING.png 08 B ButtonA ButtonA ButtonB ButtonB ButtonA Button
CONR3 STRING.png 09 B ButtonA ButtonA ButtonB ButtonA Button
CONR3 STRING.png 10 A ButtonA ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at A Button(A Button)
CONR3 STRING.png 11 A ButtonA ButtonB ButtonB ButtonA Button
CONR3 STRING.png 12 A ButtonA ButtonB ButtonA Button
CONR3 STRING.png 13 A ButtonA ButtonA ButtonA Button
CONR3 STRING.png 14 A ButtonB ButtonB Button
CONR3 STRING.png 15 A ButtonB ButtonA Button
CONR3 STRING.png 16 ForwardB ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at ForwardB Button(B Button)
CONR3 STRING.png 17 ForwardB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 18 ForwardB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 19 ForwardB ButtonA ButtonA Button
CONR3 STRING.png 20 DownB ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at DownB Button(B Button)
CONR3 STRING.png 21 DownB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 22 DownB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 23 DownB ButtonA ButtonA Button
CONR3 STRING.png 24 UpB ButtonB ButtonB ButtonB Button
CONR3 STRING.png 25 UpB ButtonB ButtonA Button
CONR3 STRING.png 26 UpB ButtonA Button
CONR3 STRING.png 27 ForwardA ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at ForwardA Button
CONR3 STRING.png 28 ForwardA ButtonB ButtonB ButtonA Button
CONR3 STRING.png 29 ForwardA ButtonB ButtonA Button
CONR3 STRING.png 30 ForwardA ButtonA ButtonA Button
CONR3 STRING.png 31 UpA ButtonA Button

Weak Attacks

5B

B Button
SCON4 Naruto 5B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
SCON4 Naruto 6B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 6B

Nine-TailsForwardB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4B

BackB Button
SCON4 Naruto 4B.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 4B

Nine-TailsBackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.B

Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strong Attacks

5A

A Button
Version Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
Normal - - - - - - - - -
Partial Charge - - - - - - - - -
Full Charge - - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 5A

Nine-TailsA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 6A

Nine-TailsForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2A

DownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 2A

Nine-TailsDownA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 4A

Nine-TailsBackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 8A

Nine-TailsUpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK Running A

Nine-TailsRunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK j.A

Nine-TailsAir AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
20 - 1 1 48 - - - -
  • Description

j.Y

Air AttackY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Special

5X

X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2X

DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4X

BackX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

ZTK 5X

Nine-TailsX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strategy

Colors

Default ()
Color 2 ()

Resources

Guides and Info

Gameplay footage


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