Super Naruto: Clash of Ninja 4/Itachi

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Itachi

SCON4 Itachi Portrait.png
Health: 210
Guard Gauge: 1680
Backdash Type: Normal


Summary

Itachi is a strong defensive character with multiple full screen tracking moves, a super counter and a meter drain super. While he excels at punishing opponents for committing to options, he also relies on jumping to really open up his gameplan. While thought of as one of the more powerful characters in the game, Itachi requires good movement, knowledge of the opponent's options, and selective use of ranged options to be played at a high level.

Notes

String List

String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB ButtonB ButtonB ButtonB Button
  • X ButtonCancellable at B Button(B Button)
  • For CONR3 STRING.png 04, switches sides with the final move.
CONR3 STRING.png 02 B ButtonB ButtonB ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 03 B ButtonB ButtonB ButtonB ButtonB ButtonA ButtonB Button
CONR3 STRING.png 04 B ButtonB ButtonB ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 05 B ButtonB ButtonB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 06 ForwardB ButtonB ButtonB Button
  • Can hold the final input to change the move's effect.
CONR3 STRING.png 07 ForwardB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 08 ForwardB ButtonA Button
  • Switches sides with the second move.
  • The second move will not come out unless the previous one makes contact.
CONR3 STRING.png 09 DownB ButtonB ButtonB ButtonB Button
CONR3 STRING.png 10 DownB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 11 DownB ButtonB ButtonA ButtonB ButtonB ButtonB Button
CONR3 STRING.png 12 DownB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 13 DownB ButtonA ButtonB Button
CONR3 STRING.png 14 ForwardA ButtonB Button
CONR3 STRING.png 15 ForwardA ButtonA ButtonA Button
CONR3 STRING.png 16 UpA ButtonA Button
CONR3 STRING.png 17 UpA ButtonB ButtonB ButtonB Button
CONR3 STRING.png 18 DownA ButtonB Button
CONR3 STRING.png 19 DownA ButtonA Button
  • Switches sides with the final move.

Weak Attacks

5B

B Button
SCON4 Itachi 5B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
SCON4 Itachi 6B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Back handed fist to the face. Hits mid. Combos on grounded opponents easily, has a teleport follow up.

Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
SCON4 Itachi 2B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Spinning sweep kick. High crush that sweeps opponent and leads into high damage combos.

Toggle Hitboxes
Toggle Hitboxes

4B

BackB Button
SCON4 Itachi 4B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Spinning jump kick guard frame attack. Absolute trash, pretend it doesn't exist(?).

Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
SCON4 Itachi 8B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Field goal kick. Spinning launch.

Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Think it's supposed to be a butterfly kick. Surprisingly consistent OTG after knockdowns. Can be hard to tech.

j.B

Air AttackB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Spinning drill downwards. Spinning launch. Useful after throw in corner, catching people directly below you pressing a button and for style points.

Strong Attacks

5A

A Button
SCON4 Itachi 5A hitbox.png
Uncharged
SCON4 Itachi 5A charge hitbox.png
Charged
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Throws some kunai. Charged throws the stockpile. Can be used as a chip-out option on oki for opponents with low health.

Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Summons a clone that lunges forward with a kunai slash. Great ranged check, good follow ups. Always summons from Itachi, going forward. Can perform follow up strings on whiff.

2A

DownA Button
SCON4 Itachi 2A hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Kunai slash at their ankles. Fast high crush with good follow up options.

Toggle Hitboxes
Toggle Hitboxes

4A

BackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Teleports behind the opponent. Vanishes f16(?), reappears f36(?), actionable f15(?) after reappearance. Reappearance can be delayed by holding A at the cost of chakra. Holding 6 after inputting this move reverses the side that Itachi will appear on.

8A

UpA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Summons a clone that appears above the opponents head with an axe kick downward. Always appears going the same direction that Itachi is facing. Can do the follow up strings on whiff.

Running A

RunA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Appears in the air above the opponent and slashes downward with a kunai. Always tracks to the opponent in the same direction Itachi is facing.

j.A

Air AttackA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Summons a clone that appears above the opponents head that drills downward. Always appears facing the same direction as Itachi.

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
20 - 1 1 48 - - - -
  • Description

Specials

5X

Tsukuyomi
X Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

A nightmare dreamworld where the opponent is crucified and stabbed. Drains 50% of the opponents meter.

2X

DownX Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -

Itachi enters a counter state. If hit during this state he appears behind the opponent and his original position becomes an exploding bunshin. Great damage and can score an on-the-ground (OTG) hit afterwards depending on positioning. If the counter is not activated, costs 25% chakra.

Strategy

Strengths

  • Three fullscreen tracking moves, all of which are unblockable while backturned (UpA Button, ForwardA ButtonB Button and Air AttackA Button). In particular, on backturned oki, the foremost can only be avoided with perfect step timing (which means if your time varies, your opponent must vary their timing as well).
  • Two high crushes with unique uses: DownB Button functions as a combo starter while DownA Button can be a reliable callout allowing you to teleport away with DownA ButtonA Button if they block instead of committing to a button.
  • Great damage with built-in KnH baits that require proper step timing to avoid.
  • Incredible oki and good reaction speed, allowing him to punish tech rolls well.
  • Has the freedom to spend meter due to the utility of his specials. X Button can deal a large amount of damage and steal 50% of their meter, granting it high value return for its cost. For its part, DownX Button is a long lastig counter that can be used on reaction to wake-up kick if they fear the incoming X Button wake-up-super (WUS).
  • Several options that beat wake-up kick, some leading into full combos (ForwardA ButtonB Button, Air AttackA Button and Air AttackB Button).

Weaknesses

  • Air AttackA Button is an extremely important part of your toolkit, requiring you to commit to jump often. Air throws, long active frames on oki, properly staggered strings, and throw on oki will all stop you from being able to use this tool.
  • You must pick your spots to jump and must make crucial decisions about when to Air AttackA Button and when to simply empty land.
  • Many of your far range moves leave you open to punish for a lengthy amount of time.
  • Blockstrings have some stagger points, but these are gimmicky and can be punished.
  • A lack of solid defensive options means you have to hold a lot of pressure (especially if it doesn't consist of many high moves).
  • Optimal play means campy play (not necessarily a weakness, but some players may not prefer this style of play).

General Gameplan

  • Put space between you and your opponent. Mastering movement is vital to achieving this.
  • Use Air AttackA Button when your opponent commits to a button or approach.
  • Air AttackA Button can catch opponents trying to dash straight in. ForwardA ButtonB Button will follow up for a combo if they have low or no meter, ForwardA ButtonA Button can be used to tack on extra damage if they have meter or keep them in blockstun if they're already blocking.
  • UpA ButtonA Button, when blocked gives Itachi a 50/50 on the opponent. Run up and choose Y Button, B Button, DownA Button or Air AttackA Button / Air AttackB Button. Y Button beats defending, while the other options punish the opponent for trying to mash, and your choice of move will depend on the current game state. B Button is easiest and safest option.
  • UpA Button is your bread-and-butter sub bait. DownB ButtonB ButtonA Button is the same move done during a string/combo and so it has the same application. If your opponent subs to avoid the UpA Button, follow up with B Button to appear behind them and start a combo.
  • RunA Button has less utility as a KnJ bait, but can still be a reliable way to punish other options such as opponent's running moves or commitment to other high recovery options. It's also unblockable when backturned.
  • DownA Button is a great high crush. Use it to force your opponent to use mids/lows on oki, or to commit less to jabs in neutral.
  • DownA ButtonA Button and BackA Button are great movement tools. Knowing when to teleport and run with your life lead is important to good Itachi play, as well as recognizing opportunities to use BackA Button and land a punish.
  • Use X Button a lot. Using Air AttackA Button and reacting to tech roll with WUS is very strong. Closing out a round with X Button, either in combo or WUS, is extremely good as it will leave them with 50% less meter going into the next round.
  • Focus on defensive play in general. Your strings are mediocre, and you lack solid answers to good pressure. DownX Button works in some situations, so be sure to knowledge check your opponent, same with DownA Button. Overall though, because of this, you will need to have solid defensive play at all times to avoid being put in situations where you are guard broken or baited into using your BackB Button (which is really bad in most scenarios).

Colors

Default ()
Color 2 ()
Color 3 ()
Color 4 ()

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