Vampire Savior/Bishamon/Combos
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Combos
Distinguishing between a chain and a link as well as between regular special and ES special moves is very important in Bishamon combo notation so make sure you read carefully!
Terminology
- - = next move is a chain
- >> = next move is a link
- xx = next move is a special or EX cancel
- 5Lx = move can either be a punch or a kick
Hit Confirms
- 2LK >> 2LK >> 2LK >> 2MP xx 4~6HK (2 hit)
- 23 red/42 white
- There isn't enough time to charge for 3 hits of the Iai Giri if you start charging from the first hit of this combo.
- 2LK >> 2LK >> 2MP xx 4~6KK
- 30 red/50 white
- From point blank, it's optimal to only do one or two LK before the MP, anymore than that and you're pushed back too far and all the hits of ES Iai Giri will not connect, causing the combo to do less damage. If you start charging from the first LK, you'll barely hit the required charge time for Iai Giri.
- 2LK >> 2LK >> 2MP xx 41236PP xx 236P >> 22PP
- ?? red/?? white
- 6LP > 6MP >> 2MP xx 41236PP xx 236P >> 22PP
- ?? red/?? white
- When chaining 6LP into 6MP due to a bug Bishamon has no recovery from the 6MP, so you can easily link into 2MP.
Jump in Combos
- j.MK - j.HK >> 2LP - 2LK >> 2LP >> 2MP xx 4~6HK (3 hits)
- 37 red/67 white
- The extra light attacks at the start are to give Iai Giri more time to charge all 3 hits.
- j.LK - j.MK - j.HK >> 2LK - 2MP - 2MK - 2HK >> 22PP
- 44 red/74 white
- 2HK can be a bit distance specific so this isn't optimal for consistency or damage.
- j.MK - j.HK >> 2MP xx 4123HP xx 236HP >> 22PP
- 50 red/80 white
- 4123.HP combos only on "fat" characters and when extremely close.
- j.MK - j.HK >> 2MP xx 4123PP xx 236HP >> 22PP
- ?? red/?? white
- 4123PP, the ES version, combos from much further away, but not from a max range 2MP
Dash Link Combos
All dash links can be started with either 5LP or 5LK, but 5LK gives +1 more frame advantage.
- dash 5Lx >> 2LP - 2LK >> 2.MP xx 4~6HK (shorter charge)
- 21 red/39 white
- dash 5Lx >> 2LP - 2LK - 2LP >> 2MP xx 4~6HK (longer charge)
- 24 red/46 white
- The Slashes special has longer to charge in this combo than the one above so it will hit more times.
- dash 5Lx >> 2LP - 2LK >> 2LP >> 2MP xx 4~6KK (misses a lot of hits)
- 26 red/46 white
- Because there are too many light attacks at the start the ES Slashes misses a lot of hits.
- dash 5Lx >> 2LP - 2LK >> 2MP XX 4~6KK
- 30 red/51 white
- This gets more hits and does more damage than the above combo due to not placing as many attacks before the ES Slashes.
- dash 5Lx >> 2LP - 2LK >> 2LP >> 2MP xx 41236PP xx 236HP >> 22PP
- 37 red/62 white
- dash 5Lx >> 2LP - 2LK >> 2MP xx 41236PP xx 236HP >> 22PP
- 39 red/64 white
- Does a bit more damage than the above combo due to less damage scaling.