Vampire Savior/Bishamon/Combos

From Mizuumi Wiki
Jump to navigation Jump to search

Combos

Distinguishing between a chain and a link as well as between regular special and ES special moves is very important in Bishamon combo notation so make sure you read carefully!

Terminology

- = next move is a chain
>> = next move is a link
xx = next move is a special or EX cancel
5Lx = move can either be a punch or a kick

Hit Confirms

  • 2LK >> 2LK >> 2LK >> 2MP xx 4~6HK (2 hit)
23 red/42 white
There isn't enough time to charge for 3 hits of the Iai Giri if you start charging from the first hit of this combo.
  • 2LK >> 2LK >> 2MP xx 4~6KK
30 red/50 white
From point blank, it's optimal to only do one or two LK before the MP, anymore than that and you're pushed back too far and all the hits of ES Iai Giri will not connect, causing the combo to do less damage. If you start charging from the first LK, you'll barely hit the required charge time for Iai Giri.
  • 2LK >> 2LK >> 2MP xx 41236PP xx 236P >> 22PP
?? red/?? white
  • 6LP > 6MP >> 2MP xx 41236PP xx 236P >> 22PP
?? red/?? white
When chaining 6LP into 6MP due to a bug Bishamon has no recovery from the 6MP, so you can easily link into 2MP.

Jump in Combos

  • j.MK - j.HK >> 2LP - 2LK >> 2LP >> 2MP xx 4~6HK (3 hits)
37 red/67 white
The extra light attacks at the start are to give Iai Giri more time to charge all 3 hits.
  • j.LK - j.MK - j.HK >> 2LK - 2MP - 2MK - 2HK >> 22PP
44 red/74 white
2HK can be a bit distance specific so this isn't optimal for consistency or damage.
  • j.MK - j.HK >> 2MP xx 4123HP xx 236HP >> 22PP
50 red/80 white
4123.HP combos only on "fat" characters and when extremely close.
  • j.MK - j.HK >> 2MP xx 4123PP xx 236HP >> 22PP
?? red/?? white
4123PP, the ES version, combos from much further away, but not from a max range 2MP

Dash Link Combos

All dash links can be started with either 5LP or 5LK, but 5LK gives +1 more frame advantage.

  • dash 5Lx >> 2LP - 2LK >> 2.MP xx 4~6HK (shorter charge)
21 red/39 white
  • dash 5Lx >> 2LP - 2LK - 2LP >> 2MP xx 4~6HK (longer charge)
24 red/46 white
The Slashes special has longer to charge in this combo than the one above so it will hit more times.
  • dash 5Lx >> 2LP - 2LK >> 2LP >> 2MP xx 4~6KK (misses a lot of hits)
26 red/46 white
Because there are too many light attacks at the start the ES Slashes misses a lot of hits.
  • dash 5Lx >> 2LP - 2LK >> 2MP XX 4~6KK
30 red/51 white
This gets more hits and does more damage than the above combo due to not placing as many attacks before the ES Slashes.
  • dash 5Lx >> 2LP - 2LK >> 2LP >> 2MP xx 41236PP xx 236HP >> 22PP
37 red/62 white
  • dash 5Lx >> 2LP - 2LK >> 2MP xx 41236PP xx 236HP >> 22PP
39 red/64 white
Does a bit more damage than the above combo due to less damage scaling.


General
FAQ
Controls
Glossary
HUD
Training
Community
Tournaments
Links
Characters
Anakaris
Aulbath
Bishamon
Bulleta
Demitri
Felicia
Gallon
Jedah
Lei-Lei
Lilith
Morrigan
Q-Bee
Sasquatch
Victor
Zabel
Mechanics
Other
Hacks