Vampire Savior/Morrigan/Strategy

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Strategy

Neutral

Morrigan's Movement at neutral should be unpredictable. Use More Back-dashes!. Be patient & gain meter at neutral. Aim to space yourself well for Anti-air opportunities

Anti Airs

Use Shadow Blade as Anti-Air & at neutral, for counter-poking. It's her best conditioning tool. Once they are conditioned to block, you have loads of AA options available; Far HK, Cr.hp, Cr.mp, Far MP, Far LP, Near LP, st.MK

Use the reset of successful anti-air to close the gap and setup an offense.

Frame Traps

If you find your opponent choosing Ireppa to avoid your high/low offense, than you should be focusing on attacks that beat jump start-up & also frame traps to keep the advantage until they stop jumping

st.mk, st.mk, st.mk. On offense, is Morrigan's best conditioning tool to make your opponent commit to blocking

Dashing Offense

  • Dash j.lp, LINK j.lk connects on most of the cast as an overhead option that challenges jumps too.
https://twitter.com/VMP_KyleW/status/898407667114270720
https://twitter.com/VMP_KyleW/status/1105670038118240256
  • For a quick overhead that can also beat Tech-Hit attempts, I like a quick dash into a very late j.lp, aim for the toes
  • If you are confident that are going to be standing, go for a high dash into j.mk. Everything links off of this normal, so input HK~HP~MP~LP~LK.
https://twitter.com/VMP_KyleW/status/1112933791675236352
  • The above d.mk strategy can also be delayed slightly to beat Tech-Hit attempts.
  • An effective dashing offense is also a higher dash into j.lp, land command throw. Its damn near guaranteed if they do not tech-Hit.
https://twitter.com/VMP_KyleW/status/898774330670145537
  • Against short crouchers, you can micro-dash into a d.mk and catch a nasty cross-up.
https://twitter.com/VMP_KyleW/status/897904000564994048
https://twitter.com/VMP_KyleW/status/898416144859529216
https://twitter.com/VMP_KyleW/status/1077062559444783107
  • Against non-short crouchers, do a mid-height dash & delay into a cross-up j.hk, land, st.mk xx DI.
https://twitter.com/VMP_KyleW/status/898405241871253505
  • Landing low attacks or a dashing single overhead d.mk can be effective. It's a basic offense, so it's usually guarded by more experienced players or without additional conditioning

Jump-in Offense

Be sure to utilize a jump-in to setup offense too. This keeps your options rotating to be less predictable. You need to also effectively rotate between numerous jump-in options to maintain a high success rate. Morrigan's jump-in options are dependent on your spacing. Examples are below

  • Jump-in options, Air-to-ground, at close range
Standard 2-chain - confirm
3-chain on tall standers
Early j.lp, land cr.lk route
Late j.lp, land cr.lk route
Land, Command Throw
  • Jump-in options, Air-to ground, at medium range
Standard 2-chain - confirm
Early j.lp, land cr.lk route
Late j.lp, land cr.lk route
Land, cr.mk, cr.hp x Darkness
  • Jump-in options, Air-to-Air, at close range
Air-Throw
Full air chain x Darkness
Full air chain, land, Guard Break UB with cl.st.hp
Full air chain, land, Shadow Blade
Full air chain, land, Guard Cancel.


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