Vampire Savior/Q-Bee/Miscellaneous
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Q-Bee Memos
- Character highlights from Twitter
- Osaka Combo Video
- 1998 Combo Video
- It's considered a strong technique to use Quick Jelly such that is keeps the opponent in proximity block at the corner.
- D.mp is considered applicably impossible to punish Gallon from jumping at mid-screen. It's also considered unrealistically hard to punish Zabel or Jedah in the same situation.
- Use st.mk as an option select for OM-Throw with:6324+mk~hp
- IAD trajectory is tied to the distance & the frame at which the dash was complete, 4th 5th or 6th.
- SxP Cheap-Kill setup
- She cannot special cancel j.mp or j.mk from a 7-jump.
- Q-bee can chicken-block then homing dash off-screen, recover into an ES-C>R (or a QuickJelly) then recover into SxP & indefinitely remain off-screen.
- While in Dark Force, J.hp has no push-back
- Certain air attack sequences always beat hover. Here is the chart:
- If Q-bee forward rolls, she wakes up invulnerable & has forced turn around frames...Delayed wake-up.
- This is only a partial translation, when the opponent guards against Bubble or CR from short range, the push-back is different.
- Hosokaka made a punish compilation video for C>R blocked in the corner
- While In Dark Force she can special J.hk or J.hp even from a chain
- Q-Bee recovers backwards with ESΔA, ΔA, OM & C>R.
- CPU can use ES-Delta for 0-meter cost.
- CPU can GC without being attacked.
- (6) QJ's on the screen
- Active boxes were negated by Pharaohs Magic
- Punishing her Dark Force is best with a standing-only normal as she wakes up. If the punish is on frame-1, she can block it.
- Disable-Roll Bug - Okizeme Examples
- The Dizzy-Bug is not possible w/ Q-Bee.
- It's confirmed that the throw-tech must not knockdown the opponent;both Q-Bee's ground & air-throw cause a knockdown on Tech-hit. It's also confirmed that the ES-Delta is not tied to a timer, such that the value cannot improperly underflow.
- https://twitter.com/VMP_KyleW/status/1021121830826864640
- https://twitter.com/VMP_KyleW/status/929812009624879104
- https://twitter.com/VMP_KyleW/status/929812497284001792
- https://twitter.com/VMP_KyleW/status/956427374345707520
- https://twitter.com/VMP_KyleW/status/956427558949548033
- https://twitter.com/VMP_KyleW/status/956771386822770688
- https://twitter.com/VMP_KyleW/status/956783946250952704
- It's confirmed that the throw-tech must not knockdown the opponent;both Q-Bee's ground & air-throw cause a knockdown on Tech-hit. It's also confirmed that the ES-Delta is not tied to a timer, such that the value cannot improperly underflow.
- Win Poses
- You can manually select your win pose in this game by holding down a button after the KO:
- LP/LK/HP/HK: Q-Bee pulls out a massive fork and knife and clashes them together, summoning a honeycomb full of soul bees (who are also carrying forks and knives).
- MP/MK: Q-Bee strikes an elegant pose as two soul bees shower her in pollen.
- You can manually select your win pose in this game by holding down a button after the KO:
Q-Bee Bugs
- Q-Bee has an additional proximity block animation while in hover state.
- Mini SxP between Rounds
- Delay Dark Force Deactivation
- Delta-A & No Wall
- Quick Jelly x Dark Force = Graphical Bug
- Disable-Roll Bug
Q-Bee | ES-Delta A into +B |
Q-Bee | ES-Delta A into QJ |
Q-Bee | ES-Delta A into QJ into +B |
- No Push-back Bug
- Tech-Hit happens post a Quick Jelly
- Turn-Around Priority - ES-C>R x Quick Jelly
- Turn around priority - ESΔA recovers backwards
- Split the execution of +B to combo - Example is player-2 side notation
- Guard-Lock Unblock w/ Quick Jelly
- Video is required
- Unblock ES-Guard Cancel Frames
- See The first chart here - Q-Bee is at frame# 07
- This is only a partial translation, but, Q-Bee's Dark Force only has 1-frame landing recover. Q-bee can purposefully whiff attacks to avoid the 1-frame vulnerability.
- OM recovers backwards & a just-frame perfectly timed dash can avoid the turn-around frames. Additionally, if you OM from a dash, the original orientation is retained & your perfectly-timed dash has to be input differently.
- +B with another +B causes the "Cryptic Needle bug" meaning one cannot complete recovery until the other sprite is unloaded