Vampire Savior/Q-Bee/Strategy

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Strategies

The core to QB's gameplay is poking and IAD mixups. Though only novice players will mash out IADs at the start of the round and continually mash them until some one dies (usually, them). Novice and advanced players will rely more on pokes, footsies, and patience to open up opportunities to IAD at closer range. Good QB players will also master the use of double IADs at point blank or a character length's away from the opponent, as well as empty IADs into lows, and the staple (IAD) c.LK xx ES C->R which leads to bubble okizeme.
QB's anti-airs and poke range allow her to take things slow as well as take things fast, she can be played highly aggressively or a hybrid between rushdown and footsies. Though most QB players prefer not to run away since her defensive options are quite limited due to a lack of DP and having a unreliable/slow/awkward GC.
Her command throw O.M. is surprisingly good, nearly instant startup and complete invulnerability make it something rather formidable, perhaps especially because it's a setup for bubble that doesn't cost meter (unlike ES C->R). Though it's fished for rather sparingly since many QB players prefer not to use her ground dash or attempt tick throws at all. A great setup for the O.M. is simply an empty ground dash into O.M., or d.LK into O.M. tick, though d.LP is preferred against tall crouching character since it provides better frame advantage than d.LK.
When ground chaining it's usually a good idea to chain into c.HK on hit or c.MK on block, since c.MK has wonderful frame advantage. After a blocked c.MK QB has a decent pressure game of using MP as anti-jump, c.MK to poke again, or C->R to catch counter-pokes, or even IAD if it's assumed the opponent might go for a low poke.
After an EX QJ okizeme setup it's typical to attempt high/low mixups using her airdash against a grounded opponent, or anti-air a chicken blocking opponent. Although it sometimes seems like a waste of meter, QB doesn't really use meter for much else other than ES C->R, and even in a worst case scenario it at least provides some initiative and prevents reversals.
Though Q-Bee has solid anti-airs like MK and c.HP she can also chicken block low to the ground and immediately airdash after airblocking for good retaliation against characters that are difficult to anti-air normally (like Victor).
Because QB's cmd throw has invulnerable startup it can be used as a reversal in situations where the opponent is at point blank distance. For example, if Demitri attempts a meaty grab super or a grab super off a tick then QB's cmd throw will actually win, grabbing him clean out of the super.



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