Vampire Savior/Q-Bee/Miscellaneous

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Q-Bee Memos

  • Character highlights from Twitter
https://twitter.com/search?q=%40VMP_KyleW%20(QB)&src=typd
  • Osaka Combo Video
https://youtu.be/vfS9rrjxuu4?t=883
  • 1998 Combo Video
https://youtu.be/uBvWH694wck?t=1104
  • It's considered a strong technique to use Quick Jelly such that is keeps the opponent in proximity block at the corner.
http://seesaawiki.jp/vswiki/d/%a1%da%a5%ad%a5%e5%a1%bc%a5%d3%a1%bc%a1%db%cc%aa%c8%bf%bc%cd%a5%c8%a5%e9%a5%c3%a5%d7
  • D.mp is considered applicably impossible to punish Gallon from jumping at mid-screen. It's also considered unrealistically hard to punish Zabel or Jedah in the same situation.
  • Use st.mk as an option select for OM-Throw with:6324+mk~hp
  • IAD trajectory is tied to the distance & the frame at which the dash was complete, 4th 5th or 6th.
http://seesaawiki.jp/vswiki/d/%a1%da%a5%ad%a5%e5%a1%bc%a5%d3%a1%bc%a1%db%a5%db%a1%bc%a5%df%a5%f3%a5%b0%a5%c0%a5%c3%a5%b7%a5%e5
  • SxP Cheap-Kill setup
https://twitter.com/VMP_KyleW/status/830986059605356544
https://twitter.com/HilaryyyPNW/status/831771302885220352
https://youtu.be/9MJMFiq7EIQ?t=38s
  • She cannot special cancel j.mp or j.mk from a 7-jump.
  • Q-bee can chicken-block then homing dash off-screen, recover into an ES-C>R (or a QuickJelly) then recover into SxP & indefinitely remain off-screen.
http://seesaawiki.jp/vswiki/d/%a1%da%a5%ad%a5%e5%a1%bc%a5%d3%a1%bc%a1%db%b2%e8%cc%cc%b3%b0DF
  • While in Dark Force, J.hp has no push-back
  • Certain air attack sequences always beat hover. Here is the chart:
http://seesaawiki.jp/vswiki/d/%a1%da%a5%ad%a5%e5%a1%bc%a5%d3%a1%bc%a1%db%a5%b8%a5%e3%a5%f3%a5%d7%a1%a6%a5%db%a5%d0%a1%bc#content_3
  • If Q-bee forward rolls, she wakes up invulnerable & has forced turn around frames...Delayed wake-up.
  • This is only a partial translation, when the opponent guards against Bubble or CR from short range, the push-back is different.
  • Hosokaka made a punish compilation video for C>R blocked in the corner
https://youtu.be/BXuNHf1q-6o
  • While In Dark Force she can special J.hk or J.hp even from a chain
https://youtu.be/vfS9rrjxuu4?t=933
  • Q-Bee recovers backwards with ESΔA, ΔA, OM & C>R.
  • CPU can use ES-Delta for 0-meter cost.
  • CPU can GC without being attacked.
  • (6) QJ's on the screen
Active boxes were negated by Pharaohs Magic
https://youtu.be/vfS9rrjxuu4?t=42s
https://twitter.com/LittleJanneROKA/status/986384273233002496
  • Punishing her Dark Force is best with a standing-only normal as she wakes up. If the punish is on frame-1, she can block it.
  • Disable-Roll Bug - Okizeme Examples
https://twitter.com/VMP_KyleW/status/1021123155870474240
https://twitter.com/VMP_KyleW/status/1021129863728467968
https://twitter.com/VMP_KyleW/status/1021130215685156864
  • The Dizzy-Bug is not possible w/ Q-Bee.
It's confirmed that the throw-tech must not knockdown the opponent;both Q-Bee's ground & air-throw cause a knockdown on Tech-hit. It's also confirmed that the ES-Delta is not tied to a timer, such that the value cannot improperly underflow.
https://twitter.com/VMP_KyleW/status/1021121830826864640
https://twitter.com/VMP_KyleW/status/929812009624879104
https://twitter.com/VMP_KyleW/status/929812497284001792
https://twitter.com/VMP_KyleW/status/956427374345707520
https://twitter.com/VMP_KyleW/status/956427558949548033
https://twitter.com/VMP_KyleW/status/956771386822770688
https://twitter.com/VMP_KyleW/status/956783946250952704
  • Win Poses
You can manually select your win pose in this game by holding down a button after the KO:
LP/LK/HP/HK: Q-Bee pulls out a massive fork and knife and clashes them together, summoning a honeycomb full of soul bees (who are also carrying forks and knives).
MP/MK: Q-Bee strikes an elegant pose as two soul bees shower her in pollen.

Q-Bee Bugs

  • Q-Bee has an additional proximity block animation while in hover state.
https://twitter.com/VMP_KyleW/status/949375604100513792
https://twitter.com/egooolei/status/949215273206235138
http://seesaawiki.jp/vswiki/d/%a1%da%a5%ad%a5%e5%a1%bc%a5%d3%a1%bc%a1%db%a5%b8%a5%e3%a5%f3%a5%d7%a1%a6%a5%db%a5%d0%a1%bc#content_1_1
  • Mini SxP between Rounds
https://twitter.com/VMP_KyleW/status/928120553172492288
https://twitter.com/VMP_KyleW/status/928125299216154624
  • Delay Dark Force Deactivation
https://twitter.com/VMP_KyleW/status/915423009527144448
  • Delta-A & No Wall
https://www.youtube.com/watch?v=e0xfhbbkcMM
https://twitter.com/sakamoto7691/status/834416736958943232
https://www.youtube.com/watch?v=lWNj59eiRk0&#t=46m29s
  • Quick Jelly x Dark Force = Graphical Bug
https://twitter.com/egooolei/status/930046735379963905
https://twitter.com/VMP_KyleW/status/930075476957175808
  • Disable-Roll Bug
Q-Bee ES-Delta A into +B
Q-Bee ES-Delta A into QJ
Q-Bee ES-Delta A into QJ into +B
https://twitter.com/KENGALLON/status/929876823445446656
https://twitter.com/KENGALLON/status/929895384838692864
  • No Push-back Bug
https://www.youtube.com/watch?v=Ydxg_lMrfTM
https://youtu.be/cdGbY6fKCIE?t=3m11s
  • Tech-Hit happens post a Quick Jelly
https://twitter.com/BattousaiCV/status/914706365788155905
  • Turn-Around Priority - ES-C>R x Quick Jelly
https://twitter.com/VMP_KyleW/status/830988159991246848
https://twitter.com/VMP_KyleW/status/929811332039303168
https://twitter.com/HilaryyyPNW/status/950233152634499072
http://seesaawiki.jp/vswiki/d/%a1%da%a5%ad%a5%e5%a1%bc%a5%d3%a1%bc%a1%dbESCR%a2%aaQJ
  • Turn around priority - ESΔA recovers backwards
Split the execution of +B to combo - Example is player-2 side notation
https://twitter.com/VMP_KyleW/status/956557717480468480
  • Guard-Lock Unblock w/ Quick Jelly
Video is required
  • Unblock ES-Guard Cancel Frames
See The first chart here - Q-Bee is at frame# 07
http://darkstalkers.web.fc2.com/savior/system-s/bug-s/bug-s.html
  • This is only a partial translation, but, Q-Bee's Dark Force only has 1-frame landing recover. Q-bee can purposefully whiff attacks to avoid the 1-frame vulnerability.

http://seesaawiki.jp/vswiki/d/%a1%da%a5%ad%a5%e5%a1%bc%a5%d3%a1%bc%a1%db%c8%f4%b9%d4DF%b2%f2%bd%fc%a4%d8%a4%ce%b9%b6%b7%e2

  • OM recovers backwards & a just-frame perfectly timed dash can avoid the turn-around frames. Additionally, if you OM from a dash, the original orientation is retained & your perfectly-timed dash has to be input differently.
http://seesaawiki.jp/vswiki/d/%a1%da%a5%ad%a5%e5%a1%bc%a5%d3%a1%bc%a1%db%a5%b3%a5%de%a5%f3%a5%c9%c5%ea%a4%b2%b8%e5%a4%ce%ca%fd%b8%fe
  • +B with another +B causes the "Cryptic Needle bug" meaning one cannot complete recovery until the other sprite is unloaded
https://twitter.com/hosoquatch/status/1288806049558851585


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