Super Naruto: Clash of Ninja 4/Might Guy: Difference between revisions

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===Gameplay footage===
===Gameplay footage===
* [https://replaytheater.app/?game=scon4&c1=Might+Guy Might Guy ReplayTheater ]
* [https://replaytheater.app/?game=scon4&c1=Might+Guy Might Guy ReplayTheater ]
==Notable Players==
:{{Template:PlayerListDisclaimer}}
{| class="wikitable"
!width="95"|Name
!width="70"|Usual Color
!width="125"|Region
!Contact
!Example Play
|-
|Skeet
|style="text-align:center;"|[[File:SCON4 Might Guy Color 2.png|110px]]
|[[File:Flag_US.png]]<br>United states
|Unavailable
|[https://replaytheater.app/?game=scon4&c1=Might+Guy&p1=Skeet Skeet matches]
|-
|Paradise
|style="text-align:center;"|[[File:SCON4 Might Guy Color 3.png|110px]]
|[[File:Flag_us.png]]<br>United states
|Unavailable
|[https://replaytheater.app/?game=scon4&c1=Might+Guy&p1=Paradise Paradise matches]
|-
|}


== Navigation ==
== Navigation ==

Revision as of 17:20, 1 December 2023

Summary

Konoha's Sublime Green Beast of Prey, Might Gai, is one of the more explosive fighters in SCON4. He boasts the fastest B jab in the game (tied with his protege, SCON4 Rock Lee Icon.png Rock Lee, but with better range), numerous flying screen combos, and the invincible gate-release reversal, all of which help Guy to mash to his heart's content and keep the enemy on the defensive. His charge 4B guard breaks instantly, giving him a uniquely strong okizeme game. While he gained a slower, tracking 8A overhead teleport kick in Super, he lacks projectiles or any great "cheap" options at range. Still, his high HP and damage give him a youthful leg up as he rushes down the competition.

Notes

  • Eight Gates: Might Guy can Gate open the Gate of Rest, increasing his attack power for the rest of the round.

String List

String # Inputs Notes
CONR3 STRING.png 01 B ButtonB ButtonB ButtonB ButtonB Button X ButtonCancellable at B Button(B Button)
CONR3 STRING.png 02 B ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 03 B ButtonB ButtonB ButtonA Button
CONR3 STRING.png 04 B ButtonB ButtonB ButtonForwardA Button
CONR3 STRING.png 05 B ButtonB ButtonA ButtonB ButtonB Button
CONR3 STRING.png 06 B ButtonB ButtonA ButtonB ButtonA Button
CONR3 STRING.png 07 ForwardB ButtonB ButtonB Button
CONR3 STRING.png 08 ForwardB ButtonB ButtonB Button
CONR3 STRING.png 09 ForwardB ButtonA Button
CONR3 STRING.png 10 ForwardB ButtonForwardA Button
CONR3 STRING.png 11 BackB ButtonB ButtonA ButtonB Button
  • Can hold the first input to change the move's effect.
CONR3 STRING.png 12 BackB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 13 BackB ButtonA Button
CONR3 STRING.png 14 DownB ButtonB ButtonA ButtonB Button
CONR3 STRING.png 15 DownB ButtonB ButtonA ButtonA Button
CONR3 STRING.png 16 DownB ButtonA Button
CONR3 STRING.png 17 UpB ButtonB Button
CONR3 STRING.png 18 UpB ButtonA Button
CONR3 STRING.png 19 A ButtonB ButtonB ButtonB ButtonB Button X ButtonCancellable at A Button(B Button)
CONR3 STRING.png 20 A ButtonB ButtonB ButtonB ButtonA Button
CONR3 STRING.png 21 A ButtonB ButtonB ButtonA Button
CONR3 STRING.png 22 A ButtonB ButtonB ButtonForwardA Button
CONR3 STRING.png 23 A ButtonB ButtonA ButtonB ButtonB Button
CONR3 STRING.png 24 A ButtonB ButtonA ButtonB ButtonA Button
CONR3 STRING.png 25 UpA ButtonB ButtonB ButtonB Button
CONR3 STRING.png 26 UpA ButtonB ButtonB ButtonA Button
CONR3 STRING.png 27 UpA ButtonB ButtonA Button
CONR3 STRING.png 28 UpA ButtonB ButtonForwardA Button

Weak Attacks

5B

B Button
SCON4 Might Guy 5B.png
SCON4 Might Guy 5B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Primary Jab.
  • Can go into B Button(B Button) on whiff.
Toggle Hitboxes
Toggle Hitboxes

6B

ForwardB Button
SCON4 Might Guy 6B.png
SCON4 Might Guy 6B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2B

DownB Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4B

BackB Button
SCON4 Might Guy 4B.png
SCON4 Might Guy 4B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8B

UpB Button
SCON4 Might Guy 8B.png
SCON4 Might Guy 8B hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running B

RunB Button
SCON4 Might Guy runB.png
SCON4 Might Guy runB hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.B

Air AttackB Button
SCON4 Might Guy jB.png
SCON4 Might Guy jB hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strong Attacks

5A

A Button
SCON4 Might Guy 5A.png
SCON4 Might Guy 5A hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

6A

ForwardA Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2A

DownA Button
SCON4 Might Guy 2A.png
SCON4 Might Guy 2A hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4A

BackA Button
SCON4 Might Guy 4A.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

8A

UpA Button
SCON4 Might Guy 8A hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Running A

RunA Button
SCON4 Might Guy runA.png
SCON4 Might Guy runA hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

j.A

Air AttackA Button
SCON4 Might Guy jA.png
SCON4 Might Guy jA hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Throws

5Y

Y Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
18/21 - 1 1 48 - - - -
  • Standard Throw
  • Damage increases after opening Gate

2Y

DownY Button
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description

Special

5X

X Button
SCON4 Might Guy 5X.png
SCON4 Might Guy 5X hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

4X

BackX Button
SCON4 Might Guy 4X.png
SCON4 Might Guy 4X hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

2X

DownX Button
SCON4 Might Guy 2X.png
SCON4 Might Guy 2X hitbox.png
Damage Hit Level Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block
- - - - - - - - -
  • Description
Toggle Hitboxes
Toggle Hitboxes

Strategy

B Button and B ButtonB Button: Great for stagger pressure and tick throw but loses to fast high crush moves, and the second jab has really poor range that it’s almost never going to win after a clash and it’ll even sometimes whiff after the first jab is blocked.
5BBB and its follow ups: The safer and faster follow up after the second jab. It is punishable on block, but continuing the string can beat the punish attempt. Great for adding in your 5BB stagger pressure. However, delaying it too much will lose to the opponent’s immediate fast high crush moves after 5BB is blocked. The only follow up you should consider on block is 5BBBB, which is Guy’s 8B. It launches on normal hit, and on block you can continue with both B and A to try to escape, but can both be punished.

B ButtonB ButtonA Button and its follow ups: Extremely unsafe on block by itself, and anything after that can be punished accordingly if the opponent is looking at the screen. If Guy doesn’t continue the string, the opponent still has plenty of time to recognize that and punish it because the recovery is way too long. The saving grace for doing this after blocked 5BB is that it’s a mid and doing 5BBAY will launch the opponent immediately if the opponent tries to do fast high crush moves. 5ABAY is your main combo filler, but if the opponent KNJs after 5AB you can be stuck in the kick animation that has really long recovery and Guy doesn’t have Hyuuga cancel to save him. The A follow up, which is an uppercut, has a hitbox in the back so it can catch the opponent off guard when they KNJ and try to punish your whiffed combo.

Unique anti-KNJ tech:

UpA Button: A tracking teleport kick that gives a combo if the opponent fails to tech roll. It hits the opponent’s back when both characters are facing the same direction, making it a great anti-KNJ tool that covers both RKNJ and LKNJ and potentially gives a combo. If the opponent tech rolls, immediately do a charged 4B can guard break the opponent and get a huge reward.
B Button: One of the only jabs that can truly punish LKNJ when done immediately after turning around, but it has a strict timing and can be hard to pull off online.

Punish game:

5B is i11, which is the fastest jab in the game, can punish a lot of stuff that other characters can’t, but the move has a really high hitbox. 5A is a i15 mid jab that will cover punishable moves and landing that low profile 5B, but it’s slower and has worse range.

Colors

Default ()
Color 2 ()
Color 3 ()
Color 4 ()

Changes from Vanilla

(May be outdated, feel free to update)

  • 5B: has more lift on hit
  • 5B(B): has an additional endlag frame
  • 5BBA(A): has more lift on hit
  • 6B: animation changed to be the 4B(B) animation and staggers, when done in string it is vanilla
  • 6B(A): has more lift on hit can be super canceled has less blockstun; if holding 6 when it comes out does 6A
  • 2B: hitbox duration increased by 1 frame, launches, lift adjusted
  • 8B: both hits have slightly more lift on hit
  • 8B(B): added as JB
  • RB: Changed to be plus frame on block, launches upwards, hitbox duration increased by 8 frames
  • JB: doesn't float as high in the startup; has slightly more height and launch angle change
  • 5A: Super cancel added; slightly more lift
  • 6A: Second hit launches far and away, Y cancel removed
  • 4A: window improved, can move immediately on appearance
  • 2A: launches instead of sweeps with more lift on hit
  • 8A: teleports in front of the opponent; can be grabbed; cannot do follow ups on whiff
  • 5Y: does 20 damage with no gate or 1 gate open
  • 2Y: does a knockdown throw that does 30 damage
  • 5X: slightly bigger shoulder hitbox, more duration, begins moving 2 frames sooner, activator does 10 damage in both gated form; damage on activation changed from 71 to 66 and 76
  • 2X: can be done with no gates open, activator does 10 damage in both gate forms; activated does 80 and 90 damage from 90
  • GRKnJ: made to work like RB, but is a mid instead of a high

Resources

Guides and Info

Might Guy Guide by TOMxLEON

Gameplay footage

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
Skeet File:SCON4 Might Guy Color 2.png File:Flag US.png
United states
Unavailable Skeet matches
Paradise File:SCON4 Might Guy Color 3.png Flag us.png
United states
Unavailable Paradise matches

Navigation

General
Controls
HUD
FAQ
System
Esoterica
Technical Data
Stages
Strategy
Characters
Anko
Choji
Gaara
Haku
Hinata
Awakened Hinata
Ino
Iruka
Itachi
Jiraiya
Jirobo
Kabuto
Kakashi
Kankuro
Kiba
Kidomaru
Kimimaro
Kisame
Might Guy
Mizuki
Naruto
OTK Naruto
Neji
Orochimaru
Rock Lee
Sakura
Sasuke
CS2 Sasuke
Shikamaru
Sakon & Ukon
Shino
Tayuya
Temari
Tenten
Third Hokage
Tsunade
Zabuza
Archived Information
Glossary
Training Modes
Netplay
Changelog
Resources