Super Naruto: Clash of Ninja 4/Awakened Hinata: Difference between revisions
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Hinata's 6A; basically a sidestep (fully invincible the first the frames) but with an attack and a string attached. Just like hers, always steps to the side with her hand up in her current stance, so keep in mind when using this to crush certain strings. | |||
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|lowcrush= frames 1~3 | |||
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Revision as of 17:38, 2 January 2024
Summary
Awakened Hinata (commonly referred to by the community as just "Woke") is a sort of hybrid of the other two Hyuugas. She has most of Hinata's buttons, string structure and launcher game, but also has some of Neji's strings such as 6BBB and even some of his chakra drain ability on certain attacks (albeit not nearly at the same degree). She also has one super from each of the two; her 5X is Neji's 64 Palm, and 2X is Hinata's counter.
Notes
Hyuuga Cancels: Hinata is able to feint some of her moves and cancel them into a neutral state by pressing
during their startup.
String List
String # | Inputs | Notes |
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Weak Attacks
5B
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Toggle Hitboxes Toggle Hitboxes
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6B
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Toggle Hitboxes Toggle Hitboxes
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2B
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Toggle Hitboxes Toggle Hitboxes
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4B
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Toggle Hitboxes Toggle Hitboxes
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8B
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Toggle Hitboxes Toggle Hitboxes
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Running B
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j.B
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Strong Attacks
5A
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Toggle Hitboxes Toggle Hitboxes
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6A
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2A
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Toggle Hitboxes Toggle Hitboxes
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4A
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8A
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Running A
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j.A
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Throws
5Y
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j.Y
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Special
5X
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2X
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Strategy
STRENGTHS
- Has a myriad of strings that can end into meter drain, leaving your opponent having to be more cautious of how they spend their meter and approach neutral.
- Amazing fast defensive counters with 2x and 4a, can interrupt strings with large enough gaps. See https://www.youtube.com/watch?v=1Q3jYa08lNA for reference.
- Many
points in strings that keeps your opponent guessing at all times
- Has some of the better block pressure in the game.
- Has a decent matchup spread for the cast
WEAKNESSES
still leaves her negative on block, meaning you lose your turn if your opponent calls you out. The most common counterplay to
is to throw, so be ready to break it.
- Although strong while grounded, she struggles in neutral against good aerial options.
- Has multiple relevant losing matchups that make her struggle as a tournament character.
Colors
Changes from Vanilla
List may be outdated. Feel free to update where necessary
- Air Throw added
- Guard: increased from 1760 to 1800
- Grabbable Moves: 8A, JA, 2X
- 5B(B): hitbox appears and disappears one frame later
- 5BB(A): turns better on hit; given same stun as 6A
- 5BBBB(A): damage increased from 12 to 20
- 4B: remove stagger and push on block
- 8B: hitboxes for the second hit appear one frame later, slightly bigger hitboxes on the second hit
- RB: given Hyuuga Cancel
- JB: can be adjusted to go further or shorter by holding 4 or 6
- 5A: charge changed from 11f to 8f
- 6A: Turns better on hit; intangible on the first three frames; not intangible in strings
- 6A(A): damage increased from 15 to 20
- 4A: drains meter at a rate of 120 units per frame instead of 180
- A4A: is unsubbable and untechable and does 10 more damage
- 2A(A): added as 6A(A)
- 5X: activates if only hitting the second hit, damage reduced from 75 to 70; first hit turns back turned opponents around; hitboxes and lift adjusted for consistency
- 2X: starts 3 frames faster and ends 8 frames later; drains slightly more than 12.5% meter on a miss at the end of the move; activation gives opponent no chakra on hit
- GRKnJ: appears closer to the opponent
Resources
Guides and Info
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
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Skeet | ![]() |
![]() United States |
Unavailable | Skeet matches |