Super Naruto: Clash of Ninja 4/Kimimaro: Difference between revisions
Jump to navigation
Jump to search
Scatteraxis (talk | contribs) (→8B) |
|||
Line 12: | Line 12: | ||
== Summary == | == Summary == | ||
Largely unchanged from his Vanilla counterpart, Kimimaro does not have access to much in the way of unique mechanics or tricks. Rather, he is a physical combatant who hits hard with slicing bone attacks and giant dinosaur tail. The leader of the Sound Five has made many a ninja, genin and jounin alike, cry foul of his sheer efficiency grounding their health bar to zero. | Largely unchanged from his Vanilla counterpart, Kimimaro does not have access to much in the way of unique mechanics or tricks. Rather, he is a physical combatant who hits hard with slicing bone attacks and his giant dinosaur tail. The leader of the Sound Five has made many a ninja, genin and jounin alike, cry foul of his sheer efficiency grounding their health bar to zero. | ||
== Notes == | == Notes == |
Latest revision as of 07:26, 18 June 2024
Kimimaro
| |
---|---|
![]() | |
Health: | 210 |
Guard Gauge: | 1680 |
Backdash Type: | Normal |
Summary
Largely unchanged from his Vanilla counterpart, Kimimaro does not have access to much in the way of unique mechanics or tricks. Rather, he is a physical combatant who hits hard with slicing bone attacks and his giant dinosaur tail. The leader of the Sound Five has made many a ninja, genin and jounin alike, cry foul of his sheer efficiency grounding their health bar to zero.
Notes
String List
String # | Inputs | Notes |
---|---|---|
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() | |
![]() |
![]() ![]() ![]() ![]() ![]() | |
![]() |
![]() ![]() ![]() ![]() ![]() | |
![]() |
![]() ![]() ![]() ![]() ![]() | |
![]() |
![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() |
Weak Attacks
5B
![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
6B
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2B
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
4B
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
8B
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Running B
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.B
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Strong Attacks
5A
![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
6A
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2A
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
4A
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
8A
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Running A
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
j.A
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Throws
5Y
![]() |
---|
j.Y
![]() ![]() |
---|
Special
5X
![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
2X
![]() ![]() |
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Strategy
While he lacks any true tick throws or teleport cross-ups, Kimi deals lots of guard damage and has a number of viable options and whiff strings which keep opponents guessing.
,
,
,
, and
(depending on opponent) are safe strings
,
,
on whiff
as a low committal poke
- Some characters without standard air shanks struggle to punish Kimi's
or
is a high damage launcher with guard frames
- Large hitbox
- Five active frames
- May low profile incoming attacks
- Jumps during the attack with low crush frames
- Functions as an effective anti-air option
- Highly rewarding to land due to its damage and link to
while building chakra
can be done on whiff and high and low crushes at several points.
- Kimimaro has several strong punishes for missed ground techs
hits twice OTG, as does
combos OTG, making Kimi capable of closing rounds suddenly after a missed tech
is quick enough to hit OTG from the air when the opportunity arises
- At the wall, a blocked
can lead to a guaranteed
due to the extended blockstun from pushing on block.
Matchups
Shino
- j.A can destroy 5A bugs
Colors
Changes from Vanilla
This list may be outdated. Please feel free to update if need be.
- WUK: uses the 2A(A) animation
- Grabbable Moves: JA
- 5B: elbow hitbox removed; hand hitbox made smaller for first frame only
- 5B(B): improved by 6 frames on hit and block
- 5BBB(B): has more lift on the second hit; does not lift on block
- 6B: turns back turned people around on hit, more lift
- 6B(B): more stun
- 6BB(B): replaced with 4B
- 6BAA(A): added as 6AAA(A)
- 2B(B): now launches
- 8B: has spinning knockback and ends sooner, more lift on hit
- 6A: more hitstun, more lift on hit, swapped with 6A(A); hitbox appears one frame sooner
- 6A(B): increased hit stun
- 6A(A): made a strong hit, swapped with 6A
- 6AA(A): made a strong hit, launches
- 6AAA(A): does one more damage on each hit with less lift and better connection in the air
- 8A(B): less lift on hit
- 8A(A): less lift on hit
- 4A: window for activation increased
- A4A: all hits are unblockable except the last, links better on airborne
- 2A(A): has more lift on hit
- 2AA(A): added as 6AAA(A)
- 5X: hitbox appears 5 frames sooner with adjusted hitbox
- 2X: bones that did 6 damage now do 5 damage
- GRKnJ: intangibility removed; made a mid from a high
- ARKnJ: intangibility removed
Resources
Gameplay footage
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Ricky ant | ![]() |
![]() Dominican Republic |
Unavailable | Ricky ant matches |