Vampire Savior/Q-Bee/Combos
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Combos
(c = crouching, d = dashing, xx = cancel, >> = link)
Basic
- c.LK xx 426P
- A staple off any jump-in or IAD. ES version is preferred for damage and 623PP okizeme.
- c.LP c.LK c.MP c.MK
- Typical hit/block string. The c.MK has good frame advantage. It's preferred to end on c.MK on block.
- c.LP c.LK c.MK c.HK
- Good for a knockdown at point blank if you confirm the hit.
- c.LK c.MP c.MK c.HK
- Better damage than the previous, though identical in use.
- (iad.LP or iad.LK or iad.MP) c.LK xx 426P or 426PP
- Your bread and butter ESCR confirm
- (iad.LP or iad.LK or iad.MP) c.LK c.MP c.HK
- Bread and butter meterless IAD combo
- j.MP, j.MK, c.LK, 426P or 426PP
- Bread and butter metered jump in chain
- j.MP, j.MK, c.LK, 426P or 426PP
- Bread and butter meterless jump in chain
Situational
- c.HP c.MP c.MK
- A fairly easy link off c.HP for situations when c.HP might seem like a good idea (such as a meaty).
- 214K c.MP c.MK
- Very easy link off a hit Delta A. Assuming your opponent is ever hit by Delta A for whatever reason.
- 623PP 426P / 426KK
- Assuming QJ hits on the ground and traps the opponent, the ideal followup is C->R or +B EX, or the below:
- Midscreen 623PP 214KK > anything
- If your opponent is hit by QJ on the ground mid-screen it's possible to connect ES Delta A which will also poison the opponent, allowing an additional followup like another QJ into another ES Delta A, or a jump-in combo.
- d.LP >> 5.MK xx 426P (or 426PP)
- Damaging metered dash in combo. Keep in mind d.LP does not hit most crouching characters.
- d.LP >> d.LP, c.LK, c.MP, c.HK
- Unmetered dash in combo