Vampire Savior/Q-Bee/Combos

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< Vampire Savior‎ | Q-Bee
Revision as of 20:43, 8 November 2021 by Bee chan (talk | contribs) (Created page with "{{VSAV Character Subnav|char=Q-Bee|sub=1}} == Combos == (c = crouching, d = dashing, xx = cancel, >> = link) === Basic === :* c.LK xx 426P :: A staple off any jump-in or IAD...")
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Combos

(c = crouching, d = dashing, xx = cancel, >> = link)

Basic

  • c.LK xx 426P
A staple off any jump-in or IAD. ES version is preferred for damage and 623PP okizeme.
  • c.LP c.LK c.MP c.MK
Typical hit/block string. The c.MK has good frame advantage. It's preferred to end on c.MK on block.
  • c.LP c.LK c.MK c.HK
Good for a knockdown at point blank if you confirm the hit.
  • c.LK c.MP c.MK c.HK
Better damage than the previous, though identical in use.
  • (iad.LP or iad.LK or iad.MP) c.LK xx 426P or 426PP
Your bread and butter ESCR confirm
  • (iad.LP or iad.LK or iad.MP) c.LK c.MP c.HK
Bread and butter meterless IAD combo
  • j.MP, j.MK, c.LK, 426P or 426PP
Bread and butter metered jump in chain
  • j.MP, j.MK, c.LK, 426P or 426PP
Bread and butter meterless jump in chain

Situational

  • c.HP c.MP c.MK
A fairly easy link off c.HP for situations when c.HP might seem like a good idea (such as a meaty).
  • 214K c.MP c.MK
Very easy link off a hit Delta A. Assuming your opponent is ever hit by Delta A for whatever reason.
  • 623PP 426P / 426KK
Assuming QJ hits on the ground and traps the opponent, the ideal followup is C->R or +B EX, or the below:
  • Midscreen 623PP 214KK > anything
If your opponent is hit by QJ on the ground mid-screen it's possible to connect ES Delta A which will also poison the opponent, allowing an additional followup like another QJ into another ES Delta A, or a jump-in combo.
  • d.LP >> 5.MK xx 426P (or 426PP)
Damaging metered dash in combo. Keep in mind d.LP does not hit most crouching characters.
  • d.LP >> d.LP, c.LK, c.MP, c.HK
Unmetered dash in combo


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