Power Rangers: Battle for the Grid/Cenozoic Blue Ranger

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Cenozoic Blue Ranger

Introduction

Health: 1050
Walk Speed: 900 Forward, 375 Back
Chain Rules: Magic Series

The Cenozoic Blue Ranger was a loyal and powerful soldier who served with Zordon, the original Red Ranger. Eons after his tragic demise at the hands of the traitorous Green Ranger Rita Repulsa, his power coin was found by a teenager by the name of Billy Cranston, who then took on the Blue Ranger mantle.

Overview

A kind-of-straightforward character with good normals, spacing tools, frame traps, a teleport, self-explanatory combos, and a powered-up stun move that enables him to extend combos. Put all of that together, and you have an interesting character with lots of tools in his arsenal, and he's not afraid to use them. The teleport alone makes him a very 50/50-based character, and with a very hard-to-deal-with assist, he's that kind of character that feels easy to understand to most fighting game players, while allowing advanced players to make full use of the dirty stuff. Do you have any idea of the power that he possesses?

Playstyle
Cenozoic Blue is a pseudo-shoto with great specials and a level-up mechanic
Pros Cons
  • Bluetral - Blue's specials allow him to control horizontal and vertical space, especially when he is leveled
  • Hablueken - Blue's fireball is one of the most durable in the game. It is strong as a neutral tool both as the active character and as an assist
  • Damage - Blue can kill most characters off of any opening. Even his zoning tools become strong starters when he has two bars for super
  • Nothing Personal Kid - Blue's teleport, while situational, can heavily punish telegraphed attacks
  • Kara Throw - Blue's kara throw is very long and can cleanly punish bad pushblocks
  • Not So Super - Blue's super is very inconsistent and can unexpectedly miss in many situations
  • Screen Specifics - Blue's high damage is reliant on screen position. Blue players need to use obscure routes or resets for poorly-positioned starters
  • Don't Miss - Blue's specials are very committal and unsafe when used in correctly
  • Level Reliant - Blue's strongest neutral options are tied to his level-up mechanic which constantly needs to be managed
  • Honest Shoto - Blue has few options for high/low and left/right mix, he is reliant on strike/throw to open up opponents

Normal Moves

When charged by using 5S, all of Cenozoic Blue Ranger's normal attacks deal 1-2 points of additional damage.

5L
5L
BFTG CBR 5L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
35 High/Low/Air - - - - -

Jab. Rather fast.

5LL
5LL
BFTG CBR 5LL.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
26* High/Low/Air - - - - -

Punch to the face. Special-cancelable.

5LLL
5LLL
BFTG CBR 5LLL.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
52* High/Low/Air - - - - -

A hook. Knocks down.

5M
5M
BFTG CBR 5M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
50 High/Low/Air - - - - -

A kick aimed at the thighs.

5MM
5MM
BFTG CBR 5MM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
42* High/Low/Air - - - - -

A kick aimed to the face. Special-cancelable.

5MMM
5MMM
BFTG CBR 5MMM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
80 High/Low/Air - - - - -

A kick aimed to the chest. Causes a hard knockdown.

5H
5H
BFTG CBR 5H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
65 High/Low/Air - - - - -

An advancing backfist. Deceptive reach due to the step he takes.

5HH
5HH
BFTG CBR 5HH.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
90 High/Low/Air - - - - -
  • Knocks down.

A double fist. Cenozoic steps back upon recovering from this move.

2L
2L
BFTG CBR 2L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
35 High/Air - - - - -

Cenozoic's fastest low and his main tool to open up opponents. Can be rapid-fired.

2M
2M
BFTG CBR 2M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
55 Low/Air - - - - -

Unlike most 2Ms, Cenozoic's 2M doesn't knock down.

2H
2H
Heavy Uppercut
BFTG CBR 2H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
75 High/Low/Air - - - - -

Dedicated anti-air/launcher. Air-unblockable.

j.L
j.L
BFTG CBR j.L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
40 High/Air - - - - -

As of version 1.3, this now causes a juggle state when it hits an airborne opponent.

j.M
j.M
BFTG CBR j.M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
60 High/Air - - - - -

Has the longest horizontal range out of Cenozoic's aerials.

j.H
j.H
BFTG CBR j.H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 High/Air - - - - -

Groundbounces on air hit.

Special Moves

Click "Expand" for images of charged versions of moves.

5S
Cenocharge
5S
BFTG CBR 5S.png
It is here when he starts to show the power he possesses

BFTG CBR 5S (2).png

One charge a.k.a. 'The Power of the Creator'

BFTG CBR 5S (3).png

Two charges a.k.a. 'The Power of the Destructor'

BFTG CBR 5S (Full Charge).png

LIBERATION

It is here when he starts to show the power he possesses

BFTG CBR 5S (2).png

One charge a.k.a. 'The Power of the Creator'

BFTG CBR 5S (3).png

Two charges a.k.a. 'The Power of the Destructor'

BFTG CBR 5S (Full Charge).png

LIBERATION

Version Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
Cenocharge
5S (No Charge/One Charge)
60/61 High/Low/Air - - - - -

This is a rather interesting move because of how it interacts with the rest of Cenozoic Blue Ranger's Special Moves, so let's break it down:

Pressing 5S by itself will perform a short-ranged burst of electricity that deals damage and knocks the opponent backwards on hit. Upon completing the animation (even if it doesn't hit the opponent), Cenozoic's hands are covered with a surge of electricity, signifying he has gained a Cenocharge. Cenozoic can store up to two of these charges, which he can use to enhance the rest of his Special Moves.

Using the move again with a charge already stored performs another Cenocharge which, in addition to the electricity in his hands, envelops Cenozoic's entire body with a blue energy field and provides yet another charge.

If Cenozoic has one charge stored, it has the peculiar effect of very slightly increasing the damage output of Cenozoic's normals, 5S and Super. This damage boost does not increase with two charges.

EMP Finale
5S (Fully Charged)
100 High/Low/Air - - - - -

Using the move with two Cenocharges summons two full-screen pillars (one that moves in front, and another that moves behind Cenozoic) that, on hit, act as a highly damaging stun move that holds the opponent in place, allowing for combo extensions, or mix-ups afterwards. This move gained OTG properties in version 1.6, further increasing its effectiveness.

This move consumes both of Cenozoic's charges.

4S
Cenobolt
4S
BFTG CBR 4S.png
BFTG CBR 4S (2).png
Purification but in reverse

BFTG CBR 4S (Charged).png
BFTG CBR 4S (Charged, 2).png
Purification but in reverse

BFTG CBR 4S (Charged).png
BFTG CBR 4S (Charged, 2).png
Version Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
Cenobolt
4S
65 High/Low/Air - - - - -

Upon use, Cenozoic Blue Ranger creates a lightning pit. Moments later, a lightning bolt strikes the pit.

Double Cenobolt
4S (Charged)
65x2 High/Low/Air - - - - -

If Cenozoic has one Cenocharge stored, the move creates two lightning pits, thus creating two lightning bolts. This version consumes 1 charge.

The lightning bolts have a "reverse launch" effect, sending opponents flying towards Cenozoic Blue Ranger; additionally, the furthermost lightning bolt will always be deployed first. Both versions of the move have OTG properties.

6S
6S
BFTG CBR 6S.png
BFTG CBR 6SS.png
BFTG CBR 6SSS.png
Talk to the hand

BFTG CBR 6S (Charged).png
Talk to the hand

BFTG CBR 6S (Charged).png
Version Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
Cenoblast
6S
25x3 High/Low/Air - - - - -

With this move, Cenozoic Blue Ranger creates an electric current through his hand. Can hit up to 3 times using 6SSS. This move has very deceptive reach, reaching further than its animation lets on.

Cenoball
6S (Charged)
15x4 High/Low/Air - - - - -

If Cenozoic has one Cenocharge stored, the move changes completely: Cenozoic will create an advancing projectile that deals multiple hits and slows down while traveling. This version consumes 1 charge.

j.S
j.S
BFTG CBR j.S.png
Demonstrating the possession of powers in midair

BFTG CBR j.S (Charged).png
Demonstrating the possession of powers in midair

BFTG CBR j.S (Charged).png
Version Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
Air Cenocharge
j.S
60 High/Low/Air - - - - -

Cenozoic performs an aerial version of Cenocharge. It is completely identical to the grounded version.

Air Portal
j.S (Charged)
0 - - - - - -

If Cenozoic has one Cenocharge stored, Cenozoic will instead generate a wormhole, then teleport behind and above the opponent in a normal fall state. This version consumes 1 charge.

EX Attack

5L+S
EMP Overload
5S+L
BFTG CBR 5S+L.png
BFTG CBR 5S+L (2).png
BFTG CBR 5S+L (3).png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
45x3, 70 High/Low/Air - - - - -
  • If the first hits are blocked, the rest of the move will not come out.
  • Causes a hard knockdown.

Upon using this move, Cenozoic Blue Ranger will create a short-ranged electric blast. If it connects, he will proceed to create longer-ranged blasts to bombard the opponent, with the final one sending them flying towards Cenozoic Blue Ranger. This move has some invincibility.

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG CBR FT.png
BFTG CBR FT (2).png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
161 Throw 6 - - - -
  • Knocks down.
Back Throw
Back Throw
4M+H
BFTG CBR BT.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
101 Throw 6 - - - -
  • Switches sides
  • Groundbounces

Super

Super
Portal Engine
H+S
BFTG CBR Super.png
"Release the power!"
"Release the power!"
BFTG CBR Super (2).png
BIONIC... AAAAAARM!
BIONIC... AAAAAARM!
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
200, 150 High/Low/Air - - - - -
  • Deals 10 points more damage if one Cenocharge has been stored.

Cenozoic Blue Ranger creates two wormholes and launches himself in them, storing huge amounts of kinetic energy. Then, a third portal is created, from which Cenozoic launches himself towards the opponent.

This super travels very fast, covering the entire screen in an instant.

Tag Actions

Assist
Assist
Cenoball
A1/A2
BFTG CBR Assist.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
15, 28, 13 High/Low/Air - - - - -

This assist is based on the Charged version of 6S, making it very good for both extending combos and controlling space.

Swap Strike
Swap Strike
A1/A2+S
BFTG CBR Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 High/Low/Air 6 - - - -

Faster than EX Attack, making it a little more reliable as a reversal, but far less damaging. Forces a character switch on hit; knocks down if only one character remains.

Same animation and range as 5MMM.

Team Synergy

Combos

Solo

2M > 5H > 2H > j.M > j.H > dash > 5H > 2M > 5H > 2H > jL > j.M > 5H > 5S > 5MM > 5H > 5S > 5H > 5S(stun) > 5H > 5S > 5MM > 5H > 5SS(stun) > 5S > S+L > S+H

Fullscreen bnb, the dash is only needed if you're going corner to corner and can make the combo drop, so feel free to omit it if you don't need maximum corner carry.

5H > 2H > j.M > j.H > 5H > 5S > 5H > 2H > 5S > 5H > 5S(stun) > 5H > 5S > 5MM > 5H > 5SS(stun) > 5H > 5S > 5MM > 5H > 5S > 5HH > S+H

Corner meter positive kill.

Assist combos

5L > 5M > 5H > assist name > 5L > 5M > 5H

Example combo

Videos

Cenozoic Blue Ranger combo video by Star 55 (2020)

Colors

Color 1
Color 2

External Links


General
Controls
Patch Notes
FAQ
HUD
System
Characters
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Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Scorpina
Ryu
Chun-Li
Adam Park
Poisandra
Rita Repulsa
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord
Samurai Megazord
Gravezord