Power Rangers: Battle for the Grid/Dragon Armor Trini

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Trini Kwan
Mighty Morphin' Yellow Ranger (with Dragon Armor)


Introduction

Health: 1300
Walk Speed: 400 Forward, 325 Back

When the Mighty Morphin' Power Rangers were viciously attacked by the Black Dragon, a powerful Zord from another dimension with the capability to warp Ranger powers, they were in for the fight of their lives. After he was defeated, Trini was able to refashion the Zord into a powerful suit of enhanced armor.

Overview

Trini, in her fancy new Dragon Armor, fills the role of the game's grappler. While playing neutral with her often requires a lot of patience and strong reads thanks to her weak mobility, she can turn most openings into pretty explosive damage. She's an exceptional anchor, sporting easy ways to dump meter and possibly the best Megazord usage in the game. While playing her on point can be something of a struggle, it seems like a pretty fair trade-off for having one of the best assist attacks in the game. Trini is a fantastic support character, though that isn't to say she's unable to hold her own. It's just that doing so will require a bit of finesse from you.

Playstyle
Dragon Armor Trini is a big body with a ton of health, big buttons, and powerful specials
Pros Cons
  • Trini Missile - Trini's 5S beam, 4S command throw, 6S missile, and jS stomp are all great tag out options that can control large sections of the screen
  • Beam Assist - Trini's beam assist is strong as a neutral and combo extension tool. It synergizes well with many characters
  • A Literal Tank - Trini has the largest health pool in the game. She can not be consistently ToD'd by most characters outside of infinites
  • Pringles - Trini can somewhat reliably chip out opponents with smart, defensive play and good Zord usage
  • Armor is Heavy - While Trini's backwards movement is average, her forward mobility is reliant on committal 4S cancels
  • Big Body, Big Problems - Many characters have unique mixups and instant overheads on Trini. Her size makes it harder for her to get out of pressure than the rest of the cast
  • Big Bad Buttons - While Trini has a few good buttons, her normals are overall subpar and unsafe. She is forced to use her few good tools in almost every situation
  • Don't Miss - Trini's specials are incredibly unsafe if used incorrectly and are easily punished
  • Zord Battery - While Trini can somewhat consistently go for chip kills, that strategy feeds Zord meter to the opponent
  • Matchup Spread - The combination of Trini's weaknesses give her losing matchups against everyone

Normal Moves

5L
5L
BFTG DAT 5L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
50 High/Low/Air 6 - - -5 -

Slash.

Steps forward so has more range for punishes than 2L.

5LL
5LL
BFTG DAT 5LL.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
50 High/Low/Air - - - -2 -

Another Slash.

5LLL
5LLL
BFTG DAT 5LLL.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 High/Low/Air - - - -8 -

Can combo into 5MM if timed right.

5M
5M
BFTG DAT 5M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
30, 30 High/Low/Air 13 - - -4 -

Downward slash. Hits twice.

5MM
5MM
BFTG DAT 5MM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
30, 30 High/Low/Air - - - -16 -

Upward slash that launches opponent. Hits twice.

5H
5H
BFTG DAT 5H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
60 High/Low/Air 16 - - -7 -

Headbutt. Has 1 hit of armor.

5HH
5HH
BFTG DAT 5HH.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 High/Low/Air - - - -12 -

A fierce headbutt. Causes Stagger.

In the corner combos into 5HH again to cause knockdown.

2L
2L
BFTG DAT 2L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
50 Low/Air 7 - - +3 -

Low slash. Your main combo starter.

2M
2M
Armored Headbutt
BFTG DAT 2M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 High/Low 13 - - -9 -

Launcher and Anti-Air.

2H
2H
BFTG DAT 2H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
80 Low/Air 14 - - 0 -

A fierce tail whip. Causes pop-up effect.

j.L
j.L
BFTG DAT j.L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
40 High/Air 6 - - - -

Jumping slash.

j.M
j.M
BFTG DAT j.M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
65 High/Air 19 - - - -

Spikes opponent causing ground bounce.

j.H
j.H
BFTG DAT j.H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
75 High/Air 16 - - - -

A jumping tail whip.

Special Moves

5S
Mega Beam
5S
BFTG DAT 5S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
6x17, 40 High/Low/Air 20 - - -16 -

18 hit laser for 142 max damage. Hits OTG.

Can be done after any move that knocks the opponent down to add damage - Throw, EX, 4S, or 5HHHH in the corner. Can be canceled into Super.

4S
Jet Rush
4S
BFTG DAT 4S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
50, 120 Throw 41 - - - -

Trini rockets forward and grabs opponent then blasts them. Causes wall bounce.

Depending on spacing can be caught by 2L to combo. Can be S canceled between frames 21 and 43. Projectile invulnerable after frame 19.

6S
Missile Charge
6S
BFTG DAT 6S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
120 High/Low 45 - - -51 -

Rocket jump. Very unsafe but can be canceled into super. 5S can sometimes combo but is very angle dependent. Can be canceled into j.S on hit or block.

j.S
Dragon Pound
j.S
BFTG DAT j.S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
75 Low - - - - -

Ground pound creating an area of damage. Hits low and is a reverse launcher. OTG on knock downed opponents.

EX Attack

5L+S
Mega Launch
5S+L
BFTG DAT 5S+L.png
BFTG DAT 5S+L (2).png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
230 High/Low 28 - - -20 -

Trini perfoms an altered version of her 5MM, which transitions into the laser beam from her Forward Throw on hit. Causes Wall bounce.

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG DAT FT.png
BFTG DAT FT (2).png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
101 Throw - - - - -

Causes wall bounce.

Back Throw
Back Throw
4M+H
BFTG DAT BT.png
BFTG DAT BT (2).png
BFTG DAT BT (3).png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
101 Throw - - - - -

Throws opponent across screen with 3 hits.

Super

Super
Havoc Laser
H+S
BFTG DAT Super.png
"Saber-tooth Tiger!"
"Saber-tooth Tiger!"
BFTG DAT Super (2).png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
10x24, 150 High/Low/Air - - - -67 -

25 hit Laser for 390 total damage.

Tag Actions

Assist
Assist
Mega Beam
A1/A2
BFTG DAT Assist.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
6x17, 40 High/Low/Air - - - - -

Assist laser hits for 110 total damage. Hits OTG.

Swap Strike
Swap Strike
A1/A2+S
BFTG DAT Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 High/Low/Air 25 - - -3 -

Swap Strike.

Strategy

Team Synergy

Combos

Tested in version 2.9.2

Solo

2L, 0 Bar starter

2L5MM6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L5M2H EX 5M EX 5S video example


2L, 1 Bar starter

2L5MM6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L5M2H EX 5M5S Super video example


Throw, 0 Bar starter

ForwardThrow 5MM6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L5HH 5S Super video example


Throw, 1 Bar starter

ForwardThrow 5MM6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L2H EX 5S Super video example


Back Throw, 0 Bar starter

BackThrow 5MM6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L5HH 5S Super video example


Back Throw, 1 Bar starter

BackThrow 5MM6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L2H EX 5S Super video example


4S, 0 Bar starter

4S 5MM6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L5HH 5S Super video example


4S, 1 Bar starter

4S 5MM6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L5M2H EX 5S Super video example


6S, 0 Bar starter

6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L5HH 5M2H EX 5MM EX 5S video example


6S, 1 Bar starter

6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L5HH 5M2H EX 5MM6S Super video example


EX, 1 Bar starter

EX 5MM6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L5HH 5S Super video example


EX, 2 Bar starter

EX 5MM6S jS 2L5MM jLjH jLjH jLjM 5HH jH 5LLL 5M2H 2L5M2H 2L5M2H EX 5S Super video example

Colors

Color 1
Color 2

External Links


General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Scorpina
Ryu
Chun-Li
Adam Park
Poisandra
Rita Repulsa
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord
Samurai Megazord
Gravezord