Power Rangers: Battle for the Grid/Ryu

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Ryu
Crimson Hawk Ranger


Introduction

Raised by the Shotokan master Gouken, Ryu is a stoic warrior who lives for the fight. His drive to seek out the strongest challengers has led him to defeat some of his greatest rivals, like Sagat, Akuma, and M. Bison. Now, with Lord Zedd weakening the Morphin' Grid enough to to fray the borders between realities, Ryu is pulled into a different world. In a bid to save a shattered Power Rangers team, he gains a power coin, morphing him into the Crimson Hawk Ranger. This street-fighting champion is about to face his fiercest challenge yet...

Overview

Ryu is a grounded shoto adapted for the fast-paced gameplay of Battle for the Grid. He can control grounded space on point with Hadoukens in three variable speeds or backing up other characters with his amazing assist. He can consistenly kill characters from one hit even with somewhat limited resources, but he may struggle to land that hit due to his somewhat linear neutral.
Ryu can use both normal and zord meter very well and supplies a lot to his team through his double Hadouken assist, making him a strong character to play in the mid or anchor slot.
Pick Ryu if you want a basic character who deals lots of damage in flashy combos and adds great value to the team.

Playstyle
Ryu is a grounded shoto with options for most situations.
Pros Cons
  • Strong Assist - Ryu's Hadoken Assist comes out quickly and auto corrects. It is safe and strong in many situations
  • Is It The Shoes? - Ryu's dash, especially his plink dash, give Ryu great grounded movement which is essential to his gameplan
  • Beefy Fireballs - Ryu's Hadokens have high durability and can dominate neutral against some characters
  • Situational Invulnerability - M Tatsu makes Ryu invulnerable to projectiles and M Shoryuken is the only meterless invulnerable move in the game. These can turn the tides of a match when used correctly
  • Tagout Shenanigans - Ryu's long specials give your team a lot of value when tagging out
  • Damage - Ryu has consistent ToDs off of any starter and can easily set up unblockable resets
  • Danny Devito Assist Deleto - Ryu's beam super punishes bad assist calls by melting assist characters
  • Baby Legs - Ryu has stubby normals compared to the rest of the cast. This weakens his tools for mix, footsies, and makes him vulnerable to pushblock
  • Execution - Ryu is one of only two (could be three if you include lauren) characters that require motion inputs which makes him above average in execution difficulty
  • Honesty - Ryu is required to play a more honest game compared to some of the best characters
  • This Isn't Super Turbo - Ryu's specials don't have a lot of blockstun and are very long, which opens them up to heavy punishes when used unsafely
  • Bad Round Start - Point Ryu doesn't have the strongest tools at round start, so he is often required to be the mid or anchor for a team

Normal Moves

5L
5L
BFTG RYU 5L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - 4 - -6 -4 -

Pretty fast and pretty standard 5L. It chains into itself. It’s tied for the second fastest normal in the game.

5M
5M
BFTG RYU 5M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low 8 - - -12 -

Stubby 5M mostly used for combos.

5MM
5MM
BFTG RYU 5MM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - -15 -

Multi-hitting follow. Causes the opponent to go up slightly.

5MMM
5MMM
BFTG RYU 5MMM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - -15 -
6M
Collarbone Breaker
6M
BFTG RYU 6M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - 20 - - +3 -

Overhead, OTGs

5H
5H
BFTG RYU 5H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - 9 - - -14 -
5HH
5HH
BFTG RYU 5HH.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - -9 -

Multi-Hitting move that moves Ryu forward significantly.
5HH(2) causes a Hard Knockdown on airborne opponents.

5HHH
5HHH
BFTG RYU 5HHH.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - -21 -
2L
2L
BFTG RYU 2L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - 4 - - -4 -
2M
2M
BFTG RYU 2M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - 7 - - -6 -
2H
2H
BFTG RYU 2H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - 11 - - -6 -
j.L
j.L
BFTG RYU j.L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - 4 - - - -
j.M
j.M
BFTG RYU j.M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - 8 - - - -
j.H
j.H
BFTG RYU j.H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - 10 - - - -

Special Moves

5S
Tsukiage Upper
5S
BFTG RYU 5S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Basic launcher

j.S
Tobi Geri
j.S
BFTG RYU j.S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
  • Causes a sliding knockdown
236L/M/H
Hadoken
236L/M/H
BFTG RYU 236.png
BFTG RYU 236 2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
  • Uses spin state on a juggled opponent.

Strong space control tool. Button strength determines speed with L being the slowest and H being the fastest.

Can be cancelled early into super.

623L/M/H
Shoryuken
623L/M/H
BFTG RYU 623.png
BFTG RYU 623 2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
  • H version can OTG, which is commonly used to add a little bit of extra damage after Super

Strong anti-air. Button strength determines height with L being the lowest and H being the highest. M version is a respectable reversal to due startup invincibility.

214L/M/H
Tatsumaki Senpyukyaku
214L/M/H
BFTG RYU 214.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
  • M version is projectile invincible

Mostly used as combo filler. Button strength determines move strength with higher button strength meaning slower startup and more hits (L/M/H=1/2/3). Can be followed up with Joudangeri.

j214L/M/H
Airborne Tatsumaki Senpyukyaku
214L/M/H in the air
BFTG RYU j214.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Can be used as combo filler. Button strength used does not change the move's properties.

DK
Joudan Sokutogeri
214L
BFTG RYU DK.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
  • Causes wallbounce

Follow-up from both Tatsu and forward throw.

EX Special

236+2 of L/M/H
Hanto Hadoken
236XX
BFTG RYU EX236.png
BFTG RYU EX236 2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
  • Causes crumple state on grounded opponents
  • Groundbounces airborne opponents

On hit or block, the hawk turns around and hits the enemy two more times. Can be used to eat the enemy's projectiles in zoning wars. Can also be used to pick up from backthrow.

623+2 of L/M/H
Shin Shoryuken
623XX
BFTG RYU EX623.png
BFTG RYU EX623 2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
  • Can OTG to squeeze out a little more damage than 623H

Stronger version of the L+S EX attack.

EX214L/M/H
EX Tatsumaki Senpyukyaku
214XX
BFTG RYU EX214.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
  • NOT projectile invincible

Can be followed up with Joudangeri the same as regular Tatsu. Rarely used.

JEX214L/M/H
Airborne EX Tatsumaki Senpyukyaku
214XX
BFTG RYU JEX214.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Upgraded version of normal Air Tatsu that keeps you and the opponent in the air while dealing hits to them. Nearly never used.

5L+S
EX Shoryuken
L+S
BFTG RYU EX623 2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Easy access version of 623XX. Weaker than manual EX DP, does not OTG.

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG RYU FT.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Throw - - - - -

Can be followed up with Joudangeri to pick up afterwards.

Back Throw
Back Throw
4M+H
BFTG RYU BT.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Throw - - - - -

Standard backthrow. Can be converted from with EX Hadouken.

Super

Super
Shinku Hadoken
H+S
BFTG RYU Super.png
BFTG RYU Super2.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
  • Causes Hard Knockdown

Doesn't see much use because of air Super, even though it actually does more damage.

AirSuper
Air Shinku Hadoken
H+S in the air
BFTG RYU AirSuper.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -
  • Causes sliding knockdown

Much more commonly used than ground Super due to being able to cancel out of a special move. Pick up after with 623H.

Tag Actions

Assist
Assist
A1/A2
BFTG RYU Assist.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Very strong space control assist, making Ryu an excellent character to play mid or anchor. Allows you to convert or even tag in with very agreeable hitstun.

Swap Strike
Swap Strike
A1/A2+S
BFTG RYU Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Standard Swap Strike. Causes Hard Knockdown on solo characters.

Team Synergy

Combos

Solo

2L 5MM 5HH 5S (j.LM)x2 5M 5HH 5S (j.LM)x2 j.LH 5MM 5H 623L (2L 5MM 5H 236H)x2 2L 5MM 2M 5H 2H 214H Super 6M 214H 214L 623H

Video Example

Universal combo that doesn't require you to manage your wallbounces


2L5H2H 214M 214H dash 6M dash 2M5HH(1)S (9j.LM)x2 dash 9.j.LM(2)H j.214M dash 5MMH 623L, 2L5MMH 623L 2L5MMH 623L 2L5MMHS 623L 214H 214H 623H Super 623H (1111 damage)

sdk's universal BnB

Colors

Default

Color 1
Color 2

Helmetless

Color 1
Color 2

Class of '93

Color 1
Color 2

External Links

General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Scorpina
Ryu
Chun-Li
Adam Park
Poisandra
Rita Repulsa
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord
Samurai Megazord
Gravezord