Power Rangers: Battle for the Grid/Mastodon Sentry

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Mastodon Sentry

Introduction

Health: 1000
Walk Speed: 750 Forward, 400 Back
Chain Rules: Magic Series

Drakkon stole the power coins from Teenagers With Attitudes and used their power to militarize the police.

Overview

Mastodon Sentry has very powerful zoning, with the ability to fire multiple projectiles with high durability and a mine that can be used either for oki or for deterring rushdown. As of version 1.3, his amazing assist, along with his high damage and knack for screen control, make him one of the most well-rounded characters in the game.

Normal Moves

5L
5L
BFTG SEN 5L.png
Damage Guard Startup Active Recovery Frame Adv
40 High/Low/Air - - - -

Elbow. Deceptive range.

5LL
5LL
BFTG SEN 5LL.png
Damage Guard Startup Active Recovery Frame Adv
40 High/Low/Air - - - -

Another elbow. Mostly combo filler.

5LLL
5LLL
BFTG SEN 5LLL.png
Damage Guard Startup Active Recovery Frame Adv
75 High/Low/Air - - - -

Spinning elbow. Knocks down.

5M
5M
BFTG SEN 5M.png
Damage Guard Startup Active Recovery Frame Adv
50 High/Low/Air - - - -

Mid kick.

5MM
5MM
BFTG SEN 5MM.png
Damage Guard Startup Active Recovery Frame Adv
50 High/Low/Air - - - -
  • Deals 51 damage if used after 5M

Kick aimed to the face. Unlike most 5MMs, this one doesn't knock down.

4M
4M
Fore!
BFTG SEN 4M.png
Golf vibes are now canon.
Damage Guard Startup Active Recovery Frame Adv
70 High/Low - - - -

Dedicated launcher and anti-air. Air-unblockable.

5H
5H
BFTG SEN 5H.png
He who opens the path (to damage)
Damage Guard Startup Active Recovery Frame Adv
65 High/Air - - - -

Mastodon Sentry smacks the opponent with the Dragon Cannon. Overhead, so useful in mixup. Hits OTG as of version 1.6.

5HH
5HH
BFTG SEN 5HH.png
Damage Guard Startup Active Recovery Frame Adv
60 High/Low/Air - - - -

Shoulder tackle. Advances quite a lot.

5HHH
5HHH
BFTG SEN 5HHH.png
Damage Guard Startup Active Recovery Frame Adv
80 High/Low/Air - - - -

Shot. Causes a hard knockdown.

2L
2L
BFTG SEN 2L.png
Damage Guard Startup Active Recovery Frame Adv
40 High/Low/Air - - - -

Punch. Does not hit low, but allows blockstrings to start.

2M
2M
BFTG SEN 2M.png
Damage Guard Startup Active Recovery Frame Adv
55 Low/Air - - - -

Sweeps. Sentry's only low. Can be difficult to combo off of at max distance. At close range, combos into 2H and 5S.

2H
2H
BFTG SEN 2H.png
Trespassers into your space (or out of it, whatever) will be shot. Survivors will be shot again.
Damage Guard Startup Active Recovery Frame Adv
30 - - - - -

Fires a shot while crouching. Can be linked into 5S.

2HH
2HH
BFTG SEN 5HH.png
Damage Guard Startup Active Recovery Frame Adv
60 - - - - -

Same as 5HH.

2HHH
2HHH
BFTG SEN 5HHH.png
Damage Guard Startup Active Recovery Frame Adv
80 - - - - -

Same as 5HHH.


j.L
j.L
BFTG SEN j.L.png
Did you expect to get shot or something?
Damage Guard Startup Active Recovery Frame Adv
40 High/Air - - - -

A knee.

j.M
j.M
BFTG SEN j.M.png
You ever wonder what'd happen if you let a dude with a gun pretend it was a baton?
Damage Guard Startup Active Recovery Frame Adv
20x3 High/Air - - - -

Mastodon Sentry twirls the Dragon Cannon. Can cross up.

j.H
j.H
BFTG SEN j.H.png
The art of combat came a long way. We don't use Power Axes anymore.
Damage Guard Startup Active Recovery Frame Adv
50 - - - - -

Fires a shot straight ahead. Can also link this to j.S. Slight recoil.

Special Moves

5S
Triple Shot
5S
BFTG SEN 5S.png
BFTG SEN 5SS.png
BFTG SEN 5SSS.png
"I got your problem... RIGHT HERE."
Version Damage Guard Startup Active Recovery Frame Adv
Triple Shot
5S
50 High/Low/Air - - - -
Triple Shot 2
5SS
50 High/Low/Air - - - -
Triple Shot 3
5SSS
100 High/Low/Air - - - -

Sentry's problem solver. Exercise caution when mashing this move. 5SSS will immediately cause you to reload, which keeps you susceptible to attacks. However, as a side bonus, keep in mind that the reload animation forces crouch, causing high projectiles to miss.

This move links to 4S (Sky Torch), and the 6S (Land Mine). Recommended to do these as the third action to avoid reload.

4S
Sky Torch
4S
BFTG SEN 4S.png
"360 blam shooty"
Damage Guard Startup Active Recovery Frame Adv
70 High/Low/Air - - - -

Sentries are known for seeing many things as they're known to control a space. Why would you jump at this? Do you like getting shot? Also allows him to get distance, because he literally steps back and shoots. Will hit close because you know... guns can do that.

6S
Land Mine
6S
BFTG SEN 6S.png
BFTG SEN 6S (2).png
"The Solution."

BFTG SEN 6S (3).png
BFTG SEN 6S (4).png

"The Long Range Solution."

Version Damage Guard Startup Active Recovery Frame Adv
Land Mine
6S
20, 40 High/Low/Air - - - -
Land Mine Extension
6[S]
20, 40 High/Low/Air - - - -

Mastodon Sentry deploys a landmine. It serves its purpose as the threatening presence in neutral. Good oki tool, and VERY deceiving. Hold S to send the mine farther. For those who are learning the character, the mine hits mid... but no one learning how to fight against this character remembers this stuff, so just do it anyway. 87% guarantee that your opponent will attempt to approach/hit buttons and still get opened up by this, because no one blocks in this game... and the game still won't let you either. Hits OTG as of version 1.6.

j.S
Sky Shot
j.S
BFTG SEN j.S.png
You know, what Sentry excels at?
Damage Guard Startup Active Recovery Frame Adv
50 High/Low/Air - - - -

Fires a shot at a downward angle.

As of patch 1.3, this got its hitbox extended, making midscreen juggles with this more consistent. This move can go into Sentry's j.H, which is how this particular juggle works. Lots of fun stuff.

On top of that, this has a fairly quick recovery, so using this move while jumping backwards, then doing 5SS on the ground, cancelling to either his 4S or 6S (depending on the opponent's position) is actually a legit zoning tactic.

EX Attack

Sentry Tackle
5S+L
BFTG SEN 5S+L.png
BFTG SEN 5S+L (2).png
Damage Guard Startup Active Recovery Frame Adv
40x2, 50x2, 40 High/Low/Air - - - -
  • If the first hits are blocked, the rest of the move will not come out.

A shoulder tackle followed by a shot from his energy blaster. As of version 1.3, this move now causes a juggle state, making follow-ups by means of assist or Zord VERY much possible. There are some... wonky things going on with this move as well. But as an EX, it most certainly services, as either a reversal, Takeover material, or just a combo ender.

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG SEN FT.png
BFTG SEN FT (2).png
Damage Guard Startup Active Recovery Frame Adv
131 Throw 6 - - -

Mastodon Sentry hits the opponent with the Dragon Cannon, then kicks them away. It is possible to combo off this midscreen with dash 5H > 4M, but it's tight. Much easier in the corner. An easier alternative midscreen is to throw 6[S], then you can get a small combo with guns.

Back Throw
Back Throw
4M+H
BFTG SEN BT.png
Damage Guard Startup Active Recovery Frame Adv
181 Throw 6 - - -
  • Switches sides

Mastodon Sentry strangles the opponent with the Dragon Cannon. Crumples the opponent.

Super

Sentry Squad
H+S
BFTG SEN Super.png
"On my mark!"
BFTG SEN Super (2).png
BFTG SEN Super (3).png
Ladies and gentlemen. We got him.
BFTG SEN Super (4).png
Damage Guard Startup Active Recovery Frame Adv
1, 20x16, 160 - - - - -

Mastodon Sentry kneels and notifies the squad. If hit during this period, this calls forth an army of Sentries, and shoot shoot zippy zappy pow pow your opponent into next week.

Counter super. And not a bad one at that. It's worth it for the damage alone, but don't mash it out. It's still susceptible to throws, but it will counter MOST supers that aren't projectile based.

Tag Actions

Assist
Assist
Triple Shot
A1/A2
BFTG SEN Assist.png
BFTG SEN Assist (2).png
BFTG SEN Assist (3).png
A VERY good assist, in fact
Damage Guard Startup Active Recovery Frame Adv
40x3 High/Low/Air - - - -

As of patch 1.3, now Sentry fires a shot at the ground in front of him, one right through the middle, and one shot upwards. Good to create space, but also good to extend combos with. Previously, this was rather obnoxious to deal with, so it's a good thing they made this one...still obnoxious to deal with...? Nice work there!

Swap Strike
Swap Strike
A1/A2+S
BFTG SEN Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv
70 High/Low/Air 6 - - -

Faster than EX Attack, making it a little more reliable as a reversal, but far less damaging (although more damaging than most Swap Strikes). Forces a character switch on hit; knocks down if only one character remains.

As of version 1.5, this move has the same animation and range as 5MM.

Team Synergy

Combos

Solo

1.4

Coast to coast solo BnB:5L>H>4M>9jdl.L 9j.L>S>H(Land) L+M 9j.L>S>H (8j.LSH 9j.LSH)x4 5M>H>4M>6S L+S

Assist combos

5L > 5M > 5H > assist name > 5L > 5M > 5H

Zord combos

Mega Goldar: 5MM 5SS Zord Call 5SH 5M2HH5SSH 5M2HH5SSH 5M2HH5SSH 5M2H5SSH 5M EX


Example combo

Videos

Colors

Color 1
Color 2

External Links


General
Controls
Patch Notes
FAQ
HUD
System
Characters
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Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord