Power Rangers: Battle for the Grid/Ranger Slayer: Difference between revisions
(added pros and cons) |
|||
(15 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
[[image:BFTG_SLY_Profile.png |<center><font size="4"><b>Kimberly Ann Hart <br> Ranger Slayer</b></font></center>|thumb|400px|right]] | [[image:BFTG_SLY_Profile.png |<center><font size="4"><b>Kimberly Ann Hart <br> Ranger Slayer</b></font></center>|thumb|400px|right]] | ||
{{Content Box|content= | |||
<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap;"> | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}} | {{FULLPAGENAME}} }}|Overview}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Combos | {{FULLPAGENAME}}/Combos }}|Combos}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Resets| {{FULLPAGENAME}}/Resets}}|Resets / Incoming Setups}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Team Building| {{FULLPAGENAME}}/Team Building}}|Assist/Tagouts}} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Strategy | {{FULLPAGENAME}}/Strategy }}|Strategy / Counter Strategy }} | |||
{{FP Button|{{#if: {{{sub|}}} | {{BASEPAGENAME}}/Videos | {{FULLPAGENAME}}/Videos }}|Videos }} | |||
<div class="mizubutton">[https://twitter.com/hashtag/BFTG_SLY?src=hashtag_click #BFTG_SLY]</div> | |||
</div> | |||
}}<noinclude>[[Category:Power Rangers: Battle for the Grid]]</noinclude> | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
Line 53: | Line 65: | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|damage= | |damage=40 | ||
|guard=High/Low/Air | |guard=High/Low/Air | ||
|startup=5 | |startup=5 | ||
Line 120: | Line 132: | ||
|frameAdv=-12 | |frameAdv=-12 | ||
|description=Shoots a single arrow forward. Frame advantage listed refers to up close 5M. | |description=Shoots a single arrow forward. Frame advantage listed refers to up close 5M. | ||
* On hit or whiff, this move as well as 4M and 6M can be cancelled into each other. You can repeat moves, but you cannot do the same move twice in a row and a maximum of 3 shots total can be used. | |||
* Dash Cancellable | * Dash Cancellable | ||
'''Special Cancels''' | |||
Because this move can be cancelled into any '''S''' move you can perform the following special cancels: | |||
* 5[S]~L (EX) | |||
* 5[S]~H (Super) | |||
* 5[S]~A1 (Snap) | |||
}} | }} | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
Line 156: | Line 178: | ||
|frameAdv=-9 | |frameAdv=-9 | ||
|description=Shoots an arrow angled slightly upwards. Frame advantage listed refers to up close 4M. | |description=Shoots an arrow angled slightly upwards. Frame advantage listed refers to up close 4M. | ||
*On hit or whiff, this move as well as 5M and 6M can be cancelled into each other. | * On hit or whiff, this move as well as 5M and 6M can be cancelled into each other. | ||
* Can be dash-cancelled with 5[M]~L or 6[M]~L providing it is not the 3rd M shot in the chain. | |||
'''Special Cancels''' | |||
Because this move can be cancelled into any '''S''' move you can perform the following special cancels: | |||
* 5[S]~L (EX) | |||
* 5[S]~H (Super) | |||
* 5[S]~A1 (Snap) | |||
}} | }} | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
Line 185: | Line 217: | ||
|data= | |data= | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|version=6M | |||
|damage=25x2 | |damage=25x2 | ||
|guard=High/Low/Air | |guard=High/Low/Air | ||
Line 193: | Line 226: | ||
|description= | |description= | ||
Shoots two arrows directly upwards that then rain down on the opponent. Can use to shoot opponents directly above Kim as well. Excellent to use in tandem with other moves, but pretty bad on its own. | Shoots two arrows directly upwards that then rain down on the opponent. Can use to shoot opponents directly above Kim as well. Excellent to use in tandem with other moves, but pretty bad on its own. | ||
*On hit or whiff, this move as well as 4M and 5M can be cancelled into each other. | *On hit or whiff, this move as well as 4M and 5M can be cancelled into each other. | ||
* Dash cancellable with 5[M]~L providing it is not the 3rd M shot in the chain. | |||
'''Special Cancels''' | |||
Because this move can be cancelled into any '''S''' move you can perform the following special cancels: | |||
* 5[S]~L (EX) | |||
* 5[S]~H (Super) | |||
* 5[S]~A1 (Snap) | |||
}} | }} | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|header=no | |||
|version=Nocked | |||
|damage=35x5 | |damage=35x5 | ||
|guard=High/Low/Air | |guard=High/Low/Air | ||
Line 485: | Line 530: | ||
[[File:BFTG SLY 6S (Nocked, 3).png|center|175x250px]] | [[File:BFTG SLY 6S (Nocked, 3).png|center|175x250px]] | ||
</div> | </div> | ||
|image4= | |image4=BFTG SLY 6SH.png | ||
|caption4= | |caption4= | ||
<div class="mw-collapsible mw-collapsed"><br> | <div class="mw-collapsible mw-collapsed"><br> | ||
[[File:BFTG SLY | [[File:BFTG SLY 6SH Nocked.png|center|175x250px]] | ||
</div> | </div> | ||
|image5=BFTG_SLY_j.S.png | |image5=BFTG_SLY_j.S.png | ||
Line 572: | Line 617: | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|header=no | |header=no | ||
|version= | |version=Bird of Prey | ||
|subtitle=6S-H | |subtitle=6S-H | ||
|damage= | |damage=70 | ||
|guard=High/Low/Air | |guard=High/Low/Air | ||
|startup= | |startup= | ||
Line 581: | Line 626: | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
Pressing H makes Kim | Pressing H makes Kim does a kick on her way down. Is not an overhead. | ||
}} | }} | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
|header=no | |header=no | ||
|version= | |version=Bird of Prey | ||
|subtitle=6S-H (Nocked) | |subtitle=6S-H (Nocked) | ||
|damage= | |damage=90 | ||
|guard=High/Low/Air | |guard=High/Low/Air | ||
|startup= | |startup= | ||
Line 594: | Line 639: | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
If powered up by 5S, pressing H makes Kim | If powered up by 5S, pressing H makes Kim does a kick that goes farther and uses wall bounce. Still is not an overhead. | ||
}} | }} | ||
{{AttackData-BFTG | {{AttackData-BFTG | ||
Line 678: | Line 723: | ||
*If the first hits are blocked, the rest of the move will not come out. | *If the first hits are blocked, the rest of the move will not come out. | ||
Kim performs a forward combat roll into a slide kick, which then transitions into a flying kick. This move has some invincibility, and is unique from other EX Attacks in that the third hit is a '''low'''. | Kim performs a forward combat roll into a slide kick, which then transitions into a flying kick. This move has some invincibility, and is unique from other EX Attacks in that the third hit is a '''low'''. Can use 2M to combo off it. | ||
}} | }} | ||
}} | }} | ||
Line 790: | Line 835: | ||
===Solo=== | ===Solo=== | ||
'''2LM5HH6H [2M5H6S-M]x2 2M5HS [2L5M4M5MH]x2 2L5M4M5M2M 2MH6H | '''2LM5HH6H [2M5H6S-M]x2 2M5HS [2L5M4M5MH]x2 2L5M4M5M2M 2MH6H Super 6S-L 6H''' | ||
[https://twitter.com/yung_dostrow/status/1533635132355141632?s=20&t=U0BRspy1aQ2yqkrhSk-98Q Fullscreen BnB combo] by Dostrow | [https://twitter.com/yung_dostrow/status/1533635132355141632?s=20&t=U0BRspy1aQ2yqkrhSk-98Q Fullscreen BnB combo] by Dostrow | ||
Line 802: | Line 847: | ||
End these combos with EX if you have the meter for it and/or go for 2M if it is necessary to kill. Keep in mind that it sacrifices knockdown and corner position for damage. <br/> | End these combos with EX if you have the meter for it and/or go for 2M if it is necessary to kill. Keep in mind that it sacrifices knockdown and corner position for damage. <br/> | ||
If you can't kill, go for a flipout reset with 5L after 6S-L instead. | If you can't kill, go for a flipout reset with 5L after 6S-L instead. | ||
'''2M5HH6H Dash 2M5H2H J.LM 2M5H2L2M5H6H Dash 2M5H2H J.LM 2M5H [2L5M4M5M2M]x2 2M5HH6H Super Dashx2 2M5S''' | |||
[https://youtu.be/mYvg_IUMDdw Fullscreen 0 bar 1k TOD] by Rave-Kun | |||
==Colors== | ==Colors== |
Latest revision as of 08:14, 2 June 2023
Under Construction
|
Introduction
Health: 1000
Walk Speed: 800 Forward, 450 Back
Kimberly Hart was once the Pink Power Ranger, until she was brainwashed by Lord Drakkon and forced to do his evil bidding against her will. She eventually breaks free from his grasp and rejoins the fight on the side of good.
The Ranger Slayer is a zoner with outstanding safety and zoning capabilities | |
Pros | Cons |
|
|
Overview
Kim is one of the game's dedicated zoners. She shines in neutral due to her arrow cancels and dash cancellable 5M. However, she has generally weak solo mixup options paired with subpar damage.
Slayer requires a team that can help her enforce her zoning patterns and convert stray hits into big damage. For example, Scorpina complements Slayer quite well because her assist provides Kim with a gigantic fullscreen presence and you can tag into Scorpina for ToD combos.
Also look to setup sandwich situations by calling assist and doing 6S~L. When setting up pressure with Slayer, you will live and breathe this mixup, as it is quite potent while also doubling as a safe way to rotate characters.
Her assist is great for this too as she jumps backwards first before firing a volley of arrows, so you don't have to worry about tagging into a scramble.
With how she controls the screen, Slayer can go toe to toe in the neutral against many of the game's top tiers while having few truly poor matchups. That being said, she lacks significant payoff and struggles to open the opponent up. She's a character who needs a lot of help from her team, but contributes quite a bit as well, and is worth picking if you enjoy zoning or want an easy way to disengage from scramble situations.
Unique Mechanic: Nock Charge
Kim's 5S is a power-up move called Arrow Nock.
- You can store one nock charge at a time.
- Attempting to charge again when already powered up only regains you the same charge.
- Charge is expended whenever you use a move with arrows (that being: 5M, 4M, 6M, j.M, 4S, 6S~L and 6S~M) or use 6S~H.
- A nock charge powers up exactly one valid move.
- Nock charge allows 5M and 4M to do chip damage and increases fired arrow count on all arrow moves (see movelist for more details).
- 5S itself can be comboed into and out of with the right routes, giving you a much appreciated damage increase if you can fit in more arrow moves.
Normal Moves
Click "Expand" for images of powered-up versions of moves (when applicable).
5L
5L
|
---|
5LL
5LL
|
---|
5LLL
5LLL
|
---|
5M
5M
|
---|
4M
4M
High Shot |
---|
6M
6M
Arrow Rain |
---|
5H
5H
|
---|
5HH
5HH
|
---|
5HHH
5HHH
|
---|
6H
6H
Spartan Kick |
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
Chin Breaker |
---|
j.L
j.L
|
---|
j.M
j.M
|
---|
j.H
j.H
|
---|
Special Moves
Click "Expand" for images of powered-up versions of moves.
5S
Arrow Nock
5S |
---|
4S
Pterodactyl Escape
4S |
---|
6S
Pterodactyl Flight
6S |
---|
j.S
Time Bomb
j.S |
---|
EX Attack
Pterorumble Attack
5S+L |
---|
Throws
Forward Throw
5M+H/6M+H |
---|
Back Throw
4M+H |
---|
Super
Pterodactyl Assault
H+S |
---|
Tag Actions
Assist
Assist
Pterodactyl Escape A1/A2 |
---|
Swap Strike
Swap Strike
A1/A2+S |
---|
Team Synergy
Combos
Solo
2LM5HH6H [2M5H6S-M]x2 2M5HS [2L5M4M5MH]x2 2L5M4M5M2M 2MH6H Super 6S-L 6H
Fullscreen BnB combo by Dostrow
2LM5HH6S-M 2L5M2M 2M5H6S-M 2M (delay if necessary)5HS 2L5M dash 6M4M5MH 2MHS 2L5M dash 6M4M5MH 2MH6H super 6S-L 6H
Alternative Fullscreen BnB combo by Dostrow
End these combos with EX if you have the meter for it and/or go for 2M if it is necessary to kill. Keep in mind that it sacrifices knockdown and corner position for damage.
If you can't kill, go for a flipout reset with 5L after 6S-L instead.
2M5HH6H Dash 2M5H2H J.LM 2M5H2L2M5H6H Dash 2M5H2H J.LM 2M5H [2L5M4M5M2M]x2 2M5HH6H Super Dashx2 2M5S
Fullscreen 0 bar 1k TOD by Rave-Kun
Colors
MMPR skin
External Links
- Twitter hashtag: #BFTG_SLY
- Slayer TL;DR guide by SDK