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| [[Category:Power Rangers: Battle for the Grid]] | | [[Category:Power Rangers: Battle for the Grid]] |
| | [[Category:Dino Megazord]] |
Revision as of 16:00, 5 January 2020
Mighty Morphin' Dino Megazord
Introduction
The OG Zord with some sick dodge moves (ask Goldar).
Overview
The Dino Megazord is the more combo-centric of the Zords, with access to a wallbounce and juggling extensions.
Ultra Attacks
L
L
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
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Frame Adv (Hit)
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200
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High/Low/Air
|
-
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-
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-
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-
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-
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The Dino Megazord swipes the Power Sword across the battlefield. The entire sword carries a hitbox.
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M
M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
100x2
|
Low/Air, High/Low/Air
|
-
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-
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-
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-
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-
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The Dino Megazord stomps the battlefield, then kicks. The stomp must be blocked crouching, while the kick wallbounces on hit.
As of version 1.6, the stomp has OTG properties.
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H
H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
50x3
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High/Low/Air
|
-
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-
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-
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-
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-
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The Dino Megazord plants the Power Sword on the stage, then releases electricity within its vicinity. All of the hits launch the opponent.
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Team Synergy
External Links