Power Rangers: Battle for the Grid/Dino Megazord: Difference between revisions
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|description=The Dino Megazord stomps the battlefield, then kicks. The stomp must be blocked crouching, while the kick wallbounces on hit. Sets up for easy hard-to-blockable setups with jump in j.M (for the call)>j.H(for falling overhead+ the stomp). | |description=The Dino Megazord stomps the battlefield, then kicks. The stomp must be blocked crouching, while the kick wallbounces on hit. Sets up for easy hard-to-blockable setups with jump in j.M (for the call)>j.H(for falling overhead+ the stomp). | ||
As of version 1.6, the stomp has OTG properties. | As of version 1.6, the stomp has OTG properties and ignores the OTG limit if OTG has already been used. | ||
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