Power Rangers: Battle for the Grid/Red Ranger: Difference between revisions
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==Combos== | ==Combos== | ||
=== | ===Beginner Combos=== | ||
[https://imgur.com/8KFiyL3 Side-Switch] | |||
j. | 2mh j.LMS 5h 2h j.LMS 5hh 5m [2l 5m]x3 5l reset | ||
[https://imgur.com/h9Yn7yv Midscreen] | |||
5hh 5hh 5h 2h j.MS 5h 2h j.LMS [2l 5m] x2 5l reset | |||
j. | ===Blaster loops=== | ||
Jason's combo game at higher levels is reliant on juggling people as long as possible by using Jason's air gunshot, as the move does decent damage and builds a healthy amount of bar. | |||
These loops are done by doing j.LMS with some delays between each button press. The rhythm of the button presses is actually very similar to a Waltz, with Waltz no. 2 by Dmitri Shostakovich being the closest in time. If done properly, these loops can build 2 bars, and are easily able to be tagged out of into every damage engine in the game for an easy kill. | |||
===Basic blaster loop routes=== | |||
[https://imgur.com/opQOnAD Corner] | |||
2m 2h [j.LMS]x9 j.LHS 2h j.S 6sss SUPER | |||
[https://imgur.com/2VxEO6z Side Switch] | |||
2mh j.LMS 5h 2h j.LM [j.LMS]x6 j.LHS 6sss SUPER | |||
[https://imgur.com/3bOa5ex Midscreen] | |||
5hh 5h 2h j.MS 5m 2h j.LM [j.LMS]x4 j.HS EX | |||
===2L Plinks=== | |||
Jason's damage drops even more than normal when doing midscreen routes because he doesn't have any ways to consistently carry to the corner and put out damage. The solution to this is to [https://youtu.be/6dEvwkQoOzM plink] into a dash from 2L. Doing this allows Jason to carry an opponent further on the screen while saving a launcher, effectively increasing his available damage. | |||
===Plinked Routes=== | |||
[https://imgur.com/qEtV7WG Plink sideswitch] | |||
2MH j.h 2L plinkdash 5h 2h [j.LMS]x7 6sss SUPER | |||
[https://imgur.com/pMCzUoQ Plink Midscreen] | |||
2mh j.MS [2l plinkdash]x3 5m 2h [j.LMS]x6 j.HS EX | |||
===Zord combos=== | ===Zord combos=== | ||
All zord combos shown are done post-juggle limit. | |||
[https://imgur.com/BFVWXgy SPD MegaZord loop] | |||
2m 2h [j.lms]x9 j.mhs 2h j.s 6sss ZORD [6s{H}ss backdash j.s]x3 backdash j.S 6sss SUPER | |||
[https://youtu.be/9s6LoBPDK7w SPD MegaZord unblockable setup] | |||
2m 2h [j.lms]x9 j.mhs 2h j.s 6sss ZORD 6s{H}ss backdash j.s 6s{M}ss SUPER {H} jump back j.s [j.lms]x9 j.lhs 2h j.s 2h EX SUPER | |||
[https://imgur.com/tWhddze DinoZord loop] | |||
2m 2h [j.lms]x9 j.mhs 2h j.s 6sss ZORD [6ss{H}s walk back j.S]x3 | |||
[https://imgur.com/u7oPDRV DragonZord loop] | |||
2m 2h [j.lms]x9 j.mhs 2h j.s 6sss ZORD [6ss{L}s j.S]x3 6sss SUPER | |||
[https://imgur.com/9r0nFdn Samurai Zord loop] | |||
2m 2h [j.lms]x9 j.mhs 2h j.s 6sss ZORD [6sss{H} j.S]x3 6sss SUPER | |||
===Videos=== | ===Videos=== | ||
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<!--Example: "Character" combo video by "name of content creator" (2018).--> | <!--Example: "Character" combo video by "name of content creator" (2018).--> | ||
[https://youtu.be/ | [https://youtu.be/vaHvg3hPYUk Jason combo video by Starrich55] (2021) | ||
[https:// | [https://imgur.com/a/SwBFqLB Jason wiki combos by Akaragitsune] (2021) | ||
==Colors== | ==Colors== |
Revision as of 16:56, 11 August 2021
Introduction
Health: 1000
Walk Speed: 900 forward, 375 back
Chain Rules: Magic Series
Jason Lee Scott is the original MMPR Red Ranger and a natural born leader. A 17-year-old black belt, Jason's sly smile betrays his rugged young warrior mantle to reveal a kid next door with a bit of a mischievous streak.
Overview
Jason is a fairly straightforward character who stands his ground. His 2H is jump-cancelable and it's what he uses to start air combos, but it doesn't launch by itself, letting him do extended ground combos against grounded opponents. Similarly, his assist doesn't launch either, which helps other characters extend grounded combos. Combining an offensive rushdown style with decent zoning properties, he's an easy character to get into if you want to learn the basics of the game.
Normal Moves
5L
5L
|
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5LL
5LL
|
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5LLL
5LLL
|
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5LLLL
5LLLL
|
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5M
5M
|
---|
5MM
5MM
|
---|
5H
5H
|
---|
5HH
5HH
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
Tyranno Upper |
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j.L
j.L
|
---|
j.M
j.M
|
---|
j.H
j.H
|
---|
Special Moves
5S
Titanus Counter
5S |
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4S
Back Roll
4S |
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6S
Triple Slice
6S |
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j.S
Air Blaster Shot
j.S |
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EX Attack
5S+L
Triple Threat
5S+L |
---|
Throws
Forward Throw
Forward Throw
5M+H/6M+H |
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Back Throw
Back Throw
4M+H |
---|
Super
Tyranno Charge
H+S |
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Tag Actions
Assist
Assist
Triple Slice A1/A2 |
---|
Swap Strike
Swap Strike
A1/A2+S |
---|
Strategy
Jason is a fairly straightforward character - he doesn't kill solo, and he doesn't have the greatest mixups in the world. But he does play neutral very well using his j.S gunshot and his 4ss gunshots to keep you glued in place until you either make a mistake he can capitalize on, or he decides to try to press any kind of advantage he's gained. In addition, he has access to routes that build a metric ton of meter, and save important states like spins and wallbounce, if you learn his blaster loops.
The combination of these two things make him an incredible "battery" character, building bar and tagging out to a damage engine that can finish the job for him, like Dog, Eric, Trey, or even Kat if properly routed.
Solo
Even Jason's best routes won't kill, so solo he has to opt for resets. His best reset opportunities are doing 5l on an airborne opponent, and then dashing under. In the corner, if timed properly this can be either a real or fake crossunder, and is basically invisible until you're hitting the opponent.
Team Synergy
Jason is at his best being a midliner on your team. Putting him here gives you access to his strengths - his assist to use for mixups or neutral skips, and his high meter gain - while avoiding his weaknesses as a solo character, like his lack of solo mix and low damage output. When paired up with a damage engine to convert all that bar he builds into a kill, he can become a very formidable force.
Combos
Beginner Combos
2mh j.LMS 5h 2h j.LMS 5hh 5m [2l 5m]x3 5l reset
5hh 5hh 5h 2h j.MS 5h 2h j.LMS [2l 5m] x2 5l reset
Blaster loops
Jason's combo game at higher levels is reliant on juggling people as long as possible by using Jason's air gunshot, as the move does decent damage and builds a healthy amount of bar. These loops are done by doing j.LMS with some delays between each button press. The rhythm of the button presses is actually very similar to a Waltz, with Waltz no. 2 by Dmitri Shostakovich being the closest in time. If done properly, these loops can build 2 bars, and are easily able to be tagged out of into every damage engine in the game for an easy kill.
Basic blaster loop routes
2m 2h [j.LMS]x9 j.LHS 2h j.S 6sss SUPER
2mh j.LMS 5h 2h j.LM [j.LMS]x6 j.LHS 6sss SUPER
5hh 5h 2h j.MS 5m 2h j.LM [j.LMS]x4 j.HS EX
2L Plinks
Jason's damage drops even more than normal when doing midscreen routes because he doesn't have any ways to consistently carry to the corner and put out damage. The solution to this is to plink into a dash from 2L. Doing this allows Jason to carry an opponent further on the screen while saving a launcher, effectively increasing his available damage.
Plinked Routes
2MH j.h 2L plinkdash 5h 2h [j.LMS]x7 6sss SUPER
2mh j.MS [2l plinkdash]x3 5m 2h [j.LMS]x6 j.HS EX
Zord combos
All zord combos shown are done post-juggle limit.
2m 2h [j.lms]x9 j.mhs 2h j.s 6sss ZORD [6s{H}ss backdash j.s]x3 backdash j.S 6sss SUPER
SPD MegaZord unblockable setup
2m 2h [j.lms]x9 j.mhs 2h j.s 6sss ZORD 6s{H}ss backdash j.s 6s{M}ss SUPER {H} jump back j.s [j.lms]x9 j.lhs 2h j.s 2h EX SUPER
2m 2h [j.lms]x9 j.mhs 2h j.s 6sss ZORD [6ss{H}s walk back j.S]x3
2m 2h [j.lms]x9 j.mhs 2h j.s 6sss ZORD [6ss{L}s j.S]x3 6sss SUPER
2m 2h [j.lms]x9 j.mhs 2h j.s 6sss ZORD [6sss{H} j.S]x3 6sss SUPER
Videos
Jason combo video by Starrich55 (2021)
Jason wiki combos by Akaragitsune (2021)
Colors
Dragon Shield Skin
External Links
- Twitter hashtag: #BFTG_RED