Vampire Savior/Lilith/Matchups: Difference between revisions
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== Matchups == | == Matchups == | ||
'''[[Vampire Savior/Q-Bee|Q-Bee]]:''' | '''[[Vampire Savior/Q-Bee|Q-Bee]]:''' | ||
'''Pros:''' | |||
+ QBee's fastest normal is 5F. Frame pressure has a bit more leniency than other matchups | |||
+ QBee crouch is wide; LI confirms have a little more leniency and she must heavy pushblock to create space during dash pressure. | |||
+ QB cannot airblock when transitioning from float/guard to the normal trajectory after block. Where you would air-carry with an air chain, delay one hit and she will be guard broken and reset in the air. Mix this with normal air-carry to ground AA unblock. | |||
'''Cons:''' | |||
- QB 2LK will move her forward enough to force 6HP Throw/AA OS into the nHP animation and whiff. In essence, on a predictive AG your throw will not work and QB will recover first. Consider mixing in back-throws or staggering normals to check her predictive AGs. | |||
- Reach on QB 5MP and 2MK can check/reset higher TK-Flash | |||
- Reach/profile on QB crouch and 2MP can check grounded Flash | |||
- QB crouch low profiles 5MP/dMP (keep her honest with 5MK/dMK) | |||
'''Caveats:''' | |||
- Walling QB out with Flash/TK-Flash is harder than most, but there is a sweet spot that protects you from being 5MP'd/2MP'd. Aim to protect your legs from both options. | |||
- Re-evaluate your frame pressure and normal selection to account for her crouching height. | |||
{{VSav}} | {{VSav}} | ||
[[Category:Vampire Savior]] | [[Category:Vampire Savior]] |
Revision as of 16:13, 20 August 2022
Matchups
Pros:
+ QBee's fastest normal is 5F. Frame pressure has a bit more leniency than other matchups
+ QBee crouch is wide; LI confirms have a little more leniency and she must heavy pushblock to create space during dash pressure.
+ QB cannot airblock when transitioning from float/guard to the normal trajectory after block. Where you would air-carry with an air chain, delay one hit and she will be guard broken and reset in the air. Mix this with normal air-carry to ground AA unblock.
Cons:
- QB 2LK will move her forward enough to force 6HP Throw/AA OS into the nHP animation and whiff. In essence, on a predictive AG your throw will not work and QB will recover first. Consider mixing in back-throws or staggering normals to check her predictive AGs.
- Reach on QB 5MP and 2MK can check/reset higher TK-Flash
- Reach/profile on QB crouch and 2MP can check grounded Flash
- QB crouch low profiles 5MP/dMP (keep her honest with 5MK/dMK)
Caveats:
- Walling QB out with Flash/TK-Flash is harder than most, but there is a sweet spot that protects you from being 5MP'd/2MP'd. Aim to protect your legs from both options.
- Re-evaluate your frame pressure and normal selection to account for her crouching height.