Vampire Savior/Lilith/Matchups: Difference between revisions

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(Created page with "{{VSAV Character Subnav|char=Lilith|sub=1}} == Matchups == '''Q-Bee:''' slightly Q-Bee's favor. By far and away Lilith's worst matchup. Q-Bee not on...")
 
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== Matchups ==
== Matchups ==


'''[[Vampire Savior/Q-Bee|Q-Bee]]:''' slightly Q-Bee's favor. By far and away Lilith's worst matchup. Q-Bee not only crouches under Lilith's fireball but also Lillith's MP. To make matters worse Q-Bee is free to poke with her low attacks right under them, totally ignoring them. That right there takes away a huge chunk of Lilith's offensive game. And on the defensive front, although fireballs can sometimes discourage an IAD spamming Q-Bee, it isn't difficult at all for the Q-Bee player to use float block option selects to get over the fireball. And if you place the fireball too high it's much too easy for the Q-Bee player to walk right up to it and poke under it. Because some of Q-Bee's pokes out range Lilith's pokes and even her fireball, this matchup is incredibly tough for Lilith. For the nail in the coffin, Q-Bee is able to anti-air Lilith very effectively, while the reverse is not true at all. The one hope Lilith has in this matchup is to neutral/defensive jump/superjump to mess with Q-Bee's IAD auto-target function, TK fireballs from a large distance, and pray for random successful LI's. Meanwhile Q-Bee can just out-poke everything all day and fish for whiffed DP attempts.
'''[[Vampire Savior/Q-Bee|Q-Bee]]:'''  
 
'''Pros:'''  
 
+ QBee's fastest normal is 5F. Frame pressure has a bit more leniency than other matchups
 
+ QBee crouch is wide; LI confirms have a little more leniency and she must heavy pushblock to create space during dash pressure.  
 
+ QB cannot airblock when transitioning from float/guard to the normal trajectory after block. Where you would air-carry with an air chain, delay one hit and she will be guard broken and reset in the air. Mix this with normal air-carry to ground AA unblock.  
 
'''Cons:'''  
 
- QB 2LK will move her forward enough to force 6HP Throw/AA OS into the nHP animation and whiff. In essence, on a predictive AG your throw will not work and QB will recover first. Consider mixing in back-throws or staggering normals to check her predictive AGs.
 
- Reach on QB 5MP and 2MK can check/reset higher TK-Flash
 
- Reach/profile on QB crouch and 2MP can check grounded Flash
 
- QB crouch low profiles 5MP/dMP (keep her honest with 5MK/dMK)
 
'''Caveats:'''
 
- Walling QB out with Flash/TK-Flash is harder than most, but there is a sweet spot that protects you from being 5MP'd/2MP'd. Aim to protect your legs from both options.
 
- Re-evaluate your frame pressure and normal selection to account for her crouching height.


{{VSav}}
{{VSav}}
[[Category:Vampire Savior]]
[[Category:Vampire Savior]]

Revision as of 16:13, 20 August 2022

Matchups

Q-Bee:

Pros:

+ QBee's fastest normal is 5F. Frame pressure has a bit more leniency than other matchups

+ QBee crouch is wide; LI confirms have a little more leniency and she must heavy pushblock to create space during dash pressure.

+ QB cannot airblock when transitioning from float/guard to the normal trajectory after block. Where you would air-carry with an air chain, delay one hit and she will be guard broken and reset in the air. Mix this with normal air-carry to ground AA unblock.

Cons:

- QB 2LK will move her forward enough to force 6HP Throw/AA OS into the nHP animation and whiff. In essence, on a predictive AG your throw will not work and QB will recover first. Consider mixing in back-throws or staggering normals to check her predictive AGs.

- Reach on QB 5MP and 2MK can check/reset higher TK-Flash

- Reach/profile on QB crouch and 2MP can check grounded Flash

- QB crouch low profiles 5MP/dMP (keep her honest with 5MK/dMK)

Caveats:

- Walling QB out with Flash/TK-Flash is harder than most, but there is a sweet spot that protects you from being 5MP'd/2MP'd. Aim to protect your legs from both options.

- Re-evaluate your frame pressure and normal selection to account for her crouching height.


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