Introduction
While you were learning TODs the Samurai Megazord studied the blade
Overview
Samurai Megazord has some unique properties to it's moves, making it a bit more involved than the other zords. It also has strong defensive utility due to it's L effect having multiple hitboxes that go off in sequence, constantly protecting the player, but no mix-up tools such as overheads, lows, or unblockables.
Ultra Attacks
L
L
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv (Block)
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Frame Adv (Hit)
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-
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High/Low/Air
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-
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-
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-
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-
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-
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Omamori. A wheel slams down, which then applies 5 hitboxes around your character in sequence, each applying a different state.
The order is as follows
Red: Causes a crumple
Pink: Causes a wallbounce
Green: Causes a restand
Blue: Causes a freeze
Yellow: Causes a capture
Each state will OTG, and is one of the best reasons to play Samurai Zord, as the hitboxes trigger regardless of what you do, so you can move and mix up the opponent without needing to attack and can block during the hitboxes too.
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M
M
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv (Block)
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Frame Adv (Hit)
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-
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High/Low/Air
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-
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-
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-
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-
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-
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Earth Boomerang. Samurai Megazord throws a boomerang that covers the air, then comes back covering the ground. The initial pass can be low profiled by crouching or from some hitstun animations. The two passes do not naturally combo into each other.
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H
H
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv (Block)
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Frame Adv (Hit)
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-
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High/Low/Air
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-
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-
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-
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-
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-
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Tempered Steel. Samurai Megazord stabs across the stage and then explodes it's sword. The explosion OTGs
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Counterattack
6+A1+A2
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv (Block)
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Frame Adv (Hit)
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-
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High/Low/Air
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-
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-
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-
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-
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-
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Samurai Megazord's foot stomps the ground and knocks the opponent down
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Team Synergy
External Links