Power Rangers: Battle for the Grid/Lauren Shiba

From Mizuumi Wiki
Jump to navigation Jump to search
Lauren Shiba
Super Samurai Red Ranger

Introduction

Health: 950
Walk Speed: - forward, - back

Sweet, tough, and kind-hearted, Lauren Shiba took over the role of Red Samurai Ranger momentarily and led the team against Nighlok. Lauren spent her life mastering the sealing symbol in secret, while her younger brother Jayden led the Samurai Rangers until her return. After Lauren used the Sealing Symbol on Master Xandred, she relinquished her leadership role back to Jayden to finish the fight.

Overview

Lauren can control space at a distance with her long range buttons, and can also put the pressure on her opponent with strong lockdown special moves (especially with teammates). She is the only character with a double jump (j.S). She is one of several characters with a stance. Her running jump travels pretty far forward and is significantly lower to the ground than her standing/walking jump. She can dash by pressing 5L+M, but it's slower than her run.

Normal Moves

5L
5L
BFTG LRN 5L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air 5 - - -6 -

Standard jab.

  • Forced Flipout (on airborne opponents)
5LL
5LL
BFTG LRN 5LL.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - - -

Lauren moves backwards while swinging her sword. Puts the opponent in a spin state.

64L
64L
BFTG LRN 64L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air 13 - - -4 -

Same as 5LL. You cannot cancel any normals into it. Reflects projectiles. Excellent tool in neutral, since Lauren's backdash leaves quite a bit to be desired, this move is the go-to for backwards movement.

  • Forces spin
2L
2L
BFTG LRN 2L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Low/Air 5 - - 1 -

Chains into itself.

5M
5M
BFTG LRN 5M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - - -

Forward stab that reaches quite far (about two and a half character lengths).

5MM
5MM
BFTG LRN 5MM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Low/Air - - - - -

Lauren moves forward and swings, knocking the opponent up into the air a little bit.

5MMM
5MMM
BFTG LRN 5MMM (1).png
BFTG LRN 5MMM (2).png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air(1) High/Air(2) - - - - -

Lauren jumps up into the air, hitting the opponent with her knee on the way up, and comes down with an overhead. Ground bounces.

2M
2M
BFTG LRN 2M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low - - - - -

Launcher. Not a huge hitbox, and does not move Lauren forward. It is one of the better anti-airs in the game, but it is by no means the best.

5H
5H
BFTG LRN 5H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - - -

Big sword hit that reaches halfscreen.

5HH
5HH
BFTG LRN 5HH.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Mid - - - - -

Lauren charges in and hits the opponent. Causes a stagger on grounded hit, and a wallbounce on air hit.

46H
46H
BFTG LRN 46H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air(1) High/Air(2) 7 - - 0 -

Same as 5MMM. Cannot be cancelled into from any normal. Ignores juggle limit post-juggle.

2H
2H
BFTG LRN 2H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Low/Air 16 - - -11 -

Double sweep. Both hits are cancelable into special moves, but you usually cannot do anything after the first hit. Not super useful outside of combos because it is not safe on block, and has a lot of start-up.

j.L
j.L
BFTG LRN j.L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Air - infinite - - -

Lauren stabs her sword straight down. Big crossup hitbox, but not a lot of hitstun.

j.M
j.M
BFTG LRN j.M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Air - - - - -

Lauren slashes pretty far horizontally in front of her. Maybe the longest range air normal in the game. Also has a crossup hitbox, but not as big as j.L.

j.H
j.H
BFTG LRN j.H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Air - - - - -

Lauren moves forward very slightly, and then slashes below and behind her.


Special Moves

5S
5S
BFTG LRN 5S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Mid/Low - - - - -

Sword stance. If no other input is performed, she performs multiple swords strikes that reach about halfscreen and wallbounce.

5SS
5SS
BFTG LRN 5SS.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Cancels stance and returns Lauren to a neutral state.

5S4S
5S4S
BFTG LRN 5S4S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - - -

Lauren performs a flame pillar that reaches up to the sky. Launches on the last hit. Hits OTG. Can also be performed by holding S after 5S, and then holding 4. Useful for anti-airing in certain situations, and to pick up an awkward combo. It is incredibly unsafe on block, so use it sparingly.

5S6S
5S6S
BFTG LRN 5S6S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Air - - - - -

Lauren stabs the ground and 13 butterflies come out and fly forward in an arc (to about halfscreen), locking the opponent down for a long time on hit or block. The stab itself hits OTG and knocks the opponent into the air. Can also be performed by holding S after 5S, and then holding 6.

4S
4S
BFTG LRN 4S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Lauren becomes invincible and dashes backwards into sword stance. Also reflects projectiles. One difference from the 5S sword stance is that this version's neutral followup (sword strikes) can be cancelled into another followup (flame pillar, butterflies, or stance cancel) during the first hit's active frames (on whiff or on connection).

6S
6S
BFTG LRN 6S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Low/Air - - - - -

Lauren tosses a 10 hit flame carpet onto the ground. Once all 10 hits connect on hit or block, the fire can no longer hit. Hits OTG, and can be followed up after on air hit. Opponent must be high enough for Lauren to recover in time for follow-up. When used as an OTG, you can always follow it up with 2L if you are close enough.

j.S
j.S
BFTG LRN j.S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Double jump. Can be angled forward or back with 6 or 4. Can be cancelled into from any jumping normal on hit or block, which also corrects Lauren's left/right facing. Lauren can perform any normal afterwards. Can only ever be performed once per jump. Can also be performed out of backdash.

EX Special

5L+S
5S+L
BFTG LRN 5S+L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Lauren jumps up behind the opponent while striking them. Has a followup. Assists cannot be called unless the followup is performed first.

5L+SS
5S+L
BFTG LRN 5S+LS.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

EX autocombo! Same as j.L+S. Can't be performed on block. It costs no meter: can't think of any reason not to use it every time.

j.L+S
j.S+L
BFTG LRN j.S+L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Air EX. Not invincible. Can sometimes be followed up by 2L in the corner.

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG LRN FT.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Throw - - - - -

Causes a spin state. Can be special move cancelled.

Back Throw
Back Throw
4M+H
BFTG LRN BT.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- Throw - - - - -

Puts the opponent in a sliding knockdown state.

Super

Super
Super
H+S
BFTG LRN Super.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Lauren shoots a fast-moving fireball that performs a cinematic super on hit. Pretty long recovery.

Tag Actions

Assist
Assist
A1/A2
BFTG LRN Assist.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- High/Low/Mid - - - - -

Lauren jumps out and performs 5S~6S (stab still hits OTG).

Swap Strike
Swap Strike
A1/A2+S
BFTG LRN Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
- - - - - - -

Long range for a swap strike.

Team Synergy

Her assist can lock down opponents for a long time. Her assist OTGs when performed at close range, so that can be good for combos in the corner. On point, she has multiple moves that control a lot of space for a long time, so they provide good opportunities to tag. Her flame carpet (6S) is a great tool to do before a tag out after killing a character. This holds the opponent still allowing for a mix-up. Gia is especially good at this because she can easily do an unblockable if you have all three characters, and the last one has a far reaching and low hitting 2L. Lauren has lost a lot of damage potential in the patch 2.6, so you might need to swap in a character with high post juggle damage to get the kill. Alternatively, you could go for a reset to finish a character off. You can setup unblockables with 46H.

Combos

Solo

LL

Auto combo

5L > 5M > 5H

Example combo

Assist combos

5L > 5M > 5H > assist name > 5L > 5M > 5H

Example combo

Videos

Lauren Beginner Bnb combo video by Star55 (2021) Lauren C2C(2021) Lauren Corner combo(2021)

Colors

Color 1
Color 2

External Links


General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Scorpina
Ryu
Chun-Li
Adam Park
Poisandra
Rita Repulsa
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord
Samurai Megazord
Gravezord