Power Rangers: Battle for the Grid/Red Ranger

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Jason Lee Scott
Mighty Morphin' Red Ranger

Introduction

Health: 1000
Walk Speed: 900 forward, 375 back
Chain Rules: Magic Series

Jason Lee Scott is the original MMPR Red Ranger and a natural born leader. A 17-year-old black belt, Jason's sly smile betrays his rugged young warrior mantle to reveal a kid next door with a bit of a mischievous streak.

Overview

Jason is a fairly straightforward character who stands his ground. His 2H is jump-cancelable and it's what he uses to start air combos, but it doesn't launch by itself, letting him do extended ground combos against grounded opponents. Similarly, his assist doesn't launch either, which helps other characters extend grounded combos. Combining an offensive rushdown style with decent zoning properties, he's an easy character to get into if you want to learn the basics of the game.

Normal Moves

5L
5L
BFTG RED 5L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
35 High/Low/Air 5 - - -1 -

Short-ranged jab.

5LL
5LL
BFTG RED 5LL.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
26* High/Low/Air - - - -7 -
5LLL
5LLL
BFTG RED 5LLL.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
28* High/Low/Air - - - -8 -
5LLLL
5LLLL
BFTG RED 5LLLL.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
32* High/Low/Air - - - - -
5M
5M
BFTG RED 5M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
50 High/Low/Air 7 - - +3 -

Spin kick with decent vertical reach.

5MM
5MM
BFTG RED 5MM.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
51* High/Low/Air - - - 0 -
  • Knocks down.
5H
5H
BFTG RED 5H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
60 High/Low/Air 7 - - -12 -

Advancing slice.

5HH
5HH
BFTG RED 5HH.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
61 High/Low/Air - - - -14 -
  • Groundbounces
2L
2L
BFTG RED 2L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
35 Low/Air 3 - - 0 -

Jason's fastest low and his main tool to open up opponents.

2M
2M
BFTG RED 2M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
55 Low/Air 7 - - -2 -

Knocks down.

2H
2H
Tyranno Upper
BFTG RED 2H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
20, 50 High/Low 8 - - -11 -
  • OTG
  • Launcher

Standard jump-cancellable anti-air.

Only launches on airborne and OTG hits.

j.L
j.L
BFTG RED j.L.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
40 High - - - - -

A simple short-range elbow attack that actually has cross-up properties. On-hit in air, causes a juggle state, though this isn't always a reliable confirm, so you have to find the right timing. Otherwise, j.M is your best friend.

j.M
j.M
BFTG RED j.M.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
55 High - - - - -

Very fun as a cross-up. Also a good aerial combo extender.

j.H
j.H
BFTG RED j.H.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
65 High - - - - -
  • Groundbounces on air hit

Despite being nerfed, it's still a nice move to end combos with. It does have good range to it, and the hitbox on it goes deep.

Special Moves

5S
Titanus Counter
5S
BFTG RED 5S.png
BFTG RED 5S (2).png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
90 High/Low/Air - - - - -

Slow move but acts as a reversal. If the opponent hits you during the startup, they'll take additional damage (134). Crumples on hit, making it a strong combo starter. Fun fact: this can counter supers!

4S
Back Roll
4S
BFTG RED 4S.png

BFTG RED 4S (2).png
BFTG RED 4S (3).png
BFTG RED 6SS.png
BFTG RED 6SSS.png

BFTG RED 4S (2).png
BFTG RED 4S (3).png
BFTG RED 6SS.png
BFTG RED 6SSS.png
Version Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
Back Roll
4S
n/a - - - - - -

Roll backwards. Command roll that has three followup options.

Cover Fire High
4S~L or 4S~S
45 High/Low/Air - - - - -

Shoots a high projectile. Cancels into 4S~M by pressing L or S again.

Cover Fire Low
4S~M
45 High/Low/Air - - - - -

Shoots a low projectile. Cancels into 4S~L by pressing M again.

Triple Slice 2
4S~H
35 High/Low/Air - - - - -

Does the second hit of Jason's 6S chain.

Triple Slice 3
4S~HS
35 High/Low/Air - - - - -

Does the third hit of Jason's 6S chain.

6S
Triple Slice
6S
BFTG RED 6S.png
BFTG RED 6SS.png
BFTG RED 6SSS.png
Version Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
Triple Slice
6S
35 High/Low/Air 6 - - -24 -
Triple Slice 2
6SS
35 High/Low/Air - - - - -
Triple Slice 3
6SSS
35 High/Low/Air - - - - -

Rekka move. Can be done up to three times by pressing S again. Followups are only available on hit.

The first hit is an OTG.

j.S
Air Blaster Shot
j.S
BFTG RED j.S.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 High/Low/Air - - - - -

Air version of his 4S~L projectile. Good for poking people that jump way too much, such as Magna Defender players spamming j.S.

EX Attack

5S+L
Triple Threat
5S+L
BFTG RED 5S+L.png
BFTG RED 5S+L (2).png
BFTG RED 5S+L (3).png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
35x4, 75 High/Low/Air 28 - - -26 -

If the first hit is blocked, the rest of the move will not come out.

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG RED FT.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
101 Throw 6 - - - -

Perform a series of attacks that end with a spinning kick. Can be followed up with 6S.

Back Throw
Back Throw
4M+H
BFTG RED BT.png
BFTG RED BT (2).png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
101 Throw 6 - - - -

Switches sides with the opponent and slices them. If this connects, Jason can cancel into 6S.

Super

Tyranno Charge
H+S
BFTG RED Super.png
BFTG RED Super (2).png
The omnomnom super.
The omnomnom super.
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
200, 180 High/Low/Air - - - -37 -

Jason charges forward, enveloped in a Tyrannosaurus aura. Always does consistent damage, and confirms easy off of EX. You do have to time this a little proper, as you can miss the final hit otherwise. Get used to the timing on this move and you should be good to go.

Tag Actions

Assist
Assist
Triple Slice
A1/A2
BFTG RED Assist.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
35x2 High/Low/Air - - - - -
  • OTG

The same as the first two hits of 6SS. Leaves opponent grounded, good combo and pressure tool. Also easy to Takeover into on confirm. The first hit has OTG properties like the normal move.

Swap Strike
Swap Strike
A1/A2+S
BFTG RED Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv (Block) Frame Adv (Hit)
70 High/Low/Air - - - - -

Faster than EX Attack, making it a little more reliable as a reversal, but far less damaging. Forces a character switch on hit; knocks down if only one character remains.

Similar animation and same range as 5S, which makes it decent.

Strategy

Jason is a fairly straightforward character - he doesn't kill solo, and he doesn't have the greatest mixups in the world. But he does play neutral very well using his j.S gunshot and his 4ss gunshots to keep you glued in place until you either make a mistake he can capitalize on, or he decides to try to press any kind of advantage he's gained. In addition, he has access to routes that build a metric ton of meter, and save important states like spins and wallbounce, if you learn his blaster loops.

The combination of these two things make him an incredible "battery" character, building bar and tagging out to a damage engine that can finish the job for him, like Dog, Eric, Trey, or even Kat if properly routed.

Team Synergy

Jason is at his best being a midliner on your team. Putting him here gives you access to his strengths - his assist to use for mixups or neutral skips, and his high meter gain - while avoiding his weaknesses as a solo character, like his lack of solo mix and low damage output. When paired up with a damage engine to convert all that bar he builds into a kill, he can become a very formidable force.

Combos

Solo

Easy Combos

j.H > 5HH > 5HH > 5MH > 2H > j.MS > 5MH > 2H > j.MS > 5MH > EX > Super

https://imgur.com/InvRlG2

j.H > 5HH > 5M > 2H > j.MS > 5MH > 2H > j.MS > 5MHHH > EX > Super

https://imgur.com/sRnPaDV

2LMH > j.LM > 5MH > 2H > j.MS > 5MHHH > EX > Super

https://imgur.com/jmcWMLa

j.H > 5MHH > 5MH > 2H > JMS > 5MH > 2H > JMS > 5MH > EX > Super

https://imgur.com/2WLqYK3


BnB Combos *Wip*

5HH > 5HH > 5H > 2H > jMS > 5M dl 2M > 2H > jMS > 5M dl 2M > 5H > (6SSS/EX Super)






Zord combos

Mega Goldar: 2M 5H Zord Call 5H 6SSH 6SSH 6SSH 6SSH H+S Visualization

The dirty stuff.

Videos

Jason BnB video Jan 2020 by Starrich55

Red Ranger/Trini combo video by starrich55*old*

Colors

Color 1
Color 2

Dragon Shield Skin

Color 1
Color 2

External Links


General
Controls
Patch Notes
FAQ
HUD
System
Characters
Anubis "Doggie" Cruger
Kat Manx
Gia Moran
Jason Lee Scott
Tommy Oliver
Lord Drakkon
Mastodon Sentry
Udonna
Magna Defender
Trey of Triforia
Eric Myers
Jen Scotts
Cenozoic Blue Ranger
Dragon Armor Trini
Ranger Slayer
Goldar
Lord Zedd
Dai Shi
Robert "RJ" James
Lauren Shiba
Scorpina
Ryu
Chun-Li
Adam Park
Poisandra
Rita Repulsa
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord
Samurai Megazord
Gravezord