Mighty Morphin' Dino Megazord
Introduction
The OG Zord with some sick dodge moves (ask Goldar).
Overview
The Dino Megazord is the more combo-centric of the Zords, with access to a wallbounce and juggling extensions.
Ultra Attacks
L
L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
200
|
All
|
-
|
-
|
-
|
-
|
-
|
The Dino Megazord swipes the Power Sword across the battlefield. The entire sword carries a hitbox.
|
|
M
M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
100x2
|
L, M
|
-
|
-
|
-
|
-
|
-
|
The Dino Megazord stomps the battlefield, then kicks. The stomp must be blocked chrouching, while the kick wallbounces on hit.
As of version 1.6, the stomp has OTG properties.
|
|
H
H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv (Block)
|
Frame Adv (Hit)
|
50x3
|
All
|
-
|
-
|
-
|
-
|
-
|
The Dino Megazord plants the Power Sword on the stage, then releases electricity within its vicinity. All of the hits launch the opponent.
|
|
Team Synergy
External Links
example link