AquaPazza/Hakuowlo

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Hakuowlo
Hakuowlo's Move List

Introduction

Hakuowlo is a specialized defensive character with many tools at his disposal. His normals are great at being preemptive attacks and many of them work well at being anti-airs. He has a very short dash though. The player will have to be cautious with their approach as Hakuowlo cannot cover much ground for evasive maneuvers.

Partners

Satsuki - Emphasis on Stability

Mizuki - Emphasis on Firepower

Strategy

This

Combos

2A 2B 2C/BC/236C/236236AB
(236236AB can be done up to 3x with the third being a Splash Art)

2B(CH) 236B JB air236A/B

(Near corner) 2B(CH) 236B 214C 236A/B/C
(You can follow up the A version with 5C for a some more damage but you won't get the knockdown. Alternatively, you can go into the BA2CC Splash Art after the 214C.)

Air236x(CH) 214C 236x

Air236x(CH) 214C (236A) BA2CC
(The Splash Art won't connect if distance isn't right.)

(When your back is against the corner) 623x BA2CC


Assist Combos

Serika

  • 2A,2B,6D,B+C,2141236A+B,214C,236A,5C
(Poison combo, does around 6000 damage and poisons the opponent.)
  • 2A,2B,6D,B+C,66,236236A+B,236236A+B
  • 2A,2B,6D,B+C,66,214C,[BA2CC/236A,5C]
(Combo into Mukuru, then pick your ender.)
  • (Corner) 2A,2B,6D,B+C,delay,236B,jB,j.236B

Ma-ryan

  • (Corner) 2A,2B,236C,6D,214C,[BA2CC/236A,5C]
(Combo into Mukuru, then pick your ender.)
  • (Corner) 2A,2B,B+C,6D,214214A+B,jB,j.236B
  • 623x 6D(when they hit the ground) 214C 236C/BA2CC
  • 2A 2B 2C 6D BA2CC (Ma-ryan's positioning can mess this up)
  • (Corner) 214214AB 6D BA2CC (Maybe not the most practical use of all that meter, but fun to know about.4 meters instead of 5 though since assist out of 214214AB doesn't use meter.)

Boss Ma-ryan

  • 623x 6D(when they hit the ground) 214C 236C/BA2CC (Ma-ryan's positioning is less lenient than her normal version for this combo)
  • 2B 5D 236A 214C 236C/BA2CC (Can even confirm from about the max range of 2B)
(5D into 214C is nice to know if you ever land just a 5D as well.)
  • (Corner) 214214AB 6D BA2CC (Maybe not the most practical use of all that meter, but fun to know about. 4 meters instead of 5 though since assist out of 214214AB doesn't use meter.)
  • 2A 2B 2C 6D 214C 236C (Input 6D after the first hit of 2C.)

Satsuki

  • 2A,2B,236C,6D,66,214C,BA2CC
(Combo into Splash Art, not worth using another ender since the scaling makes them do less damage then 2A,2B,Super)

Llyr

  • 623x 5D(when they hit the ground) 214C 236C/BA2CC
  • 2A 5D 2B 214C 236C/BA2CC
  • (Corner) 214214AB 5D BA2CC (Maybe not the most practical use of all that meter, but fun to know about. 4 meters instead of 5 though since assist out of 214214AB doesn't use meter.)

Move List

Normal Moves

5A

Hakuowlo pokes with his hand fan. It can chain into itself after a short delay and also has a slight disadvantage on block.

5B


5C

Hakuowlo swings his fan upwards. Covers decent space upwards, but whiffs on crouchers and is unsafe on block. Can work decently as an anti-air, but comes out too slow to be used in a pinch situation.

2A

Swings the fan at the opponents feet. You can mash it, but it won’t combo into itself unless you are in High Emotion. It will combo into 2B, 2C, and 236A however. Slight disadvantage on block.

2B

A crouching kick. It has long reach and is good to cancel out of. If the opponent blocks it you can cancel into the A version of Fujinsen to create some safety. Counter hit 2B into C Fujinsen does decent damage for no meter, especially in High Emotion, and can be done at max range.

2C


B+C

A two-step attack where he swings the fan horizontally and then thrusts forward. The second hit will be what blows the opponent back. In the corner you can follow up with 236B for an OTG. 236A can hit them after the wall bounce as well, but the distance you’re allowed to do this is strict. Relatively fast start up and can’t cancel into other moves.

JA

Hakuowlo thrusts the fan at a downward angle. Since it comes out fast, it can be used as an air to air during the jump's ascent. It can be canceled into Fujinsen.

JB

Hakuowlo sweeps the fan with a slight downward angle. The startup time is fine and it could possibly be used as a jump in. It can also be canceled into Fujinsen.

JC

Hakuowlo swings the fan upwards. It's hard to hit grounded opponents with it and it can't be canceled.

4 or 6+C

This throw has a similar animation as a successful Ryubusen and launches the opponent in the direction you hold. It's possible to make a follow up in the corner with a partner attack that activates quickly.

Special Actions

Kaeshi Ougi 「返し扇(かえしおうぎ)」 - B During 5B
  • (Description) - 5B has a follow up which is an overhead if you hit B again after a 5B hits the opponent or is blocked. This will combo into his Splash Art and non buff/de-buff supers.
High Jump 「大ジャンプ」 - Tap 2 Then 7/8/9
  • (Description) - Hakuowlo's super jump.

Special Moves

Fujinsen 「風陣扇(ふうじんせん)」 - 236+[Attack] Air OK
  • (Description) - Hakuowlo swings his fan and creates a wind slice. This move can stop many projectiles.
  • (A version) - A quick fan swing. This is quick enough to stop many normals when done on reaction.
  • (B version) - A slightly delayed swipe downwards. On counter hit, this will cause a ground bounce.
  • (C version) - 2 swings occur. First one goes up, then the second goes down. This version has some invincibility. If the opponent blocks this they can retaliate with an invincible attack, like Arawn's DP, in between the first and second hit.
Ryubusen 「流舞扇(りゅうぶせん)」 - 623+[Attack]
  • (Description) - A counter attack where Hakuowlo throws the opponent behind him for decent damage. This can lead into a combo depending on position and/or Partner use.
  • (A version) - Catches mid-air attacks.
  • (B version) - Catches mids.
  • (C version) - Catches lows.
Dad! 「おとーさん!」 - 214+[Attack]
  • (Description) - Hakuowlo's daughter Aruruu comes in on her tiger to perform an attack.
  • (A version) - Coming from behind, Aruruu attacks right in front of you.
  • (B version) - Coming from behind, Aruruu jumps farther forward about 1/2 screen away to attack
  • (C version) - Aruruu comes from behind opponent this time to attack. On hit, this launches opponent towards Hakuowlo for a combo.

Super Moves

Uchousen 「羽蝶扇」 - 2141236+AB
  • (Description) - Eruruu is summoned and precedes to do a spell in which all of Hakuowlo's attack have a poison attribute. Hakuowlo glows green for the duration of this effect. However, opponents cannot be killed by the effects of poison.
Ointment of Tonburuchi 「トンブルチの軟膏」 - 2363214+AB
  • (Description) - Eruruu is summoned. Then a spell is cast that will grant Hakuowlo super armor. It lasts 8 game seconds. A blue aura is emitted from Hakuowlo for the duration of this.
Dad, I'll Help You! 「おとーさん、助ける!」 - 214214+AB
  • (Description) - An enhanced version of the "Dad!" special move and gains an extra hit in High Tension. Hakuowlo is invincible during this. You gain control of Hakuowlo as soon as the lightning comes out, making it possible to do some follow ups such as super jump air 236x. Also of note, for whatever reason when you tag in an assist during this super it doesn't cost meter.
Renbu Sensho 「連舞扇衝(れんぶせんしょう)」 - 236236+AB
  • (Description) - Hakuowlo does a flurry of attacks. This super has invincible startup. It is also the first part of is ultimate Splash Art: Emperor Fan.
Fujin Ransen 「風神乱扇(ふうじんらんせん)」 - After Renbu Sensho 236236+AB
  • (Description) - A strong wind is used to keep slicing the opponent. This is the 2nd part of the Koujinsen Splash Art.

Splash Arts

Bath of Yatsumororo 「ヤツモロロの薬湯」 - 222+BC
  • (Description) - Eruruu is summoned to perform a healing spell in which Hakuowlo can gain up to 50% of his total health. It has a lot of recovery upon activation.
Koujinsen 「皇陣扇(こうじんせん)」 - After Fujin Ransen 236236236+BC

  • (Description) - This finisher derives from the 2 previous Super Moves. A huge blow of wind occurs after the flurry of attacks. Each part of these supers will cost 1 stock for a total of 3.
Uitsualnemetia 「ウィツァルネミテア」 - B・A・2・C・C
  • (Description) - Hakuowlo emits a black aura which covers him. If the aura is touched, he transforms into a demon then demolishes the opponent. A fast input is needed to activate this Splash Art.

Colors

Default A
Default B
Default C
Default D

Additional Colors

山川草木 Sansen Soumoku
堅忍不抜 Kennin Fubatsu
雲中白鶴 Unchuu Hakkaku
気炎万丈 Kien Banjou
紫電一閃 Shiden Issen
疾風迅雷 Shippu Jinrai
菊有黄華 Kikuyuu Kouka
英明果敢 Eimei Kakan
水天彷彿 Suiten Houfutsu
質朴剛健 Shitsuboku Gouken
桜花爛漫 Ouka Ranman
電光石火 Denkou Sekka
AquaPazza
General

ControlsFAQGlossaryHUDLinksTrophiesSystem

Characters

ArawnChizuruHakuowloKarulauKonomiManakaMorganMultiOboroRiannonSasaraTamakiTouka

Partners

CamyuLlyrMa-ryanMizukiOctaviaRathtyRinaSatsukiSerikaUlthuryYuYumaYukiMa-ryan (BOSS)