AquaPazza/Hakuowlo
Introduction
Hakuowlo is a specialized defensive character with many tools at his disposal. His normals are great at being preemptive attacks and many of them work well at being anti-airs. He has a very short dash though. The player will have to be cautious with their approach as Hakuowlo cannot cover much ground for evasive maneuvers.
Partners
Satsuki - Emphasis on Stability
Mizuki - Emphasis on Firepower
Strategy
This
Combos
2A 2B 2C/BC/236C/236236AB
(236236AB can be done up to 3x with the third being a Splash Art)
2B(CH) 236B JB air236A/B
(Near corner) 2B(CH) 236B 214C 236A/B/C
(You can follow up the A version with 5C for a some more damage but you won't get the knockdown. Alternatively, you can go into the BA2CC Splash Art after the 214C.)
Air236x(CH) 214C 236x
Air236x(CH) 214C (236A) BA2CC
(The Splash Art won't connect if distance isn't right.)
(When your back is against the corner) 623x BA2CC
Assist Combos
Serika
- 2A,2B,6D,B+C,2141236A+B,214C,236A,5C
- (Poison combo, does around 6000 damage and poisons the opponent.)
- 2A,2B,6D,B+C,66,236236A+B,236236A+B
- 2A,2B,6D,B+C,66,214C,[BA2CC/236A,5C]
- (Combo into Mukuru, then pick your ender.)
- (Corner) 2A,2B,6D,B+C,delay,236B,jB,j.236B
Ma-ryan
- (Corner) 2A,2B,236C,6D,214C,[BA2CC/236A,5C]
- (Combo into Mukuru, then pick your ender.)
- (Corner) 2A,2B,B+C,6D,214214A+B,jB,j.236B
- 623x 6D(when they hit the ground) 214C 236C/BA2CC
- 2A 2B 2C 6D BA2CC (Ma-ryan's positioning can mess this up)
- (Corner) 214214AB 6D BA2CC (Maybe not the most practical use of all that meter, but fun to know about.4 meters instead of 5 though since assist out of 214214AB doesn't use meter.)
Boss Ma-ryan
- 623x 6D(when they hit the ground) 214C 236C/BA2CC (Ma-ryan's positioning is less lenient than her normal version for this combo)
- 2B 5D 236A 214C 236C/BA2CC (Can even confirm from about the max range of 2B)
- (5D into 214C is nice to know if you ever land just a 5D as well.)
- (Corner) 214214AB 6D BA2CC (Maybe not the most practical use of all that meter, but fun to know about. 4 meters instead of 5 though since assist out of 214214AB doesn't use meter.)
- 2A 2B 2C 6D 214C 236C (Input 6D after the first hit of 2C.)
Satsuki
- 2A,2B,236C,6D,66,214C,BA2CC
- (Combo into Splash Art, not worth using another ender since the scaling makes them do less damage then 2A,2B,Super)
Llyr
- 623x 5D(when they hit the ground) 214C 236C/BA2CC
- 2A 5D 2B 214C 236C/BA2CC
- (Corner) 214214AB 5D BA2CC (Maybe not the most practical use of all that meter, but fun to know about. 4 meters instead of 5 though since assist out of 214214AB doesn't use meter.)
Move List
Normal Moves
5A
Hakuowlo pokes with his hand fan. It can chain into itself after a short delay and also has a slight disadvantage on block. |
5B
|
5C
Hakuowlo swings his fan upwards. Covers decent space upwards, but whiffs on crouchers and is unsafe on block. Can work decently as an anti-air, but comes out too slow to be used in a pinch situation. |
2A
Swings the fan at the opponents feet. You can mash it, but it won’t combo into itself unless you are in High Emotion. It will combo into 2B, 2C, and 236A however. Slight disadvantage on block. |
2B
A crouching kick. It has long reach and is good to cancel out of. If the opponent blocks it you can cancel into the A version of Fujinsen to create some safety. Counter hit 2B into C Fujinsen does decent damage for no meter, especially in High Emotion, and can be done at max range. |
2C
|
B+C
A two-step attack where he swings the fan horizontally and then thrusts forward. The second hit will be what blows the opponent back. In the corner you can follow up with 236B for an OTG. 236A can hit them after the wall bounce as well, but the distance you’re allowed to do this is strict. Relatively fast start up and can’t cancel into other moves. |
JA
Hakuowlo thrusts the fan at a downward angle. Since it comes out fast, it can be used as an air to air during the jump's ascent. It can be canceled into Fujinsen. |
JB
Hakuowlo sweeps the fan with a slight downward angle. The startup time is fine and it could possibly be used as a jump in. It can also be canceled into Fujinsen. |
JC
Hakuowlo swings the fan upwards. It's hard to hit grounded opponents with it and it can't be canceled. |
4 or 6+C
This throw has a similar animation as a successful Ryubusen and launches the opponent in the direction you hold. It's possible to make a follow up in the corner with a partner attack that activates quickly. |
Special Actions
Kaeshi Ougi 「返し扇(かえしおうぎ)」 - B During 5B
|
High Jump 「大ジャンプ」 - Tap 2 Then 7/8/9
|
Special Moves
Fujinsen 「風陣扇(ふうじんせん)」 - 236+[Attack] Air OK
|
Ryubusen 「流舞扇(りゅうぶせん)」 - 623+[Attack]
|
Dad! 「おとーさん!」 - 214+[Attack]
|
Super Moves
Uchousen 「羽蝶扇」 - 2141236+AB
|
Ointment of Tonburuchi 「トンブルチの軟膏」 - 2363214+AB
|
Dad, I'll Help You! 「おとーさん、助ける!」 - 214214+AB
|
Renbu Sensho 「連舞扇衝(れんぶせんしょう)」 - 236236+AB
|
Fujin Ransen 「風神乱扇(ふうじんらんせん)」 - After Renbu Sensho 236236+AB
|
Splash Arts
Bath of Yatsumororo 「ヤツモロロの薬湯」 - 222+BC
|
Koujinsen 「皇陣扇(こうじんせん)」 - After Fujin Ransen 236236236+BC
|
Uitsualnemetia 「ウィツァルネミテア」 - B・A・2・C・C
|