Wonderful World/Eldio
Introduction
Eldio offers some of the best mix-up capability in the game, being able to quickly alternate hits between low, high, left and right, while deceiving his opponent with fake images of himself.
His fake images give him good space control, which he compliments with his big, quick pokes. His mobility is not bad, and although he has a step-type of ground dash, it's pretty quick and can be used to switch sides with the opponent.
Eldio has low health and poor reversals, so he can't afford to take many hits. His damage is also overall pretty low, especially from ground normal starters.
Move List
Strategy
Neutral Game
Pressure Game
Mixups
Three-part Eldio mixup guide by Sukato, with rankings for every mixup:
- https://twitter.com/sukatoryona/status/1102230401056043009
- https://twitter.com/sukatoryona/status/1102250748153278465
- https://twitter.com/sukatoryona/status/1103679452125392896
Combos
Meterless, Anywhere: 2P 2K 5SS 5HS 2HS (54 damage)
- Your main combo off a regular ground hit. Damage is pitiful, but Eldio's more powerful combos do not start with ground normals.
100% meter, anywhere: 2P 2K 5SS 5HS 236236K (274 damage)
- Needs to start at point blank for the super to connect. Only recommended if it wins you the round, as his super is unblockable and therefore usually meant for opening the opponent up instead.
50% meter, anywhere: (236P/214P/22P)~2S BRK 2S 5HS 9j j.S j.HS 9dj j.S j.HS j.2HS (182 damage)
- BRK combo from a 2S follow-up to his fake image specials.
Meterless, anti-air hit: (236P/214P/22P)~S j.S 9dj j.S j.HS j.2HS (181 damage)
- Good damage for no meter. His S follow-up is air-unblockable, so it's more reliable than it looks as a starter.
Meterless, counter-hit: (236P/214P/22P)~4S 2S 5HS 9j j.S j.HS 9dj j.S j.HS j.2HS (173 damage)
- Counter-hit combo to catch opponents trying to mash through your mix-up.