Skullgirls/Valentine/Combos: Difference between revisions

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m (notation change)
m (notation change)
Line 122: Line 122:
| notation=
| notation=
:2LK 2MK 2HP
:2LK 2MK 2HP
:jHP jHK jH-Bypass
:jHP jHK j236HK
:jM-Bypass
:j236MK
:AD jMP jHK
:AD jMP jHK
:jLP jMP jHK ADC
:jLP jMP jHK ADC
:jMK(1) jHP (fastfall)
:jMK(1) jHP (fastfall)
:dash 5LPx3 5MP(2) 2MK 5HKx3 H-Bypass EKG
:dash 5LPx3 5MP(2) 2MK 5HKx3 236HK 236KK
| damage=7518  
| damage=7518  
| meter=1
| meter=1
Line 141: Line 141:
| notation=
| notation=
:2LK 2MK 2HP
:2LK 2MK 2HP
:jHP jH-Bypass
:jHP j236HK
:AD jHP jM-Bypass
:AD jHP j236MK
:dj delay jHK
:dj delay jHK
:2HP
:2HP
:delay jLK jMK jH-Bypass
:delay jLK jMK j236HK
:AD jMP
:AD jMP
:5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
:5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
| damage=8000
| damage=8000
| meter=1
| meter=1
Line 164: Line 164:
:jHK ADC
:jHK ADC
:jMP jHP
:jMP jHP
:dash jump jLP jMP jHK ADC
:dash jLP jMP jHK ADC
:jMK(1) jHP(fastfall)
:jMK(1) jHP(fastfall)
:5LPx3 5MPx2 2MK 5HP Snap
:5LPx3 5MPx2 2MK 5HP 236MP+MK or 236HP+HK
| damage=4500
| damage=4500
| meter=1
| meter=1
Line 179: Line 179:
| notation=
| notation=
:2LK 2MK 2HP
:2LK 2MK 2HP
:jLK jL-Bypass
:jLK j236LK
:AD jMP jHK
:AD jMP jHK
:dash jump jLP jMP jHK ADC
:dash jump jLP jMP jHK ADC
Line 196: Line 196:
| notation=
| notation=
:2LK 2MK 2HP
:2LK 2MK 2HP
:jHP jH-Bypass
:jHP j236HK
:jM-Bypass
:j236MK
:AD jMP jHK
:AD jMP jHK
:jLP jMP jHK ADC
:jLP jMP jHK ADC
:jMK jHK
:jMK jHK
:5LPx3 5LK 5MP(2) 2MK 5HKx3 H-Bypass EKG
:5LPx3 5LK 5MP(2) 2MK 5HKx3 236HK 236KK
| damage=7457
| damage=7457
| meter=1
| meter=1
Line 214: Line 214:
{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 2MK 5HP H-Bypass
:2LK 2MK 5HP 236HK
:2MK(1) 2HP
:2MK(1) 2HP
:jHP jH-Bypass
:jHP j236HK
:jHK jM-Bypass
:jHK j236MK
:jLP jMP jHK jH-Bypass*
:jLP jMP jHK j236HK*
:5LPx3 5LK 5MP(2) 2MK 5HP H-Bypass EKG
:5LPx3 5LK 5MP(2) 2MK 5HP 236HK 236KK
| damage=8125  
| damage=8125  
| meter=1
| meter=1
Line 231: Line 231:
{{Combo-SG
{{Combo-SG
| notation=
| notation=
:2LK 2MK 5HP H-Bypass
:2LK 2MK 5HP 236HK
:2HP
:2HP
:TK jL-Bypass
:TK j236LK
:AD jHP jH-Bypass
:AD jHP j236HK
:dj jMK jHP
:dj jMK jHP
:jLP jMP jHK jH-Bypass*
:jLP jMP jHK j236HK*
:5LPx3 5LK 5MP(2) 2MK 5HP H-Bypass EKG
:5LPx3 5LK 5MP(2) 2MK 5HP 236HK 236KK
| damage=8348
| damage=8348
| meter=1
| meter=1
Line 255: Line 255:
| notation=
| notation=
:2HP
:2HP
:jHP jH-Bypass
:jHP j236HK
:AD jHP jM-Bypass
:AD jHP j236MK
:dash 2MK(1) 2HP
:dash 2MK(1) 2HP
:jHK jH-Bypass
:jHK j236HK
:AD jMP jHK
:AD jMP jHK
:jLP jMP jHK ADC
:jLP jMP jHK ADC
:jMK(1)
:jMK(1)
:5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
:5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
| damage=8954
| damage=8954
| meter=1
| meter=1
Line 275: Line 275:
| notation=
| notation=
:2HP
:2HP
:jHP jH-Bypass
:jHP j236HK
:AD jHP jM-Bypass
:AD jHP j236MK
:BDAD jHK jM-Bypass
:BDAD jHK j236MK
:2HP jMK jHP jH-Bypass
:2HP jMK jHP j236HK
:AD jMP jHK
:AD jMP jHK
:jLP delay jMP
:jLP delay jMP
:5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
:5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
| damage=9247
| damage=9247
| meter=1
| meter=1
Line 294: Line 294:
{{Combo-SG
{{Combo-SG
| notation=
| notation=
:5HP H-Bypass
:5HP 236HK
:2HP
:2HP
:TK jL-Bypass
:TK j236LK
:AD jHP jH-Bypass
:AD jHP j236HK
:djMK, jHP
:djMK jHP
:jLP, jHP, H-Bypass
:jLP jHP j236HK
:djbHK, M-Bypass
:djbHK j236MK
:AD jMP jHK jH-Dead Cross/Vial Toss
:AD jMP jHK j236HP
:5LPx3 2LKx2 5MPx2 2MK 5HP H-Bypass EKG
:5LPx3 2LKx2 5MPx2 2MK 5HP 236HK 236KK
| damage=10165
| damage=10165
| meter=1
| meter=1
Line 318: Line 318:
| notation=
| notation=
:Countervenom (Purple)
:Countervenom (Purple)
:jHK jH-Bypass
:jHK j236HK
:jHK jM-Bypass
:jHK j236MK
:AD jMK jHK
:AD jMK jHK
:jLP jHK jH-Bypass
:jLP jHK j236HK
:AD jMP
:AD jMP
:5LPx3 5LK 5MPx2 2MK 5HKx3 H-Bypass
:5LPx3 5LK 5MPx2 2MK 5HKx3 236HK
| damage=11457
| damage=11457
| meter=2
| meter=2
Line 336: Line 336:
| notation=
| notation=
:Countervenom (Green)
:Countervenom (Green)
:jHK jH-Bypass
:jHK j236HK
:jHK jM-Bypass
:jHK j236MK
:BDAD delay jHP jM-Bypass
:BDAD delay jHP j236MK
:2HP jMK jHP jH-Bypass
:2HP jMK jHP j236HK
:AD jMP jHK
:AD jMP jHK
:jLP delay jMP
:jLP delay jMP
:5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
:5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
| damage=10059
| damage=10059
| meter=2
| meter=2
Line 421: Line 421:
| notation=
| notation=
:5LK 2HP
:5LK 2HP
:jHK(1) jH-Bypass
:jHK(1) j236HK
:repeat
:repeat
| damage=N/A
| damage=N/A

Revision as of 12:28, 3 June 2020

Numpad notation
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif (hold for 35 frames), 6.gif
[2]8 = 2.gif (hold for 35 frames), 8.gif
360 = Sg 360.png
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Savage Bypass Bypass 236K (Air OK)
EKG Flatliner EKG 236KK (Air OK)
Character Weight Classes
Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy: Double, Big Band


General Combo Tips

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

A basic ground chain combo ending in a sliding knockdown

2LK 2MK 5HKx3

A basic ground chain combo ending in a special cancel

2LK 2MK 5HKx3 236HK

A basic ground chain combo ending in a super cancel

2LK 2MK 5HKx3 236HK 236KK

An air chain into ending in a super cancel

2LK 2MK 2HP
jHP jHK 236HK 236KK

An air chain followed by a ground chain

2LK 2MK 2HP
jHP jHK 236HK
dash 5LK 5MPx2 2MK 5HP 236HK 236KK

Combo Primer

Hit Confirms

The standard hitconfirm for Valentine is 2LK 2MK, if this is blocked you are -2 on block (safe). This route gives plenty of time to visually hitconfirm. An alternative hitconfirm is 2LKx2. This leaves you +0 on block making it good for tic throws and the suction prevents the opponent from pushblocking you away. This does leave you vulnerable if the 2LK whiffs though as the full hitconfirm will still come out. On hit this should be confirmed straight into 2HP.

BnB Combos

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HP
jHP jHK j236HK
j236MK
AD jMP jHK
jLP jMP jHK ADC
jMK(1) jHP (fastfall)
dash 5LPx3 5MP(2) 2MK 5HKx3 236HK 236KK

7518

1

Midscreen

Universal

  • Standard midscreen route. Conserves OTG and has good corner carry.
  • Replace ADC jMK(1) with vial toss when a poison vial is loaded.
  • For a side-switch version, remove jM-Bypass.
  • Note: the video shown here does not fastfall jMK and instead uses both hits. This also works but is more difficult and less consistent.

(video)

2LK 2MK 5HP 236HK
2MK(1) 2HP
jHP j236HK
jHK j236MK
jLP jMP jHK j236HK*
5LPx3 5LK 5MP(2) 2MK 5HP 236HK 236KK

8125

1

Corner

Universal

  • Corner combo. Uses OTG.
  • * Replace with vial toss when a poison vial is loaded.

(video)

Conversions

  • Throw:
    • Throw 2HP - Standard midscreen combo deals 5911 damage off of throw.
  • Airthrow:
    • Airthrow 236PP j236MK - Anywhere at any height.
    • Airthrow jL-Vial Toss j236LK - Works for poison and lag vials. Does not work at super jump height (https://www.youtube.com/watch?v=lFYQcFwVTN0).
    • Airthrow jL-Vial Toss 2HP - Needs green vial. Works at any height (https://www.youtube.com/watch?v=vzHQqyPVTuY).
    • Airthrow j236LP AD jMK(1) jHP - Very difficult, works anywhere but only at similar heights to the poison/lag vial conversion.
    • Airthrow j236LK - Minimum height only.
    • Airthrow j236LP jLP 2LP - Corner only, if you're lower to the ground then you can omit jLP 2LP. Also works with vials in which case you can omit the jLP.
  • j236HP j236HK - Fullscreen jH-Dead Cross conversion, very difficult/impractical to hitconfirm.
  • j236MP AD jMP - Mid-range Dead Cross conversion at double jump/super jump height.
  • j236LP jLP - jL-Dead Cross conversion when the opponent is directly below you.

Any air-to-air normal can be converted with j236K.

Meter Dumping

Tips

Solo Combo Compendium

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HP
jHP jHK j236HK
j236MK
AD jMP jHK
jLP jMP jHK ADC
jMK(1) jHP (fastfall)
dash 5LPx3 5MP(2) 2MK 5HKx3 236HK 236KK

7518

1

Midscreen

Universal

  • Replace ADC jMK(1) with vial toss when a poison vial is loaded.
  • For a side-switch version, remove jM-Bypass.

(video)

2LK 2MK 2HP
jHP j236HK
AD jHP j236MK
dj delay jHK
2HP
delay jLK jMK j236HK
AD jMP
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

8000

1

Anywhere

Universal

  • Max damage midscreen combo.
  • Remove the final jH-Bypass and add jL-Vial Toss when a poison vial is loaded.
  • Timing varies between characters.

(video)

2LK 2MK 2HP
jHK ADC
jMP jHP
dash jLP jMP jHK ADC
jMK(1) jHP(fastfall)
5LPx3 5MPx2 2MK 5HP 236MP+MK or 236HP+HK

4500

1

Half screen from the corner in front of you

Universal

  • This is your happy birthday combo when you are no further half the stage from the corner in front of you.

(video)

2LK 2MK 2HP
jLK j236LK
AD jMP jHK
dash jump jLP jMP jHK ADC
jMK(1) jHP(fastfall)
5LPx3 5MPx2 2MK 5HP Snap

4472

1

Half screen from the corner behind you

Universal

  • This is your happy birthday combo when you a quarter of the stage away from the corner behind you.

(video)

2LK 2MK 2HP
jHP j236HK
j236MK
AD jMP jHK
jLP jMP jHK ADC
jMK jHK
5LPx3 5LK 5MP(2) 2MK 5HKx3 236HK 236KK

7457

1

Corner

Universal

  • The corner variation of the standard midscreen combo.
  • Replace jM Bypass with vial toss when a poison vial is loaded.

(video)

2LK 2MK 5HP 236HK
2MK(1) 2HP
jHP j236HK
jHK j236MK
jLP jMP jHK j236HK*
5LPx3 5LK 5MP(2) 2MK 5HP 236HK 236KK

8125

1

Corner

Universal

  • * Replace with vial toss when a poison vial is loaded.

(video)

2LK 2MK 5HP 236HK
2HP
TK j236LK
AD jHP j236HK
dj jMK jHP
jLP jMP jHK j236HK*
5LPx3 5LK 5MP(2) 2MK 5HP 236HK 236KK

8348

1

Corner

Universal

  • * Replace with vial toss when a poison vial is loaded.

(video)

Counter Hit Punishes

Notation Damage Meter Cost Location Character Specific? Notes Video
2HP
jHP j236HK
AD jHP j236MK
dash 2MK(1) 2HP
jHK j236HK
AD jMP jHK
jLP jMP jHK ADC
jMK(1)
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

8954

1

Midscreen

Universal

  • Replace jMK(1) with Vial Toss if poison vial loaded.

(video)

2HP
jHP j236HK
AD jHP j236MK
BDAD jHK j236MK
2HP jMK jHP j236HK
AD jMP jHK
jLP delay jMP
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

9247

1

Midscreen

Universal

  • On Squigly microdash after before the midcombo 2HP.
  • Replace jMK with jLK(1) and jLP jMP with 5MPx2 Vial Toss and remove 5LK when poison vial is loaded.

(video)

5HP 236HK
2HP
TK j236LK
AD jHP j236HK
djMK jHP
jLP jHP j236HK
djbHK j236MK
AD jMP jHK j236HP
5LPx3 2LKx2 5MPx2 2MK 5HP 236HK 236KK

10165

1

Corner

Universal

(video)

Countervenom

Notation Damage Meter Cost Location Character Specific? Notes Video
Countervenom (Purple)
jHK j236HK
jHK j236MK
AD jMK jHK
jLP jHK j236HK
AD jMP
5LPx3 5LK 5MPx2 2MK 5HKx3 236HK

11457

2

Midscreen

Universal

  • In the corner do the standard 2LK combos but skip to the 2nd string.

(video)

Countervenom (Green)
jHK j236HK
jHK j236MK
BDAD delay jHP j236MK
2HP jMK jHP j236HK
AD jMP jHK
jLP delay jMP
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

10059

2

Anywhere

Universal

  • Micro-dash before 2HP against Squigly

(video)

Midscreen Assist Kill

Notation Damage Meter Cost Location Character Specific? Notes Video
2LP 2HP
jHK(1)
ADC jLP jLK
repeat

N/A

0

Midscreen

Universal

  • Skip jLP on Big Band and Double

(video)

2LP 2MK 2HP
jMP(3) jHP
repeat

N/A

0

Midscreen

Universal

(video)

2LP 2HP
jHP ADC
jHP
dash 2LP 2HP
repeat

N/A

0

Midscreen

Universal

(video)

Double Snap

Notation Damage Meter Cost Location Character Specific? Notes Video
OTG 2LK 2HP
jHP
ADC jHP
5LP 2HP
repeat

N/A

1

Corner

Universal

(video)

5LK 2HP
jHK(1) j236HK
repeat

N/A

1

Corner

Universal

(video)

5LK 2HP
AD jHP
2HP
repeat

N/A

1

Corner

Universal

(video)

Team Combo Compendium

Excellebella

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HP Vial Load + Excellabella
Poison Vial Load
jH-Bypass
jHK jM-Bypass
AD jMK jHP
jLP jHK
ADC jMP jL-Vial Toss
microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG

8005

1

Midscreen

Universal

  • Early Excella

(video)

2LK 2MK 2HP
jHP jH-Bypass
jM-Bypass
AD jMP jHK
2HP Vial Load + Excellabella
Poison Vial Load
jLP jMP jL-Vial Toss
microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG

9269

1

Midscreen

Universal

  • Saves OTG

(video)

2LK 2MK 2HP
jHP jH-Bypass
AD jHP jM-Bypass
dj jHK
2HP Vial Load + Excellabella
Vial Load
jLP jMP jL-Vial Toss
microdash 5LPx3 2LKx2 5MPx2 2MK 5HP H-Bypass EKG

9732

1

Midscreen

Universal

  • Max damage

(video)

2LK 2MK 2HP Vial Load + Excellabella
Poison Vial Load
2HP
slight delay jHP jH-Bypass
jHK jM-Bypass
dj jMP jHK jH-Vial Toss
5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG

7971

1

Corner

Universal

  • Early Excella

(video)

2LK 2MK 2HP Vial Load + Excellabella
Poison Vial Load
jump back jH-Bypass
AD jHP jM-Bypass
dj jMP jHK
jLP jMP jHK jH-Vial Toss
5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG

8000

1

Corner

Universal

  • Early Excella

(video)

2LK 2MK 2HP
slight delay jHP jH-Bypass
jHK jM-Bypass
dj jMP jHK
5HKx3 Vial Load + Excellabella
Poison Vial Load
5LK Vial Toss
5LPx3 2LKx2 5MPx2 2MK 5HKx3 H-Bypass EKG

9332

1

Corner

Universal

  • Saves OTG

(video)

2LK 2MK 5HP H-Bypass
2HP
TK jL-Bypass
AD jHP H-Bypass
dj jLP jHP
5HKx3 Vial Load + Excellabella
Poison Vial Load
5MPx2 Vial Toss
5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG

10314

1

Corner

Universal

  • Max damage

(video)

2LK 2MK 2HP
jHP jH-Bypass
AD jHP jM-Bypass
BDAD jHK jM-Bypass
2HP Vial Load + Excellabella
Poison Vial Load
H-Vial Toss EKG DHC Bella Level 3
dash LPx2 2MK 6HP Excellabella Dynamo

14353

4

Anywhere

Universal

  • ToD 3v3
  • If lvl 1 vial already loaded then dynamo is not needed to kill 3v3
  • Vial toss timing will vary depending on how close to the corner
  • Microdash vs Squigly before the 2HP

(video)

2LK 2MK 2HP
jM-Bypass
jL-Bypass
jH-Vial Toss
dash 5LPx3 2HP Vial Load + Excellabella
Poison Vial Load
dash jump jMP jHK
5MPx2 2MK Vial Toss
EKG DHC Dynamo
5LPx2 2MK 6HP Excellabella Dynamo

14130

3

No more than ~2/3rds of the screen away from the corner.

Universal

  • Damage from level 3 poison vial load

(video)

Throw
5HP Vial Toss
9jHP 2HP Vial Load + Excellabella
Poison Vial Load
5MPx2 Vial Toss EKG DHC Bella Level 3
dash 5LK 2MK
jMP jHK
5HP Pummel-Horse
2MP 5HP Kanchou
5LPx2 5MP 5HK 623HP Dynamo

13735

4

Anywhere

Universal

  • 3v3 ToD
  • Requires level 3 green vial to be loaded

(video)

j Vial Toss
dash 2HP
jHP jH-Bypass
jM-Bypass
AD jMP jHP
2HP Vial Load + Excellabella
Poison Vial Load
dash 5MPx2 Vial Toss EKG DHC Dynamo
2HK Devil Horns
5LK 2MK Devil Horns
jLPxN
5LPx2 2MK 6HP Copter Dynamo

13533

3

Midscreen (facing corner)

Lights

  • 3v3 ToD
  • Requires level 3 green vial to be loaded

(video)

j Vial Toss
dash 2HP
jHP jH-Bypass
AD jMK jHP
dash 2MK 2HP Vial Load + Excellabella
Poison Vial Load
dash 5MPx2 Vial Toss EKG DHC Dynamo
2HK Devil Horns
5LK 2MK Devil Horns
jLPxN
5LPx2 2MK 6HP Copter Dynamo

13560

3

Midscreen (facing away from corner)

Lights

  • 3v3 ToD
  • Requires level 3 green vial to be loaded

(video)

M Bomber

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HP Poison Vial Load + M-Bomber
TK jH-Bypass
jM-Bypass
2HP
jHP jH-Bypass
jHK jM-Bypass
AD jMP jL-Vial Toss
dash 5LPx3 5MPx2 2MK 5HKx3 H-Bypass EKG

8562

1

Midscreen (far from corner)

Yes

  • Damage combo
  • Does not work on mid-weights if lvl 1 vial already loaded
  • Does not work on anyone if lvl 2/3 vial already loaded
  • Does not work vs Valentine and Squigly

(video)

2LK 2MK 2HP Poison Vial Load + M-Bomber
TK jH-Bypass
jM-Bypass
2HP
jHK
ADC jMP jHK
jLP jMP jHK
dash 5LPx3 5MPx2 2MK 5HP Vial Toss EKG

7.8k

1

Midscreen (far from corner)

Yes

  • Corner Carry Combo
  • Does not work on mid-weights if lvl 1 vial already loaded
  • Does not work on anyone if lvl 2/3 vial already loaded
  • Does not work vs Valentine and Squigly

(video)

2LK 2MK 2HP
jHK
ADC jMP jHP
dash jump jLP jMP jHK
ADC jMK(1)
5LK 5MPx2 M-Bomber
5LPx3 5MPx2 5HKx2 Snap

5149

1

Midscreen (max half screen from corner)

No

  • Happy birthday corner carry combo.

(video)

2LK 2MK 2HP
jLK jL-Bypass
AD jMP jHK
dash jump jLP jMP jHK
ADC jMK(1)
5LK 5MPx2 M-Bomber
dash 5LPx3 5MPx2 2MK 5HP Snap

1

Midscreen (back to corner)

No

  • Happy birthday side-switch combo.

(video)

2LK 2MK 2HP M-Bomber~Poison Vial Load
H-Bypass
2HP
TK jL-Bypass
AD jHP jH-Bypass
djMP jHK
5MPx2 Vial Toss
5LPx3 5MPx2 2MK 5HP H-Bypass EKG

9006

1

Midscreen (near to corner)

Yes

  • Does not work on mid-weights if lvl 1 vial already loaded
  • Does not work on anyone if lvl 2/3 vial already loaded
  • Does not work vs Valentine and Squigly

(video)

2LK 2MK 5HP H-Bypass
2HP
TK jL-Bypass
AD jHP jH-Bypass
djLP jHP
5HKx3 M-Bomber~Poison Vial Load
5MPx2 Vial Toss
5LPx3 5MPx2 2MK 5HP H-Bypass EKG

9644

1

Corner

No

(video)

CH 2HP M-Bomber~Poison Vial Load
TK jH-Bypass
jM-Bypass
2HP
jHP jH-Bypass
jHK jM-Bypass
AD jMK jHP
jLP jMK jH-Bypass
AD jMP jL-Vial Toss
dash 5LPx3 5LK 5MPx2 2MK 5HKx3 H-Bypass EKG

10616

1

Midscreen (far from corner)

Yes

  • Does not work on mid-weights if lvl 1 vial already loaded
  • Does not work on anyone if lvl 2/3 vial already loaded
  • Does not work vs Valentine and Squigly

(video)

CH 2HP M-Bomber~Poison Vial Load
H-Bypass
2HP
TK jL-Bypass
AD jHP jH-Bypass
djMK jHP
jLP jHK
ADC jMP jHK jM-Bypass
jL-Vial Toss
5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG

10639

1

Midscreen (near to corner)

Yes

  • Does not work on mid-weights if lvl 1 vial already loaded
  • Does not work on anyone if lvl 2/3 vial already loaded
  • Does not work vs Valentine and Squigly

(video)

CH 5HP H-Bypass
2HP
TK jL-Bypass
AD jHP jH-Bypass
djMK jHP
5HKx3 M-Bomber~Poison Vial Load
5MPx2 2MK 2HP
jLK jL-Bypass
Vial Toss
5LPx3 5MPx2 2MK 5HP H-Bypass EKG

11373

1

Corner

No

(video)

Damage/Undizzy Ratios

Move Damage/undizzy Damage (max scaling) Undizzy
236HK 17.5 350 20
214LP+LK 16.5 330 20
236MK 15.1 302 20
5MP 14.45 289 20
236LK 9.75 195 20
5HK 9.666666667 290 30
j.MP 9.5 190 20
j.236HK 9 180 20
j.MK 8.5 170 20
j.LK 8.333333333 125 15
j.236MK 8.25 165 20
5LP 8 120 15
j.236LK 7.5 150 20
j.HK 7.333333333 220 30
5MK 7 140 20
2MK 7 140 20
2HK 6.5 195 30
2LK 6.4 96 15
2HP 6.333333333 190 30
2MP 6.2 124 20
5HP 6 180 30
j.HP 5.833333333 175 30
Flew Shot 4 80 20
5LK 3.666666667 55 15
236P 3 60 20
2LP 2.666666667 40 15
j.LP 2.666666667 40 15



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