Skullgirls/Valentine/Combos: Difference between revisions

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(→‎2LK: - Added video links, updated damage and modified descriptions)
(→‎Counter Hit Punishes: - Updated video links, modified damage values and modified descriptions)
Line 256: Line 256:
:jHK j236HK
:jHK j236HK
:AD jMP jHK
:AD jMP jHK
:jLP jMP jHK ADC
:jLP jMP jHK
:jMK(1)
: *ADC jMK(1) jHP(fastfall)
:5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
:5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
| damage=8954
| damage=8899
| meter=1
| meter=1
| location=Midscreen
| location=Midscreen
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Replace jMK(1) with Vial Toss if poison vial loaded.
* Easier midscreen HCH
| video=[https://www.youtube.com/watch?v=BswgtFsUxqk (video)]
* Replace this string with j236[P] if a poison vial is loaded
| video=[https://www.youtube.com/watch?v=04enJKuCeiU&t=122s (video)]
|}}
|}}


Line 273: Line 274:
:jHP j236HK
:jHP j236HK
:AD jHP j236MK
:AD jHP j236MK
:BDAD jHK j236MK
: *BDAD jHK j236MK
:2HP jMK jHP j236HK
:2HP jMK jHP j236HK
:AD jMP jHK
:AD jMP jHK
Line 283: Line 284:
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* On Squigly microdash after before the midcombo 2HP.
* Optimal midscreen HCH
* Replace jMK with jLK(1) and jLP jMP with 5MPx2 Vial Toss and remove 5LK when poison vial is loaded.
* On Squigly microdash before the midcombo 2HP
| video=[https://www.youtube.com/watch?v=tURSN2HjICI&feature=youtu.be (video)]
* * If a poison vial is loaded, replace this string with dj dl jHK and add j236[P] after jMP [https://www.youtube.com/watch?v=04enJKuCeiU&t=158s (video)]
| video=[https://www.youtube.com/watch?v=04enJKuCeiU&t=140s (video)]
|}}
|}}


Line 297: Line 299:
:jLP jHP j236HK
:jLP jHP j236HK
:djbHK j236MK
:djbHK j236MK
:AD jMP jHK j236HP
:AD jMP jHK *j236HP
:5LPx3 2LKx2 5MPx2 2MK 5HP 236HK 236KK
:5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
| damage=10165
| damage=10124
| meter=1
| meter=1
| location=Corner
| location=Corner
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* * Replace with j236[P] if a poison vial is loaded
* Use jLP jHP j236LK djbHK j236HK vs Double.
* Use jLP jHP j236LK djbHK j236HK vs Double.
| video=[https://www.youtube.com/watch?v=HWsB8wIeTp0&feature=youtu.be (video)]
| video=[https://www.youtube.com/watch?v=04enJKuCeiU&t=178s (video)]
|}}
|}}
|}
|}

Revision as of 05:17, 24 August 2020

Template:ComboLegend Short-SG


General Combo Tips

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

A basic ground chain combo ending in a sliding knockdown

2LK 2MK 5HKx3

A basic ground chain combo ending in a special cancel.

2LK 2MK 5HKx3 236HK

A basic ground chain combo ending in a super cancel. For all of the following combos, 236KK is input the same way as 236HK, despite being on the other side of the opponent.

2LK 2MK 5HKx3 236HK 236KK

An air chain into ending in a super cancel

2LK 2MK 2HP
jHP jHK 236HK 236KK

An air chain followed by a ground chain

2LK 2MK 2HP
jHP jHK 236HK
dash 5LK 5MPx2 2MK 5HP 236HK 236KK

Combo Primer

Hit Confirms

The standard hitconfirm for Valentine is 2LK 2MK, if this is blocked you are -2 on block (safe). This route gives plenty of time to visually hitconfirm. An alternative hitconfirm is 2LKx2. This leaves you +0 on block making it good for tic throws and the suction prevents the opponent from pushblocking you away. This does leave you vulnerable if the 2LK whiffs though as the full hitconfirm will still come out. On hit this should be confirmed straight into 2HP.

BnB Combos

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HP
jHP jHK j236HK
j236MK
AD jMP jHK
Rejump jLP jMP jHK ADC
jMK(1) jHP (fastfall)
dash 5LPx3 5MPx2 2MK 5HKx3 236HK 236KK

7518

1

Midscreen

Universal

  • Standard midscreen route. Conserves OTG and has good corner carry.
  • Replace ADC jMK(1) with 236[P] when a poison vial is loaded.
  • For a side-switch version, remove j236MK.

(video)

2LK 2MK 5HP 236HK
2MK(1) 2HP
jHK
ADC jMP jHK
jLP jMP jHK *j236HK
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

7773

1

Corner

Universal

  • Corner combo. Uses OTG.
  • * Replace with 236[P] when a poison vial is loaded.

(video)

Conversions

  • Throw:
    • Throw 2HP - Standard midscreen combo deals 5911 damage off of throw.
  • Airthrow:
    • Airthrow 236PP j236MK - Anywhere at any height.
    • Airthrow jL-Vial Toss j236LK - Works for poison and lag vials. Does not work at super jump height (https://www.youtube.com/watch?v=MpHmAUR4wIY&t=211s).
    • Airthrow jL-Vial Toss 2HP - Needs green vial. Works at any height (https://www.youtube.com/watch?v=MpHmAUR4wIY&t=231s).
    • Airthrow j236LP AD jMK(1) jHP - Very difficult, works anywhere but only at similar heights to the poison/lag vial conversion.
    • Airthrow j236LK - Minimum height only.
    • Airthrow j236LP jLP 2LP - Corner only, if you're lower to the ground then you can omit jLP 2LP. Also works with vials in which case you can omit the jLP.
  • j236HP j236HK - Fullscreen jH-Dead Cross conversion, very difficult/impractical to hitconfirm.
  • j236MP AD jMP - Mid-range Dead Cross conversion at double jump/super jump height.
  • j236LP jLP - jL-Dead Cross conversion when the opponent is directly below you.

Any air-to-air normal can be converted with j236K.

Meter Dumping

Tips

Solo Combo Compendium

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HP
jHP jHK j236HK
j236MK
AD jMP jHK
jLP jMP jHK
*ADC jMK(1) jHP (fastfall)
dash 5LPx3 5MPx2 2MK 5HKx3 236HK 236KK

7373

1

Midscreen

Universal

  • Standard midscreen BnB with good corner carry
  • * Replace this string with j236[P] toss when a poison vial is loaded (video)
  • For a side-switch version, remove j236MK

(video)

2LK 2MK 2HP
jHP j236HK
AD jHP j236MK
dj dl jHK
2HP
dl jLK(1) jMK j236HK
AD jMP
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

8000

1

Anywhere

Universal but timing varies

  • Max damage midscreen combo
  • Remove the jMK and add j236[P] after jMP when a poison vial is loaded (video)
  • Timing varies between characters

(video)

2LK 2MK 2HP
jHK ADC
jMP jHP
dash jump jLP jMP jHK
ADC jMK(1) jHP(fastfall)
5LPx3 5MPx2 2MK 5HP 236MP+MK or 236HP+HK

4500

1

Half screen from the corner in front of you

Universal

  • This is your happy birthday combo when you are no further half the stage from the corner in front of you

(video)

2LK 2MK 2HP
jLK(1) j236LK
AD jMP jHK
dash jump jLP jMP jHK
ADC jMK(1) jHP(fastfall)
5LPx3 5MPx2 2MK 5HP Snap

4472

1

Half screen from the corner behind you

Universal

  • This is your happy birthday combo when you a quarter of the stage away from the corner behind you

(video)

2LK 2MK 5HP 236HK
2MK(1) 2HP
jHK
ADC jMP jHK
jLP jMP jHK
ADC jMK *j236HK
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

7773

1

Corner

Universal

  • Easier corner combo
  • * Replace with j236[P] when a poison vial is loaded

(video)

2LK 2MK 5HP 236HK
2MK(1) 2HP
jHP j236HK
jHK j236MK
jLP jMP jHK *j236HK
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

8084

1

Corner

Yes

  • Max damage corner combo that does not use TK bypass
  • * Replace with j236[P] when a poison vial is loaded
  • Delay the jHP vs lights
  • Use 2MK(2) vs Eliza
  • The first jHK will hit twice vs Double

(video)

2LK 2MK 5HP 236HK
2HP
TK j236LK
AD jHP j236HK
dj jMK jHP
jLP jMP jHK *j236HK
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

8438

1

Corner

Universal

  • Optimal corner combo
  • TK bypass offers strong early reset points
  • * Replace with j236[P] when a poison vial is loaded

(video)

Counter Hit Punishes

Notation Damage Meter Cost Location Character Specific? Notes Video
2HP
jHP j236HK
AD jHP j236MK
dash 2MK(1) 2HP
jHK j236HK
AD jMP jHK
jLP jMP jHK
*ADC jMK(1) jHP(fastfall)
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

8899

1

Midscreen

Universal

  • Easier midscreen HCH
  • Replace this string with j236[P] if a poison vial is loaded

(video)

2HP
jHP j236HK
AD jHP j236MK
*BDAD jHK j236MK
2HP jMK jHP j236HK
AD jMP jHK
jLP delay jMP
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

9247

1

Midscreen

Universal

  • Optimal midscreen HCH
  • On Squigly microdash before the midcombo 2HP
  • * If a poison vial is loaded, replace this string with dj dl jHK and add j236[P] after jMP (video)

(video)

5HP 236HK
2HP
TK j236LK
AD jHP j236HK
djMK jHP
jLP jHP j236HK
djbHK j236MK
AD jMP jHK *j236HP
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

10124

1

Corner

Universal

  • * Replace with j236[P] if a poison vial is loaded
  • Use jLP jHP j236LK djbHK j236HK vs Double.

(video)

Countervenom

Notation Damage Meter Cost Location Character Specific? Notes Video
Countervenom (Purple)
jHK j236HK
jHK j236MK
AD jMK jHK
jLP jHK j236HK
AD jMP
5LPx3 5LK 5MPx2 2MK 5HKx3 236HK

11457

2

Midscreen

Universal

  • In the corner do the standard 2LK combos but skip to the 2nd string.

(video)

Countervenom (Green)
jHK j236HK
jHK j236MK
BDAD delay jHP j236MK
2HP jMK jHP j236HK
AD jMP jHK
jLP delay jMP
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

10059

2

Anywhere

Universal

  • Micro-dash before 2HP against Squigly

(video)

Midscreen Assist Kill

Notation Damage Meter Cost Location Character Specific? Notes Video
2LP 2HP
jHK(1)
ADC jLP jLK
repeat

N/A

0

Midscreen

Universal

  • Skip jLP on Big Band and Double

(video)

2LP 2MK 2HP
jMP(3) jHP
repeat

N/A

0

Midscreen

Universal

(video)

2LP 2HP
jHP ADC
jHP
dash 2LP 2HP
repeat

N/A

0

Midscreen

Universal

(video)

Double Snap

Notation Damage Meter Cost Location Character Specific? Notes Video
OTG 2LK 2HP
jHP
ADC jHP
5LP 2HP
repeat

N/A

1

Corner

Universal

(video)

5LK 2HP
jHK(1) j236HK
repeat

N/A

1

Corner

Universal

(video)

5LK 2HP
AD jHP
2HP
repeat

N/A

1

Corner

Universal

(video)

Team Combo Compendium

H.A-train

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 5HP assist~236MK*
214LP walk to assist
5MP(1) 2HP
jHK j236MK
AD jMP jHK
rejump jLP delay jMP j236[LP]
dash 5LPx3 5MPx2 2MK 5HKx3 236HK 236KK

9200

1

Midscreen

No PEA & CER

(video)

2LK 2MK 5HK~assist~HK~HK 214LP
dash 5MP(1) 2HP
jHK j236MK
AD jMP jHK
rejump jLP delay jMP j236[LP]
dash 5LPx3 5MPx2 2MK 5HKx3 236HK 236KK

8300

1

Midscreen

For PEA & CER

Same combo as above but for PEA/CER

(video)

Excellebella

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HP 214P+assist
214P
j236HK
jHK j236MK
AD jMK jHP
jLP jHK
ADC jMP j236[LP]
microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 236HK 236KK

8005

1

Midscreen

Universal

  • Early Excella

(video)

2LK 2MK 2HP
jHP j236HK
j236MK
AD jMP jHK
2HP 214P+assist
214P
jLP jMP j236[LP]
microdash 5LPx3 2LKx2 5MPx2 2MK 5HKx3 236HK 236KK

9269

1

Midscreen

Universal

  • Saves OTG

(video)

2LK 2MK 2HP
jHP j236HK
AD jHP j236MK
dj OTG jHK
2HP 214P+assist
214P
jLP jMP j236[LP]
microdash 5LPx3 2LKx2 5MPx2 2MK 5HP 236HK 236KK

9732

1

Midscreen

Universal

  • Max damage

(video)

2LK 2MK 2HP 214P+assist
214P
2HP
slight delay jHP j236HK
jHK j236MK
dj jMP jHK jH-Vial Toss
5LPx3 2LKx2 5MPx2 2MK 5HKx3 236HK 236KK

7971

1

Corner

Universal

  • Early Excella

(video)

2LK 2MK 2HP 214P+assist
214P
jump back j236HK
AD jHP j236MK
dj jMP jHK
jLP jMP jHK j236[HP]
5LPx3 2LKx2 5MPx2 2MK 5HKx3 236HK 236KK

8000

1

Corner

Universal

  • Early Excella

(video)

2LK 2MK 2HP
slight delay jHP j236HK
jHK j236MK
dj jMP jHK
5HKx3 214p+assist
214P
5LK 236[P]
5LPx3 2LKx2 5MPx2 2MK 5HKx3 236HK 236KK

9332

1

Corner

Universal

  • Saves OTG

(video)

2LK 2MK 5HP 236HK
2HP
TK j236LK
AD jHP 236HK
dj jLP jHP
5HKx3 214p+assist
214P
5MPx2 236[P]
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

10314

1

Corner

Universal

  • Max damage

(video)

2LK 2MK 2HP
jHP j236HK
AD jHP j236MK
BDAD jHK j236MK
2HP 214p+assist
214P
H-236[P] EKG DHC Bella Level 3
dash LPx2 2MK 6HP 623LP+LK 236PP

14353

4

Anywhere

Universal

  • ToD 3v3
  • If lvl 1 vial already loaded then dynamo is not needed to kill 3v3
  • 236[P] timing will vary depending on how close to the corner
  • Microdash vs Squigly before the 2HP

(video)

2LK 2MK 2HP
j236MK
j236LK
j236[HP]
dash 5LPx3 2HP 214p+assist
214P
dash jump jMP jHK
5MPx2 2MK 236[P]
236KK DHC 236PP
5LPx2 2MK 6HP623LP+LK 236PP

14130

3

No more than ~2/3rds of the screen away from the corner.

Universal

  • Damage from level 3 poison vial load

(video)

Throw
5HP 236[P]
9jHP 2HP 214p+assist
214P
5MPx2 236[P] 236KK DHC Bella Level 3
dash 5LK 2MK
jMP jHK
5HP [4]6K~LP+LK
2MP 5HP [4]6K~MK
5LPx2 5MP 5HK 623HP 236PP

13735

4

Anywhere

Universal

  • 3v3 ToD
  • Requires level 3 green vial to be loaded

(video)

j 236[P]
dash 2HP
jHP j236HK
j236MK
AD jMP jHP
2HP 214p+assist
214P
dash 5MPx2 236[P] 236KK DHC 236PP
2HK 623MP
5LK 2MK 623MP
jLPxN
5LPx2 2MK 6HP 623HP 236PP

13533

3

Midscreen (facing corner)

Lights

  • 3v3 ToD
  • Requires level 3 green vial to be loaded

(video)

j 236[P]
dash 2HP
jHP j236HK
AD jMK jHP
dash 2MK 2HP 214p+assist
214P
dash 5MPx2 236[P] 236KK DHC 236PP
2HK 623MP
5LK 2MK 623MP
jLPxN
5LPx2 2MK 6HP 623HP 236PP

13560

3

Midscreen (facing away from corner)

Lights

  • 3v3 ToD
  • Requires level 3 green vial to be loaded

(video)

M Bomber

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HP assist~214P
TK j236HK
j236MK
2HP
jHP j236HK
jHK j236MK
AD jMP j236[P]
dash 5LPx3 5MPx2 2MK 5HKx3 236HK 236KK

8562

1

Midscreen (far from corner)

Yes

  • Damage combo
  • Does not work on mid-weights if lvl 1 vial already loaded
  • Does not work on anyone if lvl 2/3 vial already loaded
  • Does not work vs Valentine and Squigly

(video)

2LK 2MK 2HP assist~214P
TK j236HK
j236MK
2HP
jHK
ADC jMP jHK
jLP jMP jHK
dash 5LPx3 5MPx2 2MK 5HP 236[P] 236KK

7.8k

1

Midscreen (far from corner)

Yes

  • Corner Carry Combo
  • Does not work on mid-weights if lvl 1 vial already loaded
  • Does not work on anyone if lvl 2/3 vial already loaded
  • Does not work vs Valentine and Squigly

(video)

2LK 2MK 2HP
jHK
ADC jMP jHP
dash jump jLP jMP jHK
ADC jMK(1)
5LK 5MPx2 M-Bomber
5LPx3 5MPx2 5HKx2 Snap

5149

1

Midscreen (max half screen from corner)

No

  • Happy birthday corner carry combo.

(video)

2LK 2MK 2HP
jLK jL-Bypass
AD jMP jHK
dash jump jLP jMP jHK
ADC jMK(1)
5LK 5MPx2 assist
dash 5LPx3 5MPx2 2MK 5HP Snap

1

Midscreen (back to corner)

No

  • Happy birthday side-switch combo.

(video)

2LK 2MK 2HP assist~214P
236HK
2HP
TK j236LK
AD jHP j236HK
djMP jHK
5MPx2 236[P]
5LPx3 5MPx2 2MK 5HP 236HK 236KK

9006

1

Midscreen (near to corner)

Yes

  • Does not work on mid-weights if lvl 1 vial already loaded
  • Does not work on anyone if lvl 2/3 vial already loaded
  • Does not work vs Valentine and Squigly

(video)

2LK 2MK 5HP 236HK
2HP
TK j236LK
AD jHP j236HK
djLP jHP
5HKx3 assist~214P
5MPx2 236[P]
5LPx3 5MPx2 2MK 5HP 236HK 236KK

9644

1

Corner

No

(video)

CH 2HP assist~214P
TK j236HK
j236MK
2HP
jHP j236HK
jHK j236MK
AD jMK jHP
jLP jMK j236HK
AD jMP j236[P]
dash 5LPx3 5LK 5MPx2 2MK 5HKx3 236HK 236KK

10616

1

Midscreen (far from corner)

Yes

  • Does not work on mid-weights if lvl 1 vial already loaded
  • Does not work on anyone if lvl 2/3 vial already loaded
  • Does not work vs Valentine and Squigly

(video)

CH 2HP assist~214P
236HK
2HP
TK j236LK
AD jHP j236HK
djMK jHP
jLP jHK
ADC jMP jHK j236MK
j236[P]
5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK

10639

1

Midscreen (near to corner)

Yes

  • Does not work on mid-weights if lvl 1 vial already loaded
  • Does not work on anyone if lvl 2/3 vial already loaded
  • Does not work vs Valentine and Squigly

(video)

CH 5HP236HK
2HP
TK j236LK
AD jHP j236HK
djMK jHP
5HKx3 assist~214P
5MPx2 2MK 2HP
jLK j236LK
236[P]
5LPx3 5MPx2 2MK 5HP236HK 236KK

11373

1

Corner

No

(video)

Damage/Undizzy Ratios

Move Damage/undizzy Damage (max scaling) Undizzy
236HK 17.5 350 20
214LP+LK 16.5 330 20
236MK 15.1 302 20
5MP 14.45 289 20
236LK 9.75 195 20
5HK 9.666666667 290 30
j.MP 9.5 190 20
j.236HK 9 180 20
j.MK 8.5 170 20
j.LK 8.333333333 125 15
j.236MK 8.25 165 20
5LP 8 120 15
j.236LK 7.5 150 20
j.HK 7.333333333 220 30
5MK 7 140 20
2MK 7 140 20
2HK 6.5 195 30
2LK 6.4 96 15
2HP 6.333333333 190 30
2MP 6.2 124 20
5HP 6 180 30
j.HP 5.833333333 175 30
Flew Shot 4 80 20
5LK 3.666666667 55 15
236P 3 60 20
2LP 2.666666667 40 15
j.LP 2.666666667 40 15



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