Power Rangers: Battle for the Grid/Samurai Megazord: Difference between revisions
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|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|description=Omamori. | |description=Omamori. A wheel slams down, which then applies 5 hitboxes around your character in sequence, each applying a different state. | ||
The order is: | |||
'''Red:''' Causes a crumple | |||
'''Pink:''' Causes a wallbounce | |||
'''Green:''' Causes a restand | |||
'''Blue:''' Causes a freeze | |||
'''Yellow:''' Causes a capture | |||
Each state will OTG, and is one of the best reasons to play Samurai Zord, as the hitboxes trigger regardless of what you do, so you can move and mix up the opponent without needing to attack and can block during the hitboxes too. | |||
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Revision as of 09:17, 28 April 2021
Introduction
While you were learning TODs the Samurai Megazord studied the blade
Overview
Samurai Megazord has some unique properties to it's moves, making it a bit more involved than the other zords. It also has strong defensive utility due to it's L effect having multiple hitboxes that go off in sequence, constantly protecting the player, but no mix-up tools such as overheads, lows, or unblockables.
Ultra Attacks
L
L
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M
M
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H
H
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Counterattack
6+A1+A2
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