|
|
Line 432: |
Line 432: |
| :jLK(1) jHP j236HK | | :jLK(1) jHP j236HK |
| :djMP jHK | | :djMP jHK |
| :jLP jMP jHK j236HK | | :jLP jMP jHK |
| :5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK | | :5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK |
| | damage=10188 | | | damage=10188 |
Line 439: |
Line 439: |
| | charspecific=Universal | | | charspecific=Universal |
| | description= | | | description= |
| * Replace the final j236HK with j236[P] if a poison vial is loaded | | * Replace the final jHK with j236[P] if a poison vial is loaded |
| | video=[https://www.youtube.com/watch?v=6lTHiheA7Jo (video)] | | | video=[https://www.youtube.com/watch?v=6lTHiheA7Jo (video)] |
| |}} | | |}} |
Revision as of 12:57, 29 October 2021
General Combo Tips
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain combo ending in a sliding knockdown
2LK 2MK 5HKx3
A basic ground chain combo ending in a special cancel.
2LK 2MK 5HKx3 236HK
A basic ground chain combo ending in a super cancel. For all of the following combos, 236KK is input the same way as 236HK, despite being on the other side of the opponent.
2LK 2MK 5HKx3 236HK 236KK
An air chain into ending in a super cancel
2LK 2MK 2HP
jHP jHK 236HK 236KK
An air chain followed by a ground chain
2LK 2MK 2HP
jHP jHK 236HK
dash 5LK 5MPx2 2MK 5HP 236HK 236KK
Combo Primer
Hit Confirms
The standard hitconfirm for Valentine is 2LK 2MK, if this is blocked you are -2 on block (safe). This route gives plenty of time to visually hitconfirm.
An alternative hitconfirm is 2LKx2. This leaves you +0 on block making it good for tic throws and the suction prevents the opponent from pushblocking you away. This does leave you vulnerable if the 2LK whiffs though as the full hitconfirm will still come out. On hit this should be confirmed straight into 2HP.
BnB Combos
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 2MK 2HP
- jHP jHK j236HK
- j236MK
- AD jMP jHK
- jLP jMP jHK
- *ADC jMK(1) jHP (fastfall)
- dash 5LPx3 5MPx2 2MK 5HKx3 236HK 236KK
|
7408
|
1
|
Midscreen
|
Universal
|
- Standard midscreen BnB with good corner carry
- * Replace this string with j236[P] toss when a poison vial is loaded (video)
- For a side-switch version, remove j236MK
|
(video)
|
- 2LK 2MK 5HP 236HK
- 2MK(1) 2HP
- jHK
- ADC jMP jHK
- jLP jMP jHK
- ADC jMK *j236HK
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
7773
|
1
|
Corner
|
Universal
|
- Easier corner combo
- * Replace with j236[P] when a poison vial is loaded
|
(video)
|
Conversions
- Throw:
- Throw 2HP - Standard midscreen combo deals 5911 damage off of throw.
- Airthrow:
- Airthrow 236PP j236MK - Anywhere at any height.
- Airthrow jL-Vial Toss j236LK - Works for poison and lag vials. Does not work at super jump height (https://www.youtube.com/watch?v=MpHmAUR4wIY&t=211s).
- Airthrow jL-Vial Toss 2HP - Needs green vial. Works at any height (https://www.youtube.com/watch?v=MpHmAUR4wIY&t=231s).
- Airthrow j236LP AD jMK(1) jHP - Very difficult, works anywhere but only at similar heights to the poison/lag vial conversion.
- Airthrow j236LK - Minimum height only.
- Airthrow j236LP jLP 2LP - Corner only, if you're lower to the ground then you can omit jLP 2LP. Also works with vials in which case you can omit the jLP.
- j236HP j236HK - Fullscreen jH-Dead Cross conversion, very difficult/impractical to hitconfirm.
- j236MP AD jMP - Mid-range Dead Cross conversion at double jump/super jump height.
- j236LP jLP - jL-Dead Cross conversion when the opponent is directly below you.
Any air-to-air normal can be converted with j236K.
Meter Dumping
Tips
Solo Combo Compendium
NOTICE: Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.
2LK
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 2MK 2HP
- jHP jHK j236HK
- j236MK
- AD jMP jHK
- jLP jMP jHK
- *ADC jMK(1) jHP (fastfall)
- dash 5LPx3 5MPx2 2MK 5HKx3 236HK 236KK
|
7408
|
1
|
Midscreen
|
Universal
|
- Standard midscreen BnB with good corner carry
- * Replace this string with j236[P] toss when a poison vial is loaded (video)
- For a side-switch version, remove j236MK
|
(video)
|
- 2LK 2MK 2HP
- jHP j236HK
- AD jHP j236MK
- dj dl jHK
- 2HP
- dl jLK(1) jMK j236HK
- AD jMP
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
8000
|
1
|
Anywhere
|
Universal but timing varies
|
- Max damage midscreen combo
- Remove the jMK and add j236[P] after jMP when a poison vial is loaded (video)
- Timing varies between characters
|
(video)
|
- 2LK 2MK 2HP
- jHK ADC
- jMP jHP
- dash jump jLP jMP jHK
- ADC jMK(1) jHP(fastfall)
- 5LPx3 5MPx2 2MK 5HP 236MP+MK or 236HP+HK
|
4500
|
1
|
Half screen from the corner in front of you
|
Universal
|
- This is your happy birthday combo when you are no further half the stage from the corner in front of you
|
(video)
|
- 2LK 2MK 2HP
- jLK(1) j236LK
- AD jMP jHK
- dash jump jLP jMP jHK
- ADC jMK(1) jHP(fastfall)
- 5LPx3 5MPx2 2MK 5HP Snap
|
4472
|
1
|
Half screen from the corner behind you
|
Universal
|
- This is your happy birthday combo when you a quarter of the stage away from the corner behind you
|
(video)
|
- 2LK 2MK 5HP 236HK
- 2MK(1) 2HP
- jHK
- ADC jMP jHK
- jLP jMP jHK
- ADC jMK *j236HK
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
7773
|
1
|
Corner
|
Universal
|
- Easier corner combo
- * Replace with j236[P] when a poison vial is loaded
|
(video)
|
- 2LK 2MK 5HP 236HK
- 2MK(1) 2HP
- jHP j236HK
- jHK j236MK
- jLP jMP jHK *j236HK
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
8084
|
1
|
Corner
|
Yes
|
- Max damage corner combo that does not use TK bypass
- * Replace with j236[P] when a poison vial is loaded
- Delay the jHP vs lights
- Use 2MK(2) vs Eliza
- The first jHK will hit twice vs Double
|
(video)
|
- 2LK 2MK 5HP 236HK
- 2HP
- TK j236LK
- AD jHP j236HK
- dj jMK jHP
- jLP jMP jHK *j236HK
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
8438
|
1
|
Corner
|
Universal
|
- TK bypass offers strong early reset points
- * Replace with j236[P] when a poison vial is loaded
|
(video)
|
- 2LK 2MK 5HP 236HK
- 2HP
- TK j236LK
- AD jHP j236HK
- 5LK 2HP
- jHK j236HK
- *AD jMK j236MK
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
8581
|
1
|
Corner
|
Universal
|
- Optimal corner combo (hard)
- TK bypass offers strong early reset points
- * Replace with dl AD jMP j236[P] when a poison vial is loaded
|
(video)
|
Airthrow
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- Airthrow j236PP
- j236HK
- dash 5LK 2HP
- jHP j236HK
- AD jMP jHK
- jLP jMP jHK
- dash 5LPx3 5LK 5MPx2 2MK 5HP 236HK
|
4619
|
1
|
Anywhere
|
Universal
|
|
(video)
|
- Airthrow j236[LP]
- j236LK
- j236HK
- AD jMK jHK
- jLP jHK j236HK
- AD jMP jHK j236MK
- dash 5LPx3 5MPx2 2MK 5HP 236HK 236KK
|
5633
|
1
|
Midscreen only
|
Universal
|
- Poison/orange vial midscreen conversion
|
(video)
|
- Airthrow j236[LP]
- 2HP
- jHP j236HK
- AD jMP jHK
- jLP jMP jHK
- ADC jMK(1) jHP(fastfall)
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
5698
|
1
|
Anywhere
|
Universal
|
- Level 1 green vial midscreen conversion
|
(video)
|
- Airthrow j236LP
- jLP
- 5LK 2HP
- jHP j236HK
- dl jHK j236MK
- jLK(1) jHK j236HK
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
5382
|
1
|
Corner
|
Universal
|
- If low to the ground, you can skip the jLP
- Delay the jHP vs lights
|
(video)
|
- Airthrow j236[LP]
- 2LK 2HP
- jHP j236HK
- dl jHK j236MK
- jLP jMP jHK j236HK
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
5562
|
1
|
Corner
|
Universal
|
- Poison/orange vial corner conversion
|
(video)
|
- Airthrow j236[LP]
- j236HK
- dj7HP j236MK
- AD jMK jHK
- jLP jHK j236HK
- AD jMP j236MK
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
5855
|
1
|
Corner
|
Universal
|
- Level 1 green vial corner conversion
|
(video)
|
Counter Hit Punishes
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2HP
- jHP j236HK
- AD jHP j236MK
- dash 2MK(1) 2HP
- jHK j236HK
- AD jMP jHK
- jLP jMP jHK
- *ADC jMK(1) jHP(fastfall)
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
8899
|
1
|
Midscreen
|
Universal
|
- Easier midscreen HCH
- Replace this string with j236[P] if a poison vial is loaded
|
(video)
|
- 2HP
- jHP j236HK
- AD jHP j236MK
- *BDAD jHK j236MK
- 2HP jMK jHP j236HK
- AD jMP jHK
- jLP delay jMP
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
9247
|
1
|
Midscreen
|
Universal
|
- Optimal midscreen HCH
- On Squigly microdash before the midcombo 2HP
- * If a poison vial is loaded, replace this string with dj dl jHK and add j236[P] after jMP (video)
|
(video)
|
- 5HP 236HK
- 2HP
- TK j236LK
- AD jHP j236HK
- djMK jHP
- jLK(1) jHP j236HK
- djMP jHK
- jLP jMP jHK
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
10188
|
1
|
Corner
|
Universal
|
- Replace the final jHK with j236[P] if a poison vial is loaded
|
(video)
|
Countervenom
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- Countervenom (Purple)
- 2HP
- jHP j236HK
- AD jHK j236MK
- dash 5LK 2HP
- jMK j236MK
- AD jMP
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK
|
12015
|
2
|
Midscreen
|
Universal
|
- In the corner do the standard 2LK combos but skip to the 2nd string. Can also load 1 vial while the enemy falls from the initial countervenom strike
|
(video)
|
- Countervenom (Green)
- *2HP
- jHP j236HK
- 236HK
- dash 5MK(1) 2HP
- jHK j236HK
- AD jMP jHK j236MK
- dash jump jLP jMP jHK
- dash 5LPx3 5LK 5MPx2 2MK 5HP 236HK
|
10746
|
2
|
Anywhere
|
Yes
|
- * vs Big Band and Double, use 5HP IAD jHP j236HK instead
- In the corner use the standard corner HCH combo, can load 1 vial while the enemy falls from the initial countervenom strike
|
(video)
|
Midscreen Assist Kill
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LP 2MK 2HP
- jMP(3) jHP
- repeat
|
N/A
|
0
|
Midscreen
|
Universal
|
|
(video)
|
- 2LP 2HP
- jHP
- ADC jHP
- dash 2LP 2HP
- repeat
|
N/A
|
0
|
Midscreen
|
Universal
|
|
(video)
|
- 2LP 2HP
- j8HK(1)
- *ADC jLP jLK
- repeat
|
N/A
|
0
|
Midscreen
|
Universal
|
- * Skip jLP on Big Band and Double (video)
|
(video)
|
Double Snap
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 5LK 2HP
- jHK(1) j236HK
- repeat
|
N/A
|
1
|
Corner
|
Universal
|
- This is the easiest and most consistent double snap but is slower and gives the opponent more meter than the other two
|
(video)
|
- 2LK 2HP
- jHP
- ADC jHP
- 2LP 2HP
- repeat
|
N/A
|
1
|
Corner
|
Universal
|
|
(video)
|
- 5LK 2HP
- AD jHP
- *2HP
- repeat
|
N/A
|
1
|
Corner
|
Universal
|
- * Can add 2LP if the opponent is too low for 2HP
|
(video)
|
Team Combo Compendium
H.A-train
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 2MK 5HP assist~236HK*
- 214LP
- 5MK(1) 2HP
- jHP j236HK
- AD jMP jHK
- jLP dl jMP j236[LP]
- dash 5LPx3 5LK 5MPx2 2MK 5HKx3 236HK 236KK
|
9654
|
1
|
Anywhere
|
Universal
|
|
(video)
|
Excellebella
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 2MK 2HP 214P+assist
- 214P
- j236HK
- jHK j236MK
- AD jMK jHP
- jLP jHK
- ADC jMP j236[LP]
- microdash 5LPx3 5LK 5MPx2 2MK 5HKx3 236HK 236KK
|
7964
|
1
|
Midscreen
|
Universal
|
- Early Excella
- Double jump forward after the first H bypass to land the combo on squigly
|
(video)
|
- 2LK 2MK 2HP
- jHP j236HK
- j236MK
- AD jMP jHK
- 2HP 214P+assist
- 214P
- jLP jMP j236[LP]
- microdash 5LPx3 5LK 5MPx2 2MK 5HKx3 236HK 236KK
|
9228
|
1
|
Midscreen
|
Universal
|
|
(video)
|
- 2LK 2MK 2HP
- jHP j236HK
- AD jHP j236MK
- dj OTG jHK
- 2HP 214P+assist
- 214P
- jLP jMP j236[LP]
- microdash 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
9726
|
1
|
Midscreen
|
Universal
|
|
(video)
|
- 2LK 2MK 2HP 214P+assist
- 214P
- 2HP
- slight delay jHP j236HK
- jHK j236MK
- dj jMP jHK jH-Vial Toss
- 5LPx3 5LK 5MPx2 2MK 5HKx3 236HK 236KK
|
7930
|
1
|
Corner
|
Universal
|
|
(video)
|
- 2LK 2MK 2HP 214P+assist
- 214P
- jump back j236HK
- AD jHP j236MK
- dj jMP jHK
- jLP jMP jHK j236[HP]
- 5LPx3 5LK 5MPx2 2MK 5HKx3 236HK 236KK
|
7959
|
1
|
Corner
|
Universal
|
|
(video)
|
- 2LK 2MK 2HP
- slight delay jHP j236HK
- jHK j236MK
- dj jMP jHK
- 5HKx3 214p+assist
- 214P
- 5LK 236[P]
- 5LPx3 5LK 5MPx2 2MK 5HKx3 236HK 236KK
|
9291
|
1
|
Corner
|
Universal
|
|
(video)
|
- 2LK 2MK 5HP 236HK
- 2HP
- TK j236LK
- AD jHP 236HK
- dj jLP jHP
- 5HKx3 214p+assist
- 214P
- 5MPx2 236[P]
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
10314
|
1
|
Corner
|
Universal
|
|
(video)
|
- 2LK 2MK 2HP
- jHP j236HK
- AD jHP j236MK
- BDAD jHK j236MK
- 2HP 214p+assist
- 214P
- H-236[P] EKG DHC Bella Level 3
- dash LPx2 2MK 6HP 623LP+LK 236PP
|
14353
|
4
|
Anywhere
|
Universal
|
- ToD 3v3
- If lvl 1 vial already loaded then dynamo is not needed to kill 3v3
- 236[P] timing will vary depending on how close to the corner
- Microdash vs Squigly before the 2HP
|
(video)
|
- 2LK 2MK 2HP
- j236MK
- j236LK
- j236[HP]
- dash 5LPx3 2HP 214p+assist
- 214P
- dash jump jMP jHK
- 5MPx2 2MK 236[P]
- 236KK DHC 236PP
- 5LPx2 2MK 6HP623LP+LK 236PP
|
14130
|
3
|
No more than ~2/3rds of the screen away from the corner.
|
Universal
|
- Damage from level 3 poison vial load
|
(video)
|
- Throw
- 5HP 236[P]
- 9jHP 2HP 214p+assist
- 214P
- 5MPx2 236[P] 236KK DHC Bella Level 3
- dash 5LK 2MK
- jMP jHK
- 5HP [4]6K~LP+LK
- 2MP 5HP [4]6K~MK
- 5LPx2 5MP 5HK 623HP 236PP
|
13735
|
4
|
Anywhere
|
Universal
|
- 3v3 ToD
- Requires level 3 green vial to be loaded
|
(video)
|
- j 236[P]
- dash 2HP
- jHP j236HK
- j236MK
- AD jMP jHP
- 2HP 214p+assist
- 214P
- dash 5MPx2 236[P] 236KK DHC 236PP
- 2HK 623MP
- 5LK 2MK 623MP
- jLPxN
- 5LPx2 2MK 6HP 623HP 236PP
|
13533
|
3
|
Midscreen (facing corner)
|
Lights
|
- 3v3 ToD
- Requires level 3 green vial to be loaded
|
(video)
|
- j 236[P]
- dash 2HP
- jHP j236HK
- AD jMK jHP
- dash 2MK 2HP 214p+assist
- 214P
- dash 5MPx2 236[P] 236KK DHC 236PP
- 2HK 623MP
- 5LK 2MK 623MP
- jLPxN
- 5LPx2 2MK 6HP 623HP 236PP
|
13560
|
3
|
Midscreen (facing away from corner)
|
Lights
|
- 3v3 ToD
- Requires level 3 green vial to be loaded
|
(video)
|
M Bomber
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK 2MK 2HP assist~214P
- TK j236HK
- j236MK
- 2HP
- jHP j236HK
- jHK j236MK
- AD jMP j236[P]
- dash 5LPx3 5MPx2 2MK 5HKx3 236HK 236KK
|
8562
|
1
|
Midscreen (far from corner)
|
Yes
|
- Damage combo
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- 2LK 2MK 2HP assist~214P
- TK j236HK
- j236MK
- 2HP
- jHK
- ADC jMP jHK
- jLP jMP jHK
- dash 5LPx3 5MPx2 2MK 5HP 236[P] 236KK
|
7.8k
|
1
|
Midscreen (far from corner)
|
Yes
|
- Corner Carry Combo
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- 2LK 2MK 2HP
- jHK
- ADC jMP jHP
- dash jump jLP jMP jHK
- ADC jMK(1)
- 5LK 5MPx2 M-Bomber
- 5LPx3 5MPx2 5HKx2 Snap
|
5149
|
1
|
Midscreen (max half screen from corner)
|
No
|
- Happy birthday corner carry combo.
|
(video)
|
- 2LK 2MK 2HP
- jLK jL-Bypass
- AD jMP jHK
- dash jump jLP jMP jHK
- ADC jMK(1)
- 5LK 5MPx2 assist
- dash 5LPx3 5MPx2 2MK 5HP Snap
|
|
1
|
Midscreen (back to corner)
|
No
|
- Happy birthday side-switch combo.
|
(video)
|
- 2LK 2MK 2HP assist~214P
- 236HK
- 2HP
- TK j236LK
- AD jHP j236HK
- djMP jHK
- 5MPx2 236[P]
- 5LPx3 5MPx2 2MK 5HP 236HK 236KK
|
9006
|
1
|
Midscreen (near to corner)
|
Yes
|
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- 2LK 2MK 5HP 236HK
- 2HP
- TK j236LK
- AD jHP j236HK
- djLP jHP
- 5HKx3 assist~214P
- 5MPx2 236[P]
- 5LPx3 5MPx2 2MK 5HP 236HK 236KK
|
9644
|
1
|
Corner
|
No
|
|
(video)
|
- CH 2HP assist~214P
- TK j236HK
- j236MK
- 2HP
- jHP j236HK
- jHK j236MK
- AD jMK jHP
- jLP jMK j236HK
- AD jMP j236[P]
- dash 5LPx3 5LK 5MPx2 2MK 5HKx3 236HK 236KK
|
10616
|
1
|
Midscreen (far from corner)
|
Yes
|
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- CH 2HP assist~214P
- 236HK
- 2HP
- TK j236LK
- AD jHP j236HK
- djMK jHP
- jLP jHK
- ADC jMP jHK j236MK
- j236[P]
- 5LPx3 5LK 5MPx2 2MK 5HP 236HK 236KK
|
10639
|
1
|
Midscreen (near to corner)
|
Yes
|
- Does not work on mid-weights if lvl 1 vial already loaded
- Does not work on anyone if lvl 2/3 vial already loaded
- Does not work vs Valentine and Squigly
|
(video)
|
- CH 5HP236HK
- 2HP
- TK j236LK
- AD jHP j236HK
- djMK jHP
- 5HKx3 assist~214P
- 5MPx2 2MK 2HP
- jLK j236LK
- 236[P]
- 5LPx3 5MPx2 2MK 5HP236HK 236KK
|
11373
|
1
|
Corner
|
No
|
|
(video)
|
Damage/Undizzy Ratios
Move
|
Damage/undizzy
|
Damage (max scaling)
|
Undizzy
|
236HK
|
17.5
|
350
|
20
|
214LP+LK
|
16.5
|
330
|
20
|
236MK
|
15.1
|
302
|
20
|
5MP
|
14.45
|
289
|
20
|
236LK
|
9.75
|
195
|
20
|
5HK
|
9.666666667
|
290
|
30
|
j.MP
|
9.5
|
190
|
20
|
j.236HK
|
9
|
180
|
20
|
j.MK
|
8.5
|
170
|
20
|
j.LK
|
8.333333333
|
125
|
15
|
j.236MK
|
8.25
|
165
|
20
|
5LP
|
8
|
120
|
15
|
j.236LK
|
7.5
|
150
|
20
|
j.HK
|
7.333333333
|
220
|
30
|
5MK
|
7
|
140
|
20
|
2MK
|
7
|
140
|
20
|
2HK
|
6.5
|
195
|
30
|
2LK
|
6.4
|
96
|
15
|
2HP
|
6.333333333
|
190
|
30
|
2MP
|
6.2
|
124
|
20
|
5HP
|
6
|
180
|
30
|
j.HP
|
5.833333333
|
175
|
30
|
Flew Shot
|
4
|
80
|
20
|
5LK
|
3.666666667
|
55
|
15
|
236P
|
3
|
60
|
20
|
2LP
|
2.666666667
|
40
|
15
|
j.LP
|
2.666666667
|
40
|
15
|
General
|
|
Characters
|
|
|
|
Mechanics
|
|
Other
|
|