Wonderful World/Lemius: Difference between revisions
Zero-Sennin (talk | contribs) No edit summary |
Zero-Sennin (talk | contribs) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 24: | Line 24: | ||
*'''Starting Guts Correction:''' 46% | *'''Starting Guts Correction:''' 46% | ||
*'''Guts Correction:''' 66% | *'''Guts Correction:''' 66% | ||
*'''Total Effective Health:''' 928 | |||
*'''Weight:''' Middle | *'''Weight:''' Middle | ||
*'''Shave Rate:''' 25% | *'''Shave Rate:''' 25% | ||
Line 31: | Line 32: | ||
Ryuza's younger sister, and a member of the same band of knights. Would go through hell and high water for Ryuza, stemming from a sibling love. Can't keep calm, and tend to be immodest. She is also really good at cooking. | Ryuza's younger sister, and a member of the same band of knights. Would go through hell and high water for Ryuza, stemming from a sibling love. Can't keep calm, and tend to be immodest. She is also really good at cooking. | ||
--> | --> | ||
== Playstyle == | == Playstyle == | ||
Much like her brother Ryuza, Lemius is a fairly well-rounded character that plays well at the close-mid range, but excels at space control and pokes in ways that he doesn't. She has a number of quick normals and skills, including a rekka with multiple enders, a distance closing thrust, a divekick, and even an oki option in her 41236HS. Her Original Abilities burn Skill Gauge to create flaming afterimages that she can use for a variety of purposes; this, combined with various forms of loops that are available to her, gives Lemius an incredibly strong offensive game | Much like her brother Ryuza, Lemius is a fairly well-rounded character that plays well at the close-mid range, but excels at space control and pokes in ways that he doesn't. She has a number of quick normals and skills, including a rekka with multiple enders, a distance closing thrust, a divekick, and even an oki option in her 41236HS. Her Original Abilities burn Skill Gauge to create flaming afterimages that she can use for a variety of purposes; this, combined with various forms of loops that are available to her, gives Lemius an incredibly strong offensive game. | ||
{{ProConTable | However, her defensive game is a lot weaker since she doesn't have any invulnerable moves and her Moment Attack is somewhat subpar. While she can also function well without meter, utilizing her best combos and loops will require some work, since they're largely size-dependent. | ||
{{ProConTable | |||
|pros= | |pros= | ||
* '''Disjointed normals with above-average reach''' | * '''Disjointed normals with above-average reach.''' The hitboxes and range of her normals let Lemius control space on the ground exceptionally well. Combined with her fast Skills, this means she can close distance and play aggressively with relative ease. | ||
* '''Flexible, powerful Original Abilities''' acting as both combo and pressure extenders when used correctly and allowing her to convert stray hits into big damage. | * '''Flexible, powerful Original Abilities.''' The differing properties of her various Images gives Lemius a lot of versatility when putting together strings, acting as both combo and pressure extenders when used correctly and allowing her to convert stray hits into big damage. | ||
* '''Powerful, damaging loops''' | * '''Powerful, damaging loops.''' Lemius's divekick loops make good use of meter to cash out tremendous amounts of damage off of single interactions. | ||
|cons= | |cons= | ||
* '''Weak defensive options | * '''Weak defensive options.''' Lemius isn't completely hopeless on the defense, but has a harder time when she has to get people off of her due to lacking a strong reversal and not having a reliable Moment Attack. | ||
* '''Can be very meter hungry when she needs to utilize loop setups or her OA.''' Many of her loops require using Skill Brakes, and her Original Abilities are the same cost, so without the meter to use either, | * '''Can be very meter hungry when she needs to utilize loop setups or her OA.''' Many of her loops require using Skill Brakes, and her Original Abilities are the same cost, so without the meter to use either, Lemius' options are a lot more limited without landing specific starters. | ||
* '''Has a semi-steep learning curve for her optimal combos | * '''Has a semi-steep learning curve for her optimal combos.''' Getting loops down with Lemius means accounting for the size of the character she's hitting and timing the inputs for the loops correctly. Without time and practice, it becomes a lot harder to get this down and can make it hard to really get at her best damage. | ||
}} | }} | ||
Line 50: | Line 54: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| colspan=2 style="background:#B0B0B0" | '''Original Abilities | | colspan=2 style="background:#B0B0B0" | '''Original Abilities (cost 50% of the Skill Gauge)''' | ||
|- | |- | ||
| Flame Image / フレイムイメージ|| {{#invoke:InputsWanWan|toIcons|5O}} (air OK) | | Flame Image / フレイムイメージ|| {{#invoke:InputsWanWan|toIcons|5O}} (air OK) | ||
Line 92: | Line 96: | ||
====== <font style="visibility:hidden" size="0">5P</font> ====== | ====== <font style="visibility:hidden" size="0">5P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_5P.PNG | ||
|caption= | |caption= | ||
|name=5P | |name=5P | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=8 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 111: | Line 115: | ||
====== <font style="visibility:hidden" size="0">5K</font> ====== | ====== <font style="visibility:hidden" size="0">5K</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_5K.PNG | ||
|caption= | |caption= | ||
|name=5K | |name=5K | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 130: | Line 134: | ||
====== <font style="visibility:hidden" size="0">cl.5S</font> ====== | ====== <font style="visibility:hidden" size="0">cl.5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_clS.PNG | ||
|caption= | |caption= | ||
|name=cl.5S | |name=cl.5S | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=18 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 149: | Line 153: | ||
====== <font style="visibility:hidden" size="0">f.5S</font> ====== | ====== <font style="visibility:hidden" size="0">f.5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_f5S.PNG | ||
|caption= | |caption= | ||
|name=f.5S | |name=f.5S | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=21 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 169: | Line 173: | ||
====== <font style="visibility:hidden" size="0">5HS</font> ====== | ====== <font style="visibility:hidden" size="0">5HS</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_5HS.PNG | ||
|caption= | |caption= | ||
|name=5HS | |name=5HS | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=37 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 189: | Line 193: | ||
====== <font style="visibility:hidden" size="0">2P</font> ====== | ====== <font style="visibility:hidden" size="0">2P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_2P.PNG | ||
|caption= | |caption= | ||
|name=2P | |name=2P | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=6 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 208: | Line 212: | ||
====== <font style="visibility:hidden" size="0">2K</font> ====== | ====== <font style="visibility:hidden" size="0">2K</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_2K.PNG | ||
|caption= | |caption= | ||
|name=2K | |name=2K | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=7 | ||
|guard=Low | |guard=Low | ||
|startup=- | |startup=- | ||
Line 227: | Line 231: | ||
====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_2S.PNG | ||
|caption= | |caption= | ||
|name=2S | |name=2S | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=17 | ||
|guard=Low | |guard=Low | ||
|startup=- | |startup=- | ||
Line 246: | Line 250: | ||
====== <font style="visibility:hidden" size="0">2HS</font> ====== | ====== <font style="visibility:hidden" size="0">2HS</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_2HS.PNG | ||
|caption= | |caption= | ||
|name=2HS | |name=2HS | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=24 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 266: | Line 270: | ||
====== <font style="visibility:hidden" size="0">j.P</font> ====== | ====== <font style="visibility:hidden" size="0">j.P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_jP.PNG | ||
|caption= | |caption= | ||
|name=j.P | |name=j.P | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=10 | ||
|guard=High | |guard=High | ||
|startup=- | |startup=- | ||
Line 285: | Line 289: | ||
====== <font style="visibility:hidden" size="0">j.K</font> ====== | ====== <font style="visibility:hidden" size="0">j.K</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_jK.PNG | ||
|caption= | |caption= | ||
|name=j.K | |name=j.K | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=11 | ||
|guard=High | |guard=High | ||
|startup=- | |startup=- | ||
Line 304: | Line 308: | ||
====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_jS.PNG | ||
|caption= | |caption= | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=19 | ||
|guard=High | |guard=High | ||
|startup=- | |startup=- | ||
Line 323: | Line 327: | ||
====== <font style="visibility:hidden" size="0">j.HS</font> ====== | ====== <font style="visibility:hidden" size="0">j.HS</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_jHS.PNG | ||
|caption= | |caption= | ||
|name=j.HS | |name=j.HS | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=32 | ||
|guard=High | |guard=High | ||
|startup=- | |startup=- | ||
Line 342: | Line 346: | ||
====== <font style="visibility:hidden" size="0">5O</font> ====== | ====== <font style="visibility:hidden" size="0">5O</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_5O.PNG | ||
|caption= | |caption= | ||
|name=Flame Image<br><small>フレイムイメージ</small> | |name=Flame Image<br><small>フレイムイメージ</small> | ||
Line 348: | Line 352: | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=120 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 362: | Line 366: | ||
====== <font style="visibility:hidden" size="0">6O</font> ====== | ====== <font style="visibility:hidden" size="0">6O</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_6O.PNG | ||
|caption= | |caption= | ||
|name=Pierce Image<br><small>ピアスイメージ</small> | |name=Pierce Image<br><small>ピアスイメージ</small> | ||
Line 368: | Line 372: | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=68 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 382: | Line 386: | ||
====== <font style="visibility:hidden" size="0">4O</font> ====== | ====== <font style="visibility:hidden" size="0">4O</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_4O.PNG | ||
|caption= | |caption= | ||
|name=Inferno Image<br><small>インフェルノイメージ</small> | |name=Inferno Image<br><small>インフェルノイメージ</small> | ||
Line 388: | Line 392: | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=68 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 402: | Line 406: | ||
====== <font style="visibility:hidden" size="0">2O</font> ====== | ====== <font style="visibility:hidden" size="0">2O</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_2O.PNG | ||
|caption= | |caption= | ||
|name=Meteor Image<br><small>メテオイメージ</small> | |name=Meteor Image<br><small>メテオイメージ</small> | ||
Line 408: | Line 412: | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 424: | Line 428: | ||
====== <font style="visibility:hidden" size="0">6HS</font> ====== | ====== <font style="visibility:hidden" size="0">6HS</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_6HS.PNG | ||
|input={{#invoke:InputsWanWan|toIcons|6HS}} | |input={{#invoke:InputsWanWan|toIcons|6HS}} | ||
|caption= | |caption= | ||
Line 430: | Line 434: | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=56 | ||
|guard=High | |guard=High | ||
|startup=4 | |startup=4 | ||
Line 445: | Line 449: | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_Throw.PNG | ||
|input=When close, {{#invoke:InputsWanWan|toIcons|4/6HS}} | |input=When close, {{#invoke:InputsWanWan|toIcons|4/6HS}} | ||
|caption= | |caption= | ||
Line 451: | Line 455: | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=10 | ||
|guard= | |guard= | ||
|startup=4 | |startup=4 | ||
Line 466: | Line 470: | ||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_AirThrow.PNG | ||
|input= {{#invoke:InputsWanWan|toIcons|j4/6HS}} when close | |input= {{#invoke:InputsWanWan|toIcons|j4/6HS}} when close | ||
|caption= | |caption= | ||
Line 472: | Line 476: | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=50 | ||
|guard= | |guard= | ||
|startup=4 | |startup=4 | ||
Line 488: | Line 492: | ||
====== <font style="visibility:hidden" size="0">214HS</font> ====== | ====== <font style="visibility:hidden" size="0">214HS</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_214HS.PNG | ||
|caption= | |caption= | ||
|image2=WanWan_Lemius_j214HS.PNG | |||
|caption2= | |||
|name=Flame Beat<br><small>フレイムビート</small> | |name=Flame Beat<br><small>フレイムビート</small> | ||
|input= {{#invoke:InputsWanWan|toIcons|214HS}} (air OK) | |input= {{#invoke:InputsWanWan|toIcons|214HS}} (air OK) | ||
Line 495: | Line 501: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=85 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 510: | Line 516: | ||
====== <font style="visibility:hidden" size="0">214P</font> ====== | ====== <font style="visibility:hidden" size="0">214P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_214P.PNG | ||
|caption= | |caption= | ||
|name=Million Pierce<br><small>ミリオンピアス</small> | |name=Million Pierce<br><small>ミリオンピアス</small> | ||
Line 517: | Line 523: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=80 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level=1 | |level=1 | ||
|GFA=? | |GFA=? | ||
Line 532: | Line 538: | ||
====== <font style="visibility:hidden" size="0">41236HS</font> ====== | ====== <font style="visibility:hidden" size="0">41236HS</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_41236HS.PNG | ||
|caption= | |caption= | ||
|name=Heat Prison<br><small>ヒートプリズン</small> | |name=Heat Prison<br><small>ヒートプリズン</small> | ||
Line 539: | Line 545: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=82 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level=1 | |level=1 | ||
|GFA=? | |GFA=? | ||
Line 554: | Line 560: | ||
====== <font style="visibility:hidden" size="0">236K</font> ====== | ====== <font style="visibility:hidden" size="0">236K</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_214S.PNG | ||
|caption= | |caption= | ||
|name=Tinder Strike<br><small>ティンダーストライク</small> | |name=Tinder Strike<br><small>ティンダーストライク</small> | ||
Line 561: | Line 567: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=45-60 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level=1 | |level=1 | ||
|GFA=? | |GFA=? | ||
Line 576: | Line 582: | ||
====== <font style="visibility:hidden" size="0">236S</font> ====== | ====== <font style="visibility:hidden" size="0">236S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_236S.PNG | ||
|caption= | |caption= | ||
|name=Turning Hit<br><small>ターニングヒット</small> | |name=Turning Hit<br><small>ターニングヒット</small> | ||
Line 583: | Line 589: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version=236S | |version=236S | ||
|damage= | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level=1 | |level=1 | ||
|GFA=? | |GFA=? | ||
Line 595: | Line 601: | ||
}} | }} | ||
{{AttackData-WW | {{AttackData-WW | ||
|header=no | |||
|version=236S~S | |version=236S~S | ||
|damage= | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level=1 | |level=1 | ||
|GFA=? | |GFA=? | ||
Line 608: | Line 615: | ||
}} | }} | ||
{{AttackData-WW | {{AttackData-WW | ||
|version=236S~S~2S or 236S~2S<br><small> | |header=no | ||
|damage= | |version=236S~S~2S or 236S~2S<br><small>Under Slice / アンダースライス</small> | ||
|damage=22 | |||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level=1 | |level=1 | ||
|GFA=? | |GFA=? | ||
Line 621: | Line 629: | ||
}} | }} | ||
{{AttackData-WW | {{AttackData-WW | ||
|version=236S~S~HS or 236S~HS<br><small> | |header=no | ||
|damage= | |version=236S~S~HS or 236S~HS<br><small>Meteor Fall / メテオフォール</small> | ||
|damage=40 | |||
|guard=High | |guard=High | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level=1 | |level=1 | ||
|GFA=? | |GFA=? | ||
Line 634: | Line 643: | ||
}} | }} | ||
{{AttackData-WW | {{AttackData-WW | ||
|version=236S~S~S or 236S~6S<br><small> | |header=no | ||
|damage= | |version=236S~S~S or 236S~6S<br><small>Inferno / インフェルノ</small> | ||
|damage=43 | |||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level=1 | |level=1 | ||
|GFA=? | |GFA=? | ||
Line 651: | Line 661: | ||
====== <font style="visibility:hidden" size="0">2146S</font> ====== | ====== <font style="visibility:hidden" size="0">2146S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_2146S.PNG | ||
|caption= | |caption= | ||
|name= Endless Beat<br><small>エンドレスビート</small> | |name= Endless Beat<br><small>エンドレスビート</small> | ||
Line 658: | Line 668: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=355 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 673: | Line 683: | ||
====== <font style="visibility:hidden" size="0">236236HS</font> ====== | ====== <font style="visibility:hidden" size="0">236236HS</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Lemius_j236236HS.PNG | ||
|caption= | |caption= | ||
|name=Load Javelin<br><small>ロードジャベリン</small> | |name=Load Javelin<br><small>ロードジャベリン</small> | ||
Line 680: | Line 690: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=275 | ||
|guard=High | |guard=High | ||
|startup=- | |startup=- | ||
Line 764: | Line 774: | ||
{{Colors-WW | {{Colors-WW | ||
|Character= | |Character=WanWan_Lemius_Color_ | ||
}} | }} | ||
Latest revision as of 23:10, 24 May 2023
Character Specific Data
- Health: 750
- Starting Guts Correction: 46%
- Guts Correction: 66%
- Total Effective Health: 928
- Weight: Middle
- Shave Rate: 25%
- Combo Correction Value: 3%
Playstyle
Much like her brother Ryuza, Lemius is a fairly well-rounded character that plays well at the close-mid range, but excels at space control and pokes in ways that he doesn't. She has a number of quick normals and skills, including a rekka with multiple enders, a distance closing thrust, a divekick, and even an oki option in her 41236HS. Her Original Abilities burn Skill Gauge to create flaming afterimages that she can use for a variety of purposes; this, combined with various forms of loops that are available to her, gives Lemius an incredibly strong offensive game.
However, her defensive game is a lot weaker since she doesn't have any invulnerable moves and her Moment Attack is somewhat subpar. While she can also function well without meter, utilizing her best combos and loops will require some work, since they're largely size-dependent.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Original Abilities Overview
Lemius' Original Abilities are all flaming mirages of her other Skills. She can use them after cancelable normals, or her Skills. Each Original Ability mimics a different Skill, and using one costs 50% of the Skill Gauge in addition to putting her Skill Gauge gain on cooldown for a while.
Normal Moves & Special Skills
5P
5P
|
---|
5K
5K
|
---|
cl.5S
cl.5S
|
---|
f.5S
f.5S
|
---|
5HS
5HS
|
---|
2P
2P
|
---|
2K
2K
|
---|
2S
2S
|
---|
2HS
2HS
|
---|
j.P
j.P
|
---|
j.K
j.K
|
---|
j.S
j.S
|
---|
j.HS
j.HS
|
Superscript text |
---|
5O
6O
4O
2O
Universal Moves
6HS
Throw
Air Throw
Skills
214HS
214P
41236HS
236K
236S
Finish Skills
2146S
236236HS
Gameplan & Strategy
Combos
xx - Ground String BRK - SP Cancel
BnBs
Anywhere, Meterless: xx > 236SSS
- You can replace the last hit of the rekka with 2S to setup (better) fireball oki while sacrificing some damage.
Anywhere, Meterless: xx > 214HS
- You probably don't want to do this, but you can try to 2HS anti-air them after they recover.
Anywhere, 50% Meter: xx > 214P BRK > 6HS > JC jP jK jS > DJ jK jS jHS > j214HS
- Easy BnB, for less damage.
Anywhere, 50% Meter: xx > 214P BRK > 41236HS > 6HS > JC jS > DJ jK jS jHS > j214HS
- A rather hard link (from 214P to 41236HS), for some more damage.
Anywhere, 50% Meter: xx > 236SS2S BRK > 5S 236SSS > 5S 2HS > JC jK jP jS > DJ jK jS jHS > j214HS
Anywhere, 50% Meter: xx > 236SS2S BRK > 5S 236SHS > dash 5P 2HS > JC jP jK jS > DJ jK jS jHS > j214HS
- In the corner with some characters, if not most, you can replace the "dash 5P" with "5S".
Character Specific Corner Loops
How many repetitions you can do of Lemius's corner loop depends on two things: how much meter you have, and the character's hitbox. To differentiate which characters you can do it on, and what version of the loop to use, it's easiest to compare the character's height to Lemius rather than remember each character individually. Characters can then be separated into three categories: small, medium (Lemius's height) and large (Ryuza and Sabe being the only ones larger than her). The are a few exceptions however, and will be noted as such.
For the sake of reference:
- Small - Aiwhen, Sasari, Lunathia, Cielo
- Medium - Lemius, Neva, Orphe, Corona, Alicephia, Duna
- Large - Ryuza, Sabe
Small/Medium, 2 reps, 50% meter: xx > 236SS2S BRK > 5S 236SHS > dash 5K 236SHS > 5S 2HS > JC jP jK jS > DJ jK jS jHS > j214HS
Small (except Cielo), 3 reps, 100% meter: xx > 236SS2S BRK > 5S 236SHS > dash 5K 236SHS > 5S 236SHS > 5S 5O (> dash 2HS) > JC jP jK jS > DJ jK jS jHS > j214HS
Small/Medium, 3 reps, 100% meter: xx > 236SS2S BRK > 5S 236SHS > dash 5K 236SHS > 5S 236SHS > 214P BRK > 6HS > JC jK jS > jK jS jHS > j214HS
Medium/Large (except Orphe, includes Sasari), 2 reps, 50% meter: xx > 236SS2S BRK > 5S 236SHS > 5S 236SHS > dash 2P 2HS > JC jP jK jS > DJ jK jS jHS > j214HS
- For 50% meter and a bit more damage you can swap the dash 2P 2HS with 5S 5O (dash 2HS).
Situational Combos
Anywhere, 50% Meter: 236S~HS > 214P BRK > 6HS > jK jS > jK jS jHS > j214S
Corner, Meterless: 236S~HS > 5S 236SHS > 5P 2HS > JC jP jK jS > DJ jK jS jHS > j214HS
Corner, 50% Meter: 236S~HS > 5S 236SHS > 5S 236SHS > 5S 5O > JC jP jK jS > DJ jK jS jHS > j214HS
Anywhere, Meterless: 41236HS hits > 2HS > JC jP jK jS > DJ jK jS jHS > j214HS
Corner, 100% Meter: j236K bounce off > jS > j214HS > j236236HS > land 5S > JC jP jS jK > DJ jK jS jHS > j214HS
Corner, 0% Meter: aircombo > jP jS > 9DJ jS > j236k > jHS > j214HS
- The position of your target should stay below your altitude when doing this combo. Another note is that after a launch (e.g. 6HS), you should neutral jump (8JC) in order to get the position right for jP jS to put them on the level where you can jump back jS (9DJ) in order to get them in the correct range for j236K. Doable on all characters with slight variation depending on character size (Ryuza requires some delay to get the j236K clean hit)
Corner, 50+% Meter: aircombo > jO > land 5P/5K 2HS > aircombo
- Basically using jO to extend combos for more damage. Keep in mind your height ot else jO might whiff, in which case you can omit the beginning aircombo's second jK and must not have done a j214HS. Depending on proration and such, opponents may be able to tech the relaunch or even the middle of your aircombo.
Corner, 100% Meter: 6HS (or 42136HS hits > 2HS) > JC jP jK jS > DJ (jK) jS jHS jO > land 5S 236SHS > 5S 5O > jP jK jS > DJ (jK) jS jHS > j214HS
Videos
External Links
Colors
P Button | K Button | S Button | HS Button |
---|---|---|---|
O Button | SP Button | Hidden | |