Skullgirls/Annie/Team Building: Difference between revisions
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Line 45: | Line 45: | ||
:jLP jMP | :jLP jMP | ||
:2LPx2 2MP 5MKx2 5HP 214HP~P 236PP | :2LPx2 2MP 5MKx2 5HP 214HP~P 236PP | ||
| damage= | | damage=9014 | ||
| meter=1 | | meter=1 | ||
| location=Midscreen | | location=Midscreen | ||
Line 51: | Line 51: | ||
| description= | | description= | ||
*Better midscreen bnb | *Better midscreen bnb | ||
*Do 5HPx2 kara 236Kx3 236PP if ending in the corner for better damage | *Do 5HPx2 kara 236Kx3 236PP if ending in the corner for better damage (9124) | ||
| video=[https://youtu.be/2QDMqkgy_os?si=RKCBZWTm_BtJ0Soe (video)] | | video=[https://youtu.be/2QDMqkgy_os?si=RKCBZWTm_BtJ0Soe (video)] | ||
|}} | |}} |
Revision as of 11:35, 19 April 2024
Assist Strategies
- Anti Airs - While Annie has good anti-airs against aerial approaches, she struggles when she has to be the one to approach characters that can stay high up and harass her from afar, so high reaching assists like A-Train can help even the odds.
- Neutral assists that help cover her approach or create opportunities to move in.
DHCs
Pillar of Creation can easily convert in a lot of situations for high damage combos, and Gravity Slingshot has fantastic frame advantage on block for safety or offensive momentum.
Tagging
Assist Combos
H A-Train
- Ridiculous frontloaded damage.
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8853 |
1 |
Midscreen |
Universal |
|
|
|
9014 |
1 |
Midscreen |
Universal |
|
|
|
9556 |
1 |
Close to corner |
Universal |
|
|
|
9823 |
1 |
Corner |
Universal |
|
|
Assist Resets
Two Touch Sequences
External Links