Wonderful World/Etielle: Difference between revisions
(added some move descriptions, more frame data, and a few combos that i found while looking) |
(added more frame data and move descriptions) |
||
Line 96: | Line 96: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=9 | |damage=9 | ||
|guard=Low | |guard=Low, Air | ||
|startup=11 | |startup=11 | ||
|active=- | |active=- | ||
Line 115: | Line 115: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=18 | |damage=18 | ||
|guard= | |guard=All | ||
|startup=12 | |startup=12 | ||
|active=- | |active=- | ||
Line 134: | Line 134: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=15 | |damage=15 | ||
|guard= | |guard=All | ||
|startup=7 | |startup=7 | ||
|active=- | |active=- | ||
Line 153: | Line 153: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=20 | |damage=20 | ||
|guard= | |guard=All | ||
|startup=10 | |startup=10 | ||
|active=- | |active=- | ||
Line 191: | Line 191: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=7 | |damage=7 | ||
|guard= | |guard=All | ||
|startup=8 | |startup=8 | ||
|active=- | |active=- | ||
Line 210: | Line 210: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=6 | |damage=6 | ||
|guard=Low | |guard=Low, Air | ||
|startup=11 | |startup=11 | ||
|active=- | |active=- | ||
Line 229: | Line 229: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=15 | |damage=15 | ||
|guard=Low | |guard=Low, Air | ||
|startup=12 | |startup=12 | ||
|active=- | |active=- | ||
Line 248: | Line 248: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=8, 9 | |damage=8, 9 | ||
|guard= | |guard=All | ||
|startup=12 | |startup=12 | ||
|active=- | |active=- | ||
Line 267: | Line 267: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=10 | |damage=10 | ||
|guard=High | |guard=High, Air | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 286: | Line 286: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=8 | |damage=8 | ||
|guard=High | |guard=High, Air | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 305: | Line 305: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=24 | |damage=24 | ||
|guard=High | |guard=High, Air | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 324: | Line 324: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=28 | |damage=28 | ||
|guard=High | |guard=High, Air | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 366: | Line 366: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=30 | |damage=30 | ||
|guard= | |guard=Unblockable | ||
|startup=8 | |startup=8 | ||
|active=- | |active=- | ||
Line 389: | Line 389: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage=35 | |damage=35 | ||
|guard=High | |guard=High, Air | ||
|startup=44 | |startup=44 | ||
|active=- | |active=- | ||
Line 410: | Line 410: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage= | ||
|guard= | |guard=Throw | ||
|startup=4 | |startup=4 | ||
|active=- | |active=- | ||
Line 431: | Line 431: | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage= | ||
|guard= | |guard=Throw | ||
|startup=4 | |startup=4 | ||
|active=- | |active=- | ||
Line 454: | Line 454: | ||
|version= | |version= | ||
|damage= | |damage= | ||
|guard= | |guard=All | ||
|startup=9 | |startup=9 | ||
|active=- | |active=- | ||
Line 460: | Line 460: | ||
|canceltype= | |canceltype= | ||
|level= | |level= | ||
|GFA=-11 | |GFA=-8 - -11 | ||
|AFA=? | |AFA=? | ||
|description=Fast moving energy thrust that covers 80% of the screen horizontally. Takes up to 12f to hit when used at max range. Frame advantage varies from -11 to -8 based on distance. Damage increases based on cold gauge. | |description=Fast moving energy thrust that covers 80% of the screen horizontally. Takes up to 12f to hit when used at max range. Frame advantage varies from -11 to -8 based on distance. Damage increases based on cold gauge. | ||
Line 474: | Line 474: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=(54/65/85/115) | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=10 | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level= | |level= | ||
|GFA= | |GFA=N/A | ||
|AFA= | |AFA=N/A | ||
|description= | |description=Diagonal anti-air thrust, covers 80% of the screen horizontally. Air unblockable, but does not hit grounded opponents. Frame advantage Takes 8 frames to travel across the screen. Damage increases based on cold gauge. | ||
}} | }} | ||
}} | }} | ||
Line 495: | Line 495: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=(58/78/98/118) - (88/108/128/148) | ||
|guard= | |guard=All | ||
|startup= | |startup=30 | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level= | |level= | ||
|GFA= | |GFA=-1 - -8 | ||
|AFA=? | |AFA=? | ||
|description= | |description=Etielle charges forward 3/4 the screen over 24 frames and if she hits someone pushes them all the way to the corner. Becomes less disadvantages at farther distances, ranging from -8 point blank to -1 at max range. Damage increases based on cold gauge and distance to the corner. <!--i have 0 idea how best to notate this moves damage--> | ||
}} | }} | ||
}} | }} | ||
Line 516: | Line 516: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=(78/97/116/145) | ||
|guard= | |guard=All | ||
|startup= | |startup=19 | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level= | |level= | ||
|GFA= | |GFA=+4 | ||
|AFA=? | |AFA=? | ||
|description= | |description=Etielle slashes in a triangle motion, hitting three times. Damage increases based on cold gauge. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">[4]6P</font> ====== | ====== <font style="visibility:hidden" size="0">[4]6P</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=WanWan_Etielle_64P.PNG | ||
|caption= | |caption= | ||
|name=Cool Edge<br><small>クールエッジ</small> | |name=Cool Edge<br><small>クールエッジ</small> | ||
Line 537: | Line 537: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=(8/11/21/30) | ||
|guard= | |guard=All | ||
|startup= | |startup=6 | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|canceltype= | |canceltype= | ||
|level= | |level= | ||
|GFA= | |GFA=-46 | ||
|AFA=? | |AFA=? | ||
|description= | |description=Downward pointed energy thrust that reaches roughly 1/3 screen. Can be dash cancelled by inputting forward after the move, and is -11 on grounded hit if you do not do this (neutral if you do, but you can cancel out of the dash early for a combo). Has a significant amount of untechable time so is often used for high damage corner juggles. Damage increases based on cold gauge. | ||
}} | }} | ||
}} | }} | ||
Line 558: | Line 558: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=(22/30/34/39), (15/30/50/70) | ||
|guard= | |guard=All | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 567: | Line 567: | ||
|GFA=? | |GFA=? | ||
|AFA=? | |AFA=? | ||
|description= | |description=Etielle does a forward kick and slash, and if it hits leaves behind ice which explodes upwards a moment later, launching the opponent if they did not block the explosion. Damage increases based on cold gauge. <!--idk how to get frame checker to work with up charges (counts frames of either jump or move you are using to buffer), luckily i believe this is the only one--> | ||
}} | }} | ||
}} | }} | ||
Line 578: | Line 578: | ||
|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version=Ground | ||
|damage= | |damage=(24/36/71/131) | ||
|guard= | |guard=All | ||
|startup=65 | |||
|active=- | |||
|recovery=- | |||
|canceltype= | |||
|level= | |||
|GFA=+52 | |||
|AFA=? | |||
|description=Etielle spins before sending a slow moving projectile forward. Hits 3 times. Damage increases based on cold gauge. | |||
}} | |||
{{AttackData-WW | |||
|header=no | |||
|version=Air | |||
|damage=(51/65/82/146) | |||
|guard=All | |||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 588: | Line 602: | ||
|GFA=? | |GFA=? | ||
|AFA=? | |AFA=? | ||
|description= | |description=Etielle spins mid-air, hitting around her 6 times. Damage increases based on cold gauge. | ||
}} | }} | ||
}} | }} | ||
== Finish Skills == | == Finish Skills == | ||
Line 602: | Line 617: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=(186/240/306/370) | ||
|guard= | |guard=All | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 609: | Line 624: | ||
|canceltype=- | |canceltype=- | ||
|level= | |level= | ||
|GFA= | |GFA=-30 | ||
|AFA=? | |AFA=? | ||
|description= | |description=Etielle sends a large energy wave across the entire screen, blasting her opponent back fullscreen. Damage increases based on cold gauge. <!--do not trust frame checker startup for supers, seems to be including super flash--> | ||
}} | }} | ||
}} | }} | ||
Line 623: | Line 638: | ||
{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=303 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
Line 630: | Line 645: | ||
|canceltype=- | |canceltype=- | ||
|level= | |level= | ||
|GFA= | |GFA=-112 | ||
|AFA= | |AFA=N/A | ||
|description= | |description=Requires level 4 cold gauge. Empties the cold gauge to create a massive air-unblockable pillar of ice and wind upwards. | ||
}} | }} | ||
}} | }} |
Revision as of 00:27, 26 May 2024
Character Specific Data
- Health: 790
- Starting Guts Correction: 42%
- Guts Correction: 68%
- Total Effective Health: 946
- Weight: Middle
- Shave Rate: 30%
- Combo Correction Value: 2%
Playstyle
Etielle is a Knight Apprentice of the Eimeru Knights. She is a little careless, a fierce believer, and a dedicated hard worker. Her original identity is of a daughter of the country town of lords where she had been living without trouble. However, she noticed the house she was in wasn't very wealthy, and looking at her parents at how tired they are, she begins to think that she can do things herself. Then, she tried to to improve her family's aristocratic position even a little by making a name for herself and becoming a knight. Etielle's Weapon is "Silver Fang", a one-handed sword with an edge so sharp it can freeze the air it cuts through. Because of its special shape and properties, its treatment is difficult and delicate technology is required to mantain it.
In-game, Etielle is a well-rounded charge character with excellent range and great neutral, boasting great jump-ins and aggressive buttons while also having cover on most of her aerials and a great antiair. Her O is a chilling aura that collects Cold Air charges for her Cold Gauge which improves her damage at the cost of meter. Her finish skill requires Cold Air instead of meter, which means you can defensively BRK to make neutral safer without necessarily sacrificing the damage you'll do when you do get in. However, it's important to note that once she starts converting meter into Cold Air she can't gain any more meter until the conversion ends. At the end of every round, all her Cold Air gets converted back into her meter. Good meter management, Cold Air management and decisionmaking are necessary to do well with Etielle.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Original Ability Overview
Etielle can use her Original Ability to deplete her Skill Gauge in order to fill her unique Cold Gauge. As the Cold Gauge fills, her specials do more damage. While it is currently active and her Cold Gauge is above Stage 1, her throws and specials deplete her opponent's Counter Gauge. If her Original Ability is not active, her Cold Gauge slowly drains. 4O fills the Cold Gauge slowest, but most efficiently. 6O fills it the fastest but is least efficient. 5O is somewhere in between. At the end of each round, her Cold Gauge is emptied and she gains Skill Gauge based on how full it was. Eternal Gracia can only be used at Stage 3 or above Cold Gauge, and empties that instead of using the Skill Gauge.
Normal Moves & Original Abilities
5P
5P
|
---|
5P
5K
|
---|
cl.5S
cl.5S
|
---|
5S
5S
|
---|
5HS
5HS
|
---|
2P
2P
|
---|
2K
2K
|
---|
2S
2S
|
---|
2HS
2HS
|
---|
j.P
j.P
|
---|
j.K
j.K
|
---|
j.S
j.S
|
---|
j.H
j.H
|
---|
5O
Command Moves
6K
Universal Moves
6HS
Throw
Air Throw
Skills
[4]6S
[2]8S
[4]6HS
[2]8HS
[4]6P
[8]2K
[6]4S
Finish Skills
[4]646S
[1]319HS
Gameplan & Strategy
Neutral Game
Etielle has lots of great neutral buttons she can throw in to turn the round to her favour. A stray 4[6]HS knockdown can do wonders for getting in, and her aerials aren't terrible for getting in either. j.K, j.S and j.HS are all good buttons to throw infront of you. Going for j.P can be risky since it's one of the slower j.P's in the game, but its range can more than make up for its speed.
Combos
BnBs
Meterless, Anywhere 2P 2K 2S 2HS HS 2[8]HS
Meterless, Overhead Confirm 6HS delay j.S j.HS dj. j.S j.HS j.[6]4S
Meterless, Air Throw Air Throw > [2]8S
Max Cold, Corner Air Throw Air Throw > [1]319HS
Videos
External Links
Colors
P Button | K Button | S Button | HS Button |
---|---|---|---|
O Button | SP Button | Hidden | |