Wonderful World/Etielle: Difference between revisions

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(added some move descriptions, more frame data, and a few combos that i found while looking)
(added more details on her original action)
(One intermediate revision by the same user not shown)
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== Original Ability Overview ==
== Original Ability Overview ==


Etielle can use her Original Ability to deplete her Skill Gauge in order to fill her unique Cold Gauge. As the Cold Gauge fills, her specials do more damage. While it is currently active and her Cold Gauge is above Stage 1, her throws and specials deplete her opponent's Counter Gauge. If her Original Ability is not active, her Cold Gauge slowly drains. 4O fills the Cold Gauge slowest, but most efficiently. 6O fills it the fastest but is least efficient. 5O is somewhere in between. At the end of each round, her Cold Gauge is emptied and she gains Skill Gauge based on how full it was. Eternal Gracia can only be used at Stage 3 or above Cold Gauge, and empties that instead of using the Skill Gauge.
Etielle can use her Original Ability to deplete her Skill Gauge in order to fill her unique Cold Gauge. As the Cold Gauge fills, her specials do more damage. While it is currently active and her Cold Gauge is above Stage 1, her throws and specials deplete her opponent's Counter Gauge. If her Original Ability is not active, her Cold Gauge slowly drains. 4O fills the Cold Gauge slowest, but most efficiently. 6O fills it the fastest but is least efficient. 5O is somewhere in between. At the end of each round, her Cold Gauge is emptied and she gains Skill Gauge based on how full it was. Eternal Gracia can only be used at Stage 3 or above Cold Gauge, and empties that instead of using the Skill Gauge. Etielle also passively gains meter while crouching.


== Normal Moves & Original Abilities ==
== Normal Moves & Original Abilities ==
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  {{AttackData-WW
  {{AttackData-WW
  |damage=9
  |damage=9
  |guard=Low
  |guard=Low, Air
  |startup=11
  |startup=11
  |active=-
  |active=-
Line 115: Line 115:
  {{AttackData-WW
  {{AttackData-WW
  |damage=18
  |damage=18
  |guard=Mid
  |guard=All
  |startup=12
  |startup=12
  |active=-
  |active=-
Line 134: Line 134:
  {{AttackData-WW
  {{AttackData-WW
  |damage=15
  |damage=15
  |guard=Mid
  |guard=All
  |startup=7
  |startup=7
  |active=-
  |active=-
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  {{AttackData-WW
  {{AttackData-WW
  |damage=20
  |damage=20
  |guard=Mid
  |guard=All
  |startup=10
  |startup=10
  |active=-
  |active=-
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  {{AttackData-WW
  {{AttackData-WW
  |damage=7
  |damage=7
  |guard=Mid
  |guard=All
  |startup=8
  |startup=8
  |active=-
  |active=-
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  {{AttackData-WW
  {{AttackData-WW
  |damage=6
  |damage=6
  |guard=Low
  |guard=Low, Air
  |startup=11
  |startup=11
  |active=-
  |active=-
Line 229: Line 229:
  {{AttackData-WW
  {{AttackData-WW
  |damage=15
  |damage=15
  |guard=Low
  |guard=Low, Air
  |startup=12
  |startup=12
  |active=-
  |active=-
Line 248: Line 248:
  {{AttackData-WW
  {{AttackData-WW
  |damage=8, 9
  |damage=8, 9
  |guard=Mid
  |guard=All
  |startup=12
  |startup=12
  |active=-
  |active=-
Line 267: Line 267:
  {{AttackData-WW
  {{AttackData-WW
  |damage=10
  |damage=10
  |guard=High
  |guard=High, Air
  |startup=-
  |startup=-
  |active=-
  |active=-
Line 286: Line 286:
  {{AttackData-WW
  {{AttackData-WW
  |damage=8
  |damage=8
  |guard=High
  |guard=High, Air
  |startup=-
  |startup=-
  |active=-
  |active=-
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  {{AttackData-WW
  {{AttackData-WW
  |damage=24
  |damage=24
  |guard=High
  |guard=High, Air
  |startup=-
  |startup=-
  |active=-
  |active=-
Line 324: Line 324:
  {{AttackData-WW
  {{AttackData-WW
  |damage=28
  |damage=28
  |guard=High
  |guard=High, Air
  |startup=-
  |startup=-
  |active=-
  |active=-
Line 340: Line 340:
|caption=
|caption=
|name=Chilling Aura<br><small>チリングオーラ</small>
|name=Chilling Aura<br><small>チリングオーラ</small>
|input = {{#invoke:InputsWanWan|toIcons|5O}}
|input = {{#invoke:InputsWanWan|toIcons|4O/5O/6O}}
|data=
|data=
  {{AttackData-WW
  {{AttackData-WW
Line 352: Line 352:
  |GFA=?
  |GFA=?
  |AFA=?
  |AFA=?
  |description= <!--yeah i can figure out how best to put her different versions later when i am putting in the other move data it is late -->
  |description=
Etielle starts converting her skill gauge to her cold gauge, causing blue orbs to float off of her body while active. The speed and efficiency depends on which direction is held when used.
* 4O: 1 cold gauge level in 15 seconds for 5% skill gauge
* 5O: 1 cold gauge level in 6 second for 10% skill gauge
* 6O: 1 cold gauge level in 1 second for 25% skill gauge
* Crouching increases how quickly the cold gauge increases, but not the skill gauge consumption
Turning on the conversion immediately costs 5% meter, so it is advised not to toggle it too often.
 
At the end of the round you get refunded meter based on what level your cold gauge was at the end of the round.
* Level 1: 20%
* Level 2: 30%
* Level 3: 45%
* Max: 55%
  }}  
  }}  
}}
}}
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  {{AttackData-WW
  {{AttackData-WW
  |damage=30
  |damage=30
  |guard=Mid
  |guard=Unblockable
  |startup=8
  |startup=8
  |active=-
  |active=-
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  {{AttackData-WW
  {{AttackData-WW
  |damage=35
  |damage=35
  |guard=High
  |guard=High, Air
  |startup=44
  |startup=44
  |active=-
  |active=-
Line 410: Line 422:
{{AttackData-WW
{{AttackData-WW
  |damage=
  |damage=
  |guard=
  |guard=Throw
  |startup=4
  |startup=4
  |active=-
  |active=-
Line 431: Line 443:
{{AttackData-WW
{{AttackData-WW
  |damage=
  |damage=
  |guard=
  |guard=Throw
  |startup=4
  |startup=4
  |active=-
  |active=-
Line 454: Line 466:
  |version=
  |version=
  |damage=
  |damage=
  |guard=Mid
  |guard=All
  |startup=9
  |startup=9
  |active=-
  |active=-
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  |canceltype=
  |canceltype=
  |level=
  |level=
  |GFA=-11
  |GFA=-8 - -11
  |AFA=?
  |AFA=?
  |description=Fast moving energy thrust that covers 80% of the screen horizontally. Takes up to 12f to hit when used at max range. Frame advantage varies from -11 to -8 based on distance. Damage increases based on cold gauge.
  |description=Fast moving energy thrust that covers 80% of the screen horizontally. Takes up to 12f to hit when used at max range. Frame advantage varies from -11 to -8 based on distance. Damage increases based on cold gauge.
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  {{AttackData-WW
  {{AttackData-WW
  |version=
  |version=
  |damage=
  |damage=(54/65/85/115)
  |guard=Mid
  |guard=Unblockable
  |startup=-
  |startup=10
  |active=-
  |active=-
  |recovery=-
  |recovery=-
  |canceltype=
  |canceltype=
  |level=
  |level=
  |GFA=?
  |GFA=N/A
  |AFA=?
  |AFA=N/A
  |description=
  |description=Diagonal anti-air thrust, covers 80% of the screen horizontally. Air unblockable, but does not hit grounded opponents. Frame advantage  Takes 8 frames to travel across the screen. Damage increases based on cold gauge.
  }}
  }}
}}
}}
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  {{AttackData-WW
  {{AttackData-WW
  |version=
  |version=
  |damage=
  |damage=(58/78/98/118) - (88/108/128/148)
  |guard=Mid
  |guard=All
  |startup=-
  |startup=30
  |active=-
  |active=-
  |recovery=-
  |recovery=-
  |canceltype=
  |canceltype=
  |level=
  |level=
  |GFA=?
  |GFA=-1 - -8
  |AFA=?
  |AFA=?
  |description=
  |description=Etielle charges forward 3/4 the screen over 24 frames and if she hits someone pushes them all the way to the corner. Becomes less disadvantages at farther distances, ranging from -8 point blank to -1 at max range. Damage increases based on cold gauge and distance to the corner. <!--i have 0 idea how best to notate this moves damage-->
  }}
  }}
}}
}}
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  {{AttackData-WW
  {{AttackData-WW
  |version=
  |version=
  |damage=
  |damage=(78/97/116/145)
  |guard=Mid
  |guard=All
  |startup=-
  |startup=19
  |active=-
  |active=-
  |recovery=-
  |recovery=-
  |canceltype=
  |canceltype=
  |level=
  |level=
  |GFA=?
  |GFA=+4
  |AFA=?
  |AFA=?
  |description=
  |description=Etielle slashes in a triangle motion, hitting three times. Damage increases based on cold gauge.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">[4]6P</font> ======
====== <font style="visibility:hidden" size="0">[4]6P</font> ======
{{MoveData
{{MoveData
|image=WanWan_Etielle_46P.PNG
|image=WanWan_Etielle_64P.PNG
|caption=
|caption=
|name=Cool Edge<br><small>クールエッジ</small>
|name=Cool Edge<br><small>クールエッジ</small>
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  {{AttackData-WW
  {{AttackData-WW
  |version=
  |version=
  |damage=
  |damage=(8/11/21/30)
  |guard=Mid
  |guard=All
  |startup=-
  |startup=6
  |active=-
  |active=-
  |recovery=-
  |recovery=-
  |canceltype=
  |canceltype=
  |level=
  |level=
  |GFA=?
  |GFA=-46
  |AFA=?
  |AFA=?
  |description=
  |description=Downward pointed energy thrust that reaches roughly 1/3 screen. Can be dash cancelled by inputting forward after the move, and is -11 on grounded hit if you do not do this (neutral if you do, but you can cancel out of the dash early for a combo). Has a significant amount of untechable time so is often used for high damage corner juggles. Damage increases based on cold gauge.
  }}
  }}
}}
}}
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  {{AttackData-WW
  {{AttackData-WW
  |version=
  |version=
  |damage=
  |damage=(22/30/34/39), (15/30/50/70)
  |guard=Mid
  |guard=All
  |startup=-
  |startup=-
  |active=-
  |active=-
Line 567: Line 579:
  |GFA=?
  |GFA=?
  |AFA=?
  |AFA=?
  |description=
  |description=Etielle does a forward kick and slash, and if it hits leaves behind ice which explodes upwards a moment later, launching the opponent if they did not block the explosion. Damage increases based on cold gauge. <!--idk how to get frame checker to work with  up charges (counts frames of either jump or move you are using to buffer), luckily i believe this is the only one-->
  }}
  }}
}}
}}
Line 578: Line 590:
|data=
|data=
  {{AttackData-WW
  {{AttackData-WW
  |version=
  |version=Ground
  |damage=
  |damage=(24/36/71/131)
  |guard=Mid
  |guard=All
|startup=65
|active=-
|recovery=-
|canceltype=
|level=
|GFA=+52
|AFA=?
|description=Etielle spins before sending a slow moving projectile forward. Hits 3 times. Damage increases based on cold gauge.
}}
{{AttackData-WW
|header=no
|version=Air
|damage=(51/65/82/146)
|guard=All
  |startup=-
  |startup=-
  |active=-
  |active=-
Line 588: Line 614:
  |GFA=?
  |GFA=?
  |AFA=?
  |AFA=?
  |description=
  |description=Etielle spins mid-air, hitting around her 6 times. Damage increases based on cold gauge.
  }}
  }}
}}
}}


== Finish Skills ==
== Finish Skills ==
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  {{AttackData-WW
  {{AttackData-WW
  |version=
  |version=
  |damage=
  |damage=(186/240/306/370)
  |guard=Mid
  |guard=All
  |startup=-
  |startup=-
  |active=-
  |active=-
Line 609: Line 636:
  |canceltype=-
  |canceltype=-
  |level=
  |level=
  |GFA=?
  |GFA=-30
  |AFA=?
  |AFA=?
  |description=
  |description=Etielle sends a large energy wave across the entire screen, blasting her opponent back fullscreen. Damage increases based on cold gauge. <!--do not trust frame checker startup for supers, seems to be including super flash-->
  }}
  }}
}}
}}
Line 623: Line 650:
  {{AttackData-WW
  {{AttackData-WW
  |version=
  |version=
  |damage=
  |damage=303
  |guard=Mid
  |guard=Mid
  |startup=-
  |startup=-
Line 630: Line 657:
  |canceltype=-
  |canceltype=-
  |level=
  |level=
  |GFA=?
  |GFA=-112
  |AFA=?
  |AFA=N/A
  |description=
  |description=Requires level 4 cold gauge. Empties the cold gauge to create a massive air-unblockable pillar of ice and wind upwards.
  }}
  }}
}}
}}

Revision as of 23:05, 26 May 2024

Etielle Rose Cloverts
エティエル・ロゼ・クロバーツ
Age: 16
Occupation: Knight (Apprentice)
Height: 153cm
Weight: 44 kg
Likes: Learning
Dislikes: People without motivation
Values: Family
Weapon: Silver Fang

Character Specific Data

  • Health: 790
  • Starting Guts Correction: 42%
  • Guts Correction: 68%
  • Total Effective Health: 946
  • Weight: Middle
  • Shave Rate: 30%
  • Combo Correction Value: 2%

Playstyle

Etielle is a Knight Apprentice of the Eimeru Knights. She is a little careless, a fierce believer, and a dedicated hard worker. Her original identity is of a daughter of the country town of lords where she had been living without trouble. However, she noticed the house she was in wasn't very wealthy, and looking at her parents at how tired they are, she begins to think that she can do things herself. Then, she tried to to improve her family's aristocratic position even a little by making a name for herself and becoming a knight. Etielle's Weapon is "Silver Fang", a one-handed sword with an edge so sharp it can freeze the air it cuts through. Because of its special shape and properties, its treatment is difficult and delicate technology is required to mantain it.

In-game, Etielle is a well-rounded charge character with excellent range and great neutral, boasting great jump-ins and aggressive buttons while also having cover on most of her aerials and a great antiair. Her O is a chilling aura that collects Cold Air charges for her Cold Gauge which improves her damage at the cost of meter. Her finish skill requires Cold Air instead of meter, which means you can defensively BRK to make neutral safer without necessarily sacrificing the damage you'll do when you do get in. However, it's important to note that once she starts converting meter into Cold Air she can't gain any more meter until the conversion ends. At the end of every round, all her Cold Air gets converted back into her meter. Good meter management, Cold Air management and decisionmaking are necessary to do well with Etielle.


Strengths Weaknesses
  • Strength number 1 with description.
  • Strength number 2 with description.
  • Strength number 3 with description.
  • Weakness number 1 with description.
  • Weakness number 2 with description.
  • Weakness number 3 with description.

Movelist

Original Abilities
Chilling Aura / チリングオーラ 5O, 4+O, or 6+O
White Silver Fangs / 白銀の牙 If Etielle has max Cold Gauge or is charging it above 3 charges, her specials and grabs will deal Counter Gauge damage.
Command Moves
Elegant Touch / エレガントタッチ 6+K
Skills
Silver Arrow / シルバーアロー 4 (hold) 6+S
Rising Arrow / ライジングアロー 2 (hold) 8+S
Phalanx / ファランクス 4 (hold) 6+HS
Tri-attack / トライアタック 2 (hold) 8+HS
Cool Edge / クールエッジ 6 (hold) 4+P, Tapping 6 during Cool Edge will let you follow it up with a command dash.
Frost Heart / フロストハート 8 (hold) 2+K
Accel Fang / アクセルファング 6 (hold) 4+S (air OK)
Finish Skills (cost 100% of the Skill Gauge)
Silk Storm / シルクストーム 4 (hold) 646+S
Eternal Gracia / エターナルグレイシア 1 (hold) 319+HS (Stage 3 Cold Gauge required)

Original Ability Overview

Etielle can use her Original Ability to deplete her Skill Gauge in order to fill her unique Cold Gauge. As the Cold Gauge fills, her specials do more damage. While it is currently active and her Cold Gauge is above Stage 1, her throws and specials deplete her opponent's Counter Gauge. If her Original Ability is not active, her Cold Gauge slowly drains. 4O fills the Cold Gauge slowest, but most efficiently. 6O fills it the fastest but is least efficient. 5O is somewhere in between. At the end of each round, her Cold Gauge is emptied and she gains Skill Gauge based on how full it was. Eternal Gracia can only be used at Stage 3 or above Cold Gauge, and empties that instead of using the Skill Gauge. Etielle also passively gains meter while crouching.

Normal Moves & Original Abilities

5P
5P
WanWan Etielle 5P.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
9 Low, Air 11 - - - - -2 -

Downward sword poke. Standing low.

5P
5K
WanWan Etielle 5K.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
18 All 12 - - - - -3 -

Forward kick.

cl.5S
cl.5S
WanWan Etielle cl5S.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
15 All 7 - - - - -1 -

Close range slash.

5S
5S
WanWan Etielle 5S.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
20 All 10 - - - - -3 -

Slightly downward jump cancellable thrust.

5HS
5HS
WanWan Etielle 5HS.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
33 Mid 12 - - - - -3 -

More powerful thrust, with energy around the sword.

2P
2P
WanWan Etielle 2P.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
7 All 8 - - - - -2 -

Short ranged hand swipe.

2K
2K
WanWan Etielle 2K.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
6 Low, Air 11 - - - - -8 -

Low kick.

2S
2S
WanWan Etielle 2S.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
15 Low, Air 12 - - - - -5 -

Low sword thrust.

2HS
2HS
WanWan Etielle 2HS.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
8, 9 All 12 - - - - -6 -

Etielle stands up and does two slashes with her sword.

j.P
j.P
WanWan Etielle jP.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
10 High, Air - - - - - ? ?

Horizontal sword thrust.

j.K
j.K
WanWan Etielle jK.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
8 High, Air - - - - - ? ?

Horizontal aerial kick.

j.S
j.S
WanWan Etielle jS.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
24 High, Air - - - - - ? ?

Downward sword thrust.

j.H
j.H
WanWan Etielle jH.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
28 High, Air - - - - - ? ?

Upward sword slash.

5O
Chilling Aura
チリングオーラ

4+O / 5O / 6+O
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- - - - - - - ? ?

Etielle starts converting her skill gauge to her cold gauge, causing blue orbs to float off of her body while active. The speed and efficiency depends on which direction is held when used.

  • 4O: 1 cold gauge level in 15 seconds for 5% skill gauge
  • 5O: 1 cold gauge level in 6 second for 10% skill gauge
  • 6O: 1 cold gauge level in 1 second for 25% skill gauge
  • Crouching increases how quickly the cold gauge increases, but not the skill gauge consumption

Turning on the conversion immediately costs 5% meter, so it is advised not to toggle it too often.

At the end of the round you get refunded meter based on what level your cold gauge was at the end of the round.

  • Level 1: 20%
  • Level 2: 30%
  • Level 3: 45%
  • Max: 55%

Command Moves

6K
Elegant Touch
エレガントタッチ

6+K
WanWan Etielle 6K.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
30 Unblockable 8 - - - - ? ?

Upwards anti-air slash, air unblockable and jump cancellable but whiffs on grounded opponents.

Universal Moves

6HS
Just Break
6+HS
WanWan Etielle 6HS.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
35 High, Air 44 - - - 1 ? ?

Universal overhead option. Etielle charges up energy in her hand before using it to raise an ice spike in front of her. Jump cancellable on hit.

Throw
Throw
When close, 4 / 6+HS
WanWan Etielle Throw.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Throw 4 - - - 1 ? ?

Etielle grabs her opponent, before slash them and stabbing them many times. Knocks down full screen away unless you are throwing them into the corner. Increases damage based on cold gauge level.

Air Throw
Air Throw
In air, 4 / 6+HS when close
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Throw 4 - - - 1 ? ?

Etielle grabs her opponent before slashing them towards the ground, where they explode upwards in a block of ice. Damage increases based on cold gauge.

Skills

[4]6S
Silver Arrow
シルバーアロー

4 (hold) 6+S
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- All 9 - - - - -8 - -11 ?

Fast moving energy thrust that covers 80% of the screen horizontally. Takes up to 12f to hit when used at max range. Frame advantage varies from -11 to -8 based on distance. Damage increases based on cold gauge.

[2]8S
Rising Arrow
ライジングアロー

2 (hold) 8+S
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
(54/65/85/115) Unblockable 10 - - - - N/A N/A

Diagonal anti-air thrust, covers 80% of the screen horizontally. Air unblockable, but does not hit grounded opponents. Frame advantage Takes 8 frames to travel across the screen. Damage increases based on cold gauge.

[4]6HS
Phalanx
ファランクス

4 (hold) 6+HS
WanWan Etielle 46HS.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
(58/78/98/118) - (88/108/128/148) All 30 - - - - -1 - -8 ?

Etielle charges forward 3/4 the screen over 24 frames and if she hits someone pushes them all the way to the corner. Becomes less disadvantages at farther distances, ranging from -8 point blank to -1 at max range. Damage increases based on cold gauge and distance to the corner.

[2]8HS
Tri-attack
トライアタック

2 (hold) 8+HS
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
(78/97/116/145) All 19 - - - - +4 ?

Etielle slashes in a triangle motion, hitting three times. Damage increases based on cold gauge.

[4]6P
Cool Edge
クールエッジ

6 (hold) 4+P
WanWan Etielle 64P.PNG
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
(8/11/21/30) All 6 - - - - -46 ?

Downward pointed energy thrust that reaches roughly 1/3 screen. Can be dash cancelled by inputting forward after the move, and is -11 on grounded hit if you do not do this (neutral if you do, but you can cancel out of the dash early for a combo). Has a significant amount of untechable time so is often used for high damage corner juggles. Damage increases based on cold gauge.

[8]2K
Frost Heart
フロストハート

8 (hold) 2+K
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
(22/30/34/39), (15/30/50/70) All - - - - - ? ?

Etielle does a forward kick and slash, and if it hits leaves behind ice which explodes upwards a moment later, launching the opponent if they did not block the explosion. Damage increases based on cold gauge.

[6]4S
Accel Fang
アクセルファング

6 (hold) 4+S (air OK)
Version Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
Ground (24/36/71/131) All 65 - - - - +52 ?

Etielle spins before sending a slow moving projectile forward. Hits 3 times. Damage increases based on cold gauge.

Air (51/65/82/146) All - - - - - ? ?

Etielle spins mid-air, hitting around her 6 times. Damage increases based on cold gauge.


Finish Skills

[4]646S
Silk Storm
シルクストーム

4 (hold) 646+S
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
(186/240/306/370) All - - - - - -30 ?

Etielle sends a large energy wave across the entire screen, blasting her opponent back fullscreen. Damage increases based on cold gauge.

[1]319HS
Eternal Gracia
エターナルグレイシア

1 (hold) 319+HS
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
303 Mid - - - - - -112 N/A

Requires level 4 cold gauge. Empties the cold gauge to create a massive air-unblockable pillar of ice and wind upwards.

Gameplan & Strategy

Neutral Game

Etielle has lots of great neutral buttons she can throw in to turn the round to her favour. A stray 4[6]HS knockdown can do wonders for getting in, and her aerials aren't terrible for getting in either. j.K, j.S and j.HS are all good buttons to throw infront of you. Going for j.P can be risky since it's one of the slower j.P's in the game, but its range can more than make up for its speed.

Combos

BnBs

Meterless, Anywhere 2P 2K 2S 2HS HS 2[8]HS

Meterless, Overhead Confirm 6HS delay j.S j.HS dj. j.S j.HS j.[6]4S

Meterless, Air Throw Air Throw > [2]8S

Max Cold, Corner Air Throw Air Throw > [1]319HS

Videos

External Links

Colors

P Button K Button S Button HS Button
WanWan Etielle Color P.png
WanWan Etielle Color K.png
WanWan Etielle Color S.png
WanWan Etielle Color HS.png
O Button SP Button Hidden
WanWan Etielle Color O.png
WanWan Etielle Color SP.png
WanWan Etielle Color H.png


General
Changes
FAQ
HUD
Netplay
Mechanics
Characters
Ryuza
Duna
Lemius
Aiwhen
Corona
Sasari
Lunathia
Orphe
Cielo
Alicephia
Sabe
Neva
Lynia
Friede
Kiki
Chartette
Claudette
Shake
Fuga
Eldio
Etielle
Pale
Semnia
Rosalice
Magenda
Hinokage
Abeldy