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Line 36: |
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| {{ProConTable|width=50 | | {{ProConTable|width=50 |
| |pros= | | |pros= |
| * '''Strength number 1''' with description. | | * '''Long range pokes.''' Both her normals as well as [4]6S and [2]8S are fast and have huge range. |
| * '''Strength number 2''' with description. | | * '''Good anti-airs.''' 6K hits pretty high above her and leads to a combo. [2]8S has a massive hitbox. [1]419H is also huge, along with doing a solid amount of damage (although does cost meter). |
| * '''Strength number 3''' with description. | | * '''Passive resource gain.''' Etielle passively gains meter (or fills up her cold gauge faster and more efficiently) while crouching and not attacking. It is slow but it does allow you to play more defensively without falling too far behind on resources. |
| | * '''Plays around defensive mechanics well''' Once she reaches level 1 cold gauge, her first special in a combo drains some of her opponents counter gauge, making it more difficult for them to build it up for defensive mechanics. |
| |cons= | | |cons= |
| * '''Weakness number 1''' with description. | | * '''Linear pressure, weak mixups.''' With the exception of 5K > 5P, she can only cancel from weak to heavy and cannot go from standing to crouching or vise versa outside of 6H. She only has one jump cancellable ground normal (f.S) and Just Break as her only grounded overhead. |
| * '''Weakness number 2''' with description. | | * '''Slow to start up.''' Does very little damage without Cold Gauge, which takes meter and time to build. In addition, while she is converting meter into Cold Gauge, she cannot gain any additional meter. |
| * '''Weakness number 3''' with description.
| |
| }} | | }} |
|
| |
|
Latest revision as of 13:19, 23 June 2024
Etielle Rose Cloverts
エティエル・ロゼ・クロバーツ Age: 16
Occupation: Knight (Apprentice)
Height: 153cm
Weight: 44 kg
Likes: Learning
Dislikes: People without motivation
Values: Family
Weapon: Silver Fang
Character Specific Data
- Health: 790
- Starting Guts Correction: 42%
- Guts Correction: 68%
- Total Effective Health: 946
- Weight: Middle
- Shave Rate: 30%
- Combo Correction Value: 2%
Playstyle
Etielle is a Knight Apprentice of the Eimeru Knights. She is a little careless, a fierce believer, and a dedicated hard worker. Her original identity is of a daughter of the country town of lords where she had been living without trouble. However, she noticed the house she was in wasn't very wealthy, and looking at her parents at how tired they are, she begins to think that she can do things herself. Then, she tried to to improve her family's aristocratic position even a little by making a name for herself and becoming a knight.
Etielle's Weapon is "Silver Fang", a one-handed sword with an edge so sharp it can freeze the air it cuts through. Because of its special shape and properties, its treatment is difficult and delicate technology is required to mantain it.
In-game, Etielle is a well-rounded charge character with excellent range and great neutral, boasting great jump-ins and aggressive buttons while also having cover on most of her aerials and a great antiair. Her O is a chilling aura that collects Cold Air charges for her Cold Gauge which improves her damage at the cost of meter. Her finish skill requires Cold Air instead of meter, which means you can defensively BRK to make neutral safer without necessarily sacrificing the damage you'll do when you do get in. However, it's important to note that once she starts converting meter into Cold Air she can't gain any more meter until the conversion ends. At the end of every round, all her Cold Air gets converted back into her meter. Good meter management, Cold Air management and decisionmaking are necessary to do well with Etielle.
Strengths |
Weaknesses
|
- Long range pokes. Both her normals as well as [4]6S and [2]8S are fast and have huge range.
- Good anti-airs. 6K hits pretty high above her and leads to a combo. [2]8S has a massive hitbox. [1]419H is also huge, along with doing a solid amount of damage (although does cost meter).
- Passive resource gain. Etielle passively gains meter (or fills up her cold gauge faster and more efficiently) while crouching and not attacking. It is slow but it does allow you to play more defensively without falling too far behind on resources.
- Plays around defensive mechanics well Once she reaches level 1 cold gauge, her first special in a combo drains some of her opponents counter gauge, making it more difficult for them to build it up for defensive mechanics.
|
- Linear pressure, weak mixups. With the exception of 5K > 5P, she can only cancel from weak to heavy and cannot go from standing to crouching or vise versa outside of 6H. She only has one jump cancellable ground normal (f.S) and Just Break as her only grounded overhead.
- Slow to start up. Does very little damage without Cold Gauge, which takes meter and time to build. In addition, while she is converting meter into Cold Gauge, she cannot gain any additional meter.
|
Movelist
Original Abilities
|
Chilling Aura / チリングオーラ |
, +, or +
|
White Silver Fangs / 白銀の牙 |
If Etielle has max Cold Gauge or is charging it above 3 charges, her specials and grabs will deal Counter Gauge damage.
|
Command Moves
|
Elegant Touch / エレガントタッチ |
+
|
Skills
|
Silver Arrow / シルバーアロー |
(hold) +
|
Rising Arrow / ライジングアロー |
(hold) +
|
Phalanx / ファランクス |
(hold) +
|
Tri-attack / トライアタック |
(hold) +
|
Cool Edge / クールエッジ |
(hold) +, Tapping during Cool Edge will let you follow it up with a command dash.
|
Frost Heart / フロストハート |
(hold) +
|
Accel Fang / アクセルファング |
(hold) + (air OK)
|
Finish Skills (cost 100% of the Skill Gauge)
|
Silk Storm / シルクストーム |
(hold) +
|
Eternal Gracia / エターナルグレイシア |
(hold) + (Stage 3 Cold Gauge required)
|
Original Ability Overview
Etielle can use her Original Ability to deplete her Skill Gauge in order to fill her unique Cold Gauge. As the Cold Gauge fills, her specials do more damage. While it is currently active and her Cold Gauge is above Stage 1, her throws and specials deplete her opponent's Counter Gauge. If her Original Ability is not active, her Cold Gauge slowly drains. 4O fills the Cold Gauge slowest, but most efficiently. 6O fills it the fastest but is least efficient. 5O is somewhere in between. At the end of each round, her Cold Gauge is emptied and she gains Skill Gauge based on how full it was. Eternal Gracia can only be used at Stage 3 or above Cold Gauge, and empties that instead of using the Skill Gauge. Etielle also passively gains meter while crouching.
Normal Moves & Original Abilities
5P
5P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
9
|
Low, Air
|
11
|
-
|
-
|
-
|
-
|
-2
|
-
|
Downward sword poke. Standing low.
|
|
5P
5K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
18
|
All
|
12
|
-
|
-
|
-
|
-
|
-3
|
-
|
|
|
cl.5S
cl.5S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
15
|
All
|
7
|
-
|
-
|
-
|
-
|
-1
|
-
|
|
|
5S
5S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
20
|
All
|
10
|
-
|
-
|
-
|
-
|
-3
|
-
|
Slightly downward jump cancellable thrust.
|
|
5HS
5HS
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
33
|
Mid
|
12
|
-
|
-
|
-
|
-
|
-3
|
-
|
More powerful thrust, with energy around the sword.
|
|
2P
2P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
7
|
All
|
8
|
-
|
-
|
-
|
-
|
-2
|
-
|
|
|
2K
2K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
6
|
Low, Air
|
11
|
-
|
-
|
-
|
-
|
-8
|
-
|
|
|
2S
2S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
15
|
Low, Air
|
12
|
-
|
-
|
-
|
-
|
-5
|
-
|
|
|
2HS
2HS
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
8, 9
|
All
|
12
|
-
|
-
|
-
|
-
|
-6
|
-
|
Etielle stands up and does two slashes with her sword.
|
|
j.P
j.P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
10
|
High, Air
|
-
|
-
|
-
|
-
|
-
|
?
|
?
|
|
|
j.K
j.K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
8
|
High, Air
|
-
|
-
|
-
|
-
|
-
|
?
|
?
|
|
|
j.S
j.S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
24
|
High, Air
|
-
|
-
|
-
|
-
|
-
|
?
|
?
|
|
|
j.H
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
28
|
High, Air
|
-
|
-
|
-
|
-
|
-
|
?
|
?
|
|
|
5O
Chilling Aura チリングオーラ+ / / +
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
?
|
?
|
Etielle starts converting her skill gauge to her cold gauge, causing blue orbs to float off of her body while active. The speed and efficiency depends on which direction is held when used.
- 4O: 1 cold gauge level in 15 seconds for 5% skill gauge
- 5O: 1 cold gauge level in 6 second for 10% skill gauge
- 6O: 1 cold gauge level in 1 second for 25% skill gauge
- Crouching increases how quickly the cold gauge increases, but not the skill gauge consumption
Turning on the conversion immediately costs 5% meter, so it is advised not to toggle it too often.
At the end of the round you get refunded meter based on what level your cold gauge was at the end of the round.
- Level 1: 20%
- Level 2: 30%
- Level 3: 45%
- Max: 55%
|
|
Command Moves
6K
Elegant Touch エレガントタッチ+
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
30
|
Unblockable
|
8
|
-
|
-
|
-
|
-
|
?
|
?
|
Upwards anti-air slash, air unblockable and jump cancellable but whiffs on grounded opponents.
|
|
Universal Moves
6HS
Just Break+
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
35
|
High, Air
|
44
|
-
|
-
|
-
|
1
|
?
|
?
|
Universal overhead option. Etielle charges up energy in her hand before using it to raise an ice spike in front of her. Jump cancellable on hit.
|
|
Throw
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
Throw
|
4
|
-
|
-
|
-
|
1
|
?
|
?
|
Etielle grabs her opponent, before slash them and stabbing them many times. Knocks down full screen away unless you are throwing them into the corner. Increases damage based on cold gauge level.
|
|
Air Throw
Air ThrowIn air, / + when close
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
Throw
|
4
|
-
|
-
|
-
|
1
|
?
|
?
|
Etielle grabs her opponent before slashing them towards the ground, where they explode upwards in a block of ice. Damage increases based on cold gauge.
|
|
Skills
[4]6S
Silver Arrow シルバーアロー (hold) +
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
All
|
9
|
-
|
-
|
-
|
-
|
-8 - -11
|
?
|
Fast moving energy thrust that covers 80% of the screen horizontally. Takes up to 12f to hit when used at max range. Frame advantage varies from -11 to -8 based on distance. Damage increases based on cold gauge.
|
|
[2]8S
Rising Arrow ライジングアロー (hold) +
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
(54/65/85/115)
|
Unblockable
|
10
|
-
|
-
|
-
|
-
|
N/A
|
N/A
|
Diagonal anti-air thrust, covers 80% of the screen horizontally. Air unblockable, but does not hit grounded opponents. Frame advantage Takes 8 frames to travel across the screen. Damage increases based on cold gauge.
|
|
[4]6HS
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
(58/78/98/118) - (88/108/128/148)
|
All
|
30
|
-
|
-
|
-
|
-
|
-1 - -8
|
?
|
Etielle charges forward 3/4 the screen over 24 frames and if she hits someone pushes them all the way to the corner. Becomes less disadvantages at farther distances, ranging from -8 point blank to -1 at max range. Damage increases based on cold gauge and distance to the corner.
|
|
[2]8HS
Tri-attack トライアタック (hold) +
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
(78/97/116/145)
|
All
|
19
|
-
|
-
|
-
|
-
|
+4
|
?
|
Etielle slashes in a triangle motion, hitting three times. Damage increases based on cold gauge.
|
|
[4]6P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
(8/11/21/30)
|
All
|
6
|
-
|
-
|
-
|
-
|
-46
|
?
|
Downward pointed energy thrust that reaches roughly 1/3 screen. Can be dash cancelled by inputting forward after the move, and is -11 on grounded hit if you do not do this (neutral if you do, but you can cancel out of the dash early for a combo). Has a significant amount of untechable time so is often used for high damage corner juggles. Damage increases based on cold gauge.
|
|
[8]2K
Frost Heart フロストハート (hold) +
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
(22/30/34/39), (15/30/50/70)
|
All
|
-
|
-
|
-
|
-
|
-
|
?
|
?
|
Etielle does a forward kick and slash, and if it hits leaves behind ice which explodes upwards a moment later, launching the opponent if they did not block the explosion. Damage increases based on cold gauge.
|
|
[6]4S
Accel Fang アクセルファング (hold) + (air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
Ground
|
(24/36/71/131)
|
All
|
65
|
-
|
-
|
-
|
-
|
+52
|
?
|
Etielle spins before sending a slow moving projectile forward. Hits 3 times. Damage increases based on cold gauge.
|
Air
|
(51/65/82/146)
|
All
|
-
|
-
|
-
|
-
|
-
|
?
|
?
|
Etielle spins mid-air, hitting around her 6 times. Damage increases based on cold gauge.
|
|
Finish Skills
[4]646S
Silk Storm シルクストーム (hold) +
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
(186/240/306/370)
|
All
|
-
|
-
|
-
|
-
|
-
|
-30
|
?
|
Etielle sends a large energy wave across the entire screen, blasting her opponent back fullscreen. Damage increases based on cold gauge.
|
|
[1]319HS
Eternal Gracia エターナルグレイシア (hold) +
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
303
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-112
|
N/A
|
Requires level 4 cold gauge. Empties the cold gauge to create a massive air-unblockable pillar of ice and wind upwards.
|
|
Gameplan & Strategy
Neutral Game
Etielle has lots of great neutral buttons she can throw in to turn the round to her favour. A stray 4[6]HS knockdown can do wonders for getting in, and her aerials aren't terrible for getting in either. j.K, j.S and j.HS are all good buttons to throw infront of you. Going for j.P can be risky since it's one of the slower j.P's in the game, but its range can more than make up for its speed.
Combos
BnBs
Meterless, Anywhere 2P 2K 2S 2HS HS 2[8]HS
Meterless, Overhead Confirm 6HS delay j.S j.HS dj. j.S j.HS j.[6]4S
Meterless, Air Throw Air Throw > [2]8S
Max Cold, Corner Air Throw Air Throw > [1]319HS
Videos
External Links
Colors
P Button
|
K Button
|
S Button
|
HS Button
|
|
|
|
|
O Button
|
SP Button
|
Hidden
|
|
|
|