AquaPazza/Manaka: Difference between revisions

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{| border="0" cellspacing="5" width="100%"
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|''' <font size = "3">5A</font>  '''
| width="" style="background:#f0f0f0;"|''' <font size = "3">5A</font>  '''
 
A kick that hits low. Can chain into 2B on block or hit.
 


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| width="" |''' <font size = "3">5B</font> '''
| width="" |''' <font size = "3">5B</font> '''
 
Manaka thrusts her books forward and has midrange reach. Use this as one of her mid pokes. You can combo into 2C or "Please, Stop It!" on hit at max distance. This comes out fast enough that you can counter Tamaki's 2C among others.
 


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| width="" style="background:#f0f0f0;"|''' <font size = "3">5C</font> '''
| width="" style="background:#f0f0f0;"|''' <font size = "3">5C</font> '''
 
Manaka lurches backwards while swinging her books upwards. It will launch them high enough to follow up with a super or some other choices. Her lurching back makes the range short; making it so that the 5A 5B 5C chain won't always connect. Fairly good as an anti-air. If you do it early, you can knock most characters out of the air. Can cancel into Back Step.
 


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| width="" |''' <font size = "3">2A</font>'''
| width="" |''' <font size = "3">2A</font>'''
 
This has 2 hits. You can cancel between those 2 hits and it can also chain into itself up to 4 hits. You can catch some jump ins with a good read.
 


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| width="" style="background:#f0f0f0;"|''' <font size = "3">2B</font> '''
| width="" style="background:#f0f0f0;"|''' <font size = "3">2B</font> '''
 
Low that pushes her books forward. The "I'm Sorry!" follow up has advantage on block, so try to get in close when using this. However, the opponent can cut in with an invincible move (like Arawn's A version of his DP for example) before the follow up hits. Do to her posture being a bit low during this, she's able to go under Arawn's 5B. Use this as one of her mid pokes.
 


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| width="" |''' <font size = "3">2C</font> '''
| width="" |''' <font size = "3">2C</font> '''
 
A low where Manaka slides head first. Has the longest reach of all her normals. It knocks down on hit and ends the combo but you can go into okizeme. Counter hit will launch your opponent horizontally a bit and if you're near the wall it will cause wall bounce allowing you to combo. Somewhat susceptible to being countered.
 


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| width="" style="background:#f0f0f0;"|''' <font size = "3">B+C</font> '''   
| width="" style="background:#f0f0f0;"|''' <font size = "3">B+C</font> '''   
 
A shoulder tackle like attack. Fairly wide attack range as it comes out while moving forward. Once again, she will do her step cancel if you continue to hold down a direction on the stick. Use during combos when 5C won't reach. It's susceptible to counter attacks, but it can be hard do so when it's used in the latter part of a block string. You can quickly cancel into the A variant of "I'm So Swamped!" the moment the attack connects with their block.
 


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| width="" |''' <font size = "3">JA</font>'''
| width="" |''' <font size = "3">JA</font>'''
 
A fluttery kick that's stronger than it looks. Upon pressing the button, she will keep kicking until she lands. It's not great for cross-ups, but it can be used for air to air. It's also special cancelable, so if they block, use the A version of the book throw.
 


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| width="" style="background:#f0f0f0;"|''' <font size = "3">JB</font> '''
| width="" style="background:#f0f0f0;"|''' <font size = "3">JB</font> '''
 
Booty ground pound that's unsafe on block. There are no height restrictions on when you can use this, so it can be used immediately off the ground for an instant overhead. This move is not cancelable outside of assists. It also instantly stops your air movement, so you could use it as an evasive maneuver while in the air.
 


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| width="" |''' <font size = "3">JC</font> '''
| width="" |''' <font size = "3">JC</font> '''
 
Manaka swings down a book diagonally. Mainly used as a jump in and it has use as a cross-up attack since her attack goes backwards a little. It is not cancelable outside of assists.


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| width="" style="background:#f0f0f0;"|''' <font size = "3">4 or 6+C</font> '''
| width="" style="background:#f0f0f0;"|''' <font size = "3">4 or 6+C</font> '''
 
6C is a strong throw and it prevents Fast Stand so you can reliably okizeme. 4C can cancel into her special dash if you press 4 or 6 after the throw; which can combo into the B or C dash attack. Dash into them for B and away for C.


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Revision as of 21:48, 21 June 2019

Manaka
Manaka's Move List

Introduction

Anime stuff

Assists

Satsuki
Increases Manaka's range capabilities. She can also give Manaka a chance to close in on opponents since she's a bit lacking on that front and has synergy with "I'm So Swamped!"

Camyu
"Let's Play♪" will help keep aerial advances in check along with Manaka's "I Didn't Mean to..." attack. It's also possible to combo into her Splash Art with "Einu Himu Tuskai."

Strategy

despite appearing to be a zoner, book throwing puts you in low emotion. Instead its better to get close so her stubby limbs can actually pressure.

Combos

2A 2B 2B 2C

66c B+C

5A 5B 5C 214A

2A 2B 2B 5C 214x

2A 2B 2B 5C 214214AB

Counter hit jB 214214AB

Assist Combos

Assist

That

Move List

Normal Moves

5A

A kick that hits low. Can chain into 2B on block or hit.

5B

Manaka thrusts her books forward and has midrange reach. Use this as one of her mid pokes. You can combo into 2C or "Please, Stop It!" on hit at max distance. This comes out fast enough that you can counter Tamaki's 2C among others.

5C

Manaka lurches backwards while swinging her books upwards. It will launch them high enough to follow up with a super or some other choices. Her lurching back makes the range short; making it so that the 5A 5B 5C chain won't always connect. Fairly good as an anti-air. If you do it early, you can knock most characters out of the air. Can cancel into Back Step.

2A

This has 2 hits. You can cancel between those 2 hits and it can also chain into itself up to 4 hits. You can catch some jump ins with a good read.

2B

Low that pushes her books forward. The "I'm Sorry!" follow up has advantage on block, so try to get in close when using this. However, the opponent can cut in with an invincible move (like Arawn's A version of his DP for example) before the follow up hits. Do to her posture being a bit low during this, she's able to go under Arawn's 5B. Use this as one of her mid pokes.

2C

A low where Manaka slides head first. Has the longest reach of all her normals. It knocks down on hit and ends the combo but you can go into okizeme. Counter hit will launch your opponent horizontally a bit and if you're near the wall it will cause wall bounce allowing you to combo. Somewhat susceptible to being countered.

B+C

A shoulder tackle like attack. Fairly wide attack range as it comes out while moving forward. Once again, she will do her step cancel if you continue to hold down a direction on the stick. Use during combos when 5C won't reach. It's susceptible to counter attacks, but it can be hard do so when it's used in the latter part of a block string. You can quickly cancel into the A variant of "I'm So Swamped!" the moment the attack connects with their block.

JA

A fluttery kick that's stronger than it looks. Upon pressing the button, she will keep kicking until she lands. It's not great for cross-ups, but it can be used for air to air. It's also special cancelable, so if they block, use the A version of the book throw.

JB

Booty ground pound that's unsafe on block. There are no height restrictions on when you can use this, so it can be used immediately off the ground for an instant overhead. This move is not cancelable outside of assists. It also instantly stops your air movement, so you could use it as an evasive maneuver while in the air.

JC

Manaka swings down a book diagonally. Mainly used as a jump in and it has use as a cross-up attack since her attack goes backwards a little. It is not cancelable outside of assists.

4 or 6+C

6C is a strong throw and it prevents Fast Stand so you can reliably okizeme. 4C can cancel into her special dash if you press 4 or 6 after the throw; which can combo into the B or C dash attack. Dash into them for B and away for C.

Special Actions

Double Jump [Jump during a jump]
  • (Description) -
I'm So Busy~ 「てんてこまいですよ~」 - ABC [During a forward step]
  • (Description) -
I'm Sorry~!! 「すいませんっ」 B after 2B
  • (Description) -

Special Moves

Wait a Moment~ 「ちょっと待って~」 - 214+[Attack]
  • (Description) -
  • (A version) -
  • (B version) -
  • (C version) -
I Didn't Mean to... 「そんなつもりじゃ…」 - 236+[Attack] [+ air]
  • (Description) -
This is My Hiding Spot 「あたしの隠れ家です」 - 623+[Attack]
  • (Description) -

Super Moves

Cut It Out~!! 「いい加減にして~!!」 - 214214+AB
  • (Description) -
I'm Sorry!! I Didn't Mean To~!! 「ごめんなさいっそんなつもりじゃっ」 - 236236+AB
  • (Description) -

Splash Arts

Don't Call Me Class Rep~!! 「委員長って呼ばないで~」 - 641236+BC
  • (Description) -

Colors

Template:APColors

AquaPazza
General

ControlsFAQGlossaryHUDLinksTrophiesSystem

Characters

ArawnChizuruHakuowloKarulauKonomiManakaMorganMultiOboroRiannonSasaraTamakiTouka

Partners

CamyuLlyrMa-ryanMizukiOctaviaRathtyRinaSatsukiSerikaUlthuryYuYumaYukiMa-ryan (BOSS)