Skullgirls: Difference between revisions

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(Created page with "[[File:SG2E+.jpg|400px|right|thumb| '''Steam Page'''  —  [https://store.steampowered.com/app/245170/Skullgirls/ here]<br> '''Official Site''' &n...")
 
(Trimmed down the length of the game description, added temp roadmap header)
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'''Japanese Wiki'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[http://skullgirls-wiki.com/ skullgirls-wiki.com]]]
'''Japanese Wiki'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[http://skullgirls-wiki.com/ skullgirls-wiki.com]]]
==Skullgirls 2nd Encore+==
==Skullgirls 2nd Encore+==
'''Skullgirls 2nd Encore+''' is the final version of the 2D tag team fighting game developed by Lab Zero for PS4, PC/OSX/Linux, Switch, Vita, and PS3. Since its initial release in 2012, six characters have been added along with many gameplay updates, with the final patch released in 2017. One of the defining traits of Skullgirls is the plethora of options it gives to the player via custom assists, the ability to pick your team size, and a unique combo system that ditches hitstun deterioration entirely. The game has a very strong focus on resets to maintain momentum. As the game was patched, the developers took an approach that considered player feedback and discoveries. The result is a robust, fine tuned set of mechanics.
'''Skullgirls 2nd Encore+''' is the final version of the 2D versus style fighting game developed by Lab Zero for PS4, PC/OSX/Linux, Switch, Vita, and PS3. Since its initial release in 2012, six characters were added alongside major gameplay patches that considered player feedback and discoveries. The final patches, which added the '+' to the title, were released in 2017. Skullgirls provides a plethora of options to construct teams, combos, and setups. This results in brutal resets and unique team gameplans. However, there are a variety of powerful defense options to keep everything in check. The roster of fourteen characters are all seen at high level competition, each of which will continue to challenge players even after sinking in many hours of playtime. You may enjoy Skullgirls if you also like the flexibility of Marvel vs Capcom 2, the robust systems of Guilty Gear, or the block pressure of Vampire Savior.


;Gameplay
;Gameplay
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* '''Custom assist''': Choose your assist from any grounded non-super move in a character's move set.
* '''Custom assist''': Choose your assist from any grounded non-super move in a character's move set.
* '''Variable team size''': Choose your team size of 1, 2, or 3 characters, independent of what the opponent picks. The less characters, the more health you have and the more damage you deal, but less utility provided by team mechanics.
* '''Variable team size''': Choose your team size of 1, 2, or 3 characters, independent of what the opponent picks. The less characters, the more health you have and the more damage you deal, but less utility provided by team mechanics.
* '''Undizzy and IPS (Infinite Protection System)''': If certain conditions are met during a combo, determined by either IPS or undizzy, the opponent is allowed to burst out. Bursts, which are ultimately up to the attacker to give the opportunity to the opponent, can be baited to whiff and be punished. These mechanics effectively replace the role of hitstun deterioration, of which there is none in Skullgirls. The undizzy bar incentivizes doing shorter combos into resets, and makes doing max damage combos into a reset less rewarding. Working within the limitations of the system to execute unpredictable resets on the fly is a necessary skill at a high level.
* '''Undizzy and IPS (Infinite Protection System)''': These mechanics set rules for how combos can be structured and for how long. If these rules are broken, the opponent is allowed to burst out. Bursts can also be baited to whiff and be punished. These effectively replace the role of hitstun deterioration, of which there is none in Skullgirls. The undizzy bar incentivizes doing shorter combos into resets, and makes doing max damage combos into a reset less rewarding. Working within the limits of your accumulated undizzy to execute unpredictable resets on the fly is key at a high level.
* '''Defense mechanics''': Pushblocking is a very strong universal defensive tool not just because it pushes the opponent away, but it’s also tied to two other mechanics: pushblock guard cancel and absolute guard. An alpha counter / guard cancel is also an option for teams of 2 or 3 characters. All characters have at least some kind of reversal option in their move set.
* '''Defense mechanics''': Pushblocking is a very strong universal defensive tool not just because it pushes the opponent away, but because it’s also tied to two other mechanics: pushblock guard cancel and absolute guard. Alpha counter is also an option for teams. Additionally, each character has some kind of invulnerable reversal option in their move set.
* '''Diverse cast and condensed tiers''': Each character in the roster is unique, and there are even strong zoning characters. On top of that, every character in the cast can compete, and most are flexible in the role they play on their team.


;Features
;Features


* '''Visuals''': Each frame of animation is individually hand drawn at a high resolution. They're also shaded in real time, meaning hit effects and different stages will affect the sprites.
* '''Visuals''': Each frame of animation is individually hand drawn at a high resolution and are shaded in real time.
* '''Netcode''': Online play uses GGPO rollback netcode, which means 0 frames of additional input delay. If the ping is too high, additional input delay can be added on for smoother gameplay.
* '''Netcode''': Online play uses GGPO rollback netcode, which means 0 frames of additional input delay. If the ping is too high, additional input delay can be added on for smoother gameplay.
* '''Training mode''': The training mode is one of the best in any fighting game, complete with reversal playback, frame data and hitbox display, and frame by frame advancing on the PC version.
* '''Training mode''': A complete training mode which includes reversal playback, frame data and hitbox display, and, on the Steam version, frame by frame advancing.
* '''Player friendly''': Inputs are generally only as complicated as they need to be, with the majority of special move motions requiring only single quarter circles or dragon punches, and supers being a motion plus any two punches or kicks. Two macro buttons can be mapped to any combination of buttons, as well as analog stick assist macros on top of that for pad players. Lastly, a detailed tutorial mode gets new players up to speed with both general fighting game concepts and Skullgirls specific details.  
* '''Player friendly''': The large majority of special and super moves are quarter circles and dragon punches. Two macro buttons can be mapped to any combination of buttons, as well as analog stick assist macros on top of that for pad players. Also, there's a detailed tutorial mode that gets new players up to speed with both general fighting game concepts and Skullgirls specific details.
* '''Tournament mode''': On top of quick and intuitive menus, there's also a tournament mode which forces button config on the character select screen, returns to controller select when a controller is unplugged after a match, and has a longer hold to pause timer.
* '''Tournament mode''': This alternate mode for local versus forces button config on the character select screen, returns to controller select when a controller is unplugged after a match, and has a longer hold to pause timer.
* '''Dual audio''': Both English and Japanese voices are available, with the option to set the language per character.
* '''Dual audio''': Both English and Japanese voices are available, with the option to set the language per character.
==Wiki Roadmap==
{{#lst:Mizuumi Wiki:Roadmap|SG}}


{{SG}}
{{SG}}


[[Category:Skullgirls]]
[[Category:Skullgirls]]

Revision as of 17:58, 29 December 2019

File:SG2E+.jpg
Steam Page  —  here
Official Site  —  skullgirls.com
Community  —  Discord, @SGMolly_
Match Database  —  tunawithbacon.com
Japanese Wiki  —  skullgirls-wiki.com

Skullgirls 2nd Encore+

Skullgirls 2nd Encore+ is the final version of the 2D versus style fighting game developed by Lab Zero for PS4, PC/OSX/Linux, Switch, Vita, and PS3. Since its initial release in 2012, six characters were added alongside major gameplay patches that considered player feedback and discoveries. The final patches, which added the '+' to the title, were released in 2017. Skullgirls provides a plethora of options to construct teams, combos, and setups. This results in brutal resets and unique team gameplans. However, there are a variety of powerful defense options to keep everything in check. The roster of fourteen characters are all seen at high level competition, each of which will continue to challenge players even after sinking in many hours of playtime. You may enjoy Skullgirls if you also like the flexibility of Marvel vs Capcom 2, the robust systems of Guilty Gear, or the block pressure of Vampire Savior.

Gameplay
  • Versus style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
  • Custom assist: Choose your assist from any grounded non-super move in a character's move set.
  • Variable team size: Choose your team size of 1, 2, or 3 characters, independent of what the opponent picks. The less characters, the more health you have and the more damage you deal, but less utility provided by team mechanics.
  • Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long. If these rules are broken, the opponent is allowed to burst out. Bursts can also be baited to whiff and be punished. These effectively replace the role of hitstun deterioration, of which there is none in Skullgirls. The undizzy bar incentivizes doing shorter combos into resets, and makes doing max damage combos into a reset less rewarding. Working within the limits of your accumulated undizzy to execute unpredictable resets on the fly is key at a high level.
  • Defense mechanics: Pushblocking is a very strong universal defensive tool not just because it pushes the opponent away, but because it’s also tied to two other mechanics: pushblock guard cancel and absolute guard. Alpha counter is also an option for teams. Additionally, each character has some kind of invulnerable reversal option in their move set.
Features
  • Visuals: Each frame of animation is individually hand drawn at a high resolution and are shaded in real time.
  • Netcode: Online play uses GGPO rollback netcode, which means 0 frames of additional input delay. If the ping is too high, additional input delay can be added on for smoother gameplay.
  • Training mode: A complete training mode which includes reversal playback, frame data and hitbox display, and, on the Steam version, frame by frame advancing.
  • Player friendly: The large majority of special and super moves are quarter circles and dragon punches. Two macro buttons can be mapped to any combination of buttons, as well as analog stick assist macros on top of that for pad players. Also, there's a detailed tutorial mode that gets new players up to speed with both general fighting game concepts and Skullgirls specific details.
  • Tournament mode: This alternate mode for local versus forces button config on the character select screen, returns to controller select when a controller is unplugged after a match, and has a longer hold to pause timer.
  • Dual audio: Both English and Japanese voices are available, with the option to set the language per character.

Wiki Roadmap

80% complete
In Progress / Completed To-do
  • Fill out season pass character pages when it becomes possible. Update patch notes page and relevant wiki sections to reflect new updates.
  • Character sub pages are varying levels of complete
    • Combo sub pages generally are mostly complete but optimizations for consistency and/or damage are always welcome.
    • Some reset pages are just videos, although the videos are very extensive, the pages themselves could benefit from text transcription.
    • Strategy pages are varying levels of complete, and may benefit from text transcription of videos.

Endless tasks:

  • Add links to resources (on Skullgirls/Links and on character link subpages)
  • Keep community page up to date


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other