Skullgirls/Fukua: Difference between revisions
m (→Basics) |
(→Move List: Moved super hit stop data to new cell) |
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| onhit=±0 | | onhit=±0 | ||
| onblock=+3 | | onblock=+3 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_slp1_fd.png|left]]}} | | framedata=[[File:SG_fuk_slp1_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
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| onhit=-2 | | onhit=-2 | ||
| onblock=+1 | | onblock=+1 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_slp2_fd.png|left]]}} | | framedata=[[File:SG_fuk_slp2_fd.png|left]]}} | ||
| | | | ||
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| onhit=+3 | | onhit=+3 | ||
| onblock=-4 | | onblock=-4 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_smp_fd.png|left]]}} | | framedata=[[File:SG_fuk_smp_fd.png|left]]}} | ||
| | | | ||
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| onhit=+1 | | onhit=+1 | ||
| onblock=-11 | | onblock=-11 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_shp_fd.png|left]]}} | | framedata=[[File:SG_fuk_shp_fd.png|left]]}} | ||
| | | | ||
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| onhit=-1 | | onhit=-1 | ||
| onblock=+2 | | onblock=+2 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_slk1_fd.png|left]]<br>[[File:SG_fuk_slk2_fd.png|left]]}} | | framedata=[[File:SG_fuk_slk1_fd.png|left]]<br>[[File:SG_fuk_slk2_fd.png|left]]}} | ||
| | | | ||
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| onhit=±0 | | onhit=±0 | ||
| onblock=-4 | | onblock=-4 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_smk_fd.png|left]]}} | | framedata=[[File:SG_fuk_smk_fd.png|left]]}} | ||
| | | | ||
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| onhit={{Property-SG|Wall Bounce}} | | onhit={{Property-SG|Wall Bounce}} | ||
| onblock=-19 | | onblock=-19 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_shk_fd.png|left]]}} | | framedata=[[File:SG_fuk_shk_fd.png|left]]}} | ||
| | | | ||
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| onhit=+4 | | onhit=+4 | ||
| onblock=+6 | | onblock=+6 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_clp_fd.png|left]]}} | | framedata=[[File:SG_fuk_clp_fd.png|left]]}} | ||
| | | | ||
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| onhit=+2 | | onhit=+2 | ||
| onblock=-2 | | onblock=-2 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_cmp_fd.png|left]]}} | | framedata=[[File:SG_fuk_cmp_fd.png|left]]}} | ||
| | | | ||
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| onhit=-3,<br>{{Property-SG|Ground Bounce}} (vs air) | | onhit=-3,<br>{{Property-SG|Ground Bounce}} (vs air) | ||
| onblock=-8 | | onblock=-8 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_chp_fd.png|left]]}} | | framedata=[[File:SG_fuk_chp_fd.png|left]]}} | ||
| | | | ||
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| onhit=+3 | | onhit=+3 | ||
| onblock=+6 | | onblock=+6 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_clk_fd.png|left]]}} | | framedata=[[File:SG_fuk_clk_fd.png|left]]}} | ||
| | | | ||
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| onhit=-5 | | onhit=-5 | ||
| onblock=-7 | | onblock=-7 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_cmk_fd.png|left]]}} | | framedata=[[File:SG_fuk_cmk_fd.png|left]]}} | ||
| | | | ||
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| onhit={{Property-SG|Soft KD (Invuln.)}} | | onhit={{Property-SG|Soft KD (Invuln.)}} | ||
| onblock=-27 | | onblock=-27 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_chk_fd.png|left]]}} | | framedata=[[File:SG_fuk_chk_fd.png|left]]}} | ||
| | | | ||
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| onhit=+7 | | onhit=+7 | ||
| onblock=+10 | | onblock=+10 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_jlp_fd.png|left]]}} | | framedata=[[File:SG_fuk_jlp_fd.png|left]]}} | ||
| | | | ||
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| onhit=+7 | | onhit=+7 | ||
| onblock=+8 | | onblock=+8 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_jmp_fd.png|left]]}} | | framedata=[[File:SG_fuk_jmp_fd.png|left]]}} | ||
| | | | ||
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| onhit=-3 | | onhit=-3 | ||
| onblock=-2 | | onblock=-2 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_jhp_fd.png|left]]}} | | framedata=[[File:SG_fuk_jhp_fd.png|left]]}} | ||
| | | | ||
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| onhit=+6 | | onhit=+6 | ||
| onblock=+9 | | onblock=+9 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_jlk_fd.png|left]]}} | | framedata=[[File:SG_fuk_jlk_fd.png|left]]}} | ||
| | | | ||
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| onhit=+3 | | onhit=+3 | ||
| onblock=+4 | | onblock=+4 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_jmk_fd.png|left]]}} | | framedata=[[File:SG_fuk_jmk_fd.png|left]]}} | ||
| | | | ||
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| onhit=+18 | | onhit=+18 | ||
| onblock=±0 | | onblock=±0 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_jhk_fd.png|left]]}} | | framedata=[[File:SG_fuk_jhk_fd.png|left]]}} | ||
| | | | ||
Line 677: | Line 715: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|KD}}| onblock=N/A | | onhit={{Property-SG|KD}}| onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_throw_fd.png|left]]}} | | framedata=[[File:SG_fuk_throw_fd.png|left]]}} | ||
| | | | ||
Line 709: | Line 749: | ||
| onhit={{Property-SG|Sliding KD}} | | onhit={{Property-SG|Sliding KD}} | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_airthrow_fd.png|left]]}} | | framedata=[[File:SG_fuk_airthrow_fd.png|left]]}} | ||
| | | | ||
Line 741: | Line 783: | ||
| blockstun=13 | | blockstun=13 | ||
| onhit={{Property-SG|KD}}| onblock=-39 | | onhit={{Property-SG|KD}}| onblock=-39 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_tag_fd.png|left]]}} | | framedata=[[File:SG_fuk_tag_fd.png|left]]}} | ||
| | | | ||
Line 774: | Line 818: | ||
| onhit=N/A | | onhit=N/A | ||
| onblock=-12 | | onblock=-12 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_snap_fd.png|left]]}} | | framedata=[[File:SG_fuk_snap_fd.png|left]]}} | ||
| | | | ||
Line 809: | Line 855: | ||
| onhit=+6 | | onhit=+6 | ||
| onblock=-7 | | onblock=-7 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_qcfp_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcfp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 824: | Line 872: | ||
| onhit=N/A | | onhit=N/A | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_jqcfp_fd.png|left]]}} | | framedata=[[File:SG_fuk_jqcfp_fd.png|left]]}} | ||
| | | | ||
Line 865: | Line 915: | ||
| onhit={{Property-SG|Soft KD}} | | onhit={{Property-SG|Soft KD}} | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_qcblk_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcblk_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 880: | Line 932: | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit={{Property-SG|Ground Bounce}} | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_qcbmk_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcbmk_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 895: | Line 949: | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit={{Property-SG|Ground Bounce}} | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_qcbhk_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcbhk_fd.png|left]]}} | ||
| | | | ||
Line 946: | Line 1,002: | ||
| onhit=+5 | | onhit=+5 | ||
| onblock=-3 | | onblock=-3 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_qcflk_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcflk_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 961: | Line 1,019: | ||
| onhit=+4 | | onhit=+4 | ||
| onblock=-6 | | onblock=-6 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_qcfmk_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcfmk_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 976: | Line 1,036: | ||
| onhit=±0 | | onhit=±0 | ||
| onblock=-15 | | onblock=-15 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_qcfhk_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcfhk_fd.png|left]]}} | ||
| | | | ||
Line 1,008: | Line 1,070: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|KD}}| onblock=N/A | | onhit={{Property-SG|KD}}| onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_qcfthrow_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcfthrow_fd.png|left]]}} | ||
| | | | ||
Line 1,038: | Line 1,102: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|KD}}| onblock=N/A | | onhit={{Property-SG|KD}}| onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_fuk_qcbthrow_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcbthrow_fd.png|left]]}} | ||
| | | | ||
Line 1,069: | Line 1,135: | ||
| active=-- | | active=-- | ||
| recovery=50 | | recovery=50 | ||
| hitstop= | | hitstop=16 x4 (2 x4 on block) | ||
| hitstun=26 x4 | | hitstun=26 x4 | ||
| blockstun=29 x4 | | blockstun=29 x4 | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=±0 | | onblock=±0 | ||
| onpushblock= | |||
| superhitstop=5 | |||
| framedata=[[File:SG_fuk_qcfpp_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcfpp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 1,084: | Line 1,152: | ||
| active=(Until ground) or -- | | active=(Until ground) or -- | ||
| recovery=43 | | recovery=43 | ||
| hitstop= | | hitstop=16 x4 (2 x4 on block) | ||
| hitstun=26 x4 | | hitstun=26 x4 | ||
| blockstun=29 x4 | | blockstun=29 x4 | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=4 | |||
| framedata=[[File:SG_fuk_jqcfpp_fd.png|left]]}} | | framedata=[[File:SG_fuk_jqcfpp_fd.png|left]]}} | ||
| | | | ||
Line 1,123: | Line 1,193: | ||
| active=25 | | active=25 | ||
| recovery=37 | | recovery=37 | ||
| hitstop= | | hitstop=3x14, 20 (1 x14, 20 On block) | ||
| hitstun=18 x15 | | hitstun=18 x15 | ||
| blockstun=21x15 | | blockstun=21x15 | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-37 | | onblock=-37 | ||
| onpushblock= | |||
| superhitstop=5 | |||
| framedata=[[File:SG_fuk_qcfkk_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcfkk_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 1,138: | Line 1,210: | ||
| active=(Until ground), 1 | | active=(Until ground), 1 | ||
| recovery=30 | | recovery=30 | ||
| hitstop= | | hitstop=3xn, 20 (1 x14, 12 On block) | ||
| hitstun=25xn, 18 | | hitstun=25xn, 18 | ||
| blockstun=21xn | | blockstun=21xn | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit={{Property-SG|Ground Bounce}} | ||
| onblock=-17 | | onblock=-17 | ||
| onpushblock= | |||
| superhitstop=5 | |||
| framedata=[[File:SG_fuk_jqcfkk_fd.png|left]]}} | | framedata=[[File:SG_fuk_jqcfkk_fd.png|left]]}} | ||
| | | | ||
Line 1,174: | Line 1,248: | ||
| active=15 | | active=15 | ||
| recovery=35 | | recovery=35 | ||
| hitstop= | | hitstop=58, 20 (1 on Block) | ||
| hitstun=35, 15 | | hitstun=35, 15 | ||
| blockstun=24 | | blockstun=24 | ||
| onhit={{Property-SG|Crumple}} or {{Property-SG|Soft KD}} | | onhit={{Property-SG|Crumple}} or {{Property-SG|Soft KD}} | ||
| onblock=-24 | | onblock=-24 | ||
| onpushblock= | |||
| superhitstop=8 | |||
| framedata=[[File:SG_fuk_qcbkk_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcbkk_fd.png|left]]}} | ||
| | | | ||
Line 1,212: | Line 1,288: | ||
| active=1 | | active=1 | ||
| recovery=61 | | recovery=61 | ||
| hitstop= | | hitstop=N/A (8 on block) | ||
| hitstun=N/A | | hitstun=N/A | ||
| blockstun=23 | | blockstun=23 | ||
| onhit={{Property-SG|Wall Splat}} | | onhit={{Property-SG|Wall Splat}} | ||
| onblock=-38 | | onblock=-38 | ||
| onpushblock= | |||
| superhitstop=3 | |||
| framedata=[[File:SG_fuk_qcbpp_fd.png|left]]}} | | framedata=[[File:SG_fuk_qcbpp_fd.png|left]]}} | ||
| | | | ||
Line 1,249: | Line 1,327: | ||
| active=2 | | active=2 | ||
| recovery=39 | | recovery=39 | ||
| hitstop= | | hitstop=N/A | ||
| hitstun=N/A | | hitstun=N/A | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|KD}}| onblock=N/A | | onhit={{Property-SG|KD}} | ||
| onblock=N/A | |||
| onpushblock= | |||
| superhitstop=1 | |||
| framedata=[[File:SG_fuk_360_fd.png|left]]}} | | framedata=[[File:SG_fuk_360_fd.png|left]]}} | ||
| | | | ||
Line 1,287: | Line 1,368: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit=N/A | | onhit=N/A | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
| | | | ||
<br> | <br> | ||
Line 1,297: | Line 1,380: | ||
| | | | ||
|}} | |}} | ||
==Colors== | ==Colors== |
Revision as of 13:23, 10 April 2020
Story
One of Brain Drain's less-socially-acceptable hobbies is cloning, and often he forces the souls of dead warriors to inhabit these clones. Fukua is the result of a fortunate - or unfortunate - Lab Zero accident: a union of two souls. One, a once-proud warrior known for her brute strength in close combat; the other a silent assassin who specialized in ranged weapons for her kills.
Together as one, Fukua possesses the best of both specialties... but relationships formed under intense circumstances often don't last.
Basics
Fukua plays a space control game with air normals and fireballs, but once she gets a hit, her clones enable very unique and powerful setplay.
- Mixups: Fukua is the only character with a 2LK that chains into itself, allowing her to hit confirm and stagger lows easily. Combined with her fast command grab Tender Embrace (236LPLK) and her fast pseudo-divekick normal jHK, Fukua's base closeup pressure game is already solid. But Fukua shines with her Forever a Clone move (214K), which makes clones of Fukua who move forward and attack on the release of the button. The LK version hits low, the MK version is a hit grab which can be canceled into another clone, and the HK version hits overhead. Holding the shadows to release during or after Fukua's other moves will allow you to setup sneaky high/low/left/right mixups from multiple situations that are generally safe. Creatively working the clones into your combos and setups is key to playing Fukua at a high level.
- Midrange strength: While she may not be very mobile, she controls space very well. Her fireball specials can be done in the ground and air, and each strength controls a very different trajectory that can be hard to challenge. She also have some choice air buttons, such as j.LP which is a fantastic air to air and chains into j.HK, allowing for a full follow up combo. To top it off, she possesses a double jump, allowing to get above her opponent and challenge them vertically.
- Reversals: Fukua's most reliable meterless reversal is the strike invulnerable H Platonic Drillationship (236HK). She can also use her armored command grab Inevitable Snuggle (214LPLK) to catch opponents, but it is very slow and should be used with caution. Her level 1 super Best Friends Forever (214KK) is fully invulnerable with far range, but has slow startup. Her level 3 super Twice Shy (214PP) is fully invulnerable, fast startup, and is a hitgrab that will beat out armor moves but it has somewhat short range.
Important Moves
- j.LP - very potent air to air, confirm with j.HK
- j.HK - divekick type move that pulls Fukua towards the opponent. Use as a reversal against throws and in scrambles.
- 2LK - only 2LK into the game that can chain into itself. Complement it with her command grab, Tender Embrace (236LP+LK).
- 2HP - long range ground poke, confirm with M fireball
- 2MP - great anti-air option with head invuln and quick startup
- Fireballs (236P, air OK) - use for space control, get comfortable with the trajectories of each version
- H Drill (236HK) - strike invulnerable reversal
Shadow Life Drain
Fukua's shadows (214K) can be held to delay the attack by holding the button. Doing this will drain life and go into a reserve, and health in this reserve can be healed in three ways: taunting, landing Invevitable Snuggle, or landing Twice Shy. Taunting recovers 20%, Inevitable Snuggle recovers 33%, and Twice Shy recovers 55%. The health recovery is also scaled by the current damage scaling in the combo. Healing in this way will reset the reserve of health back to zero, and can potentially heal her above her red life, but never more than 55% of self inflicted damage. Healing red health by the normal methods removes 2 points of reserve health for every 1 point of other healing.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Light | Run | Yes | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
39 | 41 | 5 | 28 | 32 |
Move List
Standing Normals
Standing Jab Toggle Hitboxes Toggle Hitboxes
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Chompadour Toggle Hitboxes Toggle Hitboxes
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Knee High Toggle Hitboxes Toggle Hitboxes
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Fukua sets mode +k Toggle Hitboxes Toggle Hitboxes
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Shamone Boot Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Crouching Jab Toggle Hitboxes Toggle Hitboxes
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Ariel Rave Toggle Hitboxes Toggle Hitboxes
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Queue Sting Toggle Hitboxes Toggle Hitboxes
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Ankle Sock Toggle Hitboxes Toggle Hitboxes
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French Twist Toggle Hitboxes Toggle Hitboxes
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Tread of Hair Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Jumping Jab Toggle Hitboxes Toggle Hitboxes
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Buzz Cut Toggle Hitboxes Toggle Hitboxes
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Heartseeker Toggle Hitboxes Toggle Hitboxes
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Thigh High Toggle Hitboxes Toggle Hitboxes
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Bounce, No Volume Toggle Hitboxes Toggle Hitboxes
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Butterfly Kiss Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Shamone Cuddle Toggle Hitboxes Toggle Hitboxes
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Widow's Peak Toggle Hitboxes Toggle Hitboxes
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Bounce, No Volume Toggle Hitboxes Toggle Hitboxes
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Lash Out Toggle Hitboxes Toggle Hitboxes
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Specials
Toggle Hitboxes Toggle Hitboxes
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"Hm." Toggle Hitboxes Toggle Hitboxes
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"Gotcha!" Toggle Hitboxes Toggle Hitboxes
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"Let's go!" Toggle Hitboxes Toggle Hitboxes
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Supers
"Surprise" Toggle Hitboxes Toggle Hitboxes
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"Get ready!" Toggle Hitboxes Toggle Hitboxes
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"We're gonna get you~" Toggle Hitboxes Toggle Hitboxes
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"Hey...!" Toggle Hitboxes Toggle Hitboxes
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"Let's go!" Toggle Hitboxes Toggle Hitboxes
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Taunt
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Colors
- Colors 26 and 27 are Switch exclusive.
Color 1 Default color palette. [1] |
Color 2 Original alternate color palette. |
Color 3 Original alternate color palette. |
Color 4 Based on Decapre from Ultra Street Fighter 4. |
Color 5 Based on Ermac from Ultimate Mortal Kombat 3. |
Color 6 Based on Shadow Lady from Marvel vs Capcom. |
Color 7 Based on Akuma from Street Fighter 2: Super Turbo. |
Color 8 Based on Mech-Zangief from Marvel vs Capcom. |
Color 9 Original alternate color palette. |
Color 10 Based on Sean from Street Fighter 3. |
Color 11 Based on Rain from Ultimate Mortal Kombat 3. |
Color 12 Based on Reptile from Mortal Kombat. |
Color 13 Based on a Naruto parody by blackbookalpha. |
Color 14 Based on Falco from Super Smash Bros: Melee. |
Color 15 Based on Alpha-152 from Dead or Alive 4. |
Color 16 Based on Violent Ken from SNK vs Capcom: Chaos. |
Color 17 Based on Shadow from the Sonic series. |
Color 18 Based on Eva Earlong's Shadow from One Must Fall: 2097. |
Color 19 Based on Allen Snider from Street Fighter EX. |
Color 20 Based on Red Venom from Marvel vs Capcom. |
Color 21 Based on Honoka from Dead or Alive 5 Last Round. |
Color 22 Based on War Machine from Marvel vs. Capcom 2. |
Color 23 Based on Robo-Ky Mk. II from Guilty Gear Isuka. |
Color 24 Based on "mind controlled" Ryūko from Kill la Kill. |
Color 25 Based on Orochi Shermie from King of Fighters. |
Color 26 Based on 2B's Paletteswap in Sol Calibur. |
Color 27 Based on Princess Daisy from Super Mario. |
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Win Poses
Fukua has 2 win poses, and the winning player can select a win pose by holding a button at the end of the match.
Winpose 1: Hold I guess we've won. |
Winpose 2: Hold |
External Links
When browsing Skullheart, keep in mind it was most active when the game was on an older patch.