Skullgirls/Valentine/Combos: Difference between revisions
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Revision as of 02:04, 24 May 2020
Numpad notation | |||
| |||
Savage Bypass | Bypass | 236K (Air OK) | |
EKG Flatliner | EKG | 236KK (Air OK) |
|
General Combo Tips
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain combo ending in a sliding knockdown
2LK 2MK 5HKx3
A basic ground chain combo ending in a special cancel
2LK 2MK 5HKx3 H Bypass
A basic ground chain combo ending in a super cancel
2LK 2MK 5HKx3 H Bypass EKG
An air chain into ending in a super cancel
2LK 2MK 2HP jHP jHK H Bypass EKG
An air chain followed by a ground chain
2LK 2MK 2HP jHP jHK H Bypass dash 5LK 5MPx2 2MK 5HP H Bypass EKG
Combo Primer
Confirms
The standard hitconfirm for Valentine is 2LK 2MK, if this is blocked you are -2 on block (safe). This route gives plenty of time to visually hitconfirm. An alternative hitconfirm is 2LKx2. This leaves you +0 on block making it good for tic throws and the suction prevents the opponent from pushblocking you away. This does leave you vulnerable if the 2LK whiffs though as the full hitconfirm will still come out. On hit this should be confirmed straight into 2HP.
BnB Combos
Combos are universal unless otherwise noted. More optimal combos may be possible if you sacrifice consistency or universality, so explore the other sections on this page for more possibilities.
Essential
Standard midscreen route. Conserves OTG and has good corner carry. Replace ADC jMK(1) with vial toss when a poison vial is loaded. For a side-switch version, remove jM-Bypass. 7518 dmg (video)
2LK 2MK 2HP jHP jHK jH-Bypass jM-Bypass AD jMP jHK jLP jMP jHK ADC jMK(1) jHP (fastfall) dash 5LPx3 5MP(2) 2MK 5HKx3 H-Bypass EKG
Corner combo. Uses OTG. Replace the last jH-Bypass with Vial Toss if you have a vial loaded. 8125 dmg (video)
2LK 2MK 5HP H-Bypass 2MK(1) 2HP jHP jH-Bypass jHK jM-Bypass jLP jMP jHK jH-Bypass 5LPx3 5LK 5MP(2) 2MK 5HP H-Bypass EKG
Double snap.
5LK 2HP jHK(1) jH Bypass repeat
Midscreen assist kill. Skip jLP on Big Band and Double. (video)
2LP 2HP jHK(1) ADC jLP jLK repeat
Supplementary
Happy birthday combo. 4500 dmg (video)
2LK 2MK 2HP jHK ADC jMP jHP dash jump jLP jMP jHK ADC jMK(1) jHP(fastfall) 5LPx3 5MPx2 2MK 5HP Snap
Happy birthday side-switch combo. 4472 dmg (video)
2LK 2MK 2HP jLK jL-Bypass AD jMP jHK dash jump jLP jMP jHK ADC jMK(1) jHP(fastfall) 5LPx3 5MPx2 2MK 5HP Snap
Midscreen heavy counter hit combo. Uses OTG. 8954 dmg (video)
2HP jHP jH-Bypass AD jHP jM-Bypass dash 2MK(1) 2HP jHK jH-Bypass AD jMP jHK jLP jMP jHK ADC jMK(1) 5LPx3 5LK 5MPx2 2MK 5HP H-Bypass EKG
Corner heavy counter hit combo. Uses OTG. 10165 dmg (video)
5HP H-Bypass 2HP TK jL-Bypass AD jHP jH-Bypass djMK, jHP jLP, jHP, jH-Bypass djbHK, jM-Bypass AD jMP jHK jH-Dead Cross/Vial Toss 5LPx3 2LKx2 5MPx2 2MK 5HP H-Bypass EKG
Conversions
- Throw:
- Throw 2HP - Standard midscreen combo deals 5911 damage off of throw.
- Airthrow:
- Airthrow Scalpels jM-Bypass - Anywhere at any height.
- Airthrow jL-Vial Toss jL-Bypass - Works for poison and lag vials. Does not work at super jump height (https://www.youtube.com/watch?v=lFYQcFwVTN0).
- Airthrow jL-Vial Toss 2HP - Needs green vial. Works at any height (https://www.youtube.com/watch?v=vzHQqyPVTuY).
- Airthrow jL-Dead Cross AD jMK(1) jHP - Very difficult, works anywhere but only at similar heights to the poison/lag vial conversion.
- Airthrow jL-Bypass - Minimum height only.
- Airthrow jL-Dead Cross jLP 2LP - Corner only, if you're lower to the ground then you can omit jLP 2LP. Also works with vials in which case you can omit the jLP.
- jH-Dead Cross jH-Bypass - Fullscreen jH-Dead Cross conversion, very difficult/impractical to hitconfirm.
- jM-Dead Cross AD jMP - Mid-range Dead Cross conversion at double jump/super jump height.
- jL-Dead Cross jLP - jL-Dead Cross conversion when the opponent is directly below you.
Any air-to-air normal can be converted with air bypass.
Meter Dumping
Tips
Solo Combo Compendium
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8000 |
1 |
Anywhere |
Universal |
|
|
|
7457 |
1 |
Corner |
Universal |
|
|
|
8348 |
1 |
Corner |
Universal |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9247 |
1 |
Midscreen |
Universal |
|
Countervenom
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
11457 |
2 |
Midscreen |
Universal |
|
|
|
10059 |
2 |
Anywhere |
Universal |
|
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
0 |
Midscreen |
Universal |
|
|
|
N/A |
0 |
Midscreen |
Universal |
||
|
N/A |
0 |
Midscreen |
Universal |
Double snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
||
|
N/A |
1 |
Corner |
Universal |
||
|
N/A |
1 |
Corner |
Universal |
Team Combo Compendium
Excellebella
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8005 |
1 |
Midscreen |
Universal |
|
|
|
9269 |
1 |
Midscreen |
Universal |
|
|
|
9732 |
1 |
Midscreen |
Universal |
|
|
|
7971 |
1 |
Corner |
Universal |
|
|
|
8000 |
1 |
Corner |
Universal |
|
|
|
9332 |
1 |
Corner |
Universal |
|
|
|
10314 |
1 |
Corner |
Universal |
|
|
|
14353 |
4 |
Anywhere |
Universal |
|
|
|
14130 |
3 |
No more than ~2/3rds of the screen away from the corner. |
Universal |
|
|
|
13735 |
4 |
Anywhere |
Universal |
|
|
|
13533 |
3 |
Midscreen (facing corner) |
Lights |
|
|
|
13560 |
3 |
Midscreen (facing away from corner) |
Lights |
|
M Bomber
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8562 |
1 |
Midscreen (far from corner) |
Yes |
|
|
|
7.8k |
1 |
Midscreen (far from corner) |
Yes |
|
|
|
5149 |
1 |
Midscreen (max half screen from corner) |
No |
|
|
|
1 |
Midscreen (back to corner) |
No |
|
[ (video)] | |
|
9006 |
1 |
Midscreen (near to corner) |
Yes |
|
|
|
9644 |
1 |
Corner |
No |
||
|
10616 |
1 |
Midscreen (far from corner) |
Yes |
|
|
|
10639 |
1 |
Midscreen (near to corner) |
Yes |
|
|
|
11373 |
1 |
Corner |
No |
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
236HK | 17.5 | 350 | 20 |
214LP+LK | 16.5 | 330 | 20 |
236MK | 15.1 | 302 | 20 |
5MP | 14.45 | 289 | 20 |
236LK | 9.75 | 195 | 20 |
5HK | 9.666666667 | 290 | 30 |
j.MP | 9.5 | 190 | 20 |
j.236HK | 9 | 180 | 20 |
j.MK | 8.5 | 170 | 20 |
j.LK | 8.333333333 | 125 | 15 |
j.236MK | 8.25 | 165 | 20 |
5LP | 8 | 120 | 15 |
j.236LK | 7.5 | 150 | 20 |
j.HK | 7.333333333 | 220 | 30 |
5MK | 7 | 140 | 20 |
2MK | 7 | 140 | 20 |
2HK | 6.5 | 195 | 30 |
2LK | 6.4 | 96 | 15 |
2HP | 6.333333333 | 190 | 30 |
2MP | 6.2 | 124 | 20 |
5HP | 6 | 180 | 30 |
j.HP | 5.833333333 | 175 | 30 |
Flew Shot | 4 | 80 | 20 |
5LK | 3.666666667 | 55 | 15 |
236P | 3 | 60 | 20 |
2LP | 2.666666667 | 40 | 15 |
j.LP | 2.666666667 | 40 | 15 |