Skullgirls/Parasoul/Combos: Difference between revisions
(→Combo Primer: Shortened bnb combo list to be as concise as possible) |
(Notation changes, lots of misc edits) |
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</div> | </div> | ||
{{NavigationSub-SG}} | {{NavigationSub-SG}} | ||
{{ | {{ComboLegend_Short-SG}} | ||
}} | |||
</div> | </div> | ||
<br clear=all/> | <br clear=all/> | ||
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2LK 2MK 2HK | 2LK 2MK 2HK | ||
A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input | A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input 5HP, be sure to hold 1 (the down-back position) so you have a charge ready for [2]8HK. | ||
2LK 2MK | 2LK 2MK 5HP~HP [2]8HK | ||
A basic ground chain ending in a super. | A basic ground chain ending in a super. 236PP puts the opponent in a crumple. | ||
2LK 2MK | 2LK 2MK 5HP~HP [2]8MK 236PP | ||
A basic universal air chain combo with a restand. After the restand, you can go for an overhead mixup with 6LP, or a throw. | A basic universal air chain combo with a restand. After the restand, you can go for an overhead mixup with 6LP, or a throw. | ||
Line 67: | Line 25: | ||
(delay) jLP (delay) jLK jMP | (delay) jLP (delay) jLK jMP | ||
rejump jMK jHP | rejump jMK jHP | ||
restand | restand 5LK~LK 5MK~MK 5HP~HP [2]8MK 236PP | ||
==Combo Primer== | ==Combo Primer== | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HP~HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:dash | :dash 5MK 2HP | ||
:jLP jLK jMP | :(delay) jLP (delay) jLK jMP | ||
:jMK jHK | :rejump jMK jHK | ||
: | :restand 5LK~LK 2MK 6HP [2]8HK 236KK | ||
| damage=6809 | | damage=6809 | ||
| meter=1 | | meter=1 | ||
Line 94: | Line 52: | ||
| description= | | description= | ||
* Reliable combo | * Reliable combo | ||
* Omit the 4HK if you're not close enough to hit, cancel the 5MP into | * Omit the 4HK if you're not close enough to hit, cancel the 5MP into [4]6LK as soon as possible. | ||
| video=[https://www.youtube.com/watch?v=MO6lWsu6ci0 (video)] | | video=[https://www.youtube.com/watch?v=MO6lWsu6ci0 (video)] | ||
|}} | |}} | ||
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| notation= | | notation= | ||
:2LK 2MK 2HP | :2LK 2MK 2HP | ||
:jMP jHP | :jMP jHP j214MK | ||
:OTG jHP | :OTG jHP | ||
:2MK* | :2MK* 5HP~HP [4]6LK | ||
:dash | :dash 5LK~LK 2MK 5HP~HP [4]6LP | ||
: | :5LP 5MK 5HP~HP [2]8HK 236KK | ||
| damage=7178 | | damage=7178 | ||
| meter=1 | | meter=1 | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 2HP | :2LK 2MK 2HP [2]8HK | ||
:OTG 2HK | :OTG 2HK [4]6LP | ||
:5MP | :5MP 5HP~HP [4]6LP | ||
: | :5LK~LK 5HK [2]8LK | ||
:2MK 6HP | :2MK 6HP [4]6LP | ||
: | :5LP~LP 5MP 6HP [2]8HK 236KK | ||
| damage=8027 | | damage=8027 | ||
| meter=1 | | meter=1 | ||
Line 135: | Line 93: | ||
|} | |} | ||
===Reset Points in BnBs=== | |||
;jLP jLK jMP | |||
* dash under / same side 5LP | |||
* Air throw | |||
* 6LP/2LK when they land | |||
* dash under > 6LP/2LK when they land | |||
* rejump j[MK] [6] j4LK | |||
;After a restand | |||
* 6LP | |||
* 2LK | |||
* Throw | |||
* j4LK | |||
===Conversions=== | ===Conversions=== | ||
;Throw | ;Throw | ||
* | * 4LP+LK [4]6LK 2LK (simple) | ||
* | * 4LP+LK OTG [4]6HK (corner carry) | ||
* | * 4LP+LK 214LK OTG 2LK (if you can't use an Egret move) | ||
;Air throw | ;Air throw | ||
* | * jLP+LK dash OTG 5MK 5HP. Depending on character / height can save OTG | ||
;Air conversions | ;Air conversions | ||
Line 150: | Line 122: | ||
;Other moves | ;Other moves | ||
* 4HK | * 4HK [4]6LK dash 5MK (stage 3 starter) | ||
* 4HK | * 4HK [4]6LP 5MP (stage 3 starter) | ||
* | * [2]8HK 236KK dash OTG 5LK 5MK 2HP (stage 3 starter) | ||
* | * [4]6LP links into 5LP up close | ||
* 6LP and 5LP all go into the same combos 2LK does | * 6LP and 5LP all go into the same combos 2LK does. However max range 5LP can't convert into a combo. | ||
* Max range 2LK 2MK 5HP | * Max range 2LK 2MK 5HP 236PP, because [4]6LP will whiff | ||
* 2MP typically doesn't confirm into a combo, but if there's a tear you may be able to dash up and confirm with a fast button | * 2MP typically doesn't confirm into a combo, but if there's a tear you may be able to dash up and confirm with a fast button | ||
===Meter Dumping=== | ===Meter Dumping=== | ||
* With full undizzy, end combos in | * With full undizzy, end combos in [4]6HP 236KK [2]8LK 236KK. Recommended only for lights, Bella, Parasoul, and Robo | ||
* With < 240 undizzy, end combos in | * With < 240 undizzy, end combos in... | ||
* With < 240 undizzy, end combos in | ** 236KK (one more chain) 236KK (2 bar) | ||
** 236KK 214PP (4 bar) | |||
* With < 240 undizzy, end combos in 236PP (before 236PP hits) DHC (one more chain) | |||
===Tips=== | ===Tips=== | ||
* jMK jHK is interchangeable with jMK jHP which is easier but does less damage at full scaling | * jMK jHK is interchangeable with jMK jHP which is easier but does less damage at full scaling | ||
* For the | * For the [2]8HK 236KK combo ender, slightly delay the super cancel to ensure all six hits of 236KK connect on light and midweight characters. Be sure not to delay it against Double in the corner, since it will drop. If you never want to think about adjustments, [2]8MK 236KK will never ever drop and always gets every bike to hit. | ||
* Is 5HP or 6HP better? | * Is 5HP or 6HP better? | ||
** TL;DR: In the first chain, 6HP is a big damage boost if you're ok with not keeping a horizontal charge. At max scaling, 6HP is also better, but it's a very minor difference. At any other point in the combo, it depends, so test it out. | ** TL;DR: In the first chain, 6HP is a big damage boost if you're ok with not keeping a horizontal charge. At max scaling, 6HP is also better, but it's a very minor difference. At any other point in the combo, it depends, so test it out. | ||
** Early: 5HP is two hits (700+750 = 1450 w/o scaling). If 5HP is the 3rd/4th hit in a combo the damage is 700+656 = 1356. 6HP is one hit (1200). Without scaling 5HP is more damage, but it will advance the scaling more, weakening each subsequent move. If you have the execution and are OK with forgoing your horizontal charge, 6HP is better at the start of a combo. | ** Early: 5HP is two hits (700+750 = 1450 w/o scaling). If 5HP is the 3rd/4th hit in a combo the damage is 700+656 = 1356. 6HP is one hit (1200). Without scaling 5HP is more damage, but it will advance the scaling more, weakening each subsequent move. If you have the execution and are OK with forgoing your horizontal charge, 6HP is better at the start of a combo. | ||
** Max scaling: The damage of 5HP at max scaling is 140+150 = 290. However, 6HP has the minimum scaling of 27.5% since it meets the 1000 base damage requirement. This results in 330 damage for 6HP at max scaling. But, consider that 5HP is more flexible to chain into than 6HP. 5HP will combo with any chain from a medium button, but 6HP you have to use the 2MK 6HP chain, or 5MP/2MP 6HP with a tear. 2MK is a 25 damage penalty over | ** Max scaling: The damage of 5HP at max scaling is 140+150 = 290. However, 6HP has the minimum scaling of 27.5% since it meets the 1000 base damage requirement. This results in 330 damage for 6HP at max scaling. But, consider that 5HP is more flexible to chain into than 6HP. 5HP will combo with any chain from a medium button, but 6HP you have to use the 2MK 6HP chain, or 5MP/2MP 6HP with a tear. 2MK is a 25 damage penalty over 5MK~MK, but 6HP does 40 more damage than 5HP~HP. | ||
==Solo Combo Compendium== | ==Solo Combo Compendium== | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HP~HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:dash | :dash 5MK 2HP | ||
:jLP jLK jMP | :(delay) jLP (delay) jLK jMP | ||
:jMK jHK | :jMK jHK | ||
: | :5LK~LK 2MK 6HP [2]8HK 236KK | ||
| damage=6809 | | damage=6809 | ||
| meter=1 | | meter=1 | ||
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| description= | | description= | ||
* Reliable midscreen combo that doesn't use OTG, and has her basic air vortex built right into it. | * Reliable midscreen combo that doesn't use OTG, and has her basic air vortex built right into it. | ||
* Omit the 4HK if you're not close enough to hit, cancel the 5MP into | * Omit the 4HK if you're not close enough to hit, cancel the 5MP into [4]6LK as soon as possible. | ||
| video=[https://www.youtube.com/watch?v=MO6lWsu6ci0 (video)] | | video=[https://www.youtube.com/watch?v=MO6lWsu6ci0 (video)] | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HP~HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:dash | :dash 5MK 2HP | ||
:jMP jHP OTG* jHK | :jMP jHP OTG* jHK | ||
: | :5LK~LK 5MK~MK 5HP~HP [2]8HK 236KK | ||
| damage=6824 | | damage=6824 | ||
| meter=1 | | meter=1 | ||
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| notation= | | notation= | ||
:2LK 2MK 2HP | :2LK 2MK 2HP | ||
:jMP jHP | :jMP jHP j214MK | ||
:OTG jHP | :OTG jHP | ||
:2MK* | :2MK* 5HP~HP [4]6LK | ||
:dash | :dash 5LK~LK 2MK 5HP~HP [4]6LP | ||
: | :5LP 5MK 5HP~HP [2]8HK 236KK | ||
| damage=7178 | | damage=7178 | ||
| meter=1 | | meter=1 | ||
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| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* | * 2MK is better for lights, 5MP is better for heavies. Good damage and spends OTG on everyone | ||
| video=[https://youtu.be/Nae9a_WsmtM (video)] | | video=[https://youtu.be/Nae9a_WsmtM (video)] | ||
|}} | |}} | ||
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| notation= | | notation= | ||
:2LK 2MK 2HP | :2LK 2MK 2HP | ||
:jMP jHP | :jMP jHP j214LK | ||
:OTG jHP | :OTG jHP | ||
:4HK | :4HK 214HK | ||
: | :5HP~HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
: | :5LK~LK 5MK~MK 5HP~HP [2]8HK 236KK | ||
| damage=7532 | | damage=7532 | ||
| meter=1 | | meter=1 | ||
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| charspecific=? | | charspecific=? | ||
| description= | | description= | ||
* | * Harder version of the jMP jHP j214K OTG jHP route | ||
| video=[https://youtu.be/K-tvc1fblFA (video)] | | video=[https://youtu.be/K-tvc1fblFA (video)] | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HP~HP [4]6LP | ||
:5MP 4HK OTG | :5MP 4HK OTG [4]6HK | ||
:dash until corner | :dash until corner 5MK~MK 5HP~HP [4]6LP | ||
: | :5LP~LP 5MP 5HP~HP [4]6LP | ||
: | :5LK~LK 2MK 5HP~HP [2]8HK 236KK | ||
| damage=7375 | | damage=7375 | ||
| meter=1 | | meter=1 | ||
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:2LK 2MK 2HP | :2LK 2MK 2HP | ||
:jLK jMK delay jHP | :jLK jMK delay jHP | ||
:4HK OTG | :4HK OTG [4]6HK | ||
:delay dash until corner | :delay dash until corner 5LK~LK 5HP~HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
: | :5LP~LP 2MK 6HP [2]8HK 236KK | ||
| damage=7057 | | damage=7057 | ||
| meter=1 | | meter=1 | ||
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| charspecific=Big Band OK | | charspecific=Big Band OK | ||
| description= | | description= | ||
* Big Band version of the above corner carry combo. The 4HK | * Big Band version of the above corner carry combo. The 4HK [4]6HK needs to be point blank for it to work on him. | ||
| video=[https://youtu.be/MTRmTdTBJcY (video)] | | video=[https://youtu.be/MTRmTdTBJcY (video)] | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HP~HP ([4]6HP) 236PP | ||
:dash | :dash 5LK 5HP~HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:dash | :dash 5MK 2HP | ||
:jLP jLK jMK jMP | :jLP jLK jMK jMP | ||
:dash | :dash 5LP~LP 2MK 6HP [2]8HK | ||
| damage=6692 | | damage=6692 | ||
| meter=1 | | meter=1 | ||
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| charspecific= | | charspecific= | ||
| description= | | description= | ||
* Far range confirm. Omit | * Far range confirm. Omit [4]6HP from really far ranges | ||
| video=[https://youtu.be/PsFw6a4KbXs (video)] | | video=[https://youtu.be/PsFw6a4KbXs (video)] | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 2HP | :2LK 2MK 2HP [2]8HK | ||
:OTG 2HK | :OTG 2HK [4]6LP | ||
:5MP | :5MP 5HP~HP [4]6LP | ||
: | :5LK~LK 5HK [2]8LK | ||
:2MK 6HP | :2MK 6HP [4]6LP | ||
: | :5LP~LP 5MP 6HP [2]8HK 236KK | ||
| damage=8027 | | damage=8027 | ||
| meter=1 | | meter=1 | ||
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| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* Reliable corner route with good damage. The 2HP | * Reliable corner route with good damage. The 2HP [2]8HK 2HK route is especially useful for damage early on in a combo. | ||
| video=[https://www.youtube.com/watch?v=iav9LGf3GMk (video)] | | video=[https://www.youtube.com/watch?v=iav9LGf3GMk (video)] | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 2HP | :2LK 2MK 2HP [2]8HK | ||
:OTG 2HK | :OTG 2HK [4]6LP | ||
:5MP | :5MP 5HP~HP [4]6LP | ||
: | :5LK~LK 5HK [2]8LK | ||
:2MK 6HP | :2MK 6HP [4]6LP | ||
: | :5LP~LP 2MK 6HP [4]6HP 236KK | ||
: | :[2]8LK 236KK | ||
| damage=8973 | | damage=8973 | ||
| meter=2 | | meter=2 | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 2HP | :2LK 2MK 2HP [2]8HK | ||
:2HK | :2HK [4]6LP | ||
:5MP 4HK | :5MP 4HK 214LK | ||
: | :5HP~HP [4]6LP | ||
: | :5LP~LP 5MP 4HK | ||
: | :5LK~LK 5MK~MK 5HP~HP [2]8HK 236KK | ||
| damage=8125 | | damage=8125 | ||
| meter=1 | | meter=1 | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HP~HP [2]8MK 236PP | ||
:dash | :dash 5LK 2HP | ||
:jLP jLK jMP | :jLP jLK jMP | ||
:jMK jHP | :jMK jHP j214HK | ||
: | :5MK~MK 5HP~HP [4]6LK | ||
:dash | :dash 5LP~LP 5MK~MK 5HP~HP Snap | ||
| damage=N/A | | damage=N/A | ||
| meter=2 | | meter=2 | ||
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| description= | | description= | ||
* Happy birthday corner carry | * Happy birthday corner carry | ||
* | * [2]8MK is necessary to get the 236PP to hit the assist | ||
| video=[https://youtu.be/5VTaAg3DlMI (video)] | | video=[https://youtu.be/5VTaAg3DlMI (video)] | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :4LP+LK OTG [4]6HK | ||
:dash until corner | :dash until corner 5HP~HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:jMK jHK | :jMK jHK | ||
:2MK 6HP | :2MK 6HP [4]6LP | ||
: | :5LK~LK 2MK 6HP 214LK | ||
: | :5LP~LP 2MP 6HP [2]8HK 236KK | ||
| damage=6108 | | damage=6108 | ||
| meter=1 | | meter=1 | ||
Line 395: | Line 369: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :4LP+LK 214LK | ||
:dash OTG 5MP | :dash OTG 5MP 5HP~HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:dash | :dash 5MK 2HP | ||
:jLP jLK jMP | :jLP jLK jMP | ||
:jMK jHK | :jMK jHK | ||
: | :5LK~LK [4]6LP | ||
:dash | :dash 5LP~LP 2MK 6HP [2]8HK 236KK | ||
| damage=5485 | | damage=5485 | ||
| meter=1 | | meter=1 | ||
Line 408: | Line 382: | ||
| charspecific= | | charspecific= | ||
| description= | | description= | ||
* Can use | * Can use 214LK to convert if you don't have an Egret available | ||
| video=[https://youtu.be/j86Bc4bAMjA (video)] | | video=[https://youtu.be/j86Bc4bAMjA (video)] | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :jLP+LK dash (5LP) 5MP 5HP~HP [4]6LP | ||
:5MP 4HK OTG | :5MP 4HK OTG [4]6HK dash until corner | ||
: | :5MK~MK 5HP~HP [4]6LP | ||
: | :5LK~LK 2MK 6HP [4]6LP | ||
: | :5LP~LP 2MK 6HP [2]8HK 236KK | ||
| damage=5765 | | damage=5765 | ||
| meter=1 | | meter=1 | ||
Line 434: | Line 408: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :jLP+LK 5MP 2HP [2]8HK | ||
:OTG 2HK | :OTG 2HK [4]6LP | ||
:5MP | :5MP 5HP~HP [4]6LP | ||
: | :5LK~LK 5HK [2]8LK | ||
:2MK 6HP | :2MK 6HP [4]6LP | ||
: | :5LP~LP 2MK 6HP [2]8HK 236KK | ||
| damage=6080 | | damage=6080 | ||
| meter=1 | | meter=1 | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:4HK | :4HK [4]6LK | ||
:dash OTG 5HP | :dash OTG 5HP [4]6LP | ||
:5MP | :5MP [4]6LP | ||
:dash 5MK 5HP | :dash 5MK 5HP [4]6LP | ||
:dash 5LK 5HP | :dash 5LK 5HP [4]6LP | ||
:dash 5LP 2MK 6HP | :dash 5LP 2MK 6HP [2]8HK 236KK | ||
| damage=7117 | | damage=7117 | ||
| meter=1 | | meter=1 | ||
Line 465: | Line 439: | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* Consistent version of the | * Consistent version of the [4]6LK route, works at any range on any character | ||
| video= | | video= | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:4HK | :4HK [4]6LK | ||
:jMK jHP | :jMK jHP | ||
:2MK 6HP | :2MK 6HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:dash | :dash 5LK~LK 5HP~HP [4]6LP | ||
:dash | :dash 5LP~LP 2MK 6HP [2]8HK 236KK | ||
| damage=7698 | | damage=7698 | ||
| meter=1 | | meter=1 | ||
Line 482: | Line 456: | ||
| charspecific=Universal (except Cerebella) | | charspecific=Universal (except Cerebella) | ||
| description= | | description= | ||
* | * [4]6LK route. 4HK [4]6LK is -2 if they block | ||
| video=[https://youtu.be/xIkMDryqUxo (video)] | | video=[https://youtu.be/xIkMDryqUxo (video)] | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:4HK | :4HK [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:jMK jHP | :jMK jHP | ||
:2MK 2HP | :2MK 2HP | ||
:jMP jHP jHK | :jMP jHP jHK | ||
: | :5LK~LK 5MK~MK 5HP~HP [2]8HK 236KK | ||
| damage=7541 | | damage=7541 | ||
| meter=1 | | meter=1 | ||
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| charspecific=Universal (except Big Band) | | charspecific=Universal (except Big Band) | ||
| description= | | description= | ||
* | * [4]6LP route. [4]6LP has better frame advantage on block if they don't immediately pushblock 4HK. Be mindful of already placed tears changing up the conversion. | ||
| video=[https://youtu.be/E4xD8NcnSo0 (video)] | | video=[https://youtu.be/E4xD8NcnSo0 (video)] | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:4HK | :4HK [4]6LK | ||
:jMK jHP | :jMK jHP | ||
:2MK 6HP | :2MK 6HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6HK dash until corner | ||
: | :5LP~LP 5MK~MK 5HP~HP [2]8HK 236KK | ||
| damage=7347 | | damage=7347 | ||
| meter=1 | | meter=1 | ||
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| charspecific= | | charspecific= | ||
| description= | | description= | ||
* | * [4]6LK corner carry route | ||
| video=[https://youtu.be/Tus1kJI0cEA (video)] | | video=[https://youtu.be/Tus1kJI0cEA (video)] | ||
|}} | |}} | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:4HK | :4HK [4]6LK | ||
:2HP | :2HP [2]8HK | ||
:OTG 2HK | :OTG 2HK [4]6LP | ||
:5MP | :5MP 5HP~HP [4]6LP | ||
: | :5LK~LK 2MK 6HP 214LK | ||
:5LP 2MP 6HP | :5LP 2MP 6HP [2]8HK 236KK | ||
| damage=8479 | | damage=8479 | ||
| meter=1 | | meter=1 | ||
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|} | |} | ||
=== | ===[2]8HK=== | ||
{{ComboHeader-SG}} | {{ComboHeader-SG}} | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :[2]8HK 236KK | ||
:dash | :dash 5LK 5MK 2HP | ||
:jLP jLK jMP | :jLP jLK jMP | ||
:jMK jHP | :jMK jHP | ||
:5MP | :5MP 5HP~HP [4]6LP | ||
:dash | :dash 5LP~LP 5MK~MK 5HP~HP [2]8HK | ||
| damage=5533 | | damage=5533 | ||
| meter=1 | | meter=1 | ||
Line 560: | Line 534: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:CH | :CH [2]8HK 236KK | ||
:dash | :dash 5LK 5MK 2HP | ||
:jMP jHP jHK | :jMP jHP jHK | ||
:5MP | :5MP 5HP~HP [4]6LP | ||
:dash | :dash 5LP~LP 5MK~MK 5HP~HP [2]8HK | ||
| damage=6083 | | damage=6083 | ||
| meter=1 | | meter=1 | ||
Line 575: | Line 549: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :[2]8HK 236KK | ||
:dash | :dash 5LK 5MK 2HP | ||
:jLP jLK jMP | :jLP jLK jMP | ||
:jMK jHP | :jMK jHP j214LK | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:dash | :dash 5LP~LP 5MK~MK 5HP~HP [2]8HK | ||
| damage=5951 | | damage=5951 | ||
| meter=1 | | meter=1 | ||
Line 591: | Line 565: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :[2]8HK 236KK | ||
: | :5HP~HP [4]6LP | ||
: | :5LK~LK 5HK [2]8LK | ||
:2MK | :2MK 5HP~HP [4]6LP | ||
:5MP | :5MP 5HP~HP [4]6LP | ||
: | :5LP~LP 2MK 6HP [2]8HK | ||
| damage=6314 | | damage=6314 | ||
| meter=1 | | meter=1 | ||
Line 607: | Line 581: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:CH | :CH [2]8HK 236KK | ||
: | :5HP~HP [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:2MK 6HP | :2MK 6HP [4]6LP | ||
: | :5LK~LK 2MK 6HP 214LK | ||
: | :5LP~LP 2MP 6HP [2]8HK | ||
| damage=7328 | | damage=7328 | ||
| meter=1 | | meter=1 | ||
Line 628: | Line 602: | ||
| notation= | | notation= | ||
:CH 2HP | :CH 2HP | ||
:jMP jHP | :jMP jHP j214LK OTG jHP | ||
:4HK | :4HK 214LK | ||
:5MP 4HK | :5MP 4HK 214LK | ||
: | :5HP~HP [4]6LP | ||
: | :5LP 5MP 4HK [4]6LK | ||
:dash | :dash 5LK~LK 5MK~MK 5HP~HP [2]8HK 236KK | ||
| damage=9085 | | damage=9085 | ||
| meter=1 | | meter=1 | ||
Line 645: | Line 619: | ||
| notation= | | notation= | ||
:CH 2HP | :CH 2HP | ||
:jMP jHP | :jMP jHP j214LK OTG jHP | ||
:4HK | :4HK 214LK | ||
:(walk forward) 5MP 4HK | :(walk forward) 5MP 4HK 214LK | ||
:(walk forward) | :(walk forward) 5LP 5MP 4HK 214LK | ||
:jMK jHK | :jMK jHK | ||
:5LK 2MK 6HP | :5LK 2MK 6HP [2]8HK 236KK | ||
| damage=8906 | | damage=8906 | ||
| meter=1 | | meter=1 | ||
Line 662: | Line 636: | ||
| notation= | | notation= | ||
:CH 2HP | :CH 2HP | ||
:jMP jHP | :jMP jHP j214LK | ||
:OTG jHP | :OTG jHP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:(walk forward) jMK jHP | :(walk forward) jMK jHP | ||
:2MK 6HP | :2MK 6HP [4]6LP | ||
: | :5LP 5MP 4HK [4]6LK | ||
:dash 5LK 5MK 5HP | :dash 5LK 5MK 5HP [2]8HK 236KK | ||
| damage=8866 | | damage=8866 | ||
| meter=1 | | meter=1 | ||
Line 679: | Line 653: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:CH 4HK | :CH 4HK [4]6LK | ||
:2HP | :2HP [2]8HK | ||
:2HK | :2HK [4]6LP | ||
:5MP 4HK | :5MP 4HK [4]6LK | ||
:jMK jHK | :jMK jHK | ||
:2MK 6HP | :2MK 6HP [4]6LP | ||
: | :5LK~LK 2MK 6HP 214LK | ||
:5LP 2MP 6HP | :5LP 2MP 6HP [2]8HK 236KK | ||
| damage=9749 | | damage=9749 | ||
| meter=1 | | meter=1 | ||
Line 698: | Line 672: | ||
| notation= | | notation= | ||
:CH jHP | :CH jHP | ||
: | :j214HK jHP | ||
:jHP | :jHP | ||
: | :j214HK jHP | ||
:5HK | :5HK 214HK | ||
:OTG 2MK 6HP | :OTG 2MK 6HP [2]8HK | ||
:5MP 5HP | :5MP 5HP [4]6LP | ||
:5LK 5MK 5HP | :5LK 5MK 5HP [2]8HK 236KK | ||
:5LP 5MK 5HP | :5LP 5MK 5HP [2]8HK 236KK | ||
: | :214PP | ||
: | :[4]6LK !6HP | ||
| damage=14803 | | damage=14803 | ||
| meter=5 | | meter=5 | ||
Line 722: | Line 696: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :Snap | ||
:OTG 2LK 2HP | :OTG 2LK 2HP | ||
:uncombo jHP | :uncombo jHP | ||
Line 742: | Line 716: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:OTG | :OTG 5LK~LK 5MK~MK | ||
:uncombo 5HK | :uncombo 5HK | ||
:Repeat | :Repeat | ||
Line 764: | Line 738: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HP~HP call assist [2]8MK | ||
:dash 4HK | :dash 4HK [4]6HK | ||
:dash until corner | :dash until corner 5HP~HP [4]6LP | ||
:5MP | :5MP 5HP~HP [4]6LP | ||
: | :5LK~LK 2MK 6HP 214LK | ||
: | :5LP~LP 2MP 6HP [2]8HK 236KK | ||
| damage=8884 | | damage=8884 | ||
| meter=1 | | meter=1 | ||
Line 776: | Line 750: | ||
| description= | | description= | ||
* Corner carry route | * Corner carry route | ||
| video= | | video= | ||
Line 811: | Line 765: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HP~HP L Pinion 214LK | ||
:5MP 4HK OTG | :5MP 4HK OTG [4]6HK | ||
:Dash Tag in Painwheel | :Dash Tag in Painwheel | ||
:L/M Buer Cancel H Buer Fly | :L/M Buer Cancel H Buer Fly | ||
Line 827: | Line 781: | ||
| description= | | description= | ||
* Easier corner carry tag route | * Easier corner carry tag route | ||
* If you replace | * If you replace 5HP~HP with 6HP you will deal 9,516 Damage | ||
* This will carry corner to corner if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce | * This will carry corner to corner if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce | ||
| video= | | video= | ||
Line 835: | Line 789: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 6HP | :2LK 2MK 6HP [2]8MK L Pinion | ||
:4HK OTG | :4HK OTG [4]6HK | ||
:Dash Tag in Painwheel | :Dash Tag in Painwheel | ||
:L/M Buer Cancel H Buer Fly | :L/M Buer Cancel H Buer Fly | ||
Line 851: | Line 805: | ||
| description= | | description= | ||
* Optimal corner carry tag route | * Optimal corner carry tag route | ||
* If you replace 6HP with | * If you replace 6HP with 5HP~HP to make the starter easier you will deal 9,691 Damage | ||
* This will carry about 3/4 of the screen if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce | * This will carry about 3/4 of the screen if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce | ||
| video= | | video= | ||
Line 866: | Line 820: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :2LK 2MK 5HP~HP [2]8HK + Assist | ||
:dash jump jMK jHP | :dash jump jMK jHP | ||
: | :5HP~HP [4]6LP | ||
: | :5MP 4HK [4]6LK | ||
:dash up | :dash up 5MK~MK 5HP~HP [4]6LP | ||
: | :5LK~LK 5MK~MK 5HP~HP [2]8HK 236KK | ||
| damage=8023 | | damage=8023 | ||
| meter=1 | | meter=1 | ||
Line 882: | Line 836: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:CH | :CH 5HP~HP [2]8HK + Assist | ||
:dash jump jMK jHP | :dash jump jMK jHP | ||
: | :5HP~HP [4]6LP | ||
: | :5MP 4HK [4]6LK | ||
: | :5MK~MK 2HP | ||
:jLP jMK jMP | :jLP jMK jMP | ||
:rejump jLK jMK jHP | :rejump jLK jMK jHP | ||
:dash | :dash 5LK~LK 5MK~MK 5HP~HP [2]8HK 236KK | ||
:OTG cHK | :OTG cHK | ||
| damage=9357 | | damage=9357 | ||
Line 901: | Line 855: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
: | :2LK 2MK 2HP [2]8HK | ||
:OTG | :OTG 2HK [2]8HK + Assist | ||
:late jMK jHP | :late jMK jHP | ||
: | :5HP~HP [4]6LP | ||
: | :5MP 4HK [4]6LK | ||
: | :5LK~LK 5MK~MK 5HP~HP [2]8HK 236KK | ||
| damage=8405 | | damage=8405 | ||
| meter=1 | | meter=1 | ||
Line 917: | Line 871: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:CH | :CH 2HP [2]8HK | ||
:OTG | :OTG 2HK [2]8HK + Assist | ||
:late jMK jHP | :late jMK jHP | ||
: | :5HP~HP [4]6LP | ||
: | :5MP 5HP~HP [4]6LP | ||
: | :5LK~LK 5MK~MK 5HP~HP [4]6LP | ||
: | :5LP~LP 5MK~MK 5HP~HP [2]8HK 236KK | ||
| damage=10307 | | damage=10307 | ||
| meter=1 | | meter=1 | ||
Line 959: | Line 913: | ||
|30 | |30 | ||
|- | |- | ||
| | |jHK | ||
|10 | |10 | ||
|300 | |300 | ||
Line 1,009: | Line 963: | ||
|30 | |30 | ||
|- | |- | ||
| | |jMP | ||
|6 | |6 | ||
|120 | |120 | ||
|20 | |20 | ||
|- | |- | ||
| | |jHP | ||
|6 | |6 | ||
|180 | |180 | ||
|30 | |30 | ||
|- | |- | ||
| | |j4LK | ||
|6 | |6 | ||
|90 | |90 | ||
Line 1,029: | Line 983: | ||
|20 | |20 | ||
|- | |- | ||
| | |jMK | ||
|5.5 | |5.5 | ||
|110 | |110 | ||
Line 1,054: | Line 1,008: | ||
|20 | |20 | ||
|- | |- | ||
| | |j2MK | ||
|4.5 | |4.5 | ||
|90 | |90 | ||
Line 1,074: | Line 1,028: | ||
|20 | |20 | ||
|- | |- | ||
| | |jLP | ||
|3.333333333 | |3.333333333 | ||
|50 | |50 | ||
|15 | |15 | ||
|- | |- | ||
| | |jLK | ||
|3.333333333 | |3.333333333 | ||
|50 | |50 |
Revision as of 13:29, 28 May 2020
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain ending in sweep
2LK 2MK 2HK
A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input 5HP, be sure to hold 1 (the down-back position) so you have a charge ready for [2]8HK.
2LK 2MK 5HP~HP [2]8HK
A basic ground chain ending in a super. 236PP puts the opponent in a crumple.
2LK 2MK 5HP~HP [2]8MK 236PP
A basic universal air chain combo with a restand. After the restand, you can go for an overhead mixup with 6LP, or a throw.
2LK 2MK 2HP (delay) jLP (delay) jLK jMP rejump jMK jHP restand 5LK~LK 5MK~MK 5HP~HP [2]8MK 236PP
Combo Primer
Confirms
- 2LK 2MK is the standard hit confirm. Don't use 2LK 5MP, because the frame data and damage are worse and it's not a low.
- On hit, you can't go wrong chaining into 2HP, but chaining into 5HP midscreen is used for the corner carry route, happy birthday route, and many assist routes. You can replace 5HP with 6HP for a big damage boost, but it's a little harder and you can't keep your horizontal charge.
BnB Combos
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6809 |
1 |
Anywhere |
Universal |
|
|
|
7178 |
1 |
Midscreen |
Universal |
|
|
|
8027 |
1 |
Corner |
Universal |
|
Reset Points in BnBs
- jLP jLK jMP
- dash under / same side 5LP
- Air throw
- 6LP/2LK when they land
- dash under > 6LP/2LK when they land
- rejump j[MK] [6] j4LK
- After a restand
- 6LP
- 2LK
- Throw
- j4LK
Conversions
- Throw
- 4LP+LK [4]6LK 2LK (simple)
- 4LP+LK OTG [4]6HK (corner carry)
- 4LP+LK 214LK OTG 2LK (if you can't use an Egret move)
- Air throw
- jLP+LK dash OTG 5MK 5HP. Depending on character / height can save OTG
- Air conversions
- jLP/jLK jHP OTG 2LK. Be wary of opponent's who try to land cancel this string, and use jHK or jMK rebeats instead.
- Other moves
- 4HK [4]6LK dash 5MK (stage 3 starter)
- 4HK [4]6LP 5MP (stage 3 starter)
- [2]8HK 236KK dash OTG 5LK 5MK 2HP (stage 3 starter)
- [4]6LP links into 5LP up close
- 6LP and 5LP all go into the same combos 2LK does. However max range 5LP can't convert into a combo.
- Max range 2LK 2MK 5HP 236PP, because [4]6LP will whiff
- 2MP typically doesn't confirm into a combo, but if there's a tear you may be able to dash up and confirm with a fast button
Meter Dumping
- With full undizzy, end combos in [4]6HP 236KK [2]8LK 236KK. Recommended only for lights, Bella, Parasoul, and Robo
- With < 240 undizzy, end combos in...
- 236KK (one more chain) 236KK (2 bar)
- 236KK 214PP (4 bar)
- With < 240 undizzy, end combos in 236PP (before 236PP hits) DHC (one more chain)
Tips
- jMK jHK is interchangeable with jMK jHP which is easier but does less damage at full scaling
- For the [2]8HK 236KK combo ender, slightly delay the super cancel to ensure all six hits of 236KK connect on light and midweight characters. Be sure not to delay it against Double in the corner, since it will drop. If you never want to think about adjustments, [2]8MK 236KK will never ever drop and always gets every bike to hit.
- Is 5HP or 6HP better?
- TL;DR: In the first chain, 6HP is a big damage boost if you're ok with not keeping a horizontal charge. At max scaling, 6HP is also better, but it's a very minor difference. At any other point in the combo, it depends, so test it out.
- Early: 5HP is two hits (700+750 = 1450 w/o scaling). If 5HP is the 3rd/4th hit in a combo the damage is 700+656 = 1356. 6HP is one hit (1200). Without scaling 5HP is more damage, but it will advance the scaling more, weakening each subsequent move. If you have the execution and are OK with forgoing your horizontal charge, 6HP is better at the start of a combo.
- Max scaling: The damage of 5HP at max scaling is 140+150 = 290. However, 6HP has the minimum scaling of 27.5% since it meets the 1000 base damage requirement. This results in 330 damage for 6HP at max scaling. But, consider that 5HP is more flexible to chain into than 6HP. 5HP will combo with any chain from a medium button, but 6HP you have to use the 2MK 6HP chain, or 5MP/2MP 6HP with a tear. 2MK is a 25 damage penalty over 5MK~MK, but 6HP does 40 more damage than 5HP~HP.
Solo Combo Compendium
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6809 |
1 |
Anywhere |
Universal |
|
|
|
6824 |
1 |
Anywhere |
Universal (*but uses OTG on heavies) |
|
|
|
7178 |
1 |
Midscreen |
Universal |
|
|
|
7532 |
1 |
Midscreen |
? |
|
|
|
7375 |
1 |
Midscreen |
Universal except on Big Band |
|
|
|
7057 |
1 |
Midscreen |
Big Band OK |
|
|
|
6692 |
1 |
Anywhere |
|
||
|
8027 |
1 |
Corner |
Universal |
|
|
|
8973 |
2 |
Corner |
Lights/Mediums only |
|
|
|
8125 |
1 |
Corner |
Lights only |
|
|
|
N/A |
2 |
Anywhere |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6108 |
1 |
Anywhere |
Universal |
|
|
|
5485 |
1 |
Anywhere |
|
Air throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5765 |
1 |
Midscreen |
Universal |
| |
|
6080 |
1 |
Corner |
Universal |
4HK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7117 |
1 |
Anywhere |
Universal |
|
|
|
7698 |
1 |
Anywhere |
Universal (except Cerebella) |
|
|
|
7541 |
1 |
Anywhere |
Universal (except Big Band) |
|
|
|
7347 |
1 |
Midscreen |
|
||
|
8479 |
1 |
Corner |
[2]8HK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5533 |
1 |
Anywhere |
|||
|
6083 |
1 |
Anywhere |
|||
|
5951 |
1 |
Anywhere |
|||
|
6314 |
1 |
Corner |
|||
|
7328 |
1 |
Corner |
Counter hit punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9085 |
1 |
Midscreen |
|||
|
8906 |
1 |
Midscreen |
Universal |
||
|
8866 |
1 |
Midscreen |
Whiffs on Bella at range, maybe more |
||
|
9749 |
1 |
Corner |
|||
|
14803 |
5 |
Corner |
Big Band (maybe other tall chars?) |
Double snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
Midscreen assist kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
0 |
Midscreen |
Team Combo Compendium
H LnL
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8884 |
1 |
Midscreen |
Universal (-Big Band) |
|
|
L Pinion
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9,113 |
1 |
Midscreen |
Universal (-Big Band) |
|
|
|
9,864 |
1 |
Midscreen |
Dosen't work on cerebella or bigband |
|
|
Carpenter's Axe
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8023 |
1 |
Midscreen |
| ||
|
9357 |
1 |
Midscreen |
|
||
|
8405 |
1 |
Corner |
| ||
|
10307 |
1 |
Corner |
|
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
[2]8HK | 13.75 | 275 | 20 |
6HP | 11 | 330 | 30 |
5HK | 10.06666667 | 302 | 30 |
jHK | 10 | 300 | 30 |
5HP | 9.666666667 | 290 | 30 |
2HK | 9.6 | 288 | 30 |
4HK | 9.6 | 288 | 30 |
[2]8MK | 9.5 | 190 | 20 |
5LK | 7.333333333 | 110 | 15 |
2MP | 7 | 140 | 20 |
5MK | 7 | 140 | 20 |
5LP | 6.666666667 | 100 | 15 |
2HP | 6.333333333 | 190 | 30 |
jMP | 6 | 120 | 20 |
jHP | 6 | 180 | 30 |
j4LK | 6 | 90 | 15 |
2MK | 5.75 | 115 | 20 |
jMK | 5.5 | 110 | 20 |
5MP | 5.25 | 105 | 20 |
6LP | 5 | 75 | 15 |
6MP | 5 | 100 | 20 |
[4]6HK | 5 | 100 | 20 |
j2MK | 4.5 | 90 | 20 |
[4]6HP | 4 | 80 | 20 |
[4]6LP | 3.75 | 75 | 20 |
[4]6MP | 3.75 | 75 | 20 |
jLP | 3.333333333 | 50 | 15 |
jLK | 3.333333333 | 50 | 15 |
2LP | 2.666666667 | 40 | 15 |
2LK | 2.666666667 | 40 | 15 |