Skullgirls/Parasoul/Combos: Difference between revisions
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A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input 5HP, be sure to hold 1 (the down-back position) so you have a charge ready for [2]8HK. | A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input 5HP, be sure to hold 1 (the down-back position) so you have a charge ready for [2]8HK. | ||
2LK 2MK | 2LK 2MK 5HPx2 [2]8HK | ||
A basic ground chain ending in a super. 236PP puts the opponent in a crumple. | A basic ground chain ending in a super. 236PP puts the opponent in a crumple. | ||
2LK 2MK | 2LK 2MK 5HPx2 [2]8MK 236PP | ||
A basic universal air chain combo with a restand. After the restand, you can go for an overhead mixup with 6LP, or a throw. | A basic universal air chain combo with a restand. After the restand, you can go for an overhead mixup with 6LP, or a throw. | ||
Line 25: | Line 25: | ||
(delay) jLP (delay) jLK jMP | (delay) jLP (delay) jLK jMP | ||
rejump jMK jHP | rejump jMK jHP | ||
restand | restand 5LKx2 5MKx2 5HPx2 [2]8MK 236PP | ||
==Combo Primer== | ==Combo Primer== | ||
Line 40: | Line 40: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
:dash 5MK 2HP | :dash 5MK 2HP | ||
:(delay) jLP (delay) jLK jMP | :(delay) jLP (delay) jLK jMP | ||
:rejump jMK jHK | :rejump jMK jHK | ||
:restand | :restand 5LKx2 2MK 6HP [2]8HK 236KK | ||
| damage=6809 | | damage=6809 | ||
| meter=1 | | meter=1 | ||
Line 62: | Line 62: | ||
:jMP jHP j214MK | :jMP jHP j214MK | ||
:OTG jHP | :OTG jHP | ||
:2MK* | :2MK* 5HPx2 [4]6LK | ||
:dash | :dash 5LKx2 2MK 5HPx2 [4]6LP | ||
:5LP 5MK | :5LP 5MK 5HPx2 [2]8HK 236KK | ||
| damage=7178 | | damage=7178 | ||
| meter=1 | | meter=1 | ||
Line 79: | Line 79: | ||
:2LK 2MK 2HP [2]8HK | :2LK 2MK 2HP [2]8HK | ||
:OTG 2HK [4]6LP | :OTG 2HK [4]6LP | ||
:5MP | :5MP 5HPx2 [4]6LP | ||
: | :5LKx2 5HK [2]8LK | ||
:2MK 6HP [4]6LP | :2MK 6HP [4]6LP | ||
: | :5LPx2 5MP 6HP [2]8HK 236KK | ||
| damage=8027 | | damage=8027 | ||
| meter=1 | | meter=1 | ||
Line 151: | Line 151: | ||
** TL;DR: In the first chain, 6HP is a big damage boost if you're ok with not keeping a horizontal charge. At max scaling, 6HP is also better, but it's a very minor difference. At any other point in the combo, it depends, so test it out. | ** TL;DR: In the first chain, 6HP is a big damage boost if you're ok with not keeping a horizontal charge. At max scaling, 6HP is also better, but it's a very minor difference. At any other point in the combo, it depends, so test it out. | ||
** Early: 5HP is two hits (700+750 = 1450 w/o scaling). If 5HP is the 3rd/4th hit in a combo the damage is 700+656 = 1356. 6HP is one hit (1200). Without scaling 5HP is more damage, but it will advance the scaling more, weakening each subsequent move. If you have the execution and are OK with forgoing your horizontal charge, 6HP is better at the start of a combo. | ** Early: 5HP is two hits (700+750 = 1450 w/o scaling). If 5HP is the 3rd/4th hit in a combo the damage is 700+656 = 1356. 6HP is one hit (1200). Without scaling 5HP is more damage, but it will advance the scaling more, weakening each subsequent move. If you have the execution and are OK with forgoing your horizontal charge, 6HP is better at the start of a combo. | ||
** Max scaling: The damage of 5HP at max scaling is 140+150 = 290. However, 6HP has the minimum scaling of 27.5% since it meets the 1000 base damage requirement. This results in 330 damage for 6HP at max scaling. But, consider that 5HP is more flexible to chain into than 6HP. 5HP will combo with any chain from a medium button, but 6HP you have to use the 2MK 6HP chain, or 5MP/2MP 6HP with a tear. 2MK is a 25 damage penalty over | ** Max scaling: The damage of 5HP at max scaling is 140+150 = 290. However, 6HP has the minimum scaling of 27.5% since it meets the 1000 base damage requirement. This results in 330 damage for 6HP at max scaling. But, consider that 5HP is more flexible to chain into than 6HP. 5HP will combo with any chain from a medium button, but 6HP you have to use the 2MK 6HP chain, or 5MP/2MP 6HP with a tear. 2MK is a 25 damage penalty over 5MKx2, but 6HP does 40 more damage than 5HPx2. | ||
==Solo Combo Compendium== | ==Solo Combo Compendium== | ||
Line 162: | Line 162: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
:dash 5MK 2HP | :dash 5MK 2HP | ||
:(delay) jLP (delay) jLK jMP | :(delay) jLP (delay) jLK jMP | ||
:jMK jHK | :jMK jHK | ||
: | :5LKx2 2MK 6HP [2]8HK 236KK | ||
| damage=6809 | | damage=6809 | ||
| meter=1 | | meter=1 | ||
Line 180: | Line 180: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
:dash 5MK 2HP | :dash 5MK 2HP | ||
:jMP jHP OTG* jHK | :jMP jHP OTG* jHK | ||
: | :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | ||
| damage=6824 | | damage=6824 | ||
| meter=1 | | meter=1 | ||
Line 199: | Line 199: | ||
:jMP jHP j214MK | :jMP jHP j214MK | ||
:OTG jHP | :OTG jHP | ||
:2MK* | :2MK* 5HPx2 [4]6LK | ||
:dash | :dash 5LKx2 2MK 5HPx2 [4]6LP | ||
:5LP 5MK | :5LP 5MK 5HPx2 [2]8HK 236KK | ||
| damage=7178 | | damage=7178 | ||
| meter=1 | | meter=1 | ||
Line 217: | Line 217: | ||
:OTG jHP | :OTG jHP | ||
:4HK 214HK | :4HK 214HK | ||
: | :5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
: | :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | ||
| damage=7532 | | damage=7532 | ||
| meter=1 | | meter=1 | ||
Line 231: | Line 231: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HPx2 [4]6LP | ||
:5MP 4HK OTG [4]6HK | :5MP 4HK OTG [4]6HK | ||
:dash until corner | :dash until corner 5MKx2 5HPx2 [4]6LP | ||
: | :5LPx2 5MP 5HPx2 [4]6LP | ||
: | :5LKx2 2MK 5HPx2 [2]8HK 236KK | ||
| damage=7375 | | damage=7375 | ||
| meter=1 | | meter=1 | ||
Line 250: | Line 250: | ||
:jLK jMK delay jHP | :jLK jMK delay jHP | ||
:4HK OTG [4]6HK | :4HK OTG [4]6HK | ||
:delay dash until corner | :delay dash until corner 5LKx2 5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
: | :5LPx2 2MK 6HP [2]8HK 236KK | ||
| damage=7057 | | damage=7057 | ||
| meter=1 | | meter=1 | ||
Line 264: | Line 264: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HPx2 ([4]6HP) 236PP | ||
:dash 5LK | :dash 5LK 5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
:dash 5MK 2HP | :dash 5MK 2HP | ||
:jLP jLK jMK jMP | :jLP jLK jMK jMP | ||
:dash | :dash 5LPx2 2MK 6HP [2]8HK | ||
| damage=6692 | | damage=6692 | ||
| meter=1 | | meter=1 | ||
Line 283: | Line 283: | ||
:2LK 2MK 2HP [2]8HK | :2LK 2MK 2HP [2]8HK | ||
:OTG 2HK [4]6LP | :OTG 2HK [4]6LP | ||
:5MP | :5MP 5HPx2 [4]6LP | ||
: | :5LKx2 5HK [2]8LK | ||
:2MK 6HP [4]6LP | :2MK 6HP [4]6LP | ||
: | :5LPx2 5MP 6HP [2]8HK 236KK | ||
| damage=8027 | | damage=8027 | ||
| meter=1 | | meter=1 | ||
Line 300: | Line 300: | ||
:2LK 2MK 2HP [2]8HK | :2LK 2MK 2HP [2]8HK | ||
:OTG 2HK [4]6LP | :OTG 2HK [4]6LP | ||
:5MP | :5MP 5HPx2 [4]6LP | ||
: | :5LKx2 5HK [2]8LK | ||
:2MK 6HP [4]6LP | :2MK 6HP [4]6LP | ||
: | :5LPx2 2MK 6HP [4]6HP 236KK | ||
:[2]8LK 236KK | :[2]8LK 236KK | ||
| damage=8973 | | damage=8973 | ||
Line 319: | Line 319: | ||
:2HK [4]6LP | :2HK [4]6LP | ||
:5MP 4HK 214LK | :5MP 4HK 214LK | ||
: | :5HPx2 [4]6LP | ||
: | :5LPx2 5MP 4HK | ||
: | :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | ||
| damage=8125 | | damage=8125 | ||
| meter=1 | | meter=1 | ||
Line 333: | Line 333: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HPx2 [2]8MK 236PP | ||
:dash 5LK 2HP | :dash 5LK 2HP | ||
:jLP jLK jMP | :jLP jLK jMP | ||
:jMK jHP j214HK | :jMK jHP j214HK | ||
: | :5MKx2 5HPx2 [4]6LK | ||
:dash | :dash 5LPx2 5MKx2 5HPx2 Snap | ||
| damage=N/A | | damage=N/A | ||
| meter=2 | | meter=2 | ||
Line 358: | Line 358: | ||
| notation= | | notation= | ||
:4LP+LK OTG [4]6HK | :4LP+LK OTG [4]6HK | ||
:dash until corner | :dash until corner 5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
:jMK jHK | :jMK jHK | ||
:2MK 6HP [4]6LP | :2MK 6HP [4]6LP | ||
: | :5LKx2 2MK 6HP 214LK | ||
: | :5LPx2 2MP 6HP [2]8HK 236KK | ||
| damage=6108 | | damage=6108 | ||
| meter=1 | | meter=1 | ||
Line 376: | Line 376: | ||
| notation= | | notation= | ||
:4LP+LK 214LK | :4LP+LK 214LK | ||
:dash OTG 5MP | :dash OTG 5MP 5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
:dash 5MK 2HP | :dash 5MK 2HP | ||
:jLP jLK jMP | :jLP jLK jMP | ||
:jMK jHK | :jMK jHK | ||
: | :5LKx2 [4]6LP | ||
:dash | :dash 5LPx2 2MK 6HP [2]8HK 236KK | ||
| damage=5485 | | damage=5485 | ||
| meter=1 | | meter=1 | ||
Line 398: | Line 398: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:AT dash (5LP) 5MP | :AT dash (5LP) 5MP 5HPx2 [4]6LP | ||
:5MP 4HK OTG [4]6HK dash until corner | :5MP 4HK OTG [4]6HK dash until corner | ||
: | :5MKx2 5HPx2 [4]6LP | ||
: | :5LKx2 2MK 6HP [4]6LP | ||
: | :5LPx2 2MK 6HP [2]8HK 236KK | ||
| damage=5765 | | damage=5765 | ||
| meter=1 | | meter=1 | ||
Line 416: | Line 416: | ||
:AT 5MP 2HP [2]8HK | :AT 5MP 2HP [2]8HK | ||
:OTG 2HK [4]6LP | :OTG 2HK [4]6LP | ||
:5MP | :5MP 5HPx2 [4]6LP | ||
: | :5LKx2 5HK [2]8LK | ||
:2MK 6HP [4]6LP | :2MK 6HP [4]6LP | ||
: | :5LPx2 2MK 6HP [2]8HK 236KK | ||
| damage=6080 | | damage=6080 | ||
| meter=1 | | meter=1 | ||
Line 455: | Line 455: | ||
:2MK 6HP [4]6LP | :2MK 6HP [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
:dash | :dash 5LKx2 5HPx2 [4]6LP | ||
:dash | :dash 5LPx2 2MK 6HP [2]8HK 236KK | ||
| damage=7698 | | damage=7698 | ||
| meter=1 | | meter=1 | ||
Line 473: | Line 473: | ||
:2MK 2HP | :2MK 2HP | ||
:jMP jHP jHK | :jMP jHP jHK | ||
: | :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | ||
| damage=7541 | | damage=7541 | ||
| meter=1 | | meter=1 | ||
Line 489: | Line 489: | ||
:2MK 6HP [4]6LP | :2MK 6HP [4]6LP | ||
:5MP 4HK [4]6HK dash until corner | :5MP 4HK [4]6HK dash until corner | ||
: | :5LPx2 5MKx2 5HPx2 [2]8HK 236KK | ||
| damage=7347 | | damage=7347 | ||
| meter=1 | | meter=1 | ||
Line 504: | Line 504: | ||
:2HP [2]8HK | :2HP [2]8HK | ||
:OTG 2HK [4]6LP | :OTG 2HK [4]6LP | ||
:5MP | :5MP 5HPx2 [4]6LP | ||
: | :5LKx2 2MK 6HP 214LK | ||
:5LP 2MP 6HP [2]8HK 236KK | :5LP 2MP 6HP [2]8HK 236KK | ||
| damage=8479 | | damage=8479 | ||
Line 526: | Line 526: | ||
:jLP jLK jMP | :jLP jLK jMP | ||
:jMK jHP | :jMK jHP | ||
:5MP | :5MP 5HPx2 [4]6LP | ||
:dash | :dash 5LPx2 5MKx2 5HPx2 [2]8HK | ||
| damage=5533 | | damage=5533 | ||
| meter=1 | | meter=1 | ||
Line 543: | Line 543: | ||
:dash 5LK 5MK 2HP | :dash 5LK 5MK 2HP | ||
:jMP jHP jHK | :jMP jHP jHK | ||
:5MP | :5MP 5HPx2 [4]6LP | ||
:dash | :dash 5LPx2 5MKx2 5HPx2 [2]8HK | ||
| damage=6083 | | damage=6083 | ||
| meter=1 | | meter=1 | ||
Line 560: | Line 560: | ||
:jMK jHP j214LK | :jMK jHP j214LK | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
:dash | :dash 5LPx2 5MKx2 5HPx2 [2]8HK | ||
| damage=5951 | | damage=5951 | ||
| meter=1 | | meter=1 | ||
Line 572: | Line 572: | ||
| notation= | | notation= | ||
:[2]8HK 236KK | :[2]8HK 236KK | ||
: | :5HPx2 [4]6LP | ||
: | :5LKx2 5HK [2]8LK | ||
:2MK | :2MK 5HPx2 [4]6LP | ||
:5MP | :5MP 5HPx2 [4]6LP | ||
: | :5LPx2 2MK 6HP [2]8HK | ||
| damage=6314 | | damage=6314 | ||
| meter=1 | | meter=1 | ||
Line 588: | Line 588: | ||
| notation= | | notation= | ||
:CH [2]8HK 236KK | :CH [2]8HK 236KK | ||
: | :5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
:2MK 6HP [4]6LP | :2MK 6HP [4]6LP | ||
: | :5LKx2 2MK 6HP 214LK | ||
: | :5LPx2 2MP 6HP [2]8HK | ||
| damage=7328 | | damage=7328 | ||
| meter=1 | | meter=1 | ||
Line 611: | Line 611: | ||
:4HK 214LK | :4HK 214LK | ||
:5MP 4HK 214LK | :5MP 4HK 214LK | ||
: | :5HPx2 [4]6LP | ||
:5LP 5MP 4HK [4]6LK | :5LP 5MP 4HK [4]6LK | ||
:dash | :dash 5LKx2 5MKx2 5HPx2 [2]8HK 236KK | ||
| damage=9085 | | damage=9085 | ||
| meter=1 | | meter=1 | ||
Line 665: | Line 665: | ||
:jMK jHK | :jMK jHK | ||
:2MK 6HP [4]6LP | :2MK 6HP [4]6LP | ||
: | :5LKx2 2MK 6HP 214LK | ||
:5LP 2MP 6HP [2]8HK 236KK | :5LP 2MP 6HP [2]8HK 236KK | ||
| damage=9749 | | damage=9749 | ||
Line 722: | Line 722: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:OTG | :OTG 5LKx2 5MKx2 | ||
:uncombo 5HK | :uncombo 5HK | ||
:Repeat | :Repeat | ||
Line 744: | Line 744: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HPx2 call assist [2]8MK | ||
:dash 4HK [4]6HK | :dash 4HK [4]6HK | ||
:dash until corner | :dash until corner 5HPx2 [4]6LP | ||
:5MP | :5MP 5HPx2 [4]6LP | ||
: | :5LKx2 2MK 6HP 214LK | ||
: | :5LPx2 2MP 6HP [2]8HK 236KK | ||
| damage=8884 | | damage=8884 | ||
| meter=1 | | meter=1 | ||
Line 771: | Line 771: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HPx2 L Pinion 214LK | ||
:5MP 4HK OTG [4]6HK | :5MP 4HK OTG [4]6HK | ||
:Dash Tag in Painwheel | :Dash Tag in Painwheel | ||
Line 787: | Line 787: | ||
| description= | | description= | ||
* Easier corner carry tag route | * Easier corner carry tag route | ||
* If you replace | * If you replace 5HPx2 with 6HP you will deal 9,516 Damage | ||
* This will carry corner to corner if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce | * This will carry corner to corner if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce | ||
| video= | | video= | ||
Line 811: | Line 811: | ||
| description= | | description= | ||
* Optimal corner carry tag route | * Optimal corner carry tag route | ||
* If you replace 6HP with | * If you replace 6HP with 5HPx2 to make the starter easier you will deal 9,691 Damage | ||
* This will carry about 3/4 of the screen if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce | * This will carry about 3/4 of the screen if you dash 4 times then tag so as soon as they wall bounce pain will hit otherwise you need to keep in mind distance to the corner so u can tag before they wall bounce | ||
| video= | | video= | ||
Line 826: | Line 826: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK | :2LK 2MK 5HPx2 [2]8HK + Assist | ||
:dash jump jMK jHP | :dash jump jMK jHP | ||
: | :5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
:dash up | :dash up 5MKx2 5HPx2 [4]6LP | ||
: | :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | ||
| damage=8023 | | damage=8023 | ||
| meter=1 | | meter=1 | ||
Line 842: | Line 842: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:CH | :CH 5HPx2 [2]8HK + Assist | ||
:dash jump jMK jHP | :dash jump jMK jHP | ||
: | :5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
: | :5MKx2 2HP | ||
:jLP jMK jMP | :jLP jMK jMP | ||
:rejump jLK jMK jHP | :rejump jLK jMK jHP | ||
:dash | :dash 5LKx2 5MKx2 5HPx2 [2]8HK 236KK | ||
:OTG cHK | :OTG cHK | ||
| damage=9357 | | damage=9357 | ||
Line 864: | Line 864: | ||
:OTG 2HK [2]8HK + Assist | :OTG 2HK [2]8HK + Assist | ||
:late jMK jHP | :late jMK jHP | ||
: | :5HPx2 [4]6LP | ||
:5MP 4HK [4]6LK | :5MP 4HK [4]6LK | ||
: | :5LKx2 5MKx2 5HPx2 [2]8HK 236KK | ||
| damage=8405 | | damage=8405 | ||
| meter=1 | | meter=1 | ||
Line 880: | Line 880: | ||
:OTG 2HK [2]8HK + Assist | :OTG 2HK [2]8HK + Assist | ||
:late jMK jHP | :late jMK jHP | ||
: | :5HPx2 [4]6LP | ||
:5MP | :5MP 5HPx2 [4]6LP | ||
: | :5LKx2 5MKx2 5HPx2 [4]6LP | ||
: | :5LPx2 5MKx2 5HPx2 [2]8HK 236KK | ||
| damage=10307 | | damage=10307 | ||
| meter=1 | | meter=1 |
Revision as of 15:22, 28 May 2020
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain ending in sweep
2LK 2MK 2HK
A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input 5HP, be sure to hold 1 (the down-back position) so you have a charge ready for [2]8HK.
2LK 2MK 5HPx2 [2]8HK
A basic ground chain ending in a super. 236PP puts the opponent in a crumple.
2LK 2MK 5HPx2 [2]8MK 236PP
A basic universal air chain combo with a restand. After the restand, you can go for an overhead mixup with 6LP, or a throw.
2LK 2MK 2HP (delay) jLP (delay) jLK jMP rejump jMK jHP restand 5LKx2 5MKx2 5HPx2 [2]8MK 236PP
Combo Primer
Hit Confirms
- 2LK 2MK is the standard hit confirm. Don't use 2LK 5MP, because the frame data and damage are worse and it's not a low.
- On hit, you can't go wrong chaining into 2HP, but chaining into 5HP midscreen is used for the corner carry route, happy birthday route, and many assist routes. You can replace 5HP with 6HP for a big damage boost, but it's a little harder and you can't keep your horizontal charge.
BnB Combos
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6809 |
1 |
Anywhere |
Universal |
|
|
|
7178 |
1 |
Midscreen |
Universal |
|
|
|
8027 |
1 |
Corner |
Universal |
|
Reset Points in BnBs
- jLP jLK jMP
- dash under / same side 5LP
- Air throw
- 6LP/2LK when they land
- dash under > 6LP/2LK when they land
- rejump j[MK] [6] j4LK
- 5MP/5HP (with tear)
- Cancel with [4]6LK, then dash and do any of the following:
- 6LP
- 2LK
- Throw
- j4LK
- After a restand
- 6LP
- 2LK
- Throw
- j4LK
Conversions
- Throw
- 4LP+LK [4]6LK 2LK (simple)
- 4LP+LK OTG [4]6HK (corner carry)
- 4LP+LK 214LK OTG 2LK (if you can't use an Egret move)
- Air throw
- jLP+LK dash OTG 5MK 5HP. Depending on character / height can save OTG
- Air conversions
- jLP/jLK jHP OTG 2LK. Be wary of opponent's who try to land cancel this string, and use jHK or jMK rebeats instead.
- Other moves
- 4HK [4]6LK dash 5MK (stage 3 starter)
- 4HK [4]6LP 5MP (stage 3 starter)
- [2]8HK 236KK dash OTG 5LK 5MK 2HP (stage 3 starter)
- [4]6LP links into 5LP up close
- 6LP and 5LP all go into the same combos 2LK does. However max range 5LP can't convert into a combo.
- Max range 2LK 2MK 5HP 236PP, because [4]6LP will whiff
- 2MP typically doesn't confirm into a combo, but if there's a tear you may be able to dash up and confirm with a fast button
Meter Dumping
- With full undizzy, end combos in [4]6HP 236KK [2]8LK 236KK. Recommended only for lights, Bella, Parasoul, and Robo
- With < 240 undizzy, end combos in...
- 236KK (one more chain) 236KK (2 bar)
- 236KK 214PP (4 bar)
- With < 240 undizzy, end combos in 236PP (before 236PP hits) DHC (one more chain)
Tips
- jMK jHK is interchangeable with jMK jHP which is easier but does less damage at full scaling
- For the [2]8HK 236KK combo ender, slightly delay the super cancel to ensure all six hits of 236KK connect on light and midweight characters. Be sure not to delay it against Double in the corner, since it will drop. If you never want to think about adjustments, [2]8MK 236KK will never ever drop and always gets every bike to hit.
- Is 5HP or 6HP better?
- TL;DR: In the first chain, 6HP is a big damage boost if you're ok with not keeping a horizontal charge. At max scaling, 6HP is also better, but it's a very minor difference. At any other point in the combo, it depends, so test it out.
- Early: 5HP is two hits (700+750 = 1450 w/o scaling). If 5HP is the 3rd/4th hit in a combo the damage is 700+656 = 1356. 6HP is one hit (1200). Without scaling 5HP is more damage, but it will advance the scaling more, weakening each subsequent move. If you have the execution and are OK with forgoing your horizontal charge, 6HP is better at the start of a combo.
- Max scaling: The damage of 5HP at max scaling is 140+150 = 290. However, 6HP has the minimum scaling of 27.5% since it meets the 1000 base damage requirement. This results in 330 damage for 6HP at max scaling. But, consider that 5HP is more flexible to chain into than 6HP. 5HP will combo with any chain from a medium button, but 6HP you have to use the 2MK 6HP chain, or 5MP/2MP 6HP with a tear. 2MK is a 25 damage penalty over 5MKx2, but 6HP does 40 more damage than 5HPx2.
Solo Combo Compendium
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6809 |
1 |
Anywhere |
Universal |
|
|
|
6824 |
1 |
Anywhere |
Universal (*but uses OTG on heavies) |
|
|
|
7178 |
1 |
Midscreen |
Universal |
|
|
|
7532 |
1 |
Midscreen |
? |
|
|
|
7375 |
1 |
Midscreen |
Universal except on Big Band |
|
|
|
7057 |
1 |
Midscreen |
Big Band OK |
|
|
|
6692 |
1 |
Anywhere |
|
||
|
8027 |
1 |
Corner |
Universal |
|
|
|
8973 |
2 |
Corner |
Lights/Mediums only |
|
|
|
8125 |
1 |
Corner |
Lights only |
|
|
|
N/A |
2 |
Anywhere |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6108 |
1 |
Anywhere |
Universal |
|
|
|
5485 |
1 |
Anywhere |
|
Air throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5765 |
1 |
Midscreen |
Universal |
| |
|
6080 |
1 |
Corner |
Universal |
4HK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7117 |
1 |
Anywhere |
Universal |
|
|
|
7698 |
1 |
Anywhere |
Universal (except Cerebella) |
|
|
|
7541 |
1 |
Anywhere |
Universal (except Big Band) |
|
|
|
7347 |
1 |
Midscreen |
|
||
|
8479 |
1 |
Corner |
[2]8HK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5533 |
1 |
Anywhere |
|||
|
6083 |
1 |
Anywhere |
|||
|
5951 |
1 |
Anywhere |
|||
|
6314 |
1 |
Corner |
|||
|
7328 |
1 |
Corner |
Counter hit punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9085 |
1 |
Midscreen |
|||
|
8906 |
1 |
Midscreen |
Universal |
||
|
8866 |
1 |
Midscreen |
Whiffs on Bella at range, maybe more |
||
|
9749 |
1 |
Corner |
|||
|
14803 |
5 |
Corner |
Big Band (maybe other tall chars?) |
Double snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
Midscreen assist kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
0 |
Midscreen |
Team Combo Compendium
H LnL
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8884 |
1 |
Midscreen |
Universal (-Big Band) |
|
|
L Pinion
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9,113 |
1 |
Midscreen |
Universal (-Big Band) |
|
|
|
9,864 |
1 |
Midscreen |
Dosen't work on cerebella or bigband |
|
|
Carpenter's Axe
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8023 |
1 |
Midscreen |
| ||
|
9357 |
1 |
Midscreen |
|
||
|
8405 |
1 |
Corner |
| ||
|
10307 |
1 |
Corner |
|
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
[2]8HK | 13.75 | 275 | 20 |
6HP | 11 | 330 | 30 |
5HK | 10.06666667 | 302 | 30 |
jHK | 10 | 300 | 30 |
5HP | 9.666666667 | 290 | 30 |
2HK | 9.6 | 288 | 30 |
4HK | 9.6 | 288 | 30 |
[2]8MK | 9.5 | 190 | 20 |
5LK | 7.333333333 | 110 | 15 |
2MP | 7 | 140 | 20 |
5MK | 7 | 140 | 20 |
5LP | 6.666666667 | 100 | 15 |
2HP | 6.333333333 | 190 | 30 |
jMP | 6 | 120 | 20 |
jHP | 6 | 180 | 30 |
j4LK | 6 | 90 | 15 |
2MK | 5.75 | 115 | 20 |
jMK | 5.5 | 110 | 20 |
5MP | 5.25 | 105 | 20 |
6LP | 5 | 75 | 15 |
6MP | 5 | 100 | 20 |
[4]6HK | 5 | 100 | 20 |
j2MK | 4.5 | 90 | 20 |
[4]6HP | 4 | 80 | 20 |
[4]6LP | 3.75 | 75 | 20 |
[4]6MP | 3.75 | 75 | 20 |
jLP | 3.333333333 | 50 | 15 |
jLK | 3.333333333 | 50 | 15 |
2LP | 2.666666667 | 40 | 15 |
2LK | 2.666666667 | 40 | 15 |