Wonderful World/Duna: Difference between revisions
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[[image:WanWan_Duna_Profile.jpg|<center><font size="4"><b>Duna Haizen<br><small><small>デュナ・ハイゼン | [[image:WanWan_Duna_Profile.jpg|<center><font size="4"><b>Duna Haizen<br><small><small>デュナ・ハイゼン</small></small></b></font></center> | ||
'''Age:''' 17 | '''Age:''' 17 | ||
<br> | <br> | ||
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Duna's a strong zoning character that's good for beginners, excelling at restricting movement with a variety of projectiles. She also has anti airs, a ton of mobility, and several options for oki and lockdown to complement her projectile game. On the other hand, she lacks a bit in raw power, and doesn't have great defensive options or good meterless options at midscreen if she doesn't already have her projectiles or traps out; she's at her strongest when she gets to put people toward the corner or when she already has projectiles and traps on screen. | Duna's a strong zoning character that's good for beginners, excelling at restricting movement with a variety of projectiles. She also has anti airs, a ton of mobility, and several options for oki and lockdown to complement her projectile game. On the other hand, she lacks a bit in raw power, and doesn't have great defensive options or good meterless options at midscreen if she doesn't already have her projectiles or traps out; she's at her strongest when she gets to put people toward the corner or when she already has projectiles and traps on screen. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Straightforward and powerful zoning and lockdown''' | * '''Straightforward and powerful zoning and lockdown.''' Duna has multiple items in her kit engineered to keep opponents locked down--her 236P has great reach on the ground and covers a good angle in the air, 214P pulses constantly on the ground while it's active, and her Original Ability and various other Skills are made for hemming the opponent in. | ||
* '''Excels in area denial''' | * '''Excels in area denial.''' 214K, j.214K, and 5O all cover different areas of the screen and synchronize with her other Skills to let her be in one spot while keeping the opponent out of another. This also gives her powerful momentum and mixup in the corner, since that means the opponent has even less ability to escape. | ||
* '''High meterless damage with confirms while her projectiles and traps are out | * '''High meterless damage with confirms while her projectiles and traps are out.''' Once she's set up, anything Duna gets from a stray hit can turn into big damage. | ||
|cons= | |cons= | ||
* '''No reversal options and weak abare''' | * '''No reversal options and weak abare.''' Duna has much less defensive potential when she needs resource-less ways to get enemies off of her, due to lacking a reversal or even buttons to press as mash options, and will need to be careful about avoiding those situations. | ||
* '''Midscreen confirms need resources to do damage | * '''Midscreen confirms need resources to do damage.''' Without having her various tools already set up, Duna has to give up meaties to get things out and get the party started. If she's prevented from setting up, her midscreen game weakens significantly. | ||
}} | }} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| colspan=2 style="background:#B0B0B0" | '''Original | | colspan=2 style="background:#B0B0B0" | '''Original Abilities''' | ||
|- | |- | ||
| Chain Lightning / チェインライトニング || {{#invoke:InputsWanWan|toIcons|5O}} | | Chain Lightning / チェインライトニング || {{#invoke:InputsWanWan|toIcons|5O}} | ||
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== Original Abilities Overview == | == Original Abilities Overview == | ||
Duna's Original | Duna's Original Ability sends a slow-moving lightning orb across the screen. When Duna uses her Original Ability again, or uses 22O, a bolt of lightning is called down at the spot where the orb is currently located. Using 22O to detonate the orb will put her Skill Gauge gain on lockdown for a short period of time. | ||
== Normal Moves & Original Abilities == | == Normal Moves & Original Abilities == | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=9 | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=10 | ||
|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=22 | ||
|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=31 | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=41 | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=7 | ||
|guard=Mid | |guard=Mid | ||
|startup=8 | |startup=8 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=9 | ||
|guard=Low | |guard=Low | ||
|startup=10 | |startup=10 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=22 | ||
|guard=Mid | |guard=Mid | ||
|startup=13 | |startup=13 | ||
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|caption= | |caption= | ||
|name=2HS | |name=2HS | ||
|data= | |data=20 | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage= | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=8 | ||
|guard=High | |guard=High | ||
|startup=8 | |startup=8 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=11 | ||
|guard=High | |guard=High | ||
|startup=9 | |startup=9 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=19 | ||
|guard=Mid | |guard=Mid | ||
|startup=12 | |startup=12 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=33 | ||
|guard=Low | |guard=Low | ||
|startup=18 | |startup=18 | ||
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|header=no | |header=no | ||
|version=Activate (Ground) | |version=Activate (Ground) | ||
|damage= | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup=22 | |startup=22 | ||
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|header=no | |header=no | ||
|version=Activate (Air) | |version=Activate (Air) | ||
|damage= | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup=20 | |startup=20 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=125 | ||
|guard=Mid | |guard=Mid | ||
|startup=- | |startup=- | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=48 | ||
|guard=High | |guard=High | ||
|startup=38 | |startup=38 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=105 | ||
|guard= | |guard= | ||
|startup=4 | |startup=4 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=120 | ||
|guard= | |guard= | ||
|startup=4 | |startup=4 | ||
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{{AttackData-WW | {{AttackData-WW | ||
|version=Ground | |version=Ground | ||
|damage= | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup=23 | |startup=23 | ||
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|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= | |damage=55-80 | ||
|guard=Mid | |guard=Mid | ||
|startup=20 | |startup=20 | ||
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{{AttackData-WW | {{AttackData-WW | ||
|version=S | |version=S | ||
|damage= | |damage=85 | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
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|header=no | |header=no | ||
|version=HS | |version=HS | ||
|damage= | |damage=85 | ||
|guard=Mid | |guard=Mid | ||
|startup=19 | |startup=19 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=82 | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=57 | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=41 | ||
|guard=Mid | |guard=Mid | ||
|startup=47 | |startup=47 | ||
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|data= | |data= | ||
{{AttackData-WW | {{AttackData-WW | ||
|damage= | |damage=94 | ||
|guard=High | |guard=High | ||
|startup=31 | |startup=31 | ||
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{{AttackData-WW | {{AttackData-WW | ||
|version= | |version= | ||
|damage= | |damage=291-313 | ||
|guard=Mid | |guard=Mid | ||
|startup=7 | |startup=7 |
Latest revision as of 09:50, 27 April 2023
![](/images/4/45/WanWan_Duna_Profile.jpg)
デュナ・ハイゼン
Occupation: Bounty Hunter
Aliases: Chain Lightning, Disaster Woman
Height: 158cm
Weight: 46kg
Likes: Eating rice, enjoying sightseeing while traveling
Dislikes: Not being able to eat rice
Values: The sword she got from her parents
Weapon: The ability to discharge electricity, and swordsmanship using the sword "Crimrain"
Character Specific Data
- Health: 690
- Starting Guts Correction: 43%
- Guts Correction: 58%
- Total Effective Health: 905
- Weight: Medium
- Shave Value: 20%
- Combo Correction Value: 4%
Playstyle
Duna's a strong zoning character that's good for beginners, excelling at restricting movement with a variety of projectiles. She also has anti airs, a ton of mobility, and several options for oki and lockdown to complement her projectile game. On the other hand, she lacks a bit in raw power, and doesn't have great defensive options or good meterless options at midscreen if she doesn't already have her projectiles or traps out; she's at her strongest when she gets to put people toward the corner or when she already has projectiles and traps on screen.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Original Abilities Overview
Duna's Original Ability sends a slow-moving lightning orb across the screen. When Duna uses her Original Ability again, or uses 22O, a bolt of lightning is called down at the spot where the orb is currently located. Using 22O to detonate the orb will put her Skill Gauge gain on lockdown for a short period of time.
Normal Moves & Original Abilities
5P
5P
|
---|
5K
5K
|
---|
cl.5S
cl.5S
|
---|
f.5S
f.5S
|
---|
5HS
5HS
|
---|
2P
2P
|
---|
2K
2K
|
---|
2S
2S
|
---|
2HS
2HS
|
20 |
---|
j.P
j.P
|
---|
j.K
2K
|
---|
j.S
j.S
|
---|
j.HS
j.HS
|
---|
5O
22O
Costs 50% Skill Gauge to use. Costs 50% Skill Gauge to use.
|
---|
Universal Moves
6HS
Throw
Air Throw
Skills
236P
623S/HS
214HS
623K
214K
j.214K
214P
63214S
Finish Skills
236236P
Gameplan & Strategy
Combos
http://www.youtube.com/watch?v=vd7qquQbRTI
A basic loop of hers goes something like this:
xx > 2HS > 214HS > Cancel > 5HS > 2369P >Dash > 2S >5HS > 2369P > Dash > 5HS > 214HS
http://www.youtube.com/watch?v=W-nLcUJFi6g
Videos
External Links
Colors
P Button | K Button | S Button | HS Button |
---|---|---|---|
O Button | SP Button | Hidden | |